Nihimon Goblin Squad Member |
The best way I can explain this is by comparing it to WoW. I really, really liked the feel of Duskwood. I love fighting undead in spooky places, it just feels right. At the same time, I despise killing bugs. I hated going to Silithus with a passion.
I know PFO is not going to have lots of content like WoW, but I also understand that there are likely to be in-game content completion requirements for certain merit badges. All I'm asking is that you don't do anything that would require us to visit all of the different content themes you create, but rather let us, if we choose, stay completely in the content theme(s) we like.
It makes perfect sense to have to kill bugs if I'm getting the Merit Badge that makes me better at killing bugs. But please don't make me have to kill bugs to cap off a skill that makes me better at using swords.
Very closely related: Please add as much depth as you do breadth. I don't know how applicable this will be, but when you do create content, again, try to make sure that we can delve deep into our preferred theme/genre rather than giving us strong incentives to shallowly touch upon the whole broad range of themes/genres you develop content for.
Daniel Powell 318 Goblinworks Executive Founder |
Nihimon Goblin Squad Member |
The exploration merit badges are obviously excluded. (Right?)
It makes perfect sense to have to kill bugs if I'm getting the Merit Badge that makes me better at killing bugs.
And yes, it makes perfect sense to have to go to the bug area if I'm getting the Merit Badge for exploring the bug area.
Onishi Goblin Squad Member |
Daniel Powell 318 wrote:The exploration merit badges are obviously excluded. (Right?)Nihimon wrote:It makes perfect sense to have to kill bugs if I'm getting the Merit Badge that makes me better at killing bugs.And yes, it makes perfect sense to have to go to the bug area if I'm getting the Merit Badge for exploring the bug area.
Agreed, completionist or explorer merit badges (when I say completionist I generally am refering to badges that have no impact on the character, but are check boxes for someone who's goal is to have done everything).
I also agree though I think that badges to earn combat abilities themselves should be more of action specific rather than enemy specific. If say evasion requires you to dodge X attacks, it would be nice if it were "X attacks from CR 5 or above enemy, rather than X attacks from Lumbering ogre" or whatever.
Arbalester Goblin Squad Member |
I'm not sure if any one hex will only have one genre in it. Giving how big it sounds like each hex is going to be, I'm pretty sure there can be and will be multiple genres in each hex.
But yes, other than maybe the ranger's favored enemy and favored terrain, I'd like it if the merit badge unlock requirements were very generalist.
Nihimon Goblin Squad Member |
Probitas |
It sounds like areas may end up with random fills. You may go to them and clear them, but if the area surrounding is never truly pacified, that lair could end up with totally different creatures. The way MMO's design areas, WoW and Everquest in particular, but there are others, that have only certain creatures in them, and only a very small selection at that, is not very realistic nor is it entertaining. Every time you go to the same place, you find the same creatures? Sure, maybe you get real good at fighting them, but what happens if you end up going somewhere else?
Also, this sounds like a request to make it possible to gain power by killing only the same thing all the time, like the rats in the forest in WoW to level up, as though killing the same rats a million times teaches you anything more than how to make ratskin apparel and food items. I for one think diminishing returns should kick in once you have slain a number of any mob type in a certain time span measured in real time, not game time. Once you become the master of rat slaying, killing rats anymore should give you nothing, or at best a disease, unless the rats manage to also become more powerful somehow.
The whole point of playing an RPG is to go adventure, and if you never leave your comfort zone, you aren't really living up to the idea at all.
Nihimon Goblin Squad Member |
Once you become the master of rat slaying, killing rats anymore should give you nothing...
What do you think killing rats will "give" you in PFO? It's not XP.
All I'm asking for is the ability to play as a Slayer of Undead and not be led by the nose through a Kobold-zone and then an Orc-zone and then a Construct-zone and then an Evil-Gnome-zone and then a Roman-myth-themed-zone and then a some-other-themed-zone. If my character's entire purpose is to rid the world of the Undead menace, then I want to be able to travel the world searching out and destroying the Undead. It's an RP thing.