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Organized Play Member. 67 posts (799 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 5 aliases.


Male Enchanter/8 (HP 58/58 | AC:11 | T:11 | FF:10 | CMB: 3 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc: +2 | Speed 30)



Strength 8
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 8

About Aosrax

Male human enchanter 8
LE Medium humanoid (human)
Init +5; Senses Perception +2
Aura despair (30 ft., 8 rounds/day)
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 58 (8d6+24)
Fort +5, Ref +7, Will +10
Speed 30 ft.
Melee staff of caustic fury +3 (1d6–1)
Ranged light crossbow +5 (1d8/19–20)
Arcane School Spell-Like Abilities (CL 8th; concentration +13)
8/day—dazing touch
Wizard Spells Prepared (CL 8th; concentration +13)
4th—confusion (DC 20), crushing despair (DC 20), greater invisibility, telekinetic chargeUC
3rd—dispel magic, haste, heroism, inflict painOA (DC 19), lightning bolt (DC 18), suggestion (DC 19)
2nd—bear’s endurance, silent charm person (DC 17), hideous laughter (DC 18), invisibility, scorching ray
1st—charm person (DC 17), disguise self, ear-piercing screamUM
(DC 16), magic missile (2), shield, unprepared combatantUM (DC 17)
0 (at will)—detect magic, light, message, ray of frost
Opposition Schools conjuration, necromancy
Str 9, Dex 12, Con 12, Int 21, Wis 14, Cha 14
Base Atk +4; CMB +3; CMD 14
Feats Improved Initiative, Lightning Reflexes, Scribe Scroll, Silent Spell, Skill Focus (Bluff, Spellcraft), Spell Focus (enchantment), Toughness
Skills Bluff +19, Diplomacy +16, Disguise +5, Intimidate +8, Knowledge (arcana, local, nature, planes) +16, Linguistics +16, Spellcraft +19
Languages Abyssal, Aklo, Auran, Celestial, Common, Draconic, Elven, Halfling, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon
SQ arcane bond (amulet of spell cunning), enchanting smile
Combat Gear pearl of power (1st level), potion of cure serious wounds, scroll of dispel magic (CL 12th), scroll of fly, scroll of glitterdust, scroll of hold monster, scroll of mage armor (CL 6th), scroll of stoneskin, staff of caustic fury (5 charges); Other Gear light crossbow with 10 bolts, amulet of spell cunningAPG, circlet of persuasion, cloak of resistance +2, headband of vast intelligence +2, diamond dust (worth 250 gp), spell component pouch, spellbook, bronze Aspis badge, 47 gp
Amulet of Spell Cunning This silver locket allows Rataji to prepare an additional 3 levels of spells per day. He has used it to prepare an additional 3rd-level spell.
Arcane Bond Rataji can use his arcane bond to cast any spell in his spellbook once per day, which includes all prepared spells as well as the following spells: 1st—expeditious retreat, silent image, ventriloquism; 2nd—resist energy, see invisibility, touch of idiocy; 3rd—deep slumber, displacement; 4th—fire shield, lesser globe of invulnerability, stoneskin.
Aura of Despair Rataji can emit an aura that imposes a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks to all of his enemies within 30 feet. This aura is a mind affecting-effect.
Staff of Caustic Fury This staff allows Rataji to use the following spells, dealing acid damage instead of fire damage: burning hands (1 charge), fireball (2 charges), wall of fire (3 charges).
Spells Rataji can cast the following spells.
Ear-Piercing Scream Rataji unleashes a scream that only one target within 45 feet can hear. The target takes 4d6 points of sonic damage and is dazed for one round. On a successful DC 16 Fortitude save, the target takes half damage and is not dazed.
Inflict Pain Rataji inflicts wracking pain on a target with 45 feet, imposing a –4 penalty on attack rolls, skill checks, and ability checks for 8 rounds (Will DC 19 reduces duration to 1 round).
Telekinetic Charge Rataji can telekinetically launch an ally within 45 feet to any other location within 45 feet. This movement provokes no attacks of opportunity. If he causes the ally to land adjacent to an opponent, the ally can spend an immediate action to make a melee attack against that opponent with a +2 bonus on the attack roll.
Unprepared Combatant Rataji causes one target within 45 feet to take a –4 penalty on initiative checks and Reflex saves for 8 minutes (Will DC 17 negates).
The affable Rataji entered the prestigious Magaambya academy of arcane knowledge at a young age. There he amazed both his instructors and his classmates with his mastery of subtler spells, and few doubted that he might one day enter the ranks of the honored Tempest-Sun mages. However, the flood of successes and praise gave Rataji the impression that he was extraordinary and somehow above the rules. When a daring compulsion leveled at one of his teachers failed, he earned the sharp rebuke of the school’s headmaster, as well as a lesson in humility. A Tempest-Sun mage is a force for good, he was told, and only by witnessing the darker elements of humanity can one understand true compassion.

The headmaster sent Rataji to the cutthroat city of Bloodcove, a coastal city populated by pirates, owned by the Aspis Consortium and made rich by the exploitation of the Mwangi Expanse. What he experienced there was not revulsion but admiration, for the Consortium were unabashed artists of propaganda. Impressed, he signed on as a contractor. He served with distinction for 4 years before being offered a promotion to silver agent if he led an assault on the Pathfinders’ Grand Lodge. He has since learned that a rogue faction known as the Korholm Agenda engineered the attack in defiance of the Consortium, and by participating, he had become a traitor. His newfound status as a silver agent quickly vanished, and his future in the consortium became uncertain.

An Aspis representative has since contacted the disgraced Rataji, offering to wipe his record clean if he participates in an especially risky and secretive mission.