
Kairos Dawnfury |

Cheapy wrote:Why not?Mr. Whatever wrote:Investigator: Vigilante; Bonus to interrogation, access to certain Alchemist discoveries that focus on self improvement such as preserve Organs, Wings, etc.You just want Batman, don't you?
Ability to draw items from a utility belt as a free action once per round.

rainsinger |
Here's what I would like to see (taking into account the weekly update put out that hasn't been made completely official yet).
Arcanist: If the make all the noted changes, I like the direction it is going.
Bloodrager: This needs a lot of help, IMO. The changes that they have mentioned may fix parts of this, but I think it needs a clearly defined role... right now it just feels like an alternate version of the magus, but without the awesomeness that is spell combat and spellstrike. Honestly, I think we could just do without this combo altogether.
Brawler: Even the initial version of this, after playing around with it, I have found to be actually amazing. The versatility of this setup is amazing. The only issue I see is the restrictions on weapons, though that's getting a bit better with the proposed changes (though, opening up a can of worms here - this class with shields as a close weapon could get really ugly).
Hunter: I actually think this is probably the most well balanced of all the acg stuff so far. I do agree with the weekly that the companion should play in a little heavier, but I think that simply having more teamwork feats to choose from would help that quite a bit. It might also work though if they had an innate ability to buff their pets?
Investigator: Someone mentioned simply making the inspiration work for just about everything - I like this. Ditch sneak attack and allow inspiration to be used as a damage bonus also, and maybe play with the dice a bit more, instead of having to take a discovery to up it, maybe every ~4 levels, they gain either a bigger die or the ability to use more than one die per turn, etc. L4 = 2 Dice per turn max, L8 = D8's, etc.
Shaman: Please, please, please... make the entire class have the companion familiar setup. This will make the class both desired and unique for that aspect. Make this class feel like the companion familiar is the core of the class as opposed to a "nice addition" and all will be well with the world. :P
Skald: Honestly, this should have a core ability that either mimics moment of clarity X times per day, or allows spells to be cast X times per day while doing the rage song, etc.
Slayer: Yeah, already better than the base rogue, IMO.
Swashbuckler: Build in a mechanic where they don't have to do the "free hand" all the time, or at least where maybe they can use a buckler while maintaining a free hand, and still use it with shield bash, etc? Would be nice to have that kind of option that doesn't suck. :P
Warpriest: There's a fine line where this class simply feels like a knock-off paladin or it just doesn't have it's own role to play, and where it is truly it's own animal. I think if you ditch channel energy and instead "channel blessings" this could work. Here's the idea:
Blessings - Warpriest choose one type of blessing at 1st level that is a boon allowed by their Deity, and grants bonus spells at each spell level (all of which are buffs, debuffs, heals, restores or other direct effect type spells).
Channel Blessing - The warpriest can channel the 1st level blessing to a number of friendly targets (including the warpriest) equal to his warpriest level as a standard action. This blessing lasts for a number of rounds equal to 1/2 his wisdom modifier (minimum 1). At level 4 (or whatever), he may channel the 4th level blessing in the same way. At level 7, this ability may be used as a move action instead of a standard action, and the warpriest may channel any bonus spell granted by his blessing that is at least one spell level lower than the highest spell level he can cast, by sacrificing a spell of equal or higher level. Using it in this way counts as casting a spell and may require concentration or draw attacks of opportunity. At level 10, this ability may be used to channel blessing spells of any spell level that the warpriest can cast. At level 13, the warpriest may channel blessings as a swift action. At level 16, the warpriest no longer needs to make concentration checks and does not draw attacks of opportunity for channeling blessing spells. At level 19, the warpriest may channel blessing spells and this becomes a supernatural ability and no longer counts as casting a spell, though a spell of equal or higher spell level must still be sacrificed to do so (so they can also cast a spell in the same round). This ability may only be used once per round, and may be used a number of times per day equal to 1/2 the warpriest's level (minimum 1).
...something like that (sorry for the brick of text), with I'm sure some necessary tweaks.

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I was thinking
- Some kind of "suckerpunch" archetype that dumps flurry for bonuses against flat-footed opponents (maybe just a diminished sneak attack progression, maybe something fancier). Maybe also good at attacks of opportunity.
- Something inspired by the Dungeoncrasher ACF from 3.5 that gives you bonuses for slamming people into walls and stuff. Maybe trade flurry for this. Mechanical support for suplexing people though a table, please.
- If we're allowed to get a little silly, maybe a thematic masked wrestler/pro wrestler archetype. Ideally it would trade away flurry for some cool showmanship and secret identity stuff (for the former concept). Maybe play up specific combat maneuvers or combinations of combat maneuvers as your "signature move". Pick Dirty Trick and you can be a heel/rudo!
- Something that lets you trade away something - let's say, for the sake of argument, that that's flurry - in exchange for just being a total boss at one specific combat style (like, the style feats). Sort of like MoMS, but focused especially on one. I'm honestly not sure how you'd pull this off exactly, other than giving early access, which MoMS already does; it seems too complicated for an archetype to define special additional benefits for every style.
- An "old guy with a stick" archetype that gives you some tricks with a quarterstaff. Old guy status optional. (This might make more sense as a monk thing.) Just spitballing, but maybe dump flurry for these benefits.
- The guy who gets you cornered and beats the tar out of you. This is pretty close to the default class, but maybe you could give it some minor bonuses to intimidate or reposition or something. Would probably lose, I dunno, some of the bonus feats or something for this.
I just want to point out that you seem overly willing to dump the flurry feature from the brawler class. Perhaps, you should ask for a better feature which you are less willing to trade. I know I would love to go back in time and ask for the Bravery feature of the standard fighter to be something else. I find myself almost glad when I see an archetype that dumps Bravery for something else, but agonize over whether any replacement for Weapon Training is worth losing Weapon Training.

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Here's what I would like to see (taking into account the weekly update put out that hasn't been made completely official yet).
Arcanist: If the make all the noted changes, I like the direction it is going.
Bloodrager: This needs a lot of help, IMO. The changes that they have mentioned may fix parts of this, but I think it needs a clearly defined role... right now it just feels like an alternate version of the magus, but without the awesomeness that is spell combat and spellstrike. Honestly, I think we could just do without this combo altogether.
Brawler: Even the initial version of this, after playing around with it, I have found to be actually amazing. The versatility of this setup is amazing. The only issue I see is the restrictions on weapons, though that's getting a bit better with the proposed changes (though, opening up a can of worms here - this class with shields as a close weapon could get really ugly).
Hunter: I actually think this is probably the most well balanced of all the acg stuff so far. I do agree with the weekly that the companion should play in a little heavier, but I think that simply having more teamwork feats to choose from would help that quite a bit. It might also work though if they had an innate ability to buff their pets?
Investigator: Someone mentioned simply making the inspiration work for just about everything - I like this. Ditch sneak attack and allow inspiration to be used as a damage bonus also, and maybe play with the dice a bit more, instead of having to take a discovery to up it, maybe every ~4 levels, they gain either a bigger die or the ability to use more than one die per turn, etc. L4 = 2 Dice per turn max, L8 = D8's, etc.
Shaman: Please, please, please... make the entire class have the companion familiar setup. This will make the class both desired and unique for that aspect. Make this class feel like the companion familiar is the core of the class as opposed to a "nice addition" and all will be well with the world. :P
Skald: Honestly, this should...
It seems like you are suggesting changes to the base class. This thread is concerned with suggesting archetypes for these classes. Perhaps I am misreading your post.

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Warpriest - I think one way to really flavor up a Warpriest is to think of them as front line suppoters in war efforts. Their archtypes should be what sort of military role they back up with divnine power.
Field Medic, Siege Expert, Recon, Marine (great for those Gozrah Pirate Types), etc.
Or conversely, rather then focusing on the Inquisitor's role as punishment against heresy...the War Priest is more interested in being the naked fish of a churches might. They ARE the temple guardians, The one's who show up to slay undead plaguing a village when they call on help from a local temple.
Etc.

Ambrosia Slaad |

I'm particularly interested in brawler archetype ideas. Any ideas?
I'd like to see a brawler archetype optimized for Combat Patrol and pseudo-stalwart defender style combat. Bonus points if it can be built as a gnomish/halfling "burrow warden" that is very good at taking down Medium and larger foes.
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Swashbuckler: I'd like 1) a two-weaponer that specializes in the rapier + main gauche, bonus points if it can make good use of thrown daggers for ranged, and 2) +1 to the gadfly archetype already mentioned.
Slayer: I'd like 1) a bountyhunter that can bring-em-back-alive if need be, 2) an archetype that gets eidelon build points to "monster-up" against monsters, and 3) an infiltrator/master spy/shinobi. (I'd also prefer it if the slayer used vicious opportunist/opportunities aplenty or anything better for solo work instead of any sneak attack, but I'm not holding my breath on it.)
Investigator: I'd like one that specializes in akido/nonlethal moves and styles to incapacitate/neutralize opponents rather than the normal lethal wounds/killing. See also opportunities aplenty note from slayer.

Cheapy |
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Cheapy wrote:I'm particularly interested in brawler archetype ideas. Any ideas?I'd like to see a brawler archetype optimized for Combat Patrol and pseudo-stalwart defender style combat. Bonus points if it can be built as a gnomish/halfling "burrow warden" that is very good at taking down Medium and larger foes.
I like this one, a lot!
Slayer: ... (I'd also prefer it if the slayer used vicious opportunist/opportunities aplenty or anything better for solo work instead of any sneak attack, but I'm not holding my breath on it.)
And this one too, but I'm a wee bit biased :)

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Investigator Archaeologist, where some investigators focus on solving current mysteries, others are more focused on the mysteries of the past. The Archaeologist is best at dealing wtih magic items, better against undead, and on par with a rogue when it comes to traps. Not as good with extracts, and perhaps more limited inspiration.

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Slayer needs access to the Scout Archtype. In fact I would say toss Slayers Advance completely and give the Slayer Scouts charge at 4th and Skirmisher at 8th.
My reasoning is that by the time time the slayer gets slayers advance he already has something that effects his movement and like effects do not stack.

SeeleyOne |

Orthos wrote:Ability to draw items from a utility belt as a free action once per round.Cheapy wrote:Why not?Mr. Whatever wrote:Investigator: Vigilante; Bonus to interrogation, access to certain Alchemist discoveries that focus on self improvement such as preserve Organs, Wings, etc.You just want Batman, don't you?
That could take a use of Inspiration. It was used beforehand. "Hey, good thing I have this with me!". That is actually a good idea.

Nunspa |

Swashbuckler
1) Duel Weapon Swashbuckler, rapier/dagger and later Rapier/Rapier amazing at taking on muti-opponents at once.
2) a "Kensai" style swashbuckler using a Katana, think the character from Ninja Scroll... make it work with a Katina or the Aldori dueling sword.. kill two birds with one stone.
3) Cloak/Rapier Swashbuckler.

Ambrosia Slaad |
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Hmmm, what about a slayer archetype that wears a trenchcoat, a wide-brimmed black fedora, and a crimson scarf just below his nose and across his mouth and chin? He would be a master of disguise, with hypnotic and ventriloquism powers, and the ability to "cloud men's minds".
"Who knows what evil lurks in the hearts of men? The Slayer knows!"

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Hmmm, what about a slayer archetype that wears a trenchcoat, a wide-brimmed black fedora, and a crimson scarf just below his nose and across his mouth and chin? He would be a master of disguise, with hypnotic and ventriloquism powers, and the ability to "cloud men's minds".
"Who knows what evil lurks in the hearts of men? The Slayer knows!"
Investigator Archetype: Paranormal Investigator.
Frank: "Who CARES what evil lurks in the hearts of men?"Sadie: "So long as they're carrying the martini tray darling."

Ambrosia Slaad |

I wonder now about a Lupin III investigator archetype; how would you mechanically simulate his latex perfection/full body disguises?

moon glum RPG Superstar 2015 Top 8 |
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Hunter: Falconer (has a flying animal companion, good at working with it to fight flying things), Packmaster (trades their animal aspect ability for additional animal companions, gets one extra at 4th at -2 levels, 6th at -4 levels, 8th at -6 levels, etc. They must select an wolf, dog, or other predatory, pack forming animal), Mounted Hunter (uses their animal companion as a mount, gains mounted combat feats in addition to teamwork feats), Lord of the Apes (gains leadership feat but must take apes, including advanced apes, in place of NPC followers)
Slayer: Mageslayer (can take the disruptive, spell breaker, etc. feat chain, can impose a penalty to concentration checks for a few rounds by sacrificing a few sneak attack dice)
Swashbuckler: many of the fighter archetypes should have swashbuckling versions, including the two weapon fighter, the cad, the mobile fighter, the brawler. There should also missile weapon using versions (crossbow, gun, bow).

DJEternalDarkness |
1 person marked this as a favorite. |

I personally would prefer archetypes that are like Paizo has been doing in later books where they aren't just class focused.
Of course I'd also make a move to get rid of some of them, but that's because I'm so tired of seeing cheese like I'm a wildblooded orc/dragon blood sorcerer who has the toothy trait and I want to be able to be a....(at this point my focus usually drifts off as all I can hear is CHEEEEEEESE).

Cheapy |

Aeshuura wrote:I think "successful" as a term for the Lore Warden is subjective. It has been commented that perhaps the Lore Warden is TOO good, and therefore, I would not consider it an absolute success.What? How ? Just because the Fighter gets more skills he becomes
'too succesful" ?
It's the bonus to all combat maneuvers.

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ARCANIST-
something more like the "hacker of magic" described. as it stands you can only extend, suppress, shorten, or dispel stuff. I would like a class that can add some sort of "debuff metamagic" and tack it on to an opponent's spells. something like attaching a save or forcing a touch attack for the spell cast (by making the magic essence easily visible and thus avoidable), forcing the magic to target a different character, allowing, reducing area on AoE spells, changing the type of energy damage
BLOODRAGER-
access to sorcerer bloodlines archetype
some sort of spell-eater archetype that can lose spells for power boosts (could possibly just be a revised arcane?)
BRAWLER-
improvised weapon specialist: making selection for weapons and feats on the fly based entirely on the situation, throw random stuff as part of a flurry (rocks, beer mugs, goblins etc), and surprising dirty fighting tricks and tactics
maneuver master brawler of sort could be neat, maybe trade martial maneuvers for a way to combine 2 combat maneuvers X times per day
different style master that is limited to style feats and only up to x level but can switch as a swift action. or something else that works well with style feats
HUNTER-
animal focus that buffs animal companion instead and share spells abilities
hunter without spells, maybe combat tricks focused on working with Animal Companion
hunter that can choose a domain in place of animal focus
perhaps one with the ability to forgo feats and give his animal feats
oh and one focused on flying creatures (maybe even riding a really young dragon? one can hope...)
INVESTIGATOR-
one with access to bombs instead of sneak attack
or one that specializes in laying traps (possibly with some offensive spells attached) or keeping disarmed traps for later use
one that can study opponents to find weaknesses/formulate a plan to give itself and or allies benefits on subsequent attacks (I'm thinking like the recent Sherlock Holmes movies)
SHAMAN-
ability to gain witch hexes/oracle revelations (with curses probably)
one with a ghost familiar that can possess it for benefits
SKALD-
I would enjoy something along the lines of an archivist. where you inspire different or better rage benefits to your allies but only after using knowledge to identify or something like diplomacy, bluff, etc to explain to your party members why they should feel such wrath for the poor creature.
something that trades out rage powers for other benefits such as giving characters X feat (or teamwork feat) though the raging song should probably be altered in this case to allow for more of a strategist flavor
SLAYER-
possibly trade sneak attack for a animal companion? cant think of much
SWASHBUCKLER-
an archetype with deeds based on dirty fighting or improvisation possibly with int instead of cha
an archetype that makes for a more small size friendly swashbuckler possibly gnome and halfling variants
jump on the sophisticated duelist train with a more int or wis based swasher of buckles
WARPRIEST-
perhaps something that gains a divine version of spell combat, maybe at a level higher and only allowing 1 attack (perhaps in place of sacred armor/weapon)
a defending specialist that gets sacred armor earlier or something like sacred weapon for shields, tower shield proficiency.
something that trades channel energy for something more thematic, perhaps something more along the lines of lay on hands but for damage, or smite, or cleric domains?
archetype that trades a lot away for either 2 blessing or 1 blessing and a domain (maybe 2 domains?)
trade feats or something for a full channel energy progression

QuidEst |

If the Shaman ends up with a copy-pasta'd spell list (Druid or Cleric/Oracle), it'd be awesome to have an archetype that gets access to the other one instead. Both lists have stuff that's pretty important for certain ideas of what sort of "spirit" they deal with. I'd also feel pretty weird playing an Arcane or Bones spirit Shaman on a Druid list, but all of the elemental spirits would benefit greatly from being played with the Druid list.

zergtitan |
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Slayer:Something that allows a better mesh into assassin and red mantis prestige classes. duel weapon specialization. "Red Mantis Initiate"
Investigator:Private eye, an archetype that allows more solo capabilities and maybe melds well with the sleepless detective.

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Slayer:Something that allows a better mesh into assassin and red mantis prestige classes. duel weapon specialization. "Red Mantis Initiate"
Zergtitan I would not hold my breath as RMA are Evil and Pazio has stated they will not do Archtypes and PRC's for Evil Characters, RMA are meant to be NPC's that harry the PC's.

Prince of Knives |

Zergtitan wrote:Slayer:Something that allows a better mesh into assassin and red mantis prestige classes. duel weapon specialization. "Red Mantis Initiate"Zergtitan I would not hold my breath as RMA are Evil and Pazio has stated they will not do Archtypes and PRC's for Evil Characters, RMA are meant to be NPC's that harry the PC's.
Wait, why the hell not? Since when is evil a non-valid campaign concept, or a non-valid player character concept? Why should organizations, archetypes, or PrCs get a "Black Hat: No Players" stamp?

Kairos Dawnfury |

Lou Diamond wrote:Wait, why the hell not? Since when is evil a non-valid campaign concept, or a non-valid player character concept? Why should organizations, archetypes, or PrCs get a "Black Hat: No Players" stamp?Zergtitan wrote:Slayer:Something that allows a better mesh into assassin and red mantis prestige classes. duel weapon specialization. "Red Mantis Initiate"Zergtitan I would not hold my breath as RMA are Evil and Pazio has stated they will not do Archtypes and PRC's for Evil Characters, RMA are meant to be NPC's that harry the PC's.
My guess would be to discourage characters that are antagonistic for PFS. If you wanna play an Evil character, sometimes it's better to GM...

MMCJawa |

Lou Diamond wrote:Wait, why the hell not? Since when is evil a non-valid campaign concept, or a non-valid player character concept? Why should organizations, archetypes, or PrCs get a "Black Hat: No Players" stamp?Zergtitan wrote:Slayer:Something that allows a better mesh into assassin and red mantis prestige classes. duel weapon specialization. "Red Mantis Initiate"Zergtitan I would not hold my breath as RMA are Evil and Pazio has stated they will not do Archtypes and PRC's for Evil Characters, RMA are meant to be NPC's that harry the PC's.
I am not sure where people have gotten the "Paizo won't do non-evil archetypes and prestige classes" from? In the core rules there's the antipaladin, and Assassin, and in the campaign setting there are lots of evil PRCs (each of the book of the damned has one!)
I don't have an encyclopedic memory of archetypes, but I think several of them tend toward more evil characters, like Blight Druid, etc.

Sarcasmancer |

I would not hold my breath as RMA are Evil and Pazio has stated they will not do Archtypes and PRC's for Evil Characters, RMA are meant to be NPC's that harry the PC's.
Atrocious wrote:James, any chance of seeing an "evil AP" along the lines of Way of the Wicked?Absolutely.
You can even consider Skull & Shackles an evil AP...
But I'd LOVE to do a for-reals evil AP sometime.
I'm curious where you get your info there Lou Diamond. I don't see any reluctance on Paizo's part to print options for evil PCs (including the actual Red Mantis Assassin prestige class).

Soluzar |

Bloodrager: something I noticed that should be changed, maybe a little variance in the bloodline abilities, many of them have claws as the first power, nice for an unarmed character but normally a waste of time.
Investigator: I'd like to see a forensic investigator and/or possibly a coroner, maybe expand the alchemist abilities or some from the vivisectionist or churgeon.

Joyd |

Bloodrager: something I noticed that should be changed, maybe a little variance in the bloodline abilities, many of them have claws as the first power, nice for an unarmed character but normally a waste of time.
It's totally true. I've never really been sure what to make of Paizo's love for options that give you natural attacks, but not enough of the time that you don't have to have to carry a weapon around anyway. Natural attacks are neat and I'm glad that they're so liberal with handing them out, but for every way there is to make a character that relies on natural attacks, there's several ways to make a character that can get natural attacks sometimes, but not enough times (or not enough times until you're a pretty high level).

Lightminder |

Okay what about an astrolog shaman. The shamans,s spell choices would be per iodized to correspond with phases of moons, conjunction of planets, zodiac, season or whatever, you could track a date and your spells would sort of change domains according to which set up of the sky is present. Could be challenging, like choosing your spells at the start of the day, but you have to use the spells that fit the constellations not what you want. Timing would become so much more important.
I can see the archetype supplement being pretty cool, with a sky time line laid out ahead of the adventure, and a super useful spell being just out of reach because its not available until next week during a conjunction of the planets. Tolkien meets Tzolkin!