
Lightminder |

And the levels could not follow the typical starts weak gets powerful pattern typical for magic users, but could be per iodized as well, temporarily becoming weaker before becoming powerful and back again, and so timing AP,s to level up at the right time so they are still string before waning again for a level.
A character,s alignment might gently shift in a cycle also. Day one is lawful good, by day fifteen they are neutral good, then day twenty eight they are chaotic good , day forty they are back to neutral good. You could also do that for good neutral evil cycling etc...
Make that sky tracker shaman a werewolf and it could really get interesting!

The NPC |

Blood rager that becomes a monster, maybe using the eidolon/evolution points idea to make it customizable. Start off small like claws and keep getting more until a rage becomes a radical transformation
While I don't know about using the evolution points I do count this as another vote for a transformational archetype. Leave your old creature type behind! Embrace the Inhumanity!

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Andrew R wrote:Blood rager that becomes a monster, maybe using the eidolon/evolution points idea to make it customizable. Start off small like claws and keep getting more until a rage becomes a radical transformationAnd when they rage, the stink of Cheese comes out their pores.
Get your feels hurt by a summoner eh?

Are |
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I have only one request: Please include a sentence for each archetype stating which abilities that archetype replaces or alters.
It's pretty time consuming to have to read all of each archetype's abilities to figure out which archetypes replace something I don't want to lose. A single sentence would make it a lot easier to quickly skim past those archetypes, and only focus on those that would be suitable.

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My concepts for ACG archetypes :
- Arcanist :
- The Arcane Chameleon, with exploits giving access to Wizard Schools' powers (as a chain for each school/sub-school), to Bloodlines' arcana, powers and feats (as a chain for each bloodline) and to hexes, at the cost of one use of reservoir for each casting of a hex.
- The Divinist, with exploits giving access to Domain/Inquisition powers (as a chain for each domain/inquisition) and adding a few divine spells to his spellbook at some points in the level progression.
- The Elementalist, blasting with always the proper energy for the job and with additional exploits adding the funny aftereffects of the current elemental exploits.
- The Energiticist, able to tinker with Negative and Positive energies in addition to magic
- Hunter :
- The Feral Brother : an archetype that would allow you to share your pet's natural attacks and abilities
- The Twin : an archetype where your pet is in fact your exact twin, with all the same stats as you do but no spellcasting ability. (This was inspired by a plea on one of the first posts here for a hunter archetype "without another sheet of stats")
- Swashbuckler :
- the Metal Dancer : a heavy-armored dwarven racial archetype

Oceanshieldwolf |

My concepts for ACG archetypes :
...
- Swashbuckler :- the Metal Dancer : a heavy-armored dwarven racial archetype
Nice one The black raven - this is exactly what I want to see - the swashbuckler concept stretched far away and above the usual tropes. I want to see archetypes (whether racial or otherwise) that explore heavy weapons, heavy armor, gauntlets, shields, whips and chains, polearms - essentially fighting and combat as an artform - not a Kensai, or Swordsaint or another "perfectionist" but a dedicated warrior unlike any trope seen before, and using the Swashbukler's mechanics instead of the fFghter's combat feats or Ranger's combat styles...

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Blood rager that becomes a monster, maybe using the eidolon/evolution points idea to make it customizable. Start off small like claws and keep getting more until a rage becomes a radical transformation
Actually that already exists as a 3rd-party archetype for Barbarians. Its called the Masquerade Reveler. They get "Masks", and what makes up the masks is what you pick for evolution points, you get one mask per level, and at certain levels you get more evolution points for each mask up to a maximum of 8 for each mask. You treat your barbarian level as your summoner level to determine what evolutions you can pick.
Would be nice to see either or both classes get a similar archetype.

Oceanshieldwolf |

The Masquerade Reveler can be found in Rite Publishing's Convergent Paths: Fey.
And I think Eric Morton did a Warp-spasm style evolution barbarian in Rite Publishing's 101 Simple Archetypes.

Rogue Eidolon |
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Convergent Paths: Fey Archetypes link here. If you like it, tell me what you think! I'm the author, and Cheapy was the developer. I'm thrilled that so many people love the reveler, and your feedback definitely guides my future projects. I will say no more but leave that last statement as a teaser for fans of the Masquerade Reveler.
EDIT: Ninjaed by OSW! ^_^

Oceanshieldwolf |
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@Rogue Eidolon: Well, Masks ARE pretty cool. I created the Dreadmasque archetype for the Direlock Base Class that uses different masks to enable powers, and also created the concept as a Multiclass Archetype Dreadmasque Inquisitor/Bard MCA.
When I came up with the concept for an MCA last year Raiderrpg pointed me to the Master of Masks PrC for 3.5 - seems F. Wesley Schneider and Mike McArtor had used a time machine to steal my (and your) completely original idea!!!
So yes, Masks and Masquerades are very very cool...

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A Battle Herald compatible archetype for the Skald.
The Skald doesn't get Inspire Courage, yet almost everything else thematically fits with a (less urban) Battle Herald. I'd like to see some exploration of this option as they are the most melee-capable Bard type, so having a way to mix with Cavaliers, Phalanx Warriors etc. would be great.
They make superb commanding officers for fighting units, expand that idea.

Cthulhudrew |

Arcanist Archetypes:
Inquisitive: The Arcanist's interest in magic extends to the Divine, and he has some limited ability to use/tap into such magics.
Cryptomancer: The Arcanist can discern the true names underlying all things, and use them to gain special powers over them.
Slayer Archetype:
Urban Slayer: A master of tracking down people on and below the city streets; he uses his environment (crowds, obstacles) to better disadvantage his prey. I'd like to see things like being able to move through crowds (and perhaps certain obstacles) without terrain penalties; hiding/blending into crowds; using obstacles and/or people to assist flanking.
(Names subject to change)

Alexander Augunas Contributor |

Hrm, archetypes? Okay.
Cavalier (Braggart): Trades tactician for a limited version of a swashbuckler's panache.
Combat Style (Firearms): We never got one of these in Ultimate Combat. This could potentially be a good place to add it back in considering the Slayer makes use of this combat style, and it sort of fits the "hybrid" theme.
Ranger (Marksman): Trades favored enemy for favored target; forced into Archery, Crossbow, or Firearm combat styles.
Stoneslinger (Gunslinger): It would be awesome if we got a Gunslinger alternate class that did for slings what the gunslinger does for firearms; basically, an entire class built around nullifying the crippling penalties that surround this weapon style. For extra awesome, allow the archetype to hurl splash weapons. (In the Spanish Civil War, slings were used to throw grenades.)
Swashbuckler (Buckler Duelist): The Roldolero Duelist fighter archetype gains the ability to shield bash with a buckler, among other things. Building a swashbuckler archetype around that idea would be awesome.

Ellis Mirari |

Hrm, archetypes? Okay.
Cavalier (Braggart): Trades tactician for a limited version of a swashbuckler's panache.
Combat Style (Firearms): We never got one of these in Ultimate Combat. This could potentially be a good place to add it back in considering the Slayer makes use of this combat style, and it sort of fits the "hybrid" theme.
Ranger (Marksman): Trades favored enemy for favored target; forced into Archery, Crossbow, or Firearm combat styles.
Stoneslinger (Gunslinger): It would be awesome if we got a Gunslinger alternate class that did for slings what the gunslinger does for firearms; basically, an entire class built around nullifying the crippling penalties that surround this weapon style. For extra awesome, allow the archetype to hurl splash weapons. (In the Spanish Civil War, slings were used to throw grenades.)
Swashbuckler (Buckler Duelist): The Roldolero Duelist fighter archetype gains the ability to shield bash with a buckler, among other things. Building a swashbuckler archetype around that idea would be awesome.
The bucklerswash....

CalethosVB |

Hunter can trade away his animal companion and teamwork feats for the type of wild shape that comes from the 3.5 Player's Handbook II. Same stipulations (this does not count as Wild Shape for feat prerequisites and such). My first Druid in 3.5 was made with this alternate class feature, and while it may be weaker, it was still less of a hassle than dealing with an animal companion as well.

Alexander Augunas Contributor |

A sorcerer archetype that could pick between bloodrager bloodline powers and sorcerer bloodline powers of the same type would be nifty. For example, a Draconic Bloodline Sorcerer could pick from Draconic Bloodline Rage Powers. Maybe give all bloodrager bloodline powers a daily use limit if they don't already have one? Or develop a full spellcaster-friendly version of rage that replaced the sorcerer's bloodline arcana.

QuidEst |

I just love that on top of all these new classes, we're going to have archetypes!
Maybe a Spirit-Witch? One that gets access to a Shaman's spirit and/or wandering spirit. Seems like a nice way to get a Shaman with the Witch spell list rather than changing up the archetype.
Arcanist that can get full progression on those first-level from Sorcerer and Wizard would be nice. Not sure what it'd trade out other than exploits, though. Maybe a Sorcerer who replaces bloodline bonus spells and the bloodline with the ability to prepare one spell of each slot per day? I dunno.
Rogue archetype that gives it some nice stuff from Investigator without trading out Sneak Attack.