About MythryndyrName: Myth
Stats:
Strength 16 (+3) Dexterity 22 (+6) Constitution 14 (+4) Intelligence 10 (+0) Wisdom 12 (+1) Charisma 7 (-2) Total Hit Points: 77
Armor Class: 27 = 10 + 6 [+2 Mithral shirt] + 2 [+2 Darkwood buckler] + 6 [dexterity] + 1 [Ring] +1 [Amulet]
Initiative mod: + 12 = + 6 [dexterity] + 2 [trait] + 4 [feat]
Light load: 66 lb. or less
Languages: Common, Elven
Weapons/Armor:
2 Daggers, +13 to hit [1d4+7, crit 19-20/x2, 1 lb., light, piercing/slashing] (+1 Cold Iron, +1 Mithral) +1 Magic Darkwood Composite (+2) Longbow, +15 to hit [1d8 + 3, crit x3, range inc. 110 ft, 1.5 lb, piercing, Adaptive, Impervious] Throwing Dagger, +14 to hit [1d4+2, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] +2 Mithral Shirt [light; + 6 AC; max dex + 6; check penalty 0 10 lb.] +2 Darkwood Buckler [light; +2 AC; max dex +6; check penalty 0 2.5 lb.] Feats/Traits:
Feats: Point Blank Shot: +1 attack & damage on ranged targets within 30 feet Skill Focus (Stealth): +3 to Stealth Weapon Finesse: use DEX mods on daggers instead of STR Precise Shot: no -4 to hit penalty for firing into melee Evasion: at 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Rapid Shot: May fire twice as a full round action, with each attack at -2. Uncanny Dodge: Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. Cannot be caught flat-footed, nor Dex bonus to AC if the attacker is invisible. Weapon Focus: +1 to hit w/ Longbow Improved Initiative: +4 to initiative Far Shot: only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon. Deadly Aim: can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. Manyshot: on a full round attack, the first attack fires two arrows Traits:
Skills:
Skill Key Skill Abil Ranks Misc. Acrobatics Dex* 23 = +6 +9. +3 [class skill] + 5 [Boots of Elvenkind] Appraise Int. 4 = +0 + 1 + 3 Bluff Cha -2 = -2 Climb Str* 8 = +3 +2 +3 [class skill] Craft_1 Int 0 = +0 Diplomacy Cha +2 = -2 +1 +3 [class skill] Disable Device Dex 21 = +6 +9 +3 [class skill] +2 [MW thieves tools] +1 [trapfinding] Disguise Cha -2 = -2 Escape Artist Dex* 18 = +6 +9 +3 [class skill] Fly Dex* 6 = +6 Heal Wis 1 = +1 Intimidate Cha -2 = -2 Knowledge (Local) Int 6 = +0 +3 +3 [class skill] Linguistics Int 0 = +0 Perception Wis 15 = +1 +9 +3 [class skill] +2 [half-elf] Perform Music Cha -2 = -2 Ride Dex* 10 = +6 +1 +3 [class skill] Sense Motive Wis 6 = +1 +2 +3 [class skill] Sleight of Hand Dex* 16 = +8 +5 +3 [class skill] Stealth Dex* 26 = +6 +9 +3 [class skill] + 3 [Skill Focus] + 5 [Cloak of Elvenkind] Survival Wis 6 = +1 +2 +3 [class skill] Swim Str** 8 = +3 +2 +3 [class skill] * = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers Bonuses:
Favored class points: Hit points +1; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Half-Elf
Sniper (Unchained Rogue)
Rogue Talents: Combat Trick (2nd: Precise Shot), Weapon Training: (4th: Weapon Training: Weapon Focus Longbow), Fast Stealth Ranger (Urban)
Class HP rolled
Equipment:
Myth's Equipment: Weapons/Armor (above) 17 lb Efficient Quiver:. 2 lb Durable Cold Iron Arrows (58) Durable Blunt Arrows (30) Durable Silver Arrows (10) Durable Adamantine Arrows (12) Ghost Salt Cold Iron Arrows (10) Cold Weather Outfit 8 lb (only worn in cold climes) Winter Blanket 3lb (only carried in cold climes) Snowshoes 4 lb (only carried in cold climes) Cleats 2 lb (only carried in cold climes) Traveler's Outfit 5 lb Cloak of Elvenkind. 3 lb Boots of Elvenkind. 1 lb MW Backpack 4 lb Pouch 1 lb MW Thieves' tools 1 lb Rations (1 day) 1 lb Whetstone 1 lb Soap 1 lb Fishing kit 3 lb Acid Flask x4 4 lb Alchemist fire flask 1 lb Holy Water flask 1lb Bandolier Wayfinder Ioun Torch Silk Rope 5 lb Grappling Hook Flint & Steel Sewing Needle Scarf Courtier's Clothes w/Jewelry & Fashionable Accessory (gloves) (5 lbs) Ring of Resistance +1 Ring of Protection +1 Amulet of Natural Armor +1 Belt of Physical Perfection +2 Wand of Cure Light Wounds (37) Wand of Endure Elements (47) ------------------------------------- Total weight 54 Money: 1616 gp, 1 cp
Background:
Background
PFS Chronicles Info:
PFS ID / Character #: 239913-2 Current PFS Module:
Completed PFS Modules: House of Harmonious Wisdom
The Stolen Heir
Master of the Fallen Fortress
Murder's Mark
Shades of Ice, Part III
Fame: 38
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