Blood and Gold - The Changing Tide Skulls and Shackles Team Three

Game Master DarkestHeart

This Campaign is Team Three for Changing Tides Skulls and Shackles, the Sinking Ship edition.


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Female Human Cleric of Besmara/2

Congrats, Vex!

Life is good.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Quick Note: I've got a full schedule of real-life errands tomorrow and won't be able to post again until Friday. The GM can bot my character if needed.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Thanks all. Back. And ready to play. On holiday now

-Posted with Wayfinder


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Back too!


Welcome back guys. My Internet is on the fritz but I'll attempt to get a post up tonight. I'm posting off my phone so GM posts are harder. I'll keep us up and running though.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Merry Christmas, my fellow scurvy scalawags! Here's hoping you all find lots of wondrous plunder & booty beneath your Christmas yardarm this year!

Holiday Posting Schedule: It looks like I'll be unable to post for the next two Sundays/Mondays (12/25 & 12/26, 1/1 & 1/2, though I may be able to sneak in a brief post on 1/2). I should be able to post as usual on the weekdays in between.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Hope everyone had a blessed Christmas

-Posted with Wayfinder


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Just a quick note for Amara and Vex: It looks like while Changing Tide's on hiatus from his second game, one of the players will be taking up the GM's mantle. According to this thread, they're looking to add two players as well. Sounds like a perfect fit to me. :)


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Checked in just to let people know and see my profile. Lvl2 huh?

-Posted with Wayfinder


Hey guys, so I am over this leg of college and feeling a little more stable. Now comes the moment where I say "Lets kick this game off again!". So I am going to do it a little differently though. I'm going to do an activity check now, then, if we do not have everyone, which I assume we will not, I will offer you guys three choices.

1) We do a re-recruitment for the missing players.

2) We amalgamate Team One and Team three (you guys) and make one full team.

3) We go our separate ways.

Now personally I think option 2 is the best option, but this is a group decision so... Sound off ya scurvy dogs!


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

I'm still around, and interested in playing

option 2 for me


Okay I'm gonna leave this option open till tomorrow night, 10pm GMT.

In the meantime, Cadj please report in to team one discussion.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Still around, still loving pirates! And I think you hit on the right solution: Option #2. I'd definitely consider re-upping for another tour of duty on the Wormwood, but I have some questions.

The Big One: How are you going to mix the two different storylines? For example, in Game Three Mateo fought Owlbear and was the victim of the ambush in the bilges. In Game 1 it looks like it was Aviz and G'nosha. Not to mention the whole Influencing NPCs aboard the Wormwood business--I'm pretty sure Amara and Vex did most of that for Group 3. What happens if they drop out of the game?

Hey, come to think of it...Mateo gave Amara the prize money after the Owlbear fight. Is that gone too if Amara's not in the combined crew game?


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

I dont want to lose out on all the influence i gained....

Yup. Still here. Opt 2 is sound

-Posted with Wayfinder


So I have been thinking about this and I have two options to put forward to you.

1) I hand wave it and say that you guys always were part of the crew, Aviz fought Owlbear and Mateo got ambushed. You would gain the benefits that G'Nosha gained and I will add 100Gp to the party loot. As for the influencing NPC's, most of them have been influenced by Party 1. Any that weren't that were influenced by 3, I can add in to the party pool.

My second idea is a little different but might be more enjoyable for all involved.

2) Party One was on the Wormwood, Party 3 was on a separate ship, the Mans Promise, a Rahadoumi Merchant ship. Party 3 were bought as slaves and were forced to work on the ship by the evil crew Captained by Banabas Garrington, Scorge and Plegg. They will join the ship when the two ships meet in combat, when we begin the game again. The Wormwood is chasing the Mans Promise and in their panic, the crew of the Promise will not be paying attention to the captured crew. You all can work against the crew and help the others when the ships meet.

It is up to you all how you want to play it. Regardless, welcome back aboard Mateo. Please join the Discussion for Group 1.


HEY! Vex too. You are also totally welcome in group 1 discussion. And we can just say your influences stand, if that is the option you all wish to go for.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6
The Changing Tide wrote:

So I have been thinking about this and I have two options to put forward to you.

1) I hand wave it and say that you guys always were part of the crew, Aviz fought Owlbear and Mateo got ambushed. You would gain the benefits that G'Nosha gained and I will add 100Gp to the party loot. As for the influencing NPC's, most of them have been influenced by Party 1. Any that weren't that were influenced by 3, I can add in to the party pool.

I vote for Option #1. #2 is interesting but I don't see how you could believably carry over the Influencing done by Vex (and maybe Cadj).


Option One it is. I'll be working on a post tomorrow to get us started again.


Female Human Cleric of Besmara/2

Wait. What? We're still alive?

Wooooo!

I'm up for anything. Let me know.

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