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   Xenocrat wrote: 
 Feats? I'm thinking multi-class one level of Soldier...  
   Xenocrat wrote: You need to spend the two feats, it will eventually be worth is. The specialization feat can wait until 5th if you have to. It's not as painful for a human. Ya but I was looking at Andriod to start with high dex and int. and I kind of waste a class ability (weapon specialization in all the weapons granted by my class) So I'm really giving up three feats...  
   Deadmanwalking wrote: Well, a Technomancer who goes Dex 18, Int 16 (on one of the several races that allow that) and grabs Longarm Proficiency and later Specialization, plus eventually Weapon Focus winds up a pretty solid ranged combatant. They're not quite Soldier level without using their spells and are -1 Save DC behind other Technomancers on spells, but they do a pretty good job of mixing gunplay and magic. but how bad are all your other stats, sounds very glass cannon :P  
   Xenocrat wrote: There is a two feat chain hat allows you to either shoot or cast on the run, if that's what you want. You'd need three feats to do both, but it let's you duck in and out of cover if they don't ready an action to shoot you while exposed. Ya 6 feats is a long track to get good at one thing... maybe speed three and just suck up the exposed spell casting (which fits the way the warlock plays aways, use nova bomb and you're totally exposed)  
   Torbyne wrote: Keep in mind that the handguns in Starfinder start out slightly behind rifles in power and then drop off sharply so dont expect anything like the hand canons from Destiny. You'll be between 1/3 and 1/2 the damage per shot and only shooting half as many times unless you are burning resources every round. Ya I didn't expect to use a hand-cannon (which is a shame) I was thinking more like an Auto-Rifle or the like (maybe energy to copy a weapon like the ice breaker or hard-light)  
   Xenocrat wrote: 
 Relying on single hit percentage is not quite what I had in mind, that's more of a "sniper from the back" than a "run-and-gun" front line tactical fighter type. I can totally see the sniper work with the class...(one shot make it count)but it falls short of what a guardian is like. but I'm starting to feel that, without the option of multi-classing (why oh why did you take that out of the game), there is just no way to make it work.  
   LMPjr007 wrote: Just to get everyone on the same page, we would be looking to build a "similar type of system" to what Paradigm Concepts created with their Living Arcanis (2001–2009) system. Their system proved to be quite well thought out and developed to handle many of the issues that are being brought up here. As I can't reveal all the things we have planned I can inform you that we would like to build a "generic campaign setting" and then let 3PP add their specific campaign setting focused/based adventures to this. Thanks for your feedback on this. You make it sound like Living Arcanis ended.. The campaign kept going under Legends of Arcanis using our own system.. Now we are re-starting Living Arcanis under 5e rules at Origins we are going to be giving away a 50-60 page pdf called the Arcanis Primer that gives players a good overview of the world, how to use 5e core rules in Arcanis and a ton of new races, a new class, and more. We also have a campaign guide which covers all the rules for the campaign itself. When we kick off the 5e campaign at origins it will start with 15 adventures ready to play... which we are giving away for free. At Origins if you show up you start at 4th level, we have 3 adventures, a BI, and a LARP. We didn't go anywhere… and everyone is welcome to come on board ::winks:: http://www.paradigmcampaigns.com/DefaultLivA.aspx that will be active once we go live!!  
   Alexander Augunas wrote: 
 why would you ever take slashing grace when you can take Dervish and get dex to damage on top of making the scimitar finesse and count as piercing???  
   Swashbucklersdc wrote: 
 I was about to come on here and comment about Charmed Life.... the action economy of this class as something to be desired.... and I'll toss my name into the "dex for damage" hat... as things stand now I would never build a swashbuckler with anything but a Scimitar... and that sucks...  
   VargrBoartusk wrote: 
 One of my hopes.. above.. in bold  
   Swashbuckler 
 2) a "Kensai" style swashbuckler using a Katana, think the character from Ninja Scroll... make it work with a Katina or the Aldori dueling sword.. kill two birds with one stone. 3) Cloak/Rapier Swashbuckler.  
   From the blog: We are investigating ways for the class to get Weapon Finesse at an appropriate level and to work with Combat Expertise. In addition, we are looking at adding some deeds and increase the swashbucklers mobility during battle, allowing them to stand up without provoking an attack and charge without having to move in a straight line. We are still working on how those play with existing deeds and what changes would need to happen to get them to fit into the advancement scheme. Anyone else disappointed?  
   Stephen Radney-MacFarland wrote: 
 No! No! No! Stephen this is far worse.. riposte should be rap'd into Perry.. something like if you defeat your opponent's attack roll by 5 or more it triggers your riposte. Another thing you can do is give the swashbuckler a modified version of the magus Kensai ability. "At 11th level, kensai can make a number of attacks of opportunity in a round equal to his Intelligence modifier (minimum 1). This effect stacks with the Combat Reflexes feat." heck call it the same thing "Superior Reflexes (Ex)"  
   Googleshng wrote: 
 you understand if you work up the math.. without Precise Strike (or at least some dex to damage mechanic)you completely fall behind the damage curb unless you build a strength build.. and at that point you suffer in the AC department unless you get heavy armor... Precise Strike is there to level out the damage per round... you are a fighter type, you are expected to deal XX damage... now if they add a "dex to damage" mechanic, I would be 100% ok with losing Precise Strike....  
   Grey Lensman wrote: I'd remove precision, change it to either dex or cha to damage (with a cap equal to level) and add support for the classic rapier/daggar and sword/buckler styles. The big thing people don't seem to get about fencing is that the off-hand is supposed to be doing something, swatting the sword away, or holding something to defend yourself with (and possibly attack!). yes! Swashbucklers should not be limited to "one weapon, one handed" Rapier/ Main-gauche or fighting case (duel rapiers) should be an option... of course they could end up becoming unique Archetypes  
   You all think Blade Dash is crazy in a magus's hands read greater dash and add boots of speed.... 1) Spell combat cast
 I agree though it should be treated like a move, though I would argue it allows you to ignore difficult Ter. and yes you can use the spell before or after you take a move action, so I can see someone take a 5' step to line up the attack... cast the spell, and do the rest.  
   TimD wrote: 
 I have to agree, I like playing those who watch the watchers.. to be honest my Ninja's entire reason for being in the pathfinders is now shot. I wish there was a REAL way to be unaligned  
   Pontificor the Great wrote: 
 Oh no I'm a great fan of the arts (you note my character is a samurai)for example I own a wide array of kaboki masks and I'm a accomplished cartographer. and I enjoy the company of little ones such as your self... It is your... profession.. reminds me too much of what we call the Yakuza.. but they have their own code of honor. Unlike gaijin, such as yourself..  
   Parody wrote: 
 For sure.. I will, for one, simply never play up... like ever. of course that means I will face-roll over adventures (I walk though equal tier adventures with little or no fear at this point, which has nothing to do with items I own, all to do with how I built my character)  
   Mike Bramnik wrote: Remember folks, that the Lantern Lodge and the Shadow Lodge will have good story reasons for going away, *and* once they do go, characters who were part of LL/SL will still have their in-game backstories and experiences, and will have something that will be unique to them and *only* them as the campaign moves forward. well except, as far as shadow lodge goes, anyone who liked playing the "watchers who watch the watchers" have no place else to go. as things stand, none of the groups are "watching" the leaders.. for someone who liked playing the "internal affairs" route.. they got nothing.. heck my Ninja is totally toast.. he joined the pathfinder's because his mother and father where killed (he thought) by pathfinders. He joined the shadow lodge because they where the only ones who dared look inward for corruption. I should just make all my characters like my Inquisitor, a Big Game hunter.. Sadly I have noticed, the deeper the character background, the less you get out of the campaign.  
   Sadly i then find myself without a home..... I wish to hold the pathfinders responsable for there own actions... who now watches the watchers? All i see are puppets, blind followers of those who, if they fall to corruption, shall be free to reck havoc. Where do we go now? Where can we, those who guard from the shadows, stand?  
   Alain Falaviel wrote: 
 where was the news posted?  
   Touc wrote: 
 Look up Dragon Age from Green Ronin you will not be disappointed  
   Bigtuna wrote: 
 I would drop the Furious Focus as most of the time you will be using spell combat... But keep it, you have class abilities and buff spells which allow you to get close to full BAB numbers. For example, Greater Magic Weapon + Arcane Point Weapon Enchant allows you to get to +5 Hit and Damage a lot faster then any other class. Also remember your Magus Arcana... Arcane Accuracy's bonus to attack gets converted to damage though power attack. Also get into flanking positions, suddenly that +2 to hit becomes +4 damage instead.  
   I know your pain, I have been looking through the books and it really depends on if you are going Magus or wizard/fighter... as some items will work for one and not the other (gloves of dueling for example) Also what Archetypes (if any) are you looking at... again a Blade bound/Kensai would require different gear then a Hexcaster..  
   Ashe wrote: I realy like the knock a chicken out, CDG, cook it. The party will like you alot as you have chicken most nights. Now you just need a cart with some cages and a mule. Hope no hungry goblins or anything comes along and steal your chickens while your down in the dungeon :) too cheesy.... But I'm totally for the rope of entanglement + club to the head = power ups....  
   beej67 wrote: 
 here is a question... can you Coup de Grace for non-lethal damage (go for a KO instead of a kill?) Thinking my Magus/Kensai, Bladebound may start to carry a "scabbard.. aka club" made of this stuff...  
   Stome wrote: 
 Heck I'm playing a Samurai 1 / Magus 4 (Kensai/Blade Bound) and I'm strength based... yes I'm going to be a few points behind in damage but it's doable..  
   paladinguy wrote: 
 They recounted that you can now flurry with a single weapon again  
   KillerGlitch wrote: 
 he is right don't go summoner... sorc is the way to go... or Magus ::winks:: SpellStrike (Shocking Grasp) + Ki Strike + Normal Attacks from Improved Invisibility = omg you did what? and remember the enchantment bonus from Arcane weapon stacks with any arcane bonus on your main weapon.. man I'm making this character for PFS  
   Hawktitan wrote: 
 I meant Spellstrike not Arcane Strike...  
   FallofCamelot wrote: 
 We always run it as part of the group, also defeat is not always kill or K.O. if the target surrenders or is captured.. it counts  
   Tryn wrote: 
 No I'm sure the Zen Archer is broken with a side of Strong Sauce... Come on now... Aliases
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