Jirelle

Amara Mel's page

104 posts. Alias of Hagbard45.


Full Name

Amara

Race

Human

Classes/Levels

Cleric of Besmara/2

Gender

Female

Deity

Besmara

Strength 8
Dexterity 9
Constitution 10
Intelligence 14
Wisdom 18
Charisma 16

About Amara Mel

Formerly Missing Gear
4 daggers, buckler, studded leather armor, assorted odds and ends: backpack, bedroll, bottle, entertainer's outfit (fancy clothes), fishhook x4, perfume x10, sewing needle, soap x2.
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Race Human
Gender Female
Age 18
Class Cleric (Besmara)
Init -1; Senses Perception +8, Survival +4
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BUFFS AND CONSUMABLES
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DEFENSE
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AC 13, touch 9, flat-footed 13
(+3 Armor, -1 Dex +1 Shield)
Hp 14Temp hp []
Fort +2, Ref -1, Will +7
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OFFENSE
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Speed 30 ft. (20 ft. in armor)
Melee Masterwork dagger +1 (1d4-1/19-20)
Ranged
Special Attacks channel positive energy 6/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—copycat (2 rounds)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, command, cure light wounds, disguise self[D], command
. . 0 (at will)—light, detect magic, detect poison, guidance
. . D Domain spell; Domain Trickery

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STATISTICS
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Str 8, Dex 9, Con 10, Int 14, Wis 18, Cha 16
Base Atk +1; CMB -1; CMD 9
Feats Alertness, Skill Focus (diplomacy)
Traits ease of faith, Ilizmagorti native, Charming,
Drawback Mark of Slavery (Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.)
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SKILLS
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Skills Acrobatics -7 (-11 to jump), Bluff +8 (+9 vs. characters who could be attracted to you), Diplomacy +12 (+13 vs. characters who could be attracted to you), Disguise +8, Intimidate +4, Perception +8, Profession (cook) +8, Profession (courtesan) +8, Sense Motive +11

[b]Background Skills

Languages Common, Dwarven, Elven, Protean
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SPECIAL QUALITIES
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SQ
Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spontaneous casting: can change stored spells into healing spells.
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EQUIPMENT AND GOLD
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Load 43/80 Medium
Gear healer's kit; Other Gear studded leather, buckler, dagger, dagger, dagger, dagger, backpack, backpack, belt pouch, fishhook (4), perfume, common[ISWG] (10), sewing needle, soap (2), wooden holy symbol of Besmara carved ship, 45 gp, 8 cp
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APPEARANCE
Dark-haired with a lock of white, dark-eyed, small and pretty, she is not formidable in any way, until she catches your eye and starts using her formidable powers of persuasion.
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Height 5'2"
Weight 105
Eye Color Brown
Hair Color Black
Region of Origin Unknown--orphan slave in Rahadoum
Deity Besmara

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Amara was a slave until the age of nine, when the ship of her Rahadoumi master sailed too close to the Shackles and was taken by pirates. Her master dead, Amara strove to survive on the streets of Ilizmagorti. Near starvation, she took refuge in an alley, shivering in the night. It was then she saw the mark of Besmara carved into the wall. She'd never prayed before, but she uttered a prayer to Besmara that day. Filled a burst of divine power, she rose from the trash on which she had rested, and vowed never to bow again. Working as a barmaid and later as a courtesan, she found a natural talent for manipulating people. Making the best of her life, she is devoted to Besmara, to freedom, and to doing whatever she wants. She has a particular hatred of slavery, and of the godless Rahadoumi who used reason to justify it. Pirate freedom!

She has a bright green parrot named Polly to whom she is devoted.

Small of stature, dark-haired with a white streak, and dark-eyed, she is not formidable in any way, until she fixes you with her eyes and uses her formidable powers of persuasion.

Extra drawback: Mark of Slavery:

"Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check."

Favorite Color Green
Favorite Food Lobster
Motivation Amara is driven mostly by two things: 1) doing whatever the heck she wants, and 2) killing slavers. Should she ever become a pirate, those she captured would be ransomed, killed, or freed, as the situation dictates, but never enslaved.
Theme song: Sick Individual by Halestorm