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"I suspected goblins all along," he replies to Jawhar.
"Shall we open the door?" Craggark suggests to the front-liners (Jamir and Torvald).

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Perception: 1d20 + 8 ⇒ (17) + 8 = 25 Assuming no traps found...
After a final check of the door, the dwarf gives a satisfied grunt and steps back. "Looks good, in we go!" Holding a bomb ready in his right hand, Torvald opens the door with his left.

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"Goblins are like rats on a ship," Jamir muses, as Torvald inspects the door. "If you don't see them, it just means you aren't looking hard enough, and that pretty soon they are going to eat all of your food, spread their excrement on your bunk, and set the entire ship on fire." He pauses, then adds, "The fire part is more about the goblins, but I am sure you know what I mean."
Jamir holds his rapier at the ready as Torvald opens the door.

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Lia refreshes her mage armor just before the door opens and then steels herself for what they find beyond.

lucklesshero |

Craggark: 1d20 + 2 ⇒ (13) + 2 = 15
Jamir Init: 1d20 + 5 ⇒ (2) + 5 = 7
Lia(Init): 1d20 + 5 ⇒ (13) + 5 = 18
Torvald: 1d20 + 2 ⇒ (6) + 2 = 8
Myth: 1d20 + 7 ⇒ (19) + 7 = 26
Jawhar: 1d20 + 0 ⇒ (18) + 0 = 18
burning skeleton orange: 1d20 + 6 ⇒ (10) + 6 = 16
burning skeleton black: 1d20 + 6 ⇒ (20) + 6 = 26
burning skeleton blue: 1d20 + 6 ⇒ (4) + 6 = 10
burning skeleton red: 1d20 + 6 ⇒ (18) + 6 = 24
bloody skeleton : 1d20 + 7 ⇒ (15) + 7 = 22
Torvald opens the door and immediately hit by a blast of heat and light. For skeletons, set ablaze, stand in the corners of the room and there's also a four armed skeleton; it stands along the south wall, seemingly grotesquely dripping in blood. They all spring in to motion, as soon as the door opens. Myth is quick but, is in the back of the group, with no line of sight to any of the enemies.
R 1
Myth
black skel
red skel
bloody skel
Lia
Jawhar
orange skel
craggark
blue skel
Torvald
Jamir
bold may act

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"Ah, my friends, is it too late to suggest we try the passage in the other direction instead?"

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Myth will draw his bow and ready an action in case one of the skeletons comes into his LOS...
Guessing he should be able to see and fire over Jamir and Lia if one should appear in his LOS...
Shortbow: 1d20 + 9 ⇒ (19) + 9 = 28
Magic/Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8

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"Skeletons might not be able to open doors"
What do I know about Flaming and Bloody skeletons? I'll make two rolls, in case you decide it is two seperate checks
Know(Religion) Flaming: 1d20 + 6 ⇒ (16) + 6 = 22
Know(Religion) Bloody: 1d20 + 6 ⇒ (16) + 6 = 22

lucklesshero |

The black burning skeleton moves to strike Torvald but it's head explodes as one of Myth's blunt arrows smashes through. The black skeleton's body then trembles and.. suddenly explodes catching both Torvald and Jamir in the blast. explode fire dmg: 1d6 ⇒ 6 (DC: 11 reflex 1/2) The four armed bleeding skeleton replaces it blocking Torvald in...Torvald can also feel the heat from the red skeleton.
The red burning skeleton moves and strikes at Jamir claw: 1d20 + 2 ⇒ (17) + 2 = 19dmg: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8 (Jamir takes 8 dmg 2 of it fire) Jamir can feel the heat like a furnace emanating off the wicked undead thing.
The bleeding four armed skeleton takes the burning skeleton's place and swings one of it's four short swords. short sword: 1d20 + 1 ⇒ (10) + 1 = 11dmg: 1d6 + 2 ⇒ (2) + 2 = 4 However, it misses the stout Dwarf.
R 1
Myth
black skel
red skel
bloody skel
Lia
Jawhar
orange skel
craggark
blue skel
Torvald (needs sav..maybe damaged )
Jamir (needs save definitely damaged)
bold may act (Torvald and Jamir can roll saves now)

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I will delay until after the Blue skeleton. Hopefully, my knowledge rolls are good enough to know something about them.

lucklesshero |

I will delay until after the Blue skeleton. Hopefully, my knowledge rolls are good enough to know something about them.
your rolls are good enough to know everything about both types of skeletons. 4 armed skeleton burning skeleton

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Reflex save: 1d20 + 8 ⇒ (19) + 8 = 27
So Jamir is down 8+3=11, correct?

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Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Caught flat-footed by the flurry of activity, Torvald is still drawing breath to shout when the closest skeleton explodes, peppering the dwarf with fire and bits of bone-shrapnel.
"OH, sh--aargh!" he manages.

lucklesshero |

R 1
Myth
red skel
bloody skel
Lia
Jawhar (currently holding action)
orange skel
craggark
blue skel
Torvald (-6hp)
Jamir (-11hp)
bold may act

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Don't forget, under normal circumstances the four-armed skeleton isn't immune to the fire damage of the burning skeleton. It didn't start its turn there so no damage this round, but next it might. Lia will delay till after the orange and blue skeletons act.

lucklesshero |

The Orange skeleton moves .(though only Craggark Jamir and Torvald would have known that)
R 1
Myth
red skel
bloody skel
Lia (currently holding action)
Jawhar (currently holding action)
orange skel
craggark
blue skel
Torvald (-6hp)
Jamir (-11hp)
Craggark may act

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"Back up and let the dwarf out!" the half-orc bellows, moving backward (through Jawhar's space and diagonal one space). Once he has moved, he yells back:
"Torvald! Get out of there!"
Move out of the way. Prepare for next round. Do lots of yelling.

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With that in mind, I'll delay until after Myth. I am going to channel, so if people want to get out of the way of potential explosions, I'll give them time.

lucklesshero |

The blue skeleton moves forward...
fiery aura(from red skeleton): 1d6 ⇒ 5 both Torvald and Jamir take 5hp of fire dmg at the start of their turns)
R 1 / R2
Myth
red skel
bloody skel
Lia (currently holding action)
Jawhar (currently holding action)
orange skel
craggark
blue skel
Torvald (-11hp)
Jamir (-16hp)
bold may act

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Myth, figuring it's better to kill the skeleton even though it will explode, fires a blunt arrow at the red skeleton...
Shortbow: 1d20 + 9 ⇒ (11) + 9 = 20
Bludgeoning Damage: 1d5 + 3 ⇒ (3) + 3 = 6

lucklesshero |

Just to clarify since this battle seems to be reaching out in to the halls... I added two hallway sections to the slide...the first part of the slide is obviously the room you entered ..the 'copies' of your pawns are to show you where you are in relation to the hall...before you ask, "there is no wall between the hallways" it is a T-section quickly pieced together so you can have a place to clarify your positions and move your pawns...the hallway leading to the right (or North) is the same hallway you found the secrete door...with the swinging axe trap and the Anibus guardian statues...the entrance to that chamber would be about 80ft down that hall(going north) on the western side of the hallway. the hall leading east is where you've come from..20ft after the 'T section' the hallway opens up in to the boat room. Hope this clarifies for you..if not ...um well..my old school DM used to give me graph paper and draw my own map as he described each hall and chamber...so I imagine it's better than that.

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"Hss! Those flames burn hot, don't get too close!" Torvald suits deed to word and hops away, drawing another of his greasy mutagen pills and choking it down.
5ft step, pull out Mutagen (Con/Cha) and 'drinks' it.
New AC21, 19/30hp

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"Jamir, if you can take a step back, I'll see if Sarenrae can destroy these monstrosities. Since they like to explode, it might be best if you got clear."
Sorry, I'm bad about in character tactical discussion :)

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Thanks, Jawhar!
With a reluctant grimace, the bloody and blistered halfling falls back to join Craggark at the rear of the party.
Jamir coughs blood-flecked mucus onto his sleeve, then grins at the big blue brawler. "So this is what the view looks like from the back. I still don't see what you like so much about it."

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Lia will act and hopefully move back before I go. I'd like to step into her place next to Torvald
"Sarenrae, these unfortunate souls have suffered too long in the dark. They yearn to be released from these mortal coils and brought home to their loved ones. Please, bring your light to them, and show them the way."
Holding forth his holy symbol, Jawhar releases the divine energy.
Channel: 1d6 ⇒ 6 DC 15 Will for 1/2

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Leave a space for Craggark to get to the front!
"I'm coming up front!"Craggark yells. "Lia, get behind me!"

lucklesshero |

FYI the burning skeletons are of coarse immune to fire so will be immune to each other's explosions. will red skel: 1d20 + 2 ⇒ (15) + 2 = 17 will orange: 1d20 + 2 ⇒ (18) + 2 = 20will blue: 1d20 + 2 ⇒ (16) + 2 = 18 My Goodness...I do roll like a God! Jawhar channels (after his friends are clear of the blast area). He clearly damaging the burning skeletons and the four armed skeleton. Myth then finishes off the red burning skeleton which promptly explodes! fiery death dmg: 1d6 ⇒ 2 Which further damages the four armed skeleton. It starts to lurch forward but collapses in a heap of bones before it can take a second step...the heat from the blue skeleton ..overwhelms it and causes whatever foul undead energies that fused it's bones together...to give way.
R2
Myth
red skel
bloody skel
Lia
orange skel (-3hp)
craggark
blue skel (-3hp)
Torvald (-11hp)
Jamir (-16hp)
Jawhar
Ana may act Note: I did edit the saves..originally I only had the burning skeletons saves cause I knew the four armed guy was going to die no matter what...but when I saw that Myth had posted a shot at the red guy I decided to swap their names cause I knew the red guy was going to die...However, I need to stick to exact sequence because possible held actions and such..so I switched it back...we can roll the 4 armed guys save but it won't matter...Red was still standing when Myth's turn came around so his action stands. 4 armed guy dies from a combo of Myth's channel...explosion, and proximity heat before he gets to act...so no save needed.

lucklesshero |

I'm going to 'bot' Analia Analia decides to ready a ray of frost to fire at the first of the remaining burning skeletons as soon as it comes in to sight. Sure enough the Orange Skeleton soon appears around the corner and Ana lets loose with her freezing ray. ranged touch: 1d20 + 2 ⇒ (1) + 2 = 3dmg: 1d3 + 1 ⇒ (3) + 1 = 4 unfortunately the ray shoots directly through the bones and hollow rib cage of the skeleton hitting only air..it is soon on Analia attacking her with it's claws. claw: 1d20 + 2 ⇒ (18) + 2 = 20dmg: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7 Analia ends up being badly burned by the undead horror ..Craggark looks on as Analia reels back from the skeleton, it's flaming body already blistering her skin! Torvald also unfortunately feels the familiar heat of the skeleton begin burn him.
R2
Myth
Lia (-7hp)
orange skel (-3hp)
craggark
blue skel (-3hp)
Torvald (-11hp)
Jamir (-16hp)
Jawhar
Craggark's turn

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"Noooooo!" Craggark yells as Lia gets burned, rushing forward through his allies' spaces, tumbling into the nearest open space and lashing out at the attacking flaming skeleton with a powerful kick.
Move through allies' spaces. Acrobatics to avoid the AoO. Single power attack.
Acrobatics check: 1d20 - 1 ⇒ (6) - 1 = 5
Unlikely to avoid the AoO...
Melee Attack, Power Attack: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 151d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

lucklesshero |

Craggark tries to dodge the orange burning skeleton's swipe as he squeezes through his allies. claw: 1d20 + 2 ⇒ (9) + 2 = 11 and manges to avoid the evil thing's burning rake. Unfortunately, his own strike also passes right through two of the ribs of the skeleton just barely missing a telling blow and leaving Craggark's fiery aura dmg: 1d6 ⇒ 1 knuckles and forearm singed. The blue skeleton then steps in front of Craggark (5ft step) and tries to tear the life out of the 1/2 orc with it's burning claws. claw: 1d20 + 2 ⇒ (4) + 2 = 6dmg: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10 claw: 1d20 + 2 ⇒ (1) + 2 = 3dmg: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 but Craggark is too fast for the creature...though he can feel the heat keenly ...from both sides now! fiery aura dmg start of Torvald's turn: 1d6 ⇒ 1 Torvald's skin continues to blister from the heat of the orange skeleton.
R2
Myth
Lia (-7hp)
orange skel (-3hp)
craggark (-1hp)
blue skel (-3hp)
Torvald (-12hp)
Jamir (-16hp)
Jawhar
bold may act

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Jawhar tries once again to stop the undead menace. "Don't worry. Healing is coming."
Channel to harm: 1d6 ⇒ 4 DC 15

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Pulling out a flask of acid, Torvald winces at how close he is to the blazing skeleton and hurls it at the creature's skull, cracking it in the forehead and spilling acid all across its head & shoulders!
Precise Bombs to ignore Analia, Craggarg, & myself
Acid vs Orange: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Crit?: 1d20 + 7 ⇒ (20) + 7 = 27 wow!Acid Dmg: 2d6 + 8 ⇒ (6, 4) + 8 = 18

lucklesshero |

orange explode dmg: 1d6 ⇒ 2blue explode dmg: 1d6 ⇒ 3 Torvald thows his acid at the orange skeleton striking true and melting the flaming horror's bones to the ground. However, not only does some of the acid splash back on both Torvald himself and Analia (1hp acid dmg each)...but, all of Torvald, Analia, and Craggark are caught in the ensuing explosion, as the Orange undead ignites and blast to pieces as, all it's negative energy leaves it's corporal body. Moments after that Jawhar channels the positive energy of Sarenrae to slay the remaining burning skeleton. Unfortunately, it's destruction catches Craggark in another explosive blast.
Combat Over
As the smoke clears you notice a plain stone door leading west out of the room. Otherwise, this is sparse room. It could function as an antechamber for the room beyond. It's bare sandstone walls and floor are devoid of decorations and furnishings.
Final dmg count to PCs
AnaLia (-10hp)
Craggark (-6hp)
Torvald (-15hp)
Jamir (-16hp)
Jawnar (none)
Myth (none)
What next?

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Jamir winces as another of the blisters on his burned skin pops where it rubs against his armor.
"Well done, my friends!" he says, trying hard to convey his usual bonhomie through cracked and bloody lips. "That was exciting, wasn't it? Perhaps we should give our healing wands a bit of a workout, though?"
Let's get ourselves healed up before we start searching the remains of the skeletons or the room.

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"Well, that was interesting...the treasure here seems way out of proportion with the amount of danger we've faced...at least we survived...again..."
Myth will check out the door, but not open it, while the others are healing...
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Disable Device: 1d20 + 13 ⇒ (11) + 13 = 24 (if needed)

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Jawhar gathers the wounded people around him and channels healing energy to start their process.
Channel: 1d6 ⇒ 6
Channel: 1d6 ⇒ 2
Leaves me with 1 channel.
Craggark, Jawhar, Myth are full.
Lia -2
Torvald -7
Jamir -8
I'm deducting a charge from Jamir's wand and a charge from Myth's wand
Lia -2
Torvald -2
Jamir -3
You guys can decide for your self if you want to be full or not

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Thanks, Jawhar. I'll deduct one more charge off my wand to get back to full. I suspect we'll run into something worse before we're done.

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"Ow." Craggark manages as the last two skeletons explode into shards.
"Thanks." Craggark says after Jawhar calls down Sarenrae's healing balm. "Oh look, no treasure. At this point, I'd be surprised if there was any. I guess we shouldn't be surprised, having been sent by Drendle DREGS to this place, eh? EH?!?!" Craggark shoulders Jamir (post-healing) in goofy and punch-drunk humour.

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As the group finishes healing, and Myth sorts through the remaining rubble, Jawhar eyes the next door suspiciously.
"There has been only one other room with two door, and that door probably leads into the Pharaoh's resting place.
Meanwhile, this door was only lightly guarded and is innocuously plain. Was the fancy door guarded by constructs the trap, or is it this one?
We should be very careful."
Jawhar murmurs a few words and attempts to read any auras surrounding the door. Cast Detect Magic

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Thank you for the healing Jawhar! Having so few HP to start with, Lia needs all she can get. One charge off someone's wand will top her off without a need to roll, since she is only down 2. Everyone should top off if we can. I will be buying another full wand after this game.
Lia nods as she notices Jawhar casting his spell and then casts her own to match his. "The more eyes the better." Also Cast Detect Magic
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

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I'll take a pop as well, and purchase a wand of my own after this. It's definitely my turn anyway.

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I'll deduct two charges from my wand for Lia and Torvald. Myth, I moved our tokens into the room - please rearrange to fit where you intended to go. Only Myth has actually said he enters the room so far.
Once healed, Jamir thanks Jawhar and says, "It would be best to keep that wand handy, my friend. I suspect we will need it again soon!"
With a wink, Jamir draws his rapier and follows Myth into the room to watch the rogue's back while he inspects the door, and to assist if he can.
Perception, Aid Another: 1d20 + 8 ⇒ (8) + 8 = 16

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Craggark advances, turns, and waits for Lia.
"Are you MUMMING?" he says with a goofy grin. "Get it? It's word-play..."

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Craggark advances, turns, and waits for Lia.
"Are you MUMMING?" he says with a goofy grin. "Get it? It's word-play..."
"Shh...Mum's the word...", she says with a small smile and a twinkle in her eyes as she follows along.

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Jamir hides a snicker behind his buckler.
In a stage whisper, he says, "Analia, you know you are only encouraging him!"

lucklesshero |

Myth finds little of value in the room...furthermore...the plain un-adorned stone door leading to the west..does not seemed trapped or locked.