Torvald Stonecask's page

675 posts. Organized Play character for CrusaderWolf.

Full Name

Tovald of Clan Stonecask




Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 6/8 l Perc +7* SM +1


+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2








Dwarven, Common, Undercommon, Giant, Skald

Strength 10
Dexterity 15
Constitution 12
Intelligence 17
Wisdom 12
Charisma 7

About Torvald Stonecask

Chronicles Played:

From Under Ice, #6-18
Shades of Ice I: Written in Blood, #2-15
Shades of Ice II: Exiles of Winter, #2-17
The Wormwood Mutiny, Adventure Path #55
Keep of the Huscarl King, #2-19

Dwarf Alchemist [Trap Breaker]3
LN male humanoid
XP6 (1/3 to Lvl4); Prestige 11; Fame 11

Init +2; Speed20ft; hp24
Light 33lbs (100)lbs, Medium 34-66lbs (101-200lbs), Heavy 67-100lbs (201-300lbs)
Current Weight Carried: 189.5lbs
AC19 (+4 chain shirt, +2 Dex +3 shield); Touch12, Flat-Footed17

Fort +5, Ref +6, Will +3

CMB +2, CMD14
BAB +2

Spiked Gauntlet +2 (1d4)

Light Crossbow +4 (1d8)

Bomb +6 (2d6+4)

FEATS (* denotes a bonus feat)
Extra Bombs*
Throw Anything*
Point Blank Shot
Precise Shot

SKILLS (7/level) [Medium Load causes -3 to skills affected by ACP, marked *]
Craft [Alchemy] +14 (3 rank, +3 bonus, +3 Int, +3 class, +2 equipment)

Spellcraft +9 (3 ranks, +3 bonus, +3 Int)

Knowledge [Arcana] +9 (3 ranks, +3 bonus, +3 Int)

Knowledge [Nature] +9 (3 ranks, +3 bonus, +3 Int)

Disable Device* +9 (3 ranks, +3 bonus, +2 Dex -1 ACP, +2 ms thieves tools)

Heal +7 (3 ranks, +3 bonus, +1 Wis)

Perception +7 (3 ranks, +3 bonus, +1 Wis) [+8 vs traps]

Acrobatics* +1 (0 ranks, +2 Dex, -1ACP)

Appraise +3 (0 ranks, +3 Int)

Climb* + (0 ranks, +0 Str, -1ACP

Diplomacy -2 (0 ranks, -2 Cha)

Escape Artist* +1 (0 ranks, +2 Dex, -1 ACP)

Intimidate -2 (0 ranks, -2 Cha)

Sense Motive +1 (0 ranks, +1 Wis)

Survival +1 (0 ranks, +1 Wis)

Swim* -1 (0 ranks, -1ACP)
Firebug: +1 to attack with thrown splash weapons

Focused Burn: +1 to damage per 2d6


[1]: Keen Senses, Expeditious Retreat, Cure Light Wounds, True Strike

Alchemy (Ability to craft alchemical items, bombs, mutagens, and extracts;
Bomb 8/day (Ref DC14)

Mutagen (+4 to a physical stat, +2 natural armor, and -2 to a mental stat; the affected stats chosen when the mutagen is formed are Str/Int, Dex/Wis, or Con/Cha)

Trapfinding: functions exactly as the Rogue ability

(2): Precise Bombs (able to leave one square per point of Int bonus unaffected by splash damage)

Dwarf Racial Traits:

Formulae Book {11/100pgs}:

[1]: (4/day) Shield, Long Arm, Enlarge Person, Expeditious Retreat, Cure Light Wounds, Bomber's Eye, True Strike, Ant Haul, Crafter's Fortune, Keen Senses, Identify

Dwarven, Common (Taldane/Chelish), Terran, Skald, Giant

Alchemical Items
Formula book (11/100 pages filled), 5lbs
Alchemist's Lab, 40lbs
(5) smokesticks [x2 black, x1 red, x2blue], 2.5lbs
(2) antitoxins, -lbs
(3) alchemist’s fire, 3lbs
(2) alchemical cement, 2lbs
(2) black fire clay, 40lbs
(2) buoyant balloons, 2lbs
Smelling Salts
(4) acid flasks, 4lbs
(2) smog pellets, -lbs
(2) alchemical glues, 1lbs
(2) alchemical solvents, 1lbs
(3) shard gels, 3lbs
(1) liquid ice, 2lbs
(5) oil flasks, 5lbs
(10) tinderwigs, -lbs
(6) bomb launchers, 3lbs
(9) unstable accelerants, 4.5lbs

Magical Items
+1 darkwood shield, 5lbs
Muleback Cords
Cloak of Resistance +1, 1lb

Mundane Items
Cold weather outfit, 7lbs
Snowshoes, boot cleats, 2lbs
Masterwork Chain Shirt, 25lbs
Masterwork thieves' tools, 2lbs
Bandolier, 0.5lbs
Small tent, 20lbs
Spiked Gauntlet, 2lbs
Spring-loaded wrist sheath, 1lb
Light crossbow + (9) bolts, 4lbs
(2) trail rations, 2lbs
-pp, 818gp, -sp, -cp

Link to Google Drive for Chronicle Sheets

PFS Chronicle Boons:

Warm Friend in a Cold Land: While in Irrisen gain +2 on Diplomacy checks. For one mission outside of Irrisen Uliyara can accompany you, granting that bonus for the mission, but the boon is then crossed out.

Dragonkiller: when you use this boon, add +1d6 damage to any damage roll you make against a creature of the Dragon type. This damage stacks with other types of additional damage but is not multiplied on a critical hit.

Nascent Notoriety 5/5: You gain 5 points of Disrepute and Infamy. Disrepute behaves in many ways like Prestige Points, allowing you to leverage your reputation to purchase a small number of boons; Prestige Points and Disrepute are not interchangeable unless otherwise noted. Infamy behaves in many ways like Fame; you may substitute your Infamy Score for your Fame score when determining the maximum gp value of items purchased from your faction.

Fearsome Reputation (1+ Disrepute): Whenever you make an Intimidate check or a saving throw against a Fear effect, gain +1 on the roll per point of Disrepute you spend (max +5).

Captured Ship (1+ Disrepute): When purchasing the Ship vanity, you may spend any number of Disrepute points to reduce the cost by an equal number of Prestige points. If you reduce the cost to 0 you get the ship for free. This may only be used on a single ship.