[ACO] PF2e - Q23: Lacking Respect (P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 17
Subtier: 1-2

Hero Points:

Sebastian Lazarescu - 2
Glinda Lovegood - 2
Babak Vardek - 2
Moonshadow - 2
Namre - 2
Milo Moritori - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Please dot (add a post) in here and then delete your post to add yourself to this campaign.

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6) Please complete the Macros and the Slides linked at the top of the page.

7) Questions, concerns? Feel free to share them in the Discussion tab.

8) Let's have some fun and tell a great story together! After all, that's what we are here for.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Glinda is a Witch who is from Irrisen. She is currently staying at her family's estate near Queen Anastasia's palace after the affair with the 'trains'. She looks like a Jadwega but there is sylph somewhere in her ancestry.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

You see a male halfling wearing hide armor, with a rapier on his hip, and a shield on his back. His black hooded cloak covers his head, and his outfit has lots of pouches. One of them moves a bit.

“Call me Moonshadow, champion of Cayden Cailien!”, he says in a deep, gruff voice. ”Defender of the oppressed, upholder of justice, and hunter of evil!”

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

And drinker of beverages? Glinda grins - unable to resist.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1
Glinda Lovegood wrote:

And drinker of beverages? Glinda grins - unable to resist.

”Freedom is thirsty work”, he intones somberly.

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

A tall young man greets all those present.
"Hi there! Name's Sebastian, nice to meet you" he extends his right hand to anyone willing to shake it, "I'm a new recruit, ready to prove myself! All this adventuring stuff sounds amazing, isn't it?"
He sits and takes out a deck of cards from his voluminous shoulder bag, "Anyone fancies a game of cards while we wait?"

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

What sort of game? Glinda says as she shakes his hand.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3

A morose human, prematurely grey at the temples shakes his head ruefully. "A game? The enjoyment of a game is sparse when one is doomed to loose."

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1
Milo Moritori wrote:
A morose human, prematurely grey at the temples shakes his head ruefully. "A game? The enjoyment of a game is sparse when one is doomed to loose."

Moonshadow looks at him. ”So you’re a jinx?”, he asks.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3

"My family has been cursed for generations. Sadly, I am the latest recipient of that misfortune."

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9
Glinda Lovegood wrote:
"What sort of game?"

"Anything BUT 'Towers', that I can't play" he replies while shuffling the deck.

Milo Moritori wrote:
"A game? The enjoyment of a game is sparse when one is doomed to loose."

"I- I'm sorry Sir, I didn't mean to offend you..." The young man is clearly mortified.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

”Sounds like you might have better luck with Towers”, Moonshadow tells Milo.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Jinx? Isn't that something to do with tengus?

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

"I'm not sure about that, Sir" the young man says at the halfling, "Towers is a 'game' considered blasphemy to the Song of the Spheres, which as you may know is the Goddess of luck."

"I'm really sorry Sir, I didn't mean to offend you. If you'd like to talk about your condition I would be glad to listen to you" Sebastian bows to Milo. "I'm in fact a desnan priest, maybe I can help, or at least offer a few words of comfort."

"I think 'jinx' it's something probably linked to halfling culture, Miss" he turns to the witch with a faint smile, "If I'm not mistaken their people put great importance on luck and fate, some of them can bring misfortune to their enemy, and that's seen as a blessing."

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Towers. Never heard of it.

But yes, I see what you mean about halflings. I've seen halfling performers that take risks I don't think anyone else would even attempt unless they were crazy or have a death wish.

And I'm Glinda by the way.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Moonshadow looks at Milo, tilting his head sideways. ”He doesn’t look like a tengu or a halfling”, he says. ”Guess they’re not the only ones with bad luck”

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3
Sebastian Lazar wrote:

"I'm not sure about that, Sir" the young man says at the halfling, "Towers is a 'game' considered blasphemy to the Song of the Spheres, which as you may know is the Goddess of luck."

"I'm really sorry Sir, I didn't mean to offend you. If you'd like to talk about your condition I would be glad to listen to you" Sebastian bows to Milo. "I'm in fact a desnan priest, maybe I can help, or at least offer a few words of comfort."

"I think 'jinx' it's something probably linked to halfling culture, Miss" he turns to the witch with a faint smile, "If I'm not mistaken their people put great importance on luck and fate, some of them can bring misfortune to their enemy, and that's seen as a blessing."

Milo shakes his head. "I appreciate the offer but Desna has frowned on my family for ages. No offence intended lad but will take more than a novice priest to help me. I'm familiar with the towers game but there's far to much chance involved. I've found that the key to dealing with my affliction is to try to mitigate the bad luck by reducing the variables involved. A game like chess would be more to my liking. All skill and no chance involved."

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

I'm only a novice at that game

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Your adventure begins in Venture-Captain Bjersig Torrsen’s office in Iceferry Lodge. Deeply engrossed in a large stack of reports, Bjersig doesn’t notice the PCs enter. His dog companion, a husky named Mahki, nudges Bjersig’s arm to alert him to their presence. Born deaf, Bjersig communicates using an expanded version of Napsu-Sign, the Pathfinder Society’s highly developed sign language. All Pathfinders receive training in Napsu-Sign and can communicate with Bjersig without assistance.

Since you've all pretty much introduced yourselves, we can forego that part! :)

Looking up from his studies, Venture-Captain Bjersig Torrsen smiles and scratches Mahki’s ear. "Welcome, Pathfinders," he signs using Napsu-Sign. "Have a seat by the fire. Your mission will lead you through Irrisen, the land of eternal winter; warmth will be hard to come by over the next few days."

Bjersig removes his reading glasses before continuing to sign, "Queen Anastasia of Irrisen needs the Pathfinder Society’s aid. Bandit raids are disrupting trade routes between Irrisen and the Land of the Linnorm Kings. Unfortunately, these raids impact Iceferry as well." Pointing to the stack of papers, he continues, "The bandits have no permanent base of operations, making it difficult for Queen Anastasia’s slow-moving military to locate their hideout, but using these reports, I’ve personally tracked them to an abandoned fort."

"I’ve learned they’re a motley crew of frost goblins, humans, wolves, and wargs. Surprisingly, a young winter witch, a Jadwiga, accompanies them as well. Their leader, a warg named Foroxicks, is extremely ruthless and violent. Take extra care when you encounter him. Fortunately, three red stripes that extend from his muzzle to his tail make him easy to identify."

Pulling a map out from under the pile of reports, Bjersig signs, "Your mission is to infiltrate the fort using a hidden entrance I discovered while scouting. Once inside, disrupt the bandits’ operation. Remember, Queen Anastasia rules with compassion. You need not kill the bandits if other options are available. Stopping them from conducting raids is your primary goal."

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Namre's Society (T): 1d20 + 4 ⇒ (3) + 4 = 7
Glinda Lovegood's Society (T): 1d20 + 9 ⇒ (20) + 9 = 29
Sebastian Lazarescu's Society (U): 1d20 + 0 ⇒ (5) + 0 = 5
Mile Moritori's Society (T): 1d20 + 8 ⇒ (3) + 8 = 11

Glinda:
Anastasia Nikolaevna is the first Queen of Irrisen who is not a winter witch. Many Jadwiga, who descend from the long line of previous winter witch queens, view her as an illegitimate ruler, and rebellion is a constant concern. Jadwiga are descendants of Baba Yaga, the Queen of Witches, who make up the noble class of Irrisen. Queens rule for 100 years and, while in power, appoint their children and grandchildren to govern the country. When Baba Yaga herself installs a new queen, the descendants of the previous ruler must find new roles in Irrisen society. Unsurprisingly, their hereditary right to rule instills a sense of entitlement and haughtiness in most Jadwiga.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

”Do we know anything about the fort?”, asks Moonshadow.

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

If he shows no protrusion yet the alteration of his flesh is obvious. His body is sewn and transformed. Fortunately, only his face is visible. Wearing a mail splint and carrying a shield on which is his coat of arms (Per pale ermine and counter ermine), a morning star hangs from his belt.

If our help is needed for justice, my morningstar his hers. If that's not the case, my morningstar will also find her.

Knowing this introduction will mark the audience, he introduces himself: My name's Namre, follower of the law.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

I'm fairly sure Queen Anastasia is safe from your .... justice. I've already met her once. She's rather nice actually.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Moonshadow looks at Glinda, then Namre. ”Was that a threat?”

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

It’s a threat only for guilty ones.

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

"Guilty of being a noob here!" says Sebastian jokingly rising his hand, trying to ease the situation a bit.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1
Namre wrote:
It’s a threat only for guilty ones.

”Good luck with that, pal”

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3

Milo sighs and mutters under his breath. "My curse never fails to manifest itself in new and unusual ways."

The investigator steps between Nambre and the others. "Everyone please, calm down. We are all pathfinders here. Remember-explore, report and cooperate. This sort of bickering is beyond unseemly."

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

I assure you, I was not bickering ... I was merely expressing my opinion. Besides, it was Pathfinders who helped Queen Anastasia ascend the throne.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

The merchant ship, River Catch, sails along the Rimeflow River carrying you to the border city of Trollheim. From there, you travel by foot into Irrisen. Bjersig emphasized the importance of traveling light to avoid the bandits’ scouting parties. He’s confident they’ll flee the fort at the slightest sign of danger. Following his map, you are able to cross the border without incident. Reaching the fort will take two days of hiking through the snow-covered wilderness, but Bjersig’s map is clear and you reach the fort with no problems. The map leads them to approach the fort from the north through a thick copse of trees, and the entrance to an old sewer system is hidden behind a thick growth of arctic moss and snow, exactly where Bjersig said it would be. Your timing is perfect. A blizzard sets in just as you enter the sewer.

AREA MAP (Also linked at the top)

Just an advance warning - this scenario shows the aftermath of torture. Please let me know (via PM) if you would like me to tone down the descriptions

After traveling through the empty sewer, you find an access point. Squeezing through an opening behind an iron maiden, you enter a vacant room.

Lining the northern wall of this large room, rusty iron maidens stand grim watch over long unused implements of torture. To the east, the doors to four prison cells hang precariously from broken hinges. Frost-covered metal gates bar the two exits from the room. The sound of raucous laughter and singing drifts through the darkness beyond the gates. The song repeats over and over, its lyrics taunting and mocking with glee.

"Through the snow and cold of night,
Raid and steal. We thump with might!
Queen can’t stop us. She’s no witch.
Queen can’t stop us. We’ll be rich.
"

"’roxicks kicked you in the head
Beat your brother. He be dead!
Queen can’t stop us. She’s no witch.
Queen can’t stop us. We’ll be rich!
"

DC 15 Perception:

You notice that the hinges on the doors are frozen and rusty.
DC 16 Thievery/Crafting to open them quietly

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

The noble man raises his shield before to enter.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Glinda frowns at this.
perception: 1d20 + 5 ⇒ (9) + 5 = 14

That sounds like a goblin song she whispers.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Perception: 1d20 + 5 ⇒ (11) + 5 = 16 +2 if Keen Eyes applies

Moonshadow nods toward the doors and gates. ”Those are gonna make a racket”, he says in a gravelly whisper. ”Gotta make sure they don’t squeak before using them”

He looks down at his belt. ”No offense”, he adds.

DC 16 Thievery/Crafting to open them quietly

He peers inside the cells for anything of interest.

I can try to Thieve them, unless someone else is feeling up to it

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

"Maybe we can make them less 'squeaky' with some water and soap?" the young lad whispers to his stealthy companion.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3
“Moonshadow” wrote:

Moonshadow nods toward the doors and gates. ”Those are gonna make a racket”, he says in a gravelly whisper. ”Gotta make sure they don’t squeak before using them”

He looks down at his belt. ”No offense”, he adds.

DC 16 Thievery/Crafting to open them quietly

He peers inside the cells for anything of interest.

perception DC15: 1d20 + 7 ⇒ (14) + 7 = 21

"A racket indeed. I assume you have some skills in erm... locksmithing? Please deal with the doors if you would be so kind. I shall assist if you don't mind."

thievery, aid: 1d20 + 6 ⇒ (16) + 6 = 22

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Moonshadow nods at Milo, and sets about making the doors safe to open.

Thievery: 1d20 + 7 ⇒ (20) + 7 = 27 +Aid

Does this apply to all doors, or do we need to repeat for each one?

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Well I suppose he knows how to open doors quietly.

The noble man considerate the ability of his companion.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Just that one on the western side of the room you're in. Also how are you set up for light?

Moonshadow easily teases the door open without making a sound. You make your way out of the room and into a long hallway. You're drawn to a room at the end of the long corridor where the sound appears to be coming from.

Water leaking through the ceiling forms rivulets of ice on the walls and floor leading to a worn table in the center of the room. A crate and several small casks displaying trade markings for Iceferry sit on its top. The crate’s half-eaten contents—finely cured meats—litter the floor. In the northeast corner, a man with both hands chained slumps against the wall. Streaks of dried blood stain his ripped shirt, and his face is heavily bruised.

You notice five frost goblins sitting at the table drinking, singing, and taunting the human prisoner chained to the wall.

You're outside the room and looking into the room. The gobbos haven't noticed you yet.

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Namre has darkvision

Where is the prisoner?

The noble man draws his weapon. These goblins will have to express the reason why they have the prisoner. He looks at his companions to see if they are ready.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Moonshadow can’t see in the dark, but he won’t let that stop him.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3

Milo has light from his wayfinder.

I also realize that I haven't Pursued a Lead yet. I haven't played an investigator in ages.

Primary lead will be Foroxicks and his gang. Secondary lead will be the Jadwiga that associates with them.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3
Namre wrote:

Namre has darkvision

Where is the prisoner?

The noble man draws his weapon. These goblins will have to express the reason why they have the prisoner. He looks at his companions to see if they are ready.

Milo gestures to Namre to sheathe his weapon. "Hold off on the weapons for now. Remember our mission is to disrupt the bandits’ operation. Stopping them from conducting raids is our primary goal. Queen Anastasia is a woman of compassion. She would likely prefer we not kill the bandits if other options are available. If we confront them properly perhaps we could persuade these goblins that there are safer occupations than banditry. If they won't listen to reason..." He quietly cracks his knuckles.

We have a good array of social skills in the party. Milo can use clue in to provide a +1 to a check if someone wishes to confront the goblins.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Glinda has Low Light vision.

I do look like a Jadwiga. I wonder if I could fool them into thinking I am the renegade one.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3

"Not enough information. What if this mystery Jadwiga is male? What if these goblins actually know this person? Impersonating an unknown is too risky. Still... Perhaps if you went in and acted like you belong you could convince them that you are in a position of authority. You could mention the warg leader, Foroxicks."

Milo's brow furrows as he considers the options.

"It seems as though the queen not being a witch is an issue. If we could convince them that she doesn't need to be a witch to be powerful they may choose stand down."

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Staring at Milo the noble man waits. But everybody knows that he won't wait forever. These goblins have a prisoner. That's already a big black point for them.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1
Milo Moritori wrote:

"Not enough information. What if this mystery Jadwiga is male? What if these goblins actually know this person? Impersonating an unknown is too risky. Still... Perhaps if you went in and acted like you belong you could convince them that you are in a position of authority. You could mention the warg leader, Foroxicks."

Milo's brow furrows as he considers the options.

"It seems as though the queen not being a witch is an issue. If we could convince them that she doesn't need to be a witch to be powerful they may choose stand down."

”Crafty”, says Moonshadow. ”I like it”

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Glinda nods She is a descendant of Baba Yaga, I think, so she has the potential of being a winter witch, but, being in a non-magical world, I suspect she wasn't trained. Hm ... maybe I could do that. Train her up that is

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

Sebastian stays silent, nothing meaningful to add to the conversation.

He's a noob trying not to get in the way of the experts here, if this feels wrong to any of you let me know, I'll try to get him more involved.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

So what's the group gonna do? Rush the room?

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

The noble man looks at his companions. Some wanted to talk but seem shy now they have to.

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