Vaultbreaker

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Pathfinder Adventure Path Subscriber. Organized Play Member. 7 posts (10 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


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Sczarni

Pathfinder Adventure Path Subscriber

Not sure about all the Sleight of hand stuff yet, but all i can say is i definitely want to make a bard now with the ability, just so i can see how people react and what kind of ruling other gms make... Now does anyone know if there is a way to make Sleight of hand work off Int as well so i can peacock that for disarm? ^.^

Sczarni

Pathfinder Adventure Path Subscriber

monks while being considered subpar by many is probably one of the most flexible classes when it comes to options

my first bit of advice is that you should probably always be a qinggong monk, simply because it is an archetype where every replacement is entirely optional and simply having that on your character sheet give you many options. most abilities gained after 4th level (like slow fall, high jump) can be replaced for different abilities that use your ki to give you feats, a new ability of sorts, or the ability to cast some kind of spell.

there are archetypes for ki like hungry ghost and drunken master that will allow you extra ki to use more liberally

archetype for maneuvers in droves, generalists like manuever masters which can do an extra maneuver on full attack(any maneuver too!!), and more focused ones like tetori which can eventually even grapple people that have freedom of movement

master of many styles is a personal favorite, considering how many interesting style feats there are (even with the nerf to crane wing) combining them is a lot of fun and can be very effective even though you lose flurry. most style feats are worth picking up on any melee character with a free hand and unarmed proficiency but you get to have your cake and eat it too.

(for example I currently have a monk/brawler(fighter) with panther/snake/boar/and dragon style, she runs around provoking attacks, gets a free hit when she does she gets 1.5 str and can end the round by cleaving)

ki mystic and sensei allow buffs and rerolls to your allies giving you a possible supportive niche to fill

honestly one of the nice things about monks ist that there a a bajillion ways to play it.

Sczarni

Pathfinder Adventure Path Subscriber

okay I definitely like this a lot

of the normal exploits the dimensional slide, counterspell, and meta mixing are the most interesting (though metamixing is unclear on if you have to know the feat you're applying...)

I honestly feel that I should be able to doe more with spell tinkering.
you know... something more like the "hacker of magic" described. as it stands you can only extend, suppress, shorten, or dispel stuff. I would like a feature or archetype that can add some sort of "debuff metamagic" and tack it on to an opponent's spells. something like attaching a save or forcing a touch attack for the spell cast (by making the magic essence easily visible and thus avoidable), forcing the magic to target a different character, reducing area on AoE spells, changing the type of energy damage. after all I would think that would be more fitting for a magical hacker. I think it would at least make a great archetype.

dancing lightning is a little underwhelming imo

forgive me for bringing it up but I found this line in burning flame funny:
"The fire can attempt a Reflex saving throw as a full-round action to extinguish the flames"
phew, good thing the creature I set on fire doesn't get to save... though perhaps they will use dominate on the fire to make it put itself out?

just wanted to point out that disrupt spell doesn't specify what type of action this one would be however i suspect it would be a immediate action

anyways I like the flavor more and I'm interested in seeing how this develops

essentially have to agree that the blast exploits aren't worth it and should at least be on par with lvl 1 spells (esp considering that with consume item I essentially need to consume 2nd level spells to power them)

are there any plans for feats to expand the reservior and/or add an extra exploit?

Sczarni

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Pathfinder Adventure Path Subscriber

ARCANIST-
something more like the "hacker of magic" described. as it stands you can only extend, suppress, shorten, or dispel stuff. I would like a class that can add some sort of "debuff metamagic" and tack it on to an opponent's spells. something like attaching a save or forcing a touch attack for the spell cast (by making the magic essence easily visible and thus avoidable), forcing the magic to target a different character, allowing, reducing area on AoE spells, changing the type of energy damage

BLOODRAGER-
access to sorcerer bloodlines archetype

some sort of spell-eater archetype that can lose spells for power boosts (could possibly just be a revised arcane?)

BRAWLER-
improvised weapon specialist: making selection for weapons and feats on the fly based entirely on the situation, throw random stuff as part of a flurry (rocks, beer mugs, goblins etc), and surprising dirty fighting tricks and tactics

maneuver master brawler of sort could be neat, maybe trade martial maneuvers for a way to combine 2 combat maneuvers X times per day

different style master that is limited to style feats and only up to x level but can switch as a swift action. or something else that works well with style feats

HUNTER-
animal focus that buffs animal companion instead and share spells abilities

hunter without spells, maybe combat tricks focused on working with Animal Companion

hunter that can choose a domain in place of animal focus

perhaps one with the ability to forgo feats and give his animal feats

oh and one focused on flying creatures (maybe even riding a really young dragon? one can hope...)

INVESTIGATOR-
one with access to bombs instead of sneak attack

or one that specializes in laying traps (possibly with some offensive spells attached) or keeping disarmed traps for later use

one that can study opponents to find weaknesses/formulate a plan to give itself and or allies benefits on subsequent attacks (I'm thinking like the recent Sherlock Holmes movies)

SHAMAN-
ability to gain witch hexes/oracle revelations (with curses probably)

one with a ghost familiar that can possess it for benefits

SKALD-
I would enjoy something along the lines of an archivist. where you inspire different or better rage benefits to your allies but only after using knowledge to identify or something like diplomacy, bluff, etc to explain to your party members why they should feel such wrath for the poor creature.

something that trades out rage powers for other benefits such as giving characters X feat (or teamwork feat) though the raging song should probably be altered in this case to allow for more of a strategist flavor

SLAYER-
possibly trade sneak attack for a animal companion? cant think of much

SWASHBUCKLER-
an archetype with deeds based on dirty fighting or improvisation possibly with int instead of cha

an archetype that makes for a more small size friendly swashbuckler possibly gnome and halfling variants

jump on the sophisticated duelist train with a more int or wis based swasher of buckles

WARPRIEST-
perhaps something that gains a divine version of spell combat, maybe at a level higher and only allowing 1 attack (perhaps in place of sacred armor/weapon)

a defending specialist that gets sacred armor earlier or something like sacred weapon for shields, tower shield proficiency.

something that trades channel energy for something more thematic, perhaps something more along the lines of lay on hands but for damage, or smite, or cleric domains?

archetype that trades a lot away for either 2 blessing or 1 blessing and a domain (maybe 2 domains?)

trade feats or something for a full channel energy progression

Sczarni

Pathfinder Adventure Path Subscriber

The animal focus doesn't really add anything meaningful to the class. The teamwork feats are the real fun feature here and I see no reason I shouldn't just dip 3 and pick up teamwork feats as a fighter, inquisitor, bard, or skald with boon companion.

Sczarni

Pathfinder Adventure Path Subscriber

For something a little more permanent and cheaper why not use a scizore 1d10 damage on a 3lb weapon make it better than a greatsword for this. Now step the size up to gargantuan and hit a 4d8 damage die and 24 lbs. Assuming you are a magus I believe you can burn a point on arcane accuracy to double the int bonus to attack for a better likelyhood to hit (I think it should work based on the wording, arcane strike might work too...). Carry all these on a floating disk and you have a. Reusable set of projectiles and swing in for 9-15 projectiles and a full attack in a round

The projectiles would do around 40d8 to 60d8 and you can re used them again and again

Sczarni

Pathfinder Adventure Path Subscriber

I'm just grateful that the pdf is so much cheaper than a hard copy if I was going to have to go in for $150+ just to be decent I may have had to stick with home games only for a good year. If you find yourself in this situation you should always let your players know that pdf is the way to go for those on a budget