If this: http://spheresofpower.wikidot.com/reaper Is the class you mean you're better off asking in the 3rd Party Products part. Basically it's a Champion of the Spheres class so it has access to both Spheres Power and Spheres of Might. Additionally it gets a ranger like favored enemy that it can change over time to better match what they expect to face. If you mean the one from Stranger Magic I don't know that one but End has a break down on his site. http://endzeitgeist.com/reaper-or-learned-stop-worrying-play-everything/
necromental wrote: Two bonus talents are a part of spherecasting class feature (and are also conditional). Bonus Talent is a separate class feature. The one which is altered by both archetypes. So by RAW, no, you cannot combine them. Ok, pause. I never realized that MageKnights got the bonus talent at first level, I looked at the chart and just skipped over reading the talent section because in every other class it just says per the chart. Thank you for that. Part of me is wanting to keep arguing my case because there are a lot of factors that can be argued for RAW here. However, I think RAI the two of you are likely correct. That makes me a bit sad because the two archetypes play very well together, but I got a free magic talent out of the conversation, I shouldn't complain too much. Thank you both.
Greylurker wrote:
The point is that there are two magic talents at first level.
Two archetypes with: This ability replaces the magic talent gained at 1st level. Are compatable with one another aren't they since a SoP character gets 2 talents at first level? This question specifically occurred to me looking at a Marshall Controller mageknight and wondering if it is compatible with Resizer.
Two archetypes with: This ability replaces the magic talent gained at 1st level. Are compatable with one another aren't they since a SoP character gets 2 talents at first level? This question specifically occurred to me looking at a Marshall Controller mageknight and wondering if it is compatible with Resizer.
Nikolay Rapirov wrote: Our party are playing Jade Regent just now. And we will get 9-th level soon. We have a Druid, so incense was stacked in advance for Reincarnation purposes. So, idea of dedicating Fortune Tellers Wagon as moving shrine of Desna (with portable altar buyed and installed there for morale purposes earlier in game) and hallowing it seems pretty thematically appropriate? Are you aware this thread is 10 years old? That even the employee who posted here isn't with Paizo any longer?
Jonathan Morgantini wrote: Moved from PF1 Rules to 3PP rules questions Thank you so much for moving this thread that hasn't had a reply in 3 months. Ace job. VoodistMonk wrote:
Wait til you hear about corre monk dude, all good saves, bonus feats and an ability that both counts as full BAB AND grants extra attacks. AND they get tons more class features. Totes broken. Honestly though this class isn't OP at all, they suffer the monk problem of having nothing to boost their to hit and damage unless they can spend time self buffing and unlike animal companions dragon mounts tend not to break action economy until high level. Imagine a Paladin without smite evil and you're pretty close. That said I do think they could combine well with spheres, especially SoM
VoodistMonk wrote:
Wait til you hear about corre monk dude, all good saves, bonus feats and an ability that both counts as full BAB AND grants extra attacks. AND they get tons more class features. Totes broken. Honestly though this class isn't OP at all, they suffer the monk problem of having nothing to boost their to hit and damage unless they can spend time self buffing and unlike animal companions dragon mounts tend not to break action economy until high level. Imagine a Paladin without smite evil and you're pretty close. That said I do think they could combine well with spheres, especially SoM.
IMO divine spell lists are just not good enough to justify being a casting only build in the same way arcane spell lists are. If you're the only caster you can kind of get away with it because there is enough to make you a better crowd controller than no crowd controller but you'll never be as good as an arcane caster. For spells you're missing summon monster spells and fog type spells, grab some of those. Also, for first level spells retrain command instead of protection from evil. PoE can mean the world and your spell DCs are subpar early and won't justify keeping a save or lose at first level.
You think it's a loophole because you dislike the idea of it. That doesn't make it a loophole, especially since it is confirmed to work like that by the author. This isn't some obscure loophole using books written 10 years apart and by different authors to game the system, it's literally all in the samw book. Your entire argument has been that you dislike it so it is against the rules. You haven't showed a single rule it is against, hell the closet you came to a rule is lying about one of the rules that specifically covers how it does work.
Greylurker wrote:
No, I was wanting a rules based answer, something you seem absolutely unable to supply. But it was confirmed to work on Discord so good enough.
Greylurker wrote:
When you can tellthe laws of physics to sit down and shut up by wiggling your fingers you can start making "common sense" arguments against martial characters. Until then, and since this is a rules forum, do you have a rule you can quote to back up your argument?
Greylurker wrote:
That is patently false, alchemy specifically discusses that you do gain the ranks in alchemy when you use it with an armiger weapon. Quote: B) you only have the sphere while wielding the weapon, which you can't do while crafting alchemical formulas, cause that takes a half hour to do and needs both hands There's absolutely nothing in alchemy that says it takes 2 hands. Do you have a page number or did you make that up?
I recently ran into a person who insisted armigers couldn't use alchemy on their customized weapons. No amount of me explaining the rules would get them to understand so I'm asking for an official person to comment. (I neither have nor want discord so please don't recommend that.) 1) Can an armiger put alchemy talents onto a customized weapon? 2) Can he retain the use of items he crafted even after he puts away his weapon, so long as he does not exceed his maximum amount of formulae at one time? 3) Can alchemy items be passed around a group in order for them to use?
keftiu wrote:
Because I believed it to stand for something? Christ, why are you actively looking for something to be offended by?
I know I'm weeks late but I wanted to comment that while I never really liked Sean he never seemed like thw type who would lie about Paizo after he left them. As to the arguments about trusting the CIS guy over the trans woman, while I never really doubted her I do give SKR's words more weight, not because he's a guy or CIS but because I interacted with him here on these forums (even if not always favorably).
As an aside, don't discount the elements just because you're playing a character without an elemental theme, I think Aether / Air would make a better Sith than Aether / Void. Air's defense can be fluffed as deflecting blaster shots, the air kinetic blast is Sith lightning, and Darth Thanaton was able to use the force to fly.
VoodistMonk wrote:
Then why require the trick at all? If the official rules can take a hike just drop the prerequesites for the PRC.
Dragonchess Player wrote: The RAW is not questionable at all, unless "...for all purposes..." has a different meaning than what it says. Now the exploit is munchkin and some GMs will bring the ban-hammer, but that doesn't change the RAW. The RAW is questionable unless "Second level spells" has a different meaning than what it says. Some GMs may let it work because mystic theurge otherwise kind of sucks, but that doesn't change the RAW. VoodistMonk wrote: To what end is the cheater trick useful, though? It requires one to spend a feat, that, let's be honest, could be better used on literally anything else. What is the single biggest weakness of a spontaneous spell caster? It's not "lack of feats," it's a lack of spells known. Mystic theurge with the trick nearly doubles the spells known, and most importantly allows access to a different spell list. Do you wish your oracle could cast haste? What about teleport? Wlell now you can.
Dragonchess Player wrote: Note that the Equipment Trick (Mirror or Sunrod) exploit still allows a character to cast a 1st level spell as a 2nd level spell ("The spell is treated as 1 [one] spell level higher (to a maximum of 9th level) for all purposes..." [emphasis mine]) to qualify for mystic theurge with only a one level dip in a second casting class (cleric 3/wizard 1/mystic theurge, wizard 3/cleric 1/mystic theurge, oracle 4/sorcerer 1/mystic theurge, etc.). Note that this exploit is far from universally accepted and is very questionable RAW.
DeathlessOne wrote: Yeah, just the way the feats are structured make Vital Strike, Improved Vital Strike, and Greater Vital Strike their own specific actions. So, RAW, no it wouldn't be strictly legal. 'VitalStrike' wrote: When you use the attack action 'ImprovedVitalStrike' wrote: When you use the attack action,
stormborn125 wrote:
There is no "augments calculated". When you level up you apply everything you gain at level up right then and add it to the character. AVR is correct.
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