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My first time playing the Dalsine Affair, the GM prepped high tier...and a table of level 3s and level 4s got seated. It was still legal to play up back then. The GM didn't know how lethal that last encounter was...and none of us had read the Advanced Players Guide.
I/we won, and only because I was lucky-dumb and ran up the staircase in the final encounter. I wasn't the poor wizard who ended up a 5' step away from a level 6 Magus hiding in Invisibiliy when initiative was rolled. That was the Level 4 Wizard.
Only thing that saved our ass was the Bard spamming Hideous Laughter...which bought me time to run down the stairs and be the flanking buddy attack on said Hideously Laughing Magus for the Rogue, but everyone in that group was at Pucker Factor 13.
If Chalfon was level 6, then he wasn't running high tier, he was running the sub-tier 3-4 version.
9d6 + (9d6)/2 for damage.
That Empower used his once-per-day Magus ability, so still a third level spell slot.
DC 18, at least, so a chance, especially for a Rogue or Barbarian with Evasion.
For others, though, it would be, at best, painful.

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Meat wrote:It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....You make this sound like a bad thing....
He did say Miller products!

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Charles Grybosky wrote:He did say Miller products!Meat wrote:It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....You make this sound like a bad thing....
THERE IS NO BAD BEER! SOME BEER JUST BETTER THAN OTHERS!

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Charles Grybosky wrote:He did say Miller products!Meat wrote:It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....You make this sound like a bad thing....
THUNDERLIPS! WILL LET YOU KNOW THUNDERLIPS! SUCKLED AT THE TEAT OF THE BEAST OF MEELEEWAUKAY. MANY POTENT, VIRILE, FIRM ULFEN HAVE LONG PULLED FROM SUCH GLORIOUS TEATS.

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My first time playing the Dalsine Affair, the GM prepped high tier...and a table of level 3s and level 4s got seated. It was still legal to play up back then. The GM didn't know how lethal that last encounter was...and none of us had read the Advanced Players Guide.
I/we won, and only because I was lucky-dumb and ran up the staircase in the final encounter. I wasn't the poor wizard who ended up a 5' step away from a level 6 Magus hiding in Invisibiliy when initiative was rolled. That was the Level 4 Wizard.
Only thing that saved our ass was the Bard spamming Hideous Laughter...which bought me time to run down the stairs and be the flanking buddy attack on said Hideously Laughing Magus for the Rogue, but everyone in that group was at Pucker Factor 13.
I was playing my unstoppable Magical Girl paladin/skald for the encounter, so even though I could tell something was up with this person standing at the top of the stairs, I just marched right up there thinking 'give me your best shot.' The critical hit from invisibility that followed would have slain any other member of the party outright. That fight is brutal.

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You sit down before the table starts and one player is explaining to two other players how he built their characters and all of the cool things they can do.
You ask the party for their opinion and they just stare at you waiting for you to answer.
Your level 1 skill monkey investigator outperforms the wizard, sorcerer, barbarian, ranger, and witch that are also at the table.
Someone at the table has clearly never played a tabletop RPG before, and is playing as a prepared caster.
Or when there is a witch or gunslinger at the table.

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Divvox2 wrote:When you start a Bonekeep special and someone is playing a ninja (period?) who, over the course of the game, lands only a single blow and otherwise just fumbles around on the edge of combat/encounters "trying to get into position" while invisible.I had a ninja in my group for Bonekeep 2.
** spoiler omitted **

Minos Judge |

Player 1: What does your character bring to the table?
Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?
I am still waiting on an answer!!!!!! I usually prefer lightening based spells.
I can even see his puzzled expression.Really did make me laugh out loud.

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the 3rd level pc has 8 archetypes in 3 classes.
...
Player is arguing why he WILL be a Chaotic Neutral Paladin with the GM!!
...
the 1st lvl barbarian has a 24 strength (dumped everything else) and a +1 great ax (from taking 3 or 4 traits that gave him 900gp each) the Android App says its legal!
...
the 6 strength wizard has 290lbs of gear in her backpack.

Wyntr |
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Player 1: What does your character bring to the table?
Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?
Player 1: What scenario are we playing?
GM: Nothing too hard. (hides the cover of the scenario, "The Land of all the Fire-Immune Things")
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trollbill wrote:Player 1: What does your character bring to the table?
Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?I am still waiting on an answer!!!!!! I usually prefer lightening based spells.
I can even see his puzzled expression.Really did make me laugh out loud.
Answer: When everything but your party is immune to fire/lightning.
... the GM running a 1-7 scenario opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"
Sorry, fixed it.
Given Chalfon's initial start, he was much more effective, although he might not last as long, than the one with minions....

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Sorry, fixed it.
** spoiler omitted **
I downed every single member of the party except the greater invisible, magic-jarring witch in that fight. Then the witch possessed the magus, slumber hexed the sorcerer, and commanded the others to stop fighting, saving the party.
Assuming you're referring to the same scenario.

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kinevon wrote:Sorry, fixed it.
** spoiler omitted **
I downed every single member of the party except the greater invisible, magic-jarring witch in that fight. Then the witch possessed the magus, slumber hexed the sorcerer, and commanded the others to stop fighting, saving the party.
Assuming you're referring to the same scenario.
No idea, since I would think your witch and sorcerer are party members?
Sub-tier 1-2, he is level 4.
Sub-tier 3-4, he is level 6
Sub-tier 6-7, he is level 9
And his opening move, in each sub-tier, is likely going to knock out or outright kill at least one PC.
1-2, opens with an attack from invisibility, with a shocking grasp on his rapier (18-20)
3-4, opens with an attack from invisibility, with either shocking grasp (5d6) or frigid touch (4d6+staggered), on his rapier (18-20) [I guess we should be happy he just makes his rapier +3, instead of +2 keen]
6-8, opens with a 9d6 fireball, empowerd. In this sub-tier, his rapier is keen, for his follow-up melee attacks.

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pH unbalanced wrote:I played that scenario with a first level Sorcerer, who was the first target of the BBEG. She was KO'd in one hit -- but she managed to avoid death, so it was ok.That's what we call Sorcerer tanking.
We played it on middle tier and after our frontline was down my gnome bonacle cast her gozreh's trident and my friend's halfling mysterious stranger took out his small nodachi. And we made some goshdarn Taldan spitroast.

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**Stuff that gets spoiled**
Is there any way in scenario to get a heads up that this going to happen? I mean, an

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kinevon wrote:**Stuff that gets spoiled**Is there any way in scenario to get a heads up that this going to happen? I mean, an
** spoiler omitted **
Not really. That last encounter basically teaches players, "Yes, scenarios can throw out optimized choices too" and to accept character death now and again.

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claudekennilol wrote:Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.kinevon wrote:**Stuff that gets spoiled**Is there any way in scenario to get a heads up that this going to happen? I mean, an
** spoiler omitted **

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WiseWolfOfYoitsu wrote:** spoiler omitted **claudekennilol wrote:Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.kinevon wrote:**Stuff that gets spoiled**Is there any way in scenario to get a heads up that this going to happen? I mean, an
** spoiler omitted **
EDIT: Also - Surprise Round casting, so you can't react to it.

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claudekennilol wrote:** spoiler omitted **WiseWolfOfYoitsu wrote:** spoiler omitted **claudekennilol wrote:Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.kinevon wrote:**Stuff that gets spoiled**Is there any way in scenario to get a heads up that this going to happen? I mean, an
** spoiler omitted **
Surprise round doesn't mean you can't react. His double produces no sound.

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pH unbalanced wrote:Surprise round doesn't mean you can't react. His double produces no sound.claudekennilol wrote:** spoiler omitted **WiseWolfOfYoitsu wrote:** spoiler omitted **claudekennilol wrote:Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.kinevon wrote:**Stuff that gets spoiled**Is there any way in scenario to get a heads up that this going to happen? I mean, an
** spoiler omitted **

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You don't have to see a spell to id it with spellcraft. And if he's casting spells you can hear them. You can't both be stealthy and cast. A detect magic will ping him because the aura won't have the concealment the invisibility is granting him. Just because I can't see him doesn't mean at this point I wouldn't be aware of something going on.
Spellcraft requires you to be able to see the spell being cast as per here.
Detect magic wont do anything to ping an invisible target until the third round of concentration as per here. It does nothing to negate concealment.

Minos Judge |

Minos Judge wrote:trollbill wrote:Player 1: What does your character bring to the table?
Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?I am still waiting on an answer!!!!!! I usually prefer lightening based spells.
I can even see his puzzled expression.Really did make me laugh out loud.
Answer: When everything but your party is immune to fire/lightning.
Played it. Kinda sucked having my Arcanist do nothing but Echo Shout for 3 hrs of PFS. <Sigh>
I also had cold and acid. They had either resistance 10 or immunity to all of my attacks. Only sonic could get them and I had only 1 sonic attack.