Risen from the Sands PbP (Inactive)

Game Master lucklesshero

Find and loot the pyramid crypt in fabled Osirion!


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Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth shakes his head at the empty sarcophagus and heads to the next door...

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Disable Device: 1d20 + 14 ⇒ (18) + 14 = 32 (if needed)


male Snows of Summer

You head to the other door and after a moment fussing with the stone door it opens easily enough.Before you stick your light source to view the room you notice two things. The sound of dripping water and the air smells quite a bit fresher in this chamber than some of the others you've breached thus far.

Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor. The Hieroglyphs are not in the ancient Osirion style that you've come accustom to seeing. (DC:15 knowledge Arcana, and/or DC:20 plains, or read magic) One of the Obelisk grows moss and has condensation all over it. One seemingly has scorch marks and heat radiates from it. The remaining two seem normal except from the southeast corner's obelisk, a cool breeze occasionally shifts in your direction.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Fire, Water, Air, and Earth. Is this some type of summoning circle?"

Jawhar will cast Read Magic.


male Snows of Summer

After casting read magic, Jawhar can clearly read the hieroglyphs. Jawhar learns that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"This side of the pyramid appears to be the servant's wing. We killed the chauffeurs, here we have the engineers, the big skeleton was probably the janitor.

I guess we should search the room more thoroughly, though I think avoiding the circle might be a good idea."

Jawhar will casually look around the edges of the room for objects hidden in the shadows as his light reveals them.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark fingers his flask of alchemist’s fire in his hand as he moves gingerly in the room.

”It could be useful,” he mutters to no one specifically as he glances around.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

I love rolling dice.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"This is outside my area of expertise, but isn't summoning creatures of the Great Beyond for tasks very expensive?" Torvald examines the obelisks with interest, though he heeds Jawhar's warning and avoids the circle.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

"It's fascinating," Jamir says as he wanders around the room, carefully avoiding the circle after Jawhar's warning. "After all these years, these stones are still powered and working, at least somewhat."

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Seeing his friends have the searching covered, he covers them with his bow from the doorway...

Nodding to Jawhar, he says, "Perhaps...but why would a janitor have a leopard for a pet?"

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"I think Jawhar was joking, Myth," Torvald chuckles. "That room had a strong hunting motif, perhaps he was a favored son or servant who loved hunting?"

Torvald starts to extend a hand towards the scorched obelisk, then catches himself and yanks it back.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Ok, so he was the huntmaster, that seems plausible. I guess we haven't found the janitor's closet yet."

If there is nothing in here, I suggest we cintinue down the hallway next

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth smiles in return. "I know, my friend, I was trying to play the straight man... but not very good, I fear..."


male Snows of Summer

Both Torvald and Jamir notice the outline of a hard to notice campartment on the side of the warm obelisk. It’s outline suggest a 1ft wide by 10” height drawer is hidden in the obelisk.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir clears his throat.

"Ah, gentlemen, if the variety show is nearing an intermission, perhaps we might wish to investigate this secret compartment? Examine it for magic, traps, or magical traps? Very small undead horrors? Tiny invulnerable constructs? That sort of thing, yes?"

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Lia casts detect magic and looks over the compartment at Jamir's request.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Finding the compartment was hard enough that it may be impossible to find a trap if there is one. The best we can roll is a 29, and Torvald already got a 27

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth looks specifically for a trap on the concealed compartment...

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Hunkering down to get a better look at the compartment door, Torvald carefully blows away any accumulated dust.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark watches with interest from the corner of the room while rolling his flask of alchemist's fire between his fingers.

"I don't know anything about summoning, but I do know the four elements when I see them," he says simply.


male Snows of Summer

You don't find that the compartment is trapped. You only know what Analia Jawhar has told you about the obelisk. Analia detects that all four obelisk have conjuration magic properties and the markings on the floor radiate conjuration and abjuration properties.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar steps out into the hallway. "Why would anyone leave treasure in a compartment attached to a summoning circle? It is probably part of the summoning ritual or a gate that will shoot a jet of flame into the room.

Leave well enough alone and let's go down the hallway."

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

"I completely agree with Jawhar. Let's leave and search elsewhere." Lia says as she hurriedly follows the priest out into the hall.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth shrugs. "If we summon anything, it's bound to be an elemental...might be worth it though...this place has been so devoid of treasure, there might be something valuable in that compartment..."

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Does the compartment appear to be locked?


male Snows of Summer
Torvald Stonecask wrote:
Does the compartment appear to be locked?

No way to tell unless you try to touch it or manipulate in someway. There's no obvious lock hanging from it.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"You two picked the wrong profession for being sensible," the dwarf calls to Jawhar and Analia, never taking his eyes off the compartment. "Sensible people don't jump into trapped tombs for a living. Would it make everyone feel better if we gave it a poke from a distance? Myth could shoot it with one of his blunt arrows since we lack a pole."

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Do not make me go full kender just to get this drawer open. It won't be pretty.

Jamir's laugh booms out as Lia and Jawhar try to draw the party away from the secret compartment.

"Now, now, Master Torvald! If we listen to our wizard and priest, we are far more likely to survive this ancient deathtrap and return to Absalom in good health!"

He grins and tips the dwarf a wink.

"Of course, we will all be much poorer for it. And if we continue following this sort of sensible advice, we will die in our beds of old age." The halfling shudders, and shakes his head in horror at the image. "No, that will not do at all. If you or Mythryndyr do not work out a way to open the compartment safely, I swear I shall beat it open with a rock before we leave this room!"

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I really do think we should get a little distance, this seems like a pretty obvious summoning trap.


male Snows of Summer

An arrow is pointed at the 'heat obelisk' with the compartment. Try to figure out what you're going to do today ok? If you leave nothing happens. If no one wants to touch or manipulate any of the obelisk, we'll move on.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"It is a hidden compartment," Craggark suggests. "Maybe the skinflint pharaoh didn't want people to find it. Maybe it's a control panel for the summoning circle. I don't know - we are Pathfinders, right? It's not 'avoid, report, and cooperate'. All that being said, I'm going to stand over here while you poke at it." Craggark moves over to the doors of the chamber.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"Probably a good idea if everyone does the same," Torvald mutters. "Myth, let me help you out there..."

Aid Another (Disable Device): 1d20 + 9 ⇒ (7) + 9 = 16
I believe that gives Myth a +15, so here's hoping...

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

"That is only sensible, Torvald. I will stand a little back from the column with the compartment, and also - in light of Jawhar's warning - a little back from the circle in the center of... "

Jamir scowls as he looks between the circle at the center of the room, the columns, and the walls.

"Have any of you noticed," he says slowly, "that this room is just small enough that it is impossible to stand more than ten feet from the circle without being stuck behind a column? It is almost as though the entire room had been designed to make it difficult to maneuver out of reach of the elementals that were summoned here." He chuckles drily. "But that would be ridiculous."

Jamir chuckles again, and then - rapier drawn - cautiously steps between the southeast column and the east wall. He gives the others a questioning look.

"What? I may not wish to die of old age, but that does not mean I am eager to face Pharasma today!"

I have placed Jamir's token on the map.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth sighs. "I'll open it...it's too small to contain a mummy..."

yth will keep one hand on his bow and will try to simply open the compartment with the other...if he has any trouble with it, he'll pull out his tools...

Disable Device: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 (only if needed)


male Snows of Summer

curiosity killed the...well lets see...
Myth and Torvald work on opening the compartment. They find it relatively easy to open and un-trapped except, as soon as any contact is made with the obelisk or compartment a being of pure flame is suddenly and instantly summoned inside the summoning circle. It doesn't seem happy to be called from it's home plane.
fire guy initiative: 1d20 + 7 ⇒ (17) + 7 = 24 let some of you roll your own initiatives, I will roll any that weren't rolled later tonight, when I post again. there's no surprise round for anyone.

oh and as u meta know what this is make any knowledge plane checks you can. 1 piece of info at DC:13 2 at DC:18, 3 at DC:23 ect...just look it up and police yourselves.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar turns to look at Lia and shakes his head. "Should we just close the door?"

Elementals usuallu drop all kinds of treasure...

Initiative: 1d20 ⇒ 14

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir gasps in astonished delight at the sudden appearance of the flaming creature, then recognizes its grim hostile stance, apparently universal across the planes.

It is only to be expected, of course, but it would be nice if just once we were to meet a magical being from a faraway land who does not want to kill us on sight.

"Jawhar! Lia! You see, I was right! If Mythryndyr had not opened the secret compartment, we would have missed this opportunity altogether!"

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

No surprise - the dice generator hates me in one of my other games, too.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark looks at the flame creature, then his flask of alchemist’s fire, and then the flame creature again.

”Chelish b*&#$+~!s,” he softly swears.

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

I guess we didn't have time to see if anything was in the compartment?

Myth, relieved that no mummy was summoned but annoyed that this creature interrupted his tomb robbing, prepares to fight...

Initiative: 1d20 + 7 ⇒ (3) + 7 = 10

i think I wasted taking that +2 initiative trait for most of my characters...even with +6 or +7, I consistently get low initiative rolls...

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)
Jawhar wrote:
Jawhar turns to look at Lia and shakes his head. "Should we just close the door?"

"I think that is an excellent idea..." and then after a brief pause "but I think our boys are really sweet and I would hate to loose them. We better step in and help."

Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Know Planes: 1d20 + 8 ⇒ (17) + 8 = 25

What size is it? I would expect small or medium at best(I hope small). We know they have elemental traits, but the size of an elemental indicates other things.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3 Oh rusting crap, these nug-humping nerf-herder dice!

"Myth, our trapbreaking skills are on fire today," Torvald quips, but his face is grim as he considers the uselessness of his bombs against such a creature.


male Snows of Summer

it's a medium fire elemental Torvald's init: 1d20 + 2 ⇒ (1) + 2 = 3

who's it going 2 be?:
1Myth,2Torv, 3Jamir, 4 Craggrandom: 1d4 ⇒ 2
The elemental looks up it's face living flame. It moves strait towards Torvald and strikes at the Dwarf slam: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5slam dmg: 1d6 + 1 ⇒ (5) + 1 = 6burn (fire) dmg: 1d6 ⇒ 3 (Torvald must make a DC:14 Reflex save or catch fire: if he was hit)[Note the obelisk provides cover if you're trying to hit around a corner)

R 1

Fire E
Analia
Craggark

Jawhar
Myth

Jamir
Torval

Party is up

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

This is because I made an "on fire" joke isn't it? ^^

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13 Does the cover of the obelisk give me a +1?

Grand Lodge

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Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Torvald Stonecask wrote:

This is because I made an "on fire" joke isn't it? ^^

[dice=Reflex]1d20+6 Does the cover of the obelisk give me a +1?

Unless your AC dropped to 5, you don't need to worry about the Reflex save :D

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar moves into the room, springing out his wand of Bless as he does.

He activates the Wand and waits to see how bad things are going to get.

Bless affect everyone

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will move 25' WSW and fire at the elemental...

Shortbow: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30

Damage: 1d6 + 3 ⇒ (5) + 3 = 8

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Lia hustles into the room and quickly targets the living flame.

"I'm sorry we summoned you just to hurt you, but we really can't have you roasting our friends."

Ray of frost vs Touch AC: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
cold damage: 1d3 + 1 ⇒ (3) + 1 = 4 x1.5 against vulnerability = 6

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Despite the blistering heat coming off of the elemental, Jamir steps up to within its reach.

"Easy there, my combustible friend. Roast dwarf is not on the menu today! They are too tough, anyway. Why don't you come over here and let me send you home."

Mwk Rapier, Bless, no precision damage: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 221d4 + 3 ⇒ (4) + 3 = 7


male Snows of Summer

Myth and Jamir's attack's both land and appear to significantly damage the elemental. Analia can't get a strait shot at the creature with the on-going melee Jawhar calls on the aid of his Goddess to bless the entire group's fighting ability.

R 1

Fire E (-15hp)
Analia
Craggark
Jawhar
Myth
Jamir
Torvald

Torvald and Craggark u r up

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Torvald hops away from the elemental, trying to put the obelisk in between them. Patting down his bandolier he retrieves the solitary vial of alchemical ice he had thought to create. Cursing his own lack of foresight the dwarf flings the flask at the elemental--as it shatters, the chemicals within snap-freeze in the dusty air with a hiss and billow of steam!

Point Blank + Bless; using Precise Bombs to avoid Jamir
Throw: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19 Brrr!: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 150% damage = 10


male Snows of Summer
Torvald Stonecask wrote:

Torvald hops away from the elemental, trying to put the obelisk in between them. Patting down his bandolier he retrieves the solitary vial of alchemical ice he had thought to create. Cursing his own lack of foresight the dwarf flings the flask at the elemental--as it shatters, the chemicals within snap-freeze in the dusty air with a hiss and billow of steam!

Point Blank + Bless; using Precise Bombs to avoid Jamir
150% damage = 10

just so you know why you missed Torvald, if the corner the Elemental tried to hit you around provided cover (and it did you can see the -4 I took off it's attack roll) then moving further behind the obelisk most certainly warrants improved cover. ( i'm not doubling the bonus but I'm kicking it up 50% to +6) 19 is not enough to hit it's touch ACfrom your current position. Only improved precise shot, would eliminate this penalty or more accurately, bonus to your opponent's AC.

Torvald throws his flask of icy madness but part of it strikes the obelisk that is nearly all the way between him and his target. miss 1 range increment: 1d8 ⇒ 1 and lands in the square in front of Torvald splashing both him and the elemental with the icy substance.

Torvald takes '4' cold the elemental takes '6' (cold splash dmg)

R 1

Fire E (-21hp)
Analia
Craggark
Jawhar
Myth
Jamir
Torvald (-4hp)

Craggark's turn

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

”I am not punching that,” Craggark remarks petulantly, getting out his sling, stepping in front of Lia, and flinging a stone at the creature.

Move Action to draw weapon and move in front of Lia for a clear shot. Ranged Attack.

Ranged Attack, Bless: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 191d4 + 3 ⇒ (2) + 3 = 5

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