
![]() |

John hurdles the first of the fallen packages, lands with a roll and cartwheels through the midst of them and finishes with a handspring over the last few.
Acrobatics: 1d20 + 15 ⇒ (6) + 15 = 21

GM Quirk |

Hmmm. Three of you rolled 21. Let's see if Dr. Flint-Bridge can roll something amazing to help you all keep pace. I'll bot this roll.
acrobatics for Dr. Flint-Bridge: 1d20 + 12 ⇒ (17) + 12 = 29
That's pretty good, but the mysterious follow gets away. Really needed to see a couple more of you get near 25 for this one. We'll see if he reappears soon. I will try to make another post tomorrow. Where would you all like to head? Your main goal right now is to acquire visas to get you to Roselight.

![]() |

John misses the landing on his handspring and veers into a rack of textiles. He quickly untangles himself and resumes pursuit, but at the next intersection, there is no sign of the stranger, not even a ripple in the flow of foot traffic.
"We should move quickly to get our visa and be gone. "

Cidribvoot |

Cidribvoot doesn't have enough room to twist between shoppers, so he slows down. When he looks again John is ten meters ahead and stopped in the intersection.
"Yes, I agree. Let's conclude our business. We can check the infosphere for your double. Maybe he is active on social networks."

GM Quirk |

You continue through Upwell seeking your proper travel visas. This means visiting the local OCI office.
The Office of Commercial Interests sits at the end of a wide, well-lit
plaza lined with other corporate offices—perhaps the cleanest
and most open space on Upwell. Several holodisplays lining
the area show sweeping vistas and sunny cloudscapes,
though the effect is marred by the occasional burst of static.
The interior of the OCI building seems to be built to accommodate
barathus first and foremost, and while the reception area
and meeting rooms accommodate humanoid visitors, it seems to all of you that flight is required to access the offices.
A bored looking barathu is currently working at the reception desk. They laconically greet you.

![]() |

John turns his back to the barathu and bends slightly to wink at Doc Flintbridge, "Very good, madame." He nods, spins, and glides smoothly toward the desk, the complete unctuous servitor.
At the desk he addresses the barathu. "We are looking for a permit to go to Roselight. Can you assist us?"
Diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14

T’sorkel |
1 person marked this as a favorite. |

T'sorkel places a hand on John's arm. Apologies, my friend is a bit blunt. Would you be willing to help us? Is this the right place for applying for permits?
Enhanced Communalism - John, reroll that Diplomacy check!

Rar'gul |

Resplendent in his vestments, Rar'gul steps forward, hoping to add some weight - both literal and figurative - to their query.
"Yes, any help you ccan prrrovide us will be verry apprreciated," he rumbles.
Rar'gul automatically succeeds on aiding John

Cidribvoot |

Cidribvoot is not really paying attention to the actions of the crew. He focuses on his comm, double, triple checking the information he needs to provide to the OCI. Hmmm, technically I am still employed by Pike's Perytons. I should find -- maybe registering at a mercenary agency would be prudent. Now let me select a recent photo--no, bad lighting--smiling too much--laughing--laughing--laughing--food on my shirt--bad lighting--I look too old--ah this one.

GM Quirk |

The barathu attending to the front desk at the OCI seems amenable to assisting all of you, and even introduces themself. "I am called Cavence Sy Reel. I'm pleased to possible offer you assistance today. We have some forms for each of you desiring the proper visas to fill out."
You are each given a datapad. Not only do you need to fill out several forms, it requires documentation, both for each of you personally, and with regards to ownership of your starship.
It's unlikely you have such documents. Rar'gul, John, Dr. Flint-Bridge, and T'sorkel are particularly caught off guard by this.
On the other hand, Cavence does seem sincerely helpful thanks to the charm exhibited by John.

Rar'gul |

"Thankk you, Cavence Sy Rrreel," Rar'gul rumbles, accepting a datapad.
He continues chatting with the barathu as he swipes through the forms, requested items and information. "I must admit, I'm a little nerrvous. I've been wanting to visit for such a long time." The trox pauses to remove a twist from his stole of rank. "Nchakkk is so cclose but, at times, has seemed so farrr away."
Looking up from the datapad, he says, "You must have all sorrts of tales frrom yourrr time herre. Do you have any advice for us? You know, any ccommon mistakkkes appliccants makke that we should avoid, additional items we ccould incclude to smooth out the applicccation prrrocess, that sorrt of thing?"
Diplomacy roll to Gather Info, if needed/appropriate: 1d20 + 10 ⇒ (15) + 10 = 25

T’sorkel |

T'sorkel looks panicked for a moment, thinking about the documentation they don't have. Um, ah. Yes, of course. Would you happen to have examples of what you need? Some of our documents are issued in a variety of places. It would be good to know what information is needed.

GM Quirk |

Cavence attempts to be as helpful as humanly ("barathuly"?) possible.
I can see that you are in a difficult spot. Sadly, without proper documentation it will likely take months to cut through the red tape. The only other way I could see you all getting to Roselight is through corporate sponsorship." With that, he motions to many of the corporate offices just across the plaza from the OCI. These include interest such as the Aspis Consortium, Hexane Fuels, or Fairwinds.
Cavence was happy to provide this hint thanks to Rar'gul's excellent diplomacy roll. Corporate sponsorship would likely mean getting temporary employment. Each of you would need to roll a relevant skill check to demonstrate competencies. ALSO, there could be other ways to cut through the red tape. Hacking, finding some friends in low places to assist, or just a little more charm might help.

Cidribvoot |

"Corporate sponsorship?" Cidribvoot says. "Oh, can we return to you later? Maybe schedule an appointment? I'm employed by Pike's Perytons and need to check with my superior if the processing for their independent contractor... uh, contracts went through."

![]() |

Lilly’s late to the game on convincing Cavance, but she can auto-aid John's diplomacy for +2 support and inject John with a basic booster for another +2 for a total of +4. Would that make a difference?

T’sorkel |

T'sorkel considers this for a moment. If one of these corporates would help us get sponsorship, perhaps they can help us with other things too? Maybe we can use their databases to understand if there is more gray activity here.
John, do you know anything about these groups?
Culture +17 on each of these groups to see what the public sentiment is of each.

GM Quirk |

"Corporate sponsorship?" Cidribvoot says. "Oh, can we return to you later? Maybe schedule an appointment? I'm employed by Pike's Perytons and need to check with my superior if the processing for their independent contractor... uh, contracts went through."
Cavence is pleased to set up an appointment for all of you. They suggest 48 hours for you to secure local employment.

GM Quirk |

Culture +17 on each of these groups to see what the public sentiment is of each.
I will offer some basic information about each of these groups.
Aspis Consortium: Even the most basic of searches informs you that the Aspis Consortium is bad news. They are a legitimate organization recognized by the Pact Worlds, but they are beset by controversy. This includes rumors of genocide, extortion, and participation in the android slave trade.
Hexane Fuels and Fairwinds seem to be far more neutral in reputation, even having a favorable standing in most communities where they do business.
Of interest to John, there is also a local chapel and outpost for Abadarcorp. Ostensibly, "employment" could also be availed to you all there.
Here's what I need from each of you: I need a DC22 skill check. Just about any skill will do, just relate it to the job you see yourself doing for one of these organizations. For example, diplomacy for corporate communications, or computers for I.T. work.

Cidribvoot |
2 people marked this as a favorite. |

"Ah well, rumors are going around about a bad ending for the Perytons," Cidribvoot says after doing some infosphere sleuthing. "We're not going to use it as a screen to hid our true employment. I guess I'll seek out a job to ferry passengers between the station and their starships. Though I could drive a transport on Absalom -- cargo deliveries always need to be moved right?"
Piloting check vs DC 22: 1d20 + 15 ⇒ (9) + 15 = 24

GM Quirk |

Cidribvoot finds employment with Hexane fuels ferrying passengers and light supplies to Roselight. They're interested in contracting with you and your starship. You would not be moving heavy equipment or fuel, but would be moving uniforms, hand tools, and other ordinary supplies through Roselight.
You are paid a 500 credit sign-on bonus.

T’sorkel |

T'sorkel goes to speak to Fairwinds for a bit, offering his services as a translator during negotiations or disputes. He lists the languages he speaks as well as several cultures that he's studied and might be able to provide consultations on their mannerisms, rituals, and societal faux pas. He also brings his Tetred Certified Translator should there be anything outside his experience.
Culture: 1d20 + 17 ⇒ (6) + 17 = 23

GM Quirk |

T'sorkel, you as well are offered employment through Hexane. Apparently they are in the middle of a rapid expansion on this planet! You will act as a liaison with a group of vesk recently arrived from the Veskarium who have limited skills with the common tongue.
You are paid a 500 credit sign-on bonus.

Rar'gul |

"Though I could drive a transport on Absalom -- cargo deliveries always need to be moved right?"
Rar'gul nods in agreement. "I rrememberrr hearring that "The line between disorrderr and orrderr lies in logisticccs"" he rumbles. "Although it was in rreferrence to a militarry forrrce, I imagine it's also trrue forr an expanding cccorrporrration."
"I'm might not be much help when it comes to piloting, but I should be able to get things to wherre they need to go."
Athletics: 1d20 + 13 ⇒ (2) + 13 = 15
Or not...

![]() |

Lilly joins the team headed to the Hexane employment office.
She’ll give herself a bit of liquid luck before she goes inside.
Lilly gives herself a basic biohack for +2 to Medicine
Medicine to sell herself as a ship’s medic: 1d20 + 15 + 2 + 1d6 ⇒ (12) + 15 + 2 + (4) = 33
If that works, she’ll also try to talk them into adding Rar’gul to the team.
“T’sorkel and I worked extensively with Rar’gul in the past. He sometimes presents a little rough around the edges, but he always comes through when things get busy or tight!”
Hoping that Lilly’s endorsement will earn Rar’gul a reroll…

![]() |
1 person marked this as a favorite. |

John considers how to make his contribution. If the local chapel of Abadarcorp provides resources and opportunities that he knows how to take advantage of, it also represents a terrible risk. If they are aware that he is wanted by the Stewards, they will feel duty bound to turn him in. And repugnance fills him at the prospect of lying to corporation officials.
On the other hand, the various skills that the corporation has trained him in would be of most value to a criminal enterprise -- or a local theatrical company. Deliberately choosing criminal activity is also repugnant, and theatrical companies notoriously don't pay well.
He sighs and shakes his head.
Computers check to see how public our wanted status is, and estimate the odds the local chapel is aware: 1d20 + 13 ⇒ (15) + 13 = 28 Gonna wish I'd kept that to use for my real roll.
John approaches Fairwinds. (Take 20 on disguise for 36.) He represents himself as a candidate maintenance worker.
Engineering: 1d20 + 13 ⇒ (16) + 13 = 29
John prepares himself for the interview. (Take 20 on disguise for 36.) He presents himself as a file clerk, and uses keywords and paraphrased axioms of the Abadaran rite to show himself a devoted follower.
Computers: 1d20 + 13 ⇒ (17) + 13 = 30

Rar'gul |
1 person marked this as a favorite. |

Gonna take matters into my own paws and use a bottle cap to reroll
Athletics: 1d20 + 13 ⇒ (14) + 13 = 27

GM Quirk |

Quote:"Though I could drive a transport on Absalom -- cargo deliveries always need to be moved right?"Rar'gul nods in agreement. "I rrememberrr hearring that "The line between disorrderr and orrderr lies in logisticccs"" he rumbles. "Although it was in rreferrence to a militarry forrrce, I imagine it's also trrue forr an expanding cccorrporrration."
"I'm might not be much help when it comes to piloting, but I should be able to get things to wherre they need to go."
[Dice=Athletics]1d20+13
Or not...
Whether it's certain prejudices against a trox applicant, or he's simply unconvinced Rar'gul can do the job, the application is initially rejected.
As Rar'gul steps away from the desk, he notices that a second HR representative has engaged the HR person that Rar'gul interacted with. Something about "quotas" and "increased work loads" are hurriedly discussed.
Finally, the second HR representative calls out to Rar'gul. "Mr. Rar'gul, we'd like to take a second look at your application..."
...thanks to your reroll!
You are offered a contract, and a 500 credit sign on bonus.

GM Quirk |

Lilly joins the team headed to the Hexane employment office.
She’ll give herself a bit of liquid luck before she goes inside.
Lilly gives herself a basic biohack for +2 to Medicine
[dice=Medicine to sell herself as a ship’s medic]1d20+15+2+1d6
If that works, she’ll also try to talk them into adding Rar’gul to the team.
“T’sorkel and I worked extensively with Rar’gul in the past. He sometimes presents a little rough around the edges, but he always comes through when things get busy or tight!”
Hoping that Lilly’s endorsement will earn Rar’gul a reroll…
Hexane is unquestionably pleased to have Dr. Flint-Bridge on board. She is offered a contract that includes a 1200 credit sign-on bonus.
Dr. Flint-Bridge's bonus is higher because she beat the DC by 10 on her roll.

GM Quirk |

John considers how to make his contribution. If the local chapel of Abadarcorp provides resources and opportunities that he knows how to take advantage of, it also represents a terrible risk. If they are aware that he is wanted by the Stewards, they will feel duty bound to turn him in. And repugnance fills him at the prospect of lying to corporation officials.
On the other hand, the various skills that the corporation has trained him in would be of most value to a criminal enterprise -- or a local theatrical company. Deliberately choosing criminal activity is also repugnant, and theatrical companies notoriously don't pay well.
He sighs and shakes his head.
[dice= Computers check to see how public our wanted status is, and estimate the odds the local chapel is aware] 1d20+ 13 Gonna wish I'd kept that to use for my real roll.
** spoiler omitted **
** spoiler omitted **
It seems there is a real danger that AbadarCorp may know that John is wanted. It's a routine matter for security bulletins to be distributed throughout the corporation. There is some hope that most don't pay much attention to the bulletins, but there's always the chance that a very zealous mid-level manager may recognize John and his cohorts.
Hexane may be the best bet and I'll be honest--it's the easy button for me to have you all be employees for the same company!
They happily offer a contract and a 500 credit sign-on bonus.

Cidribvoot |

When Cidribvoot reads the comm message, the noodles he is chewing lose their flavor. They feel scratchy as he swallows them. He consciously doesn't turn around to scan the surroundings. He passes his comm to anyone who didn't get a ping.
"Well, I've lost my appetite. I didn't expect this."
He looks at the others' faces trying to judge their reaction to the message. Finally, he glances down at his food and starts to eat again. "Well, it's better to eat when you have the chance, even if you're not hungry. I've been a few places with rationing during prolonged hostilities. Who knows when we'll be here again?"

T’sorkel |

T'sorkel slurps at his noodles and opens the comm message. His antennae stop suddenly, frozen in place. A high pitched squeak comes from him before he drops his utensils, splashing sauce over the table. Did you also get this? The Shirren suddenly looks around quickly in a panic.
Perception +14

![]() |

John reaches over and takes Cid's proffered comm, then he gestures for T'sorkel to give him his comm. He compares the messages. Looking at the shirren, he taps his head and circles a finger to include the group.
Same message on both comms. Someone is messing with us. There's no logic to this game unless they are just trying to raise the pressure on us. Feels like another grey or reptoid power play. We may receive some kind of demand later.
These comms are compromised. Odds are all our comms are, whether we received messages or not. We should procure a new set for communication among ourselves.
Other than that, we play the hand dealt us.

![]() |

Lilly watches John for a moment, then gives the smallest of nods.
She pulls out a syringe, fills it with a biohack, and gives herself a shot of liquid luck.
Lilly gives herself a basic biohack for +2 to Computers
Bluff to hide the injection from curious eyes, just in case: 1d20 + 10 ⇒ (10) + 10 = 20
@GM — If you want Sleight of Hand instead, it’s 1 lower.
After she safely packs away the syringe, Lilly pulls out her comm unit, taps it a couple of times, shakes it, and frowns.
“Geez, this tech,” she says in her ‘out loud’ voice. “Sometimes I wish it bio-based. At least then I could heal it. Guess I’ll have to do the next best thing…”
Computers to check her comm unit: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
She looks intently at her screen for a few moments, then smiles.
“Good news… the, uh, repair shop we were looking for? It's close by. Closer than we thought... maybe a five minute walk. C'mon, let’s go! After all, we don’t want to, ah, miss any important messages.”
She wiggles her eyebrows a bit and gives a lop-sided smile.
Using the information from the comm unit, Lilly leads the way to the apartment. Once the team is in a more secluded spot on the way, she’ll tell everybody what she found.

Rar'gul |

Rar'gul sits forward, peering at the comms over the heads of his companions. He emits an uneasy rumble.
I don't like this. On the back of that being we lost in the crowd, too! he shares telepathically. It would be good to put an end to this before we move for our new contract and head off-station.
Rar'gul looks confused when Doc starts talking about a repair shop. Perplexed, he nonetheless stands and follows his small friend.

![]() |

John's ready to put his comm down in frustration, when Doc signals that she's traced the signal. He nods and stands immediately to follow the halfling.
At the secluded spot.
Agreed. But this could also be a trap. I should reconnoiter before we all go in.

![]() |

Lilly gives Cidribvoot a glance, then tilts her head for him to follow.
“Of course, silly. You’re one of us now.”

T’sorkel |

T'sorkel continues to relay mental communication as they follow Lilly to the apartment. Please stay close, I can't reach you with my telepathy if you stray too far!
The grad student looks around nervously as they approach the apartment. We don't know who might be there! They sounded like they mean business. What if it's a cabal of grays?

Rar'gul |

Rar'gul checks the apartment number and stops, gesturing at the door.
This is it, he sends to the group telepathically.
Alert for trouble, the trox gives the door the once over.
Perception: 1d20 + 13 ⇒ (13) + 13 = 26

![]() |

Lilly stops next to the Trox, checks the address, and nods.
“Agreed, Rar’gul… we’re here. ”
She starts to look around, then stops. “I feel like I should look around for cameras or traps or things, but given what this whoever-it-is can do, I wonder if it’s pointless.”
She gives a slight shrug, then continues. “Eh, screw it.”
Perception check: 1d20 + 16 ⇒ (11) + 16 = 27

GM Quirk |

The door is quite normal, and in fact, unlocked.
Inside, you find the tiny apartment hastily abandoned. Though otherwise clean and well-kept, you see dirty dishes on the table and a pot with food still in it on the warming appliance in the kitchen.
There are many old-fashioned printed books, either neatly arranged on a shelf, or stacked on an end table. Among them are books about conspiracies and mysterious, invisible alien masterminds. There are also several unhinged conspiracy-theory trivids on the shelves.
What troubles all of you the most is that there is a camera with several candid holophotos of all of you walking through the station's main plaza, eating at the noodle hut, etc.

T’sorkel |

Perception: 1d20 + 14 ⇒ (1) + 14 = 15
T'sorkel is taken aback by the apartment. Not only the pictures of them, which worries the Shirren terribly. But then he sees the archaic books and nearly seems to forget any cause for concern. Look at all these! The student begins flipping through several, commenting on the descriptions of the aliens masterminds, secret facilities, and powerful energy lines accessible when the stars align.