Risen from the Sands PbP (Inactive)

Game Master lucklesshero

Find and loot the pyramid crypt in fabled Osirion!


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Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Odd. Why no skeletons in the front chariot?"

Jawhar thinks for a moment and begins to chuckle. "What if all of the stories of mummies and various undead are no more than a smoke screen? What if all we really have to deal with are these overly complicated traps?"

[i]Well played, Pharoah of Sphinxes![i]

"An arrow in the head will be an excellent test of the amount of unlife in these particular skeletons. Go ahead, Mythryndyr."

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Hearing that they may be fighting skeletons, Jamir briefly considers switching from his rapier to his club, then quickly rejects the idea.

I may be too specialized, but even with the difficulty of stabbing something without skin I can probably be of more use with my rapier than with this hunk of wood.

”Ready.”


male Snows of Summer

Does Myth yell this information to you guys? or does he come back to your group (in your position around the corner)? I'll need to know how he told you guys. About the Chariots ,room,skeletons, ect... before we move on. He should, declare his intended actions, under a spoiler.

example:
Myth turns the corner sees the skeletons, shouts hey there's some skeletons over here in a chariot. Then raises his bow, making sure he draws a blunt arrow and fires it at the nearest skeleton to see what happens. OR. Myth sees the contents of the room then scrambles back to the party around the corner and informs them . The party then decides it's best he shoots one of the skeletons to see if it's undead.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth's Intended Action:
Myth, with what he's already seen thus far, deems it prudent to fire a blunt arrow at one of the skeletons hoping to take one out quick, if it is indeed undead...and knowing their luck so far, he figures it likely...

Shortbow: 1d20 + 9 ⇒ (20) + 9 = 29

Confirm: 1d20 + 9 ⇒ (1) + 9 = 10

Magic/Bludgeoning/Sneak Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (3, 1) = 12

He then yells back to his companions, "Skeletons! Chariots!"

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

"Why does almost everything we have to fight in here have wheels?!?"


male Snows of Summer

As Myth raises his bow the skeletons on the chariots suddenly erupt to life and do likewise. No sneak attack unless you win initiative, they were well aware of your presence. 1st thing there is a surprise round where only Myth and the skeletons are aware of each other. 2nd thing Myth cannot see where the arrows are coming from on the back four skeletons. (the skeletons can see him though cause he is lit like a beacon) 3rd I'm ruling the pink skeleton and Myth do not quiet have 'line of effect to one another when combat begins)

initiative:

Craggark: 1d20 + 2 ⇒ (15) + 2 = 17
Jamir Init: 1d20 + 5 ⇒ (7) + 5 = 12
Lia(Init): 1d20 + 5 ⇒ (5) + 5 = 10
Torvald: 1d20 + 2 ⇒ (11) + 2 = 13
Myth: 1d20 + 7 ⇒ (14) + 7 = 21
Jawhar: 1d20 + 0 ⇒ (2) + 0 = 2
Green S: 1d20 + 6 ⇒ (6) + 6 = 12
Black S: 1d20 + 6 ⇒ (19) + 6 = 25
Red S: 1d20 + 6 ⇒ (3) + 6 = 9
Orange S: 1d20 + 6 ⇒ (16) + 6 = 22
Pink S: 1d20 + 6 ⇒ (17) + 6 = 23
Blue S: 1d20 + 6 ⇒ (7) + 6 = 13

surprise round combat:
Odd Myth targets Orange even Red odd/even: 1d2 ⇒ 2 Black Skeleton shortbow: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17dmg: 1d6 ⇒ 5Orange Skeleton shortbow: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18dmg: 1d6 ⇒ 5green Skeleton shortbow: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15dmg: 1d6 ⇒ 2Myth raises his bow but, is suddenly struck by an arrow from the black beyond the skeletons in the chariot! THe jolt causes a moments hesitation allowing one of the chariot riding skeletons to fire it's bow and hit him! Myth manages to get off a shot at the adjacent skeleton before it fires at him...shattering it's skull with a blunt arrow causing the undead things arrow to *twang* harmlessly in to the ceiling. But there's little celebration for Myth as another arrow from the Dark comes flying out of the dark that, strikes Myth unaware. (flatfooted against invisible creature which the skeleton is when you can't see his firing position) Two more skeletons scurry out of the dark in to Myth's view weapons poised ready to fire! (end of surprise round)

black Skeleton shortbow: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18dmg: 1d6 ⇒ 2
pink Skeleton shortbow: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13dmg: 1d6 ⇒ 6
Orange Skeleton shortbow: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15dmg: 1d6 ⇒ 2
The party of on-lookers hears Myth shout "Skeletons! Chariots!" Then sees two arrow strike the hapless rogue, before he gets off a shot of his own. Then you see another arrow graze him, another whisk by his head and yet a third bounce right off his chest...with only his armor stopping the blow!

R 1

black
pink (dead)
Orange
Myth (-14hp)
Craggark
Blue
Torvald
green
Jamir
Analia
red
Jawhar

bold may act

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

”Myth! Get back!” Craggark growls as he sees the half-elf take three arrows in rapid succession. The half-orc glances out into the chamber, looking for cover behind the chariots from which he can advance on the foes.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Draw two flasks of alchemist’s fire - one for each hand. Sneak a peek in the room but keep out of sight.


male Snows of Summer

Myth you see nothing your dark vision only extends 60'..your regular vision can only see 40' dimly. Myth it may not seemed like I hit your AC: but remember both Green and Black are firing at your FF AC. Also Craggark moving you up to the corner.. otherwise you couldn't have taken a peek.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Myth, draw back and let them come to us. Who knows what other traps are between us and them.

If they get closer, I can damage them with Sarenrae's holy presence."

Preorder:
Jawhar moves a bit closer and brings up an Obscuring Mist to negate the benefit of the skeletons' bows.

Edit: I drew the area of effect already, but it obviously won't apply until the end of the round when I get to act

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Might be foolish but I'm gonna risk it...don't think they'll follow since they saw me first and didn't act...think I can take one out and they'll need a 19 to hit me now...

Myth will move 30' and fire at blue...

Shortbow: 1d20 + 9 ⇒ (13) + 9 = 22

Magic/Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6

So is Pink dead or Red?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

What do I know about skeletons? Know (Religion): 1d20 + 6 ⇒ (19) + 6 = 25

Quite a lot apparently. Resistances and Immunities are probably all we need


male Snows of Summer
Jawhar wrote:
What do I know about skeletons?

ANSWER: EVERYTHING + it's likely these undead carried some of the archery skills into their afterlife in order to serve their master better.

Myth wrote:
So is Pink dead or Red?

ANSWER: Red..sorry my bad

Myth lets loose another flattened arrow and shatters another skeleton skull.

R 1

black
pink
Orange
Myth (-14hp)
Craggark
Blue (dead)
Torvald
green
Jamir
Analia
red (dead)
Jawhar

bold may act

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"Myth's in trouble!" Torvald yells, storming forward around the corner to take in the scene--arrows whizzing back and forth and Myth and the skeletons conduct their deadly duel. Taking cover behind the nearest chariot, the alchemist starts fishing a bomb from one of his bandoliers. "Get into cover, you fool!" he hollers at Myth.

Double Move then kneel for cover, drawing a bomb as I move.


male Snows of Summer

Myth destroys another undead with his blunt arrows. Torvald moves in to the room. The green skeleton shuffles to a better firing position and lets another arrow against Myth. green arrow!: 1d20 + 2 ⇒ (16) + 2 = 18dmg: 1d6 ⇒ 4 The shot is true but Myth's armor saves him again.

R 1

black
pink
Orange
Myth (-14hp)
Craggark
Torvald
green
Jamir
Analia

Jawhar

bold may act..(jawhar will bring up an obscuring mist at the end of round. It won't affect Analia's or Jamir's play this round unless they delay.)

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

At Myth's shout, Jamir bolts up the hall and around the corner, running headlong into the room. He comes to a stop (at the end of a double move) near one of the chariots, and returns the menacing grins of the skeletons with one of his own, rapier held lightly in en gard.

"Greetings, abominable creations of unlife!" he shouts at the shambling archers. "Look over here! I am a small, delectable pincushion, so fire away! Or better yet, come over and get me quickly, before one of your fellows gets me first!"

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Lia should still have her flame burning for a few minutes after the last encounter, so maybe a round or two left for combat purposes.

Once Lia hears the all the shouting she moves to get a look into the room, the small flame still flickering in her palm.

Barely able to see a skeletal figure past the chariots, she tries to hit it with her flame...

produce flame/ranged touch: 1d20 + 3 ⇒ (4) + 3 = 7
fire damage: 1d6 + 8 ⇒ (4) + 8 = 12

...but her aim is off.


male Snows of Summer

Analia:
Analia..generally spells that are min per level are limited to one encounter area (unless you guys indicate that your hustling to the next room). However, since no one indicated they searched that last room and the only thing that would have delayed you would have been healing Craggark, opening the door, and looking for traps while moving down the corridor. I'll give you 1d4 rounds left on your produce flame(when you entered the room). This is the last time you should be able to call on that spell today correct?rounds of produce flame left: 1d4 ⇒ 3 (so you have two rounds of produce flame left)

Ana throws some magic fire that misses, Jamir moves in to the room, and Jawhar calls forth some magic mist. The black skeleton moves up and attacks Jamir bow+point blank shot: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15dmg: 1d6 + 1 ⇒ (6) + 1 = 7 pink moves forward and shoots ant Myth bow+point blank shot: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15dmg: 1d6 + 1 ⇒ (1) + 1 = 2 Orange fires at Jamir bow: 1d20 + 2 ⇒ (2) + 2 = 4dmg: 1d6 ⇒ 5

R2

black
pink
Orange
Myth (-14hp)
Craggark
Torvald

green
Jamir
Analia
Jawhar

bold may act

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark charges into the room after his comrades, stopping just past the edge of the nearest chariot. Taking aim at the nearest pink skeleton, he lets loose his own meagre firebomb.

"Bombs away!" he shouts gleefully.

Ranged Attack, 3 range increments: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 181d6 ⇒ 6

BOOM!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will move forward 5' and fire blunt arrows at black and orange...

Shortbow: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25

Magic/Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Shortbow: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

Magic/Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

luckless:
Yep on all points luckless. I figured, much like you did, that since we didn't really search the room again after the encounter, and just hustled to the next area, that she might have a min(or at most two) left on her spell which is just enough to throw her flame one or two times. Thanks for the ruling.


male Snows of Summer

Myth shatters 2 more skeletons Craggark hits as well with his alchemist fire. Destroying the pink skeleton.

R2

Myth (-14hp)
Craggark
Torvald
green
Jamir
Analia
Jawhar

Torvald may act

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir waits patiently for his turn, while all around the room skeletons collapse into inanimate heaps of broken bones.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Coming up and around the chariot, Torvald takes aim at the last remaining skeleton and lets fly.

Two range increments away.
Bomb Throw: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 Boom!: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Once Combat Ends:

"Bah, I didn't think there'd be so much space down here! Hold on a moment, I need to make some adjustments..."

Pulling out a strange wire-frame device with some fins attached to one end, the alchemist carefully slots two of his remaining bombs within. "These'll fly a bit better now," he explains to the others.

Attaching 2 bomb launchers, makes the range increments 30ft


male Snows of Summer

combat over will post in the morning

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar edges toward the edge of the mist and notices that the combat is over.

Quite perturbed at the group's careless recklessness, he can't contain a small outburst.

"So, I guess the whole 'use caution', 'let them bunch together so we deal with them more efficiently' thing was a bad idea?.

An ounce of prevention indeed. I suppose you'll need some cure now. Fortunately you didn't all rush into an explosive tripwire."

Honestly not sure whose wand I am carrying right now, but I'll use it to heal anyone wounded.


male Snows of Summer

Jawhar uses a wand of cure lt to heal Myth. take off 3 charges off one of the wands. You all spread out and quickly search the room everyone 'takes 10' finding nothing value except some old weapons and armor on the skeletons themselves. Even when you cast detect magic it reveals no magic in the room. Neither do you find concealed or secrete doors with your quick check. There's a passage leading to the west out of the room or you can return the way you came.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth nods at Jawhar in appreciation for his healing prowess and then looks at the rest of his companions sheepishly. "My bad... thought I could get the first shot off...other than that first barrage, wasn't too bad though...thought I'd give Craggark a break from being on the receiving end of most of the damage thus far..."

Took three charges off my wand...

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"There'd better be something worthwhile in this tomb...," Craggark spouts before realising what he sounds like, "I mean, apart from the glory of uncovering lost history, that is."

Craggark looks absently at the two chariots, an involuntary shudder coming over him.

"You don't think those two things could be mimics as well, eh?"


male Snows of Summer

*bump*

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

"Shall we proceed?"

Finding nothing of note, other than the skeleton archers, in the room, Myth draws his bow and continues quietly and slowly ahead, towards the west passage, his Wayfinder light active, to see what lies ahead...

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir kicks at a pile of collapsed bones as he follows Myth out of the chamber, rapier held at the ready.

"I admit, friend Craggark, that I feel this tomb is lacking in both treasure and glory. How will I ever make a name for myself as the finest swordsman anywhere around the Inner Sea if I am so ineffective in our combats? My best use against those skeletons was as ... as ... as a distraction! I stood in the middle of the room and insulted mindless undead to get them to shoot at me instead of the rest of the party! I ask you, is that any way for a front-line fighter to behave?"

Neither Jamir nor I have ever played an MMO, but apparently "aggro" is a thing?


male Snows of Summer

You head out the western passage about 20' it comes to a 'T' section. Continue west there is a set of stone double doors. turning south the hall continues on out of sight. There is another set of stone double doors on the west side of the hall further down however.

Refer to slide '11' the hallway turns south basically but there's two sets of doors on the western wall of hallway. One close one further down the hall. Please let me know any preparations also who is holding any light source. (ie. is Myth's bow the only light source from Analia's light spell?)

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Myth is using his Wayfinder. Jamir is holding a Sunrod, Jawhar has an Ioun Torch. This has been and will continue to be the loghting arrangement. We have listed it in our stat lines, per your request.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"Hey," Craggark starts eloquently as the group reaches the stone double doors, "Look, I can't pretend to be Osirian or anything, but we found two concealed doors in that chamber with the mimic." Craggark blinks as no one follows his course of logic.

"If I'm some old rich dead guy, wouldn't I put some treasure in hidden places? We didn't check that other concealed door. I want to go back and check out that other secret door before opening anything big and obvious."

Craggark waits to see if anyone agrees with him before heading back the way that they came.


male Snows of Summer

in addition to the concealed door there was another passage leading west out of the chamber where you encountered the Mimic. Refer to slide 6. Jawhar thanks for the reminder of the lighting situation. But honestly I don't check your stat blocks that often. I do refer to your 'headers' often. I simply do not check your resources ect.. because this group has proven itself competent in managing and tracking their own stuff. Any thanks for the overview.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"We'll get around to it, Craggark. This tomb appears to be pretty extensive, better to complete a search of the first wing and then double back to check the other."

Torvald scratches his beard thoughtfully. "Were I designing a tomb, I'd place a few 'hidden' but relatively easy to find doors scattered around, with nothing inside but deathtraps. The appearance of trying to conceal something would lure in treasure-seekers, and their corpses would be conveniently out of the way!"

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
lucklesshero wrote:
I do refer to your 'headers' often.

That is what I was referring to as a "stat line". See next to my perception above ^^^

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

"That is interesting Torvald . These 'hidden passages' could be nothing but traps designed to fool treasure hunters. We haven't found any bodies of previous treasure hunters though, unless they were cleared away, or worse, later animated as those we fought... That is a chilling thought."

Barely pausing to take a breath, the pale little girl speedily continues.

"But I was thinking that if Craggark really wants to go back now, I don't see why we shouldn't. There is likely more traps and danger through every door, and while we can try to guess things about how the Pharaoh planned this tomb, we really have no absolute knowledge telling us which way is the best. I trust our gut feelings as much as anything at the moment. And remember there were two other ways out of the mimic's room, not just one." Lia says in support of Craggark.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar looks back into the chariot room.

"Certainly, the concealed doors are worth exploring. If we decided to attempt opening the mimic, we should certainly open the other concealed door as well.

However, instead of backtracking to mimic room, going into the next room, backtracking again to go through the third passage, then backtracking all the way back to here, etcetera, etcetera.

Wouldn't it be more efficient to clear all the way in one direction before making our way back?"

Nodding to Torvald's suggestion. "At this point, I don't think we are going to leave any corner of this tomb unexplored, even though you are probably right.

You know, the treasure is probably at the bottom of one of those easily disarmed pit traps."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth nods to Jawhar. "I agree...we're already this far might as well see where it goes. We probably should've checked out the open passages in the mimic's room before the concealed doors but kinda late now. Who knows? Perhaps the tunnels circle around and hit all the other doors any way..."

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

”I’ll be guided by the scout and the trapmaker,” the half-orc defers, ”but I wanted to express my preference. I’m still not going first, though.” he concludes.


male Snows of Summer

seems like the consensuses is forward 1st door? 2nd door? move down the hall? 1st two to answer the same is where I move you..oh btw since Craggark has stated he's not in the front row..should I assume a front row of Jamir and Myth then Craggark and Torvald with Analia and Jawhar taking rear positions? enquiring minds need to know!

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I think we've agreed to finish exploring the current wing we're in, then head back to the mimic room to either try the unhidden door or the other concealed one. I'm find with the suggested party order.


male Snows of Summer
Torvald Stonecask wrote:
I think we've agreed to finish exploring the current wing we're in, then head back to the mimic room to either try the unhidden door or the other concealed one. I'm find with the suggested party order.

sorry I'm unclear what current wing means..Do you mean you're going to open one of the two sets of stone doors?(if so which one?) Do you mean your continuing to turn with the hall and head south (leaving the doors behind you?) or do you mean you just search the chariot room again?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'm getting confused attempting to connect slide 9 to slide 11. I'm thinking that Slide 9 would connect to the left side of slide 11. However, you said the hallway turned south and that hallway is heading north, which is the root of my confusion. I'm adding some arrows to the map to see if I have this right in my mind.

Regardless of that confusion, I say we try door 1 first.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will cautiously check out door 1....

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Disable Device: 1d20 + 13 ⇒ (11) + 13 = 24 (if needed)

Being ranged, Myth would rather not open doors, but would prefer to check 'em out and then cover the person opening the doors with his bow...


male Snows of Summer

slide 9 is directly beneath you to the east..I placed the arrows to reflect where you came from. There's about 10' of hallway to the east and then it opens up in to the chariot room you just came from. so for reference on slide 11 East (bottom of map), West (top), South (left), north (right side of map)..The direction you came from is the east and you traveled west to this intersection.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Looks good to me, let's check out the room directly in front of us, then move off left down the hall.

Percpetion: 1d20 + 8 ⇒ (9) + 8 = 17
Disable Device Aid Another: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Got it. Thank you! I agree with Torvald, Door 1 (the one in front of us) is the next stop

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark stands back behind Torvald and Myth, a further alchemist's fire in his hand, awaiting the doors being opened.

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