tlotig |
Blackbot wrote:Well, someone's gotta be the comic relief and I'm hard pressed to think of a bigger joke than the rogue class...Wendy Bryan wrote:There are no healers or rogues of any kind...and everyone is arguing about who is buying all the cure light wounds potions...Why the rogue? To UMD?
Mesmerist
MadScientistWorking Venture-Lieutenant, Massachusetts—Boston Metro |
tlotig wrote:
Mesmerist*headscratch*
A 3/4 caster with access to some of the most devastating spells in the game, near rogue level skills, bonuses to those skills, AND some very useful and unique buffs is a joke because....?
And don't forget a debuffs mechanic that replicates metafiction feats on top of a -4 penalty to will of built in a particular way.
Sara Marie Customer Service Manager |
William Ronald Venture-Lieutenant, Indiana—Northwestern Indiana |
2 people marked this as a favorite. |
You know that you are in trouble when ...
you see a player who is so bad that the rest of the table privately asks the GM if they can get a handicap like in a golf game. (We had one.)
the party for your table at a convention is a life oracle, a ninja, your diviner wizard who summons a lot, and a bard/sorcerer. (We lucked out when the bard/sorcerer charmed a major foe and we had a front line.)
Three players bring characters based on the Three Stooges.
The GM is running an adventure and discovers that a key encounter is missing from the print out. (Happened at a con for a non-Paizo ongoing campaign some years ago.)
You run into a player whose mage specializes in stinking cloud and other smell related spells -- and claims his poor hygiene is part of his roleplaying.
You have players who question the PvP rule as a detriment to them leveling.
the venue is so noisy that your party begins to communicate with hand gestures.
Your wizard has no idea of area of effect and the party is at ground zero for a fireball.
Your party's archer/enchantment mage dresses as his character -- whose costume is closer to Cupid than Robin Hood.
A player asks if he can become a henchman.
You have a party of grim characters and a new player arrives whose character concept is based off of Roger Rabbit.
The party has a player who believes that it is appropriate to test how tough his allies are by mentioning such entities at Cthulhu, Hastur and Pazuzzu.
The GM lets said entities show up.
Finlanderboy |
You know when you are in trouble when a wizard goes to cast snowball on a skeleton, the gm hints to the wizard to do a religion check first, hint gets ignored. Needless to say the player was upset because snowball worked so well on the burning skeletons last game.
My level 2 gnome color sprayed a caryatid column. I knew I did not have the knowledge check to figure it out.
Fromper |
This is starting to get off topic, so I'll put it in spoilers.
SmiloDan RPG Superstar 2012 Top 32 |
Selvaxri |
3 people marked this as a favorite. |
... you bring your saurian shaman druid to the table, and it's a social event.
... your bomb-focused alchemist has take a minute to reconfigure his extract (from cognigen) to provide melee support, as everything is immune/resistant to his bomb damage.
... the monk is bumming for money to afford an Agile enchantment on his Amulet of Mighty Fists.
... a new player talks up his Hulk-inspired monk barbarian, and he gets mad when the character is taken out in one attack, before he even gets to act.
... the party describes themselves as an Avengers wannabe.
... the next party describes themselves as Justice League wannabes.
... the Aquaman of the aforementioned JLA team is a Kraken Caller druid.
... and the scenario takes place in the Desert.
Azten |
2 people marked this as a favorite. |
You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.
I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!
Bob's Feet |
4 people marked this as a favorite. |
SmiloDan wrote:You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!
"...have we drifted into a Paranoia game?"
Cenorin |
2 people marked this as a favorite. |
SmiloDan wrote:You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!
Actually, this could be really cool if the different PCs were working for different nobles and officials within the government, none of whom know what the others are planning, and the campaign suddenly becomes not about the now-comically-inept rebels who've failed to catch six different spies infiltrating their ranks, and about which of the various evil lords is going to be able to use the threat of rebellion to increase his standing or even take over the empire. Kind of shoots the GMs plans to hell, but if he or she is willing to roll with it...
MeriDoc- |
1 person marked this as a favorite. |
BigNorseWolf wrote:Smile and be happy Citizen, the Computer is Our Friend!Bob's Feet wrote:Thats the kind of question only a commie mutant traitor would ask.
"...have we drifted into a Paranoia game?"
During your first enagement, the pcs have to fight loyal empire forces. The fight resembles the A team (hundreds of rounds and no hits as everyone takes a one on attacks)
SmiloDan RPG Superstar 2012 Top 32 |
Wei Ji the Learner wrote:During your first enagement, the pcs have to fight loyal empire forces. The fight resembles the A team (hundreds of rounds and no hits as everyone takes a one on attacks)BigNorseWolf wrote:Smile and be happy Citizen, the Computer is Our Friend!Bob's Feet wrote:Thats the kind of question only a commie mutant traitor would ask.
"...have we drifted into a Paranoia game?"
This happened in my 2nd 2nd Edition campaign ever. Actually, only 2 or 3 out of 4 or 5 or 6 PCs asked to be traitors....
Serisan |
1 person marked this as a favorite. |
Not PFS specific, buuuuuuuuuuuut... yeah, this happened in the AP I'm running:
GM: "Alright guys, campaign update - Jimmy has decided he doesn't want to play anymore, so we're down to 4."
...
5 minutes later...
GM: "Well, I just found out that Kevin is out today. I guess it's just the 3 of you that will be going through this 6th level dungeon crawl with incorporeal enemies."
Worth noting: the party did mostly fine with a telekineticist, an archer inquisitor, and a melee occultist.
Lady BroKhan |
2 people marked this as a favorite. |
"Lucious" Lucius Vizinni wrote:I want to watch this table.....Your table is mustered, and you learn that you have THUNDERLIPS!, Lucius, Lady BroKhan, Naerta, Roscoe, and Marzenak at the table!
Two battle cocks, a faerie dragon, and a whole lot of crazy.
Come to JimCon and you just may see most of it!
"And Lucius - I didn't close and lock the 5000 plus year old Azlanti Stone door... I just broke it down in 22 seconds. Knock knock!"
Deadmanwalking |
1 person marked this as a favorite. |
Azten wrote:Actually, this could be really cool if the different PCs were working for different nobles and officials within the government, none of whom know what the others are planning, and the campaign suddenly becomes not about the now-comically-inept rebels who've failed to catch six different spies infiltrating their ranks, and about which of the various evil lords is going to be able to use the threat of rebellion to increase his standing or even take over the empire. Kind of shoots the GMs plans to hell, but if he or she is willing to roll with it...SmiloDan wrote:You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!
Or, alternately, the extremely competent rebels have discovered who the spies are and quarantined all of them in a single cell in order to better pass on disinformation to the enemy while never giving them a real chance of learning anything damaging.
Obviously, you have these as layered secrets for the PCs to discover in order. :)
Tarondor |
Not PFS specific, buuuuuuuuuuuut... yeah, this happened in the AP I'm running:
GM: "Alright guys, campaign update - Jimmy has decided he doesn't want to play anymore, so we're down to 4."
...
5 minutes later...
GM: "Well, I just found out that Kevin is out today. I guess it's just the 3 of you that will be going through this 6th level dungeon crawl with incorporeal enemies."
Worth noting: the party did mostly fine with a telekineticist, an archer inquisitor, and a melee occultist.
It's been 20 years since I -didn't- have a session that started like that.
Kain Highwind |
1 person marked this as a favorite. |
You're on a Tier 5-9 diplomatic mission, and the question "who's the party face?" is met with blank stares.
Try that at 7-11.... Yup - Been there...