Eligos

Cadj Nassen's page

110 posts. Alias of Escharid Blackrose.


Full Name

Cadj Nassen

Race

Human

Classes/Levels

Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Gender

Male

Size

Medium- 5'10"-178 pounds

Age

22

Special Abilities

Force Missile 5/day, 1d4+1, Intense Spells (+1 dmg to Spells)

Alignment

LE

Deity

Asmodeus

Languages

Common , Infernal, Chelaxian

Strength 14
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 14
Charisma 10

About Cadj Nassen

Missing equipment:

Wizard kit
Spellbook
Artisan tools
Healing kit
Traveling spellbook
dagger(2)
Brass knuckles

Race Human
Gender Male
Age 22
Class Wizard (FC+1 skill)/ Unchained Monk 1
Init +2; Senses Perception +6, Survival +2
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BUFFS AND CONSUMABLES
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Trail rations (5 days)
Torches (10)
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DEFENSE
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AC 14, touch 14, flat-footed 12
(+ 0 Armor, + 2 Dex;+2 Wis)
Hp 14/14 Temp hp []
Fort +2 (+3), Ref +2 (+4), Will + 2 (+4)
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OFFENSE
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Speed 30
BaB+1

Melee
Dagger +2 1d4+2 (19 (*2))
Brass knuckles +2, 1d3+2 (20(*2))
Unarmed Attack +3, 1d6+2 (20(*2))

Ranged

Special Attacks
Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well.
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STATISTICS
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Str 14 , Dex 14 , Con 13 , Int 14, Wis 14 , Cha 10
Base Atk +1 (+3); CMB +3 ; CMD 15

Feats
Scribe Scrolls (Wizard)
Athletic (+2 Climb/Swim)
Combat Reflexes
Deflect Arrows (Monk)

Traits
Anatomist (+1 to confirm critical Hits)
Skulls&Shackles:Ship's surgeon (+1 on Craft/Carpenter& Heal, Heal is class skill)
Shrouded Casting (can cast Evocation spells with Eschew Materials)
Drawback:
Paranoid (need DC15 for Help Another)
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SKILLS
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Skills
Knowledge Planes 1 (+6)
Craft-Carpenter 1 (+7) (Trait)
Spellcraft 1 (+6)
Linguistics 1 (+6)
Knowledge Arcana 1 (+6)
Heal 1 (+7) (Ship surgeon's trait)
Acrobatics 1 (+6)
Climb 1 (+6/+8)
Intimidate 1 (+4)
Perception 1 (+6)
Stealth 1 (+6)
Swim 1 (+6)
Escape Artist 1 (+6)

Background Skills
Appraise 1 (+6)
Prof-Merchant 1 (+6)
Prof-Sailor 1 (+6)
Linguistics 1 (+6)

Languages
Common, Chelaxian, Draconic, Infernal
Linguistic:

Magic:

School Specialisation Evocation (+1 dmg per spell; Force missile 5/day, auto hit, 1d4+1 force dmg))
Banned schools: Illusion,Enchantment

Spells Known:
Lvl 1 (5)
Mage Armor
Shocking Grasp (Ev)
Comprehend langages
Magic Missile (Ev)
Alter Winds

Spells per day
level 0 (3) Ray of Frost (Ev), Mending,Light (Ev)
level 1 (2+1 Evoc)Mage Armor, Shocking Grasp (Ev), Magic Missile (Ev)

Arcane Bond: bronze and silver ring


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SPECIAL QUALITIES
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SQ
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EQUIPMENT AND GOLD
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Load 32/58 (58/116/175)

Gear
[missing gear)Wizard's kit ( a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin); Spellbook, Healer's kit, Artisan's tools; Traveling spellbook

(actual gear) 1 tanglefoot bag, spellbook, travelling spellbook, healing kit, artisan tools, 2 daggers, brass knuckles

Weapons
Brass knuckles, Dagger (*2)

Money
PP
GP 13
SP

Other valuable
one silver ring
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APPEARANCE
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Height 5’10”
Weight 178
Eye Color black
Hair Color red (short)
General appearance:
Fitting clothes, nose broken several times, short cropped red hair, ring in left ear, scar on right arm

Region of Origin Cheliax
Deity Asmodeus

Backstory:

Son of a Chelaxian merchant, Cadj is a man used to fine clothes, gold and luxurious goods. But he has something else, a thirst for knowledge that his father could never truly understand.
Year after year, they come to the same old towns, using the same old roads.
Every town was the same for Cadj. Everyone was either afraid of him, or wanted to knock a few teeth away from his mouth, just because he was a Chelaxian.
Cadj never asked for troubles. But when a fight began, his opponents would find that the young boy carried a nasty punch... and that he wasn't above a few dirty blows if no one had the sense to ask specifically BEFORE the fight not to use low blows, choke and other wild stuff.
Sometimes, Cadj would lose the fight, of course. His nose is still broken, and he had his share of blackened eyes over the years.
For a reason unknown for anyone, last year, Cadj and his mercantile father parted their way. He studied magic, but any moment of idleness from his tutor saw him doing push ups or other physical stuff, to the bewilderement of the other pupils.

Personality
Cadj seems to be a quiet guy, keeping to himself most of the time. He does like physical bouts, something quite strange for a practicionner of the occult arts.
He wear his red hair real short, and his clothes are fitting.
He has no taste for Illusions and Enchantment school,because that "break the laws of reality", in his own words: he can be abrupt in his relationships a "take it or leave it" kind of guy.
He likes money and luxurious goods, being the son of a merchant,but his mind needs to feel busy too, and he likes books, explorations and intellectual challenges. He loves to learn new langages, especially strange and foreign ones.
Cadj found himself quickly bored, and wanted to see new things, new people... His eyes wandering to the horizon, he glimpsed another vessel coming to port.
THERE was his opportunity.
From there, Cadj got from ship to ship,never looking back to his old life, learning the rough trade of seamen.
His lack of compassion and knowledge in anatomy were put to use more than once, and he soon become the ship surgeon.