Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1
Gender
Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Age
52
Alignment
LN
Deity
Angradd
Languages
Dwarven, Common, Undercommon, Giant, Skald
Strength
10
Dexterity
15
Constitution
12
Intelligence
17
Wisdom
12
Charisma
7
About Torvald Stonecask
Chronicles Played:
From Under Ice, #6-18
Shades of Ice I: Written in Blood, #2-15
Shades of Ice II: Exiles of Winter, #2-17
The Wormwood Mutiny, Adventure Path #55
Keep of the Huscarl King, #2-19
Dwarf Alchemist [Trap Breaker]3
LN male humanoid
XP7 (1/3 to Lvl4); Prestige 13; Fame 13
Init +2; Speed20ft; hp24
Light 33lbs (100)lbs, Medium 34-66lbs (101-200lbs), Heavy 67-100lbs (201-300lbs)
Current Weight Carried: 189.5lbs
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DEFENSE
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AC19 (+4 chain shirt, +2 Dex +3 shield); Touch12, Flat-Footed17
Fort +5, Ref +6, Will +3
CMB +2, CMD14
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OFFENSE
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BAB +2
Spiked Gauntlet +2 (1d4)
Light Crossbow +4 (1d8)
Bomb +6 (2d6+4)
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FEATS (* denotes a bonus feat)
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Extra Bombs*
Throw Anything*
Point Blank Shot
Precise Shot
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ABILITIES
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Alchemy (Ability to craft alchemical items, bombs, mutagens, and extracts;
Bomb 8/day (Ref DC14)
Mutagen (+4 to a physical stat, +2 natural armor, and -2 to a mental stat; the affected stats chosen when the mutagen is formed are Str/Int, Dex/Wis, or Con/Cha)
Trapfinding: functions exactly as the Rogue ability
Discoveries:
(2): Precise Bombs (able to leave one square per point of Int bonus unaffected by splash damage)
(4):
(6):
Warm Friend in a Cold Land: While in Irrisen gain +2 on Diplomacy checks. For one mission outside of Irrisen Uliyara can accompany you, granting that bonus for the mission, but the boon is then crossed out.
Dragonkiller: when you use this boon, add +1d6 damage to any damage roll you make against a creature of the Dragon type. This damage stacks with other types of additional damage but is not multiplied on a critical hit.
Nascent Notoriety 5/5: You gain 5 points of Disrepute and Infamy. Disrepute behaves in many ways like Prestige Points, allowing you to leverage your reputation to purchase a small number of boons; Prestige Points and Disrepute are not interchangeable unless otherwise noted. Infamy behaves in many ways like Fame; you may substitute your Infamy Score for your Fame score when determining the maximum gp value of items purchased from your faction.
Fearsome Reputation (1+ Disrepute): Whenever you make an Intimidate check or a saving throw against a Fear effect, gain +1 on the roll per point of Disrepute you spend (max +5).
Captured Ship (1+ Disrepute): When purchasing the Ship vanity, you may spend any number of Disrepute points to reduce the cost by an equal number of Prestige points. If you reduce the cost to 0 you get the ship for free. This may only be used on a single ship.