Ratfolk Elder

"Lucious" Lucius Vizinni's page

221 posts. Organized Play character for Silbeg.

Full Name

"Lucious" Lucius Vizinni


| AC: 17 (13 Tch, 15 Fl CMD: 11 | (Darkvision 60’)


| Speed 20ft | Reroll: 1/1 | Active conditions:


Male LN Ratfolk Pimp

Intelligence 22

About "Lucious" Lucius Vizinni

Lucius Vizzini


Male ratfolk enchanter 3 (Pathfinder Campaign Setting: Inner Sea Magic 17, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +2; Senses darkvision 60 ft.; Perception +5
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 23 (3d6+9) (currently 5)
Fort +3, Ref +3, Will +3
Speed 20 ft.
Melee mwk sword cane -2 (1d4-1)
Special Attacks swarming
Arcane School Spell-Like Abilities (CL 3rd; concentration +9)
. . 9/day—dazing touch
Enchanter Spells Prepared (CL 3rd; concentration +9)
. . 2nd—glitterdust (DC 18), oppressive boredom[UM] (DC 20), pilfering hand[UC], unnatural lust[UM] (2, DC 20)
. . 1st—charm person (DC 19), color spray (2, DC 17), sleep (2, DC 19), thunderstomp[ACG]
. . 0 (at will)—daze (DC 18), detect magic, ghost sound (DC 16), prestidigitation
Str 8, Dex 14, Con 14, Int 22, Wis 10, Cha 7
Base Atk +1; CMB -1; CMD 11
Feats Alertness, Greater Spell Focus (enchantment), Spell Focus (enchantment), Toughness
Traits arcane archivist, clever wordplay, pragmatic activator
Skills Acrobatics +2 (-2 to jump), Bluff +0, Craft (alchemy) +14, Diplomacy +14, Intimidate +0, Knowledge (arcana) +12, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +12, Perception +5, Profession (pimp) +8, Sense Motive +2, Spellcraft +12, Use Magic Device +15; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device, rodent empathy
Languages Aklo, Common, Draconic, Dwarven, Gnome, Halfling, Jistka, Orc, Thassilonian, Undercommon
SQ arcane bond (sappho, thrush), enchanting smile
Combat Gear pearl of power (1st level) (2), wand of cure light wounds (48 charges), wand of mage armor (47 charges), wand of magic missile (47 charges), alchemist's fire, holy water; Other Gear silken ceremonial armor[UC], mwk sword cane[APG], traveler's any-tool[UE], bedroll, chewing stick, comb (0.2 lb), courtier's outfit, decorative trim[UE], familiar satchel[UE], hairbrush (0.3 lb), ink, inkpen, jewelry[UE], journal[UE] (2), masterwork tool, mess kit[UE], mirror, nail file (0.1 lb), scissors (0.3 lb), signal whistle, soap, spell component pouch (2), sponge, tooth powder (0.1 lb), wrist sheath, spring loaded, wrist sheath, spring loaded, 1,200 gp, 8 sp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazing Touch (9/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD <= wizard level.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Lust (Enchantment) The enchanter uses magic to control and manipulate the minds of his victims.
PFS: Venture-Captain (Intelligence) You are honored by the Decemvirate with a promotion to the rank of venture-captain. While not granted your own lodge immediately, you nevertheless gain an unparalleled amount of influence within the Society and among its allied factions. You gain 5 bonus PA for this accomplishment on top of those earned through the regular completion of faction missions.
Additionally, you may designate one newly created PC under your Pathfinder Society number as a protege. This tutelage manifests in a +2 bonus to a single ability score of your choice at character creation. You must include a copy of this Chronicle among the records of the new PC, though the PC gains access to no other boons, equipment, or wealth from this Chronicle.

This vanity represents a Chronicle Sheet for playing Scenario #2-22: Eyes of the Ten Part IV: Nothing Ventured, Nothing Gained with the Venture-Captain still available to be used on a new character.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.

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