Aquatic Elf

Analia Frostburn's page

400 posts. Organized Play character for Greymore.


Full Name

Analia Frostburn

Race

Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor

Classes/Levels

Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Gender

Image

Size

39" tall, 35 lbs.

Age

54

Alignment

CG

Deity

Findeladlara, elven goddess of art and architecture

Languages

Common, Draconic, Elven, Erutkai, Gnome, Orc, Skald, Sylvan

About Analia Frostburn

Analia Frostburn

Female lava gnome sorcerer (crossblooded) 1/evoker (admixture[APG]) 2 (Pathfinder RPG Advanced Player's Guide 143, Pathfinder RPG Ultimate Magic 69)
CG Small humanoid (gnome, orc)
Init +5; Senses darkvision 60 ft.; Perception +4 (-1 on vision-based Perception checks.)
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 22 (3d6+8)
Fort +2 (+5 circumstance bonus vs. cold weather), Ref +2, Will +3; +8 circumstance bonus vs. visual-based attacks, +1 bonus on saving throws against the dazzled condition and against nonlethal damage from heat exposure.
Defensive Abilities bond to the land[ARG]
Weaknesses light sensitivity
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Offense
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Speed 20 ft.
Melee dagger -1 (1d3-3/19-20)
Special Attacks intense spells (+1 damage)
Spell-Like Abilities (CL 3rd; concentration +3)
. . 3/day—dancing lights
. . 1/day—dancing lights, flare (DC 12), prestidigitation, produce flame (d6+9/CL5)
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +1)
. . 1st (3/day)—heightened awareness[ACG]
. . 0 (at will)—detect magic, read magic, spark[APG] (DC 12)
. . Bloodline Draconic, Orc
Evoker Spells Prepared (CL 2nd; concentration +6)
. . 1st—burning hands (DC 17), color spray (DC 15), expeditious retreat, recharge innate magic[ARG]
. . 0 (at will)—mage hand, message, open/close (DC 14), ray of frost
. . Opposition Schools Divination, Enchantment
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Statistics
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Str 5, Dex 14, Con 14, Int 18, Wis 11, Cha 11
Base Atk +1; CMB -3; CMD 9
Feats Eschew Materials, Greater Spell Focus (evocation), Spell Focus (evocation), Varisian Tattoo[ISWG]
Traits magical lineage, reactionary
Skills Acrobatics +2 (-2 to jump), Craft (sculpture) +15, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +9, Linguistics +8, Perception +0 (-1 on vision-based Perception checks.), Spellcraft +9, Survival +4 (+6 to avoid becoming lost); Racial Modifiers +2 Craft (sculpture)
Languages Common, Draconic, Elven, Erutaki, Gnome, Orc, Skald, Sylvan
SQ arcane bond (red gold and silver amulet), bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), touch of rage, versatile evocation
Combat Gear pearl of power (1st level) (2), sleeves of many garments, universal solvent (2), wand of cure light wounds (50 charges), wand of endure elements (50 charges), wand of infernal healing (47 charges), wand of mage armor (39 charges), wand of shield (50 charges), alchemist's fire (2), antiplague[APG] (2), antitoxin (2), black powder reagent (3), holy water (6), reagent, saltpeter (4), smelling salts[APG]; Other Gear dagger, cracked dusty rose prism ioun stone, red gold and silver amulet, wayfinder[ISWG], backpack, basic maps (major landmarks only), cleats[APG], cold weather outfit, flint and steel, hot weather outfit[APG], knife, utility (0.5 lb), mess kit[UE], sculpting tools, smoked goggles[APG], snowshoes[APG], veil, waterskin (2), wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, whitethrone city pass for runa white, 1,336 gp, 14 sp
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Special Abilities
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Admixture Associated School: Evocation
Arcane Bond (Red Gold and Silver Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Bloodline Arcana: Orc Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Bond to the Land (Cold) +2 dodge bonus in selected terrain.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination You must spend 2 slots to cast spells from the Divination school.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Touch of Rage +1 (3/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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Produce Flame: d6+9:
CL5/Char Lvl 3+Pyromaniac(LavaGnome)+Varisian Tattoo(evocation)+Intense Spells(+2)+Bloodlines(+1+1)

Backstory:
Locations during her early years, Ice Gate, Crown of the World, Rimethirst Mountains.

For years, Analia knew she was different.

As long as she can remember she has traveled from settlement to settlement on the surface of pure white snow or ice, either living with the elves of Ice Gate in the Crown of the World or with the human Erutaki of the snowy tundra far to the south. Her earliest memory is of a story told of her one night by her oldest friend, an elf named Kuriel, and how Analia came to be called Frostburn.

One night high in the ice known as the Crown of the World, Kuriel was out hunting ice rabbits in the sliver of time between sundown and pure dark when he came upon a curious scene. A circle of burning ice, and in the middle, seemingly unharmed, was a small gnome girl, completely naked and with skin of purest white. Kuriel approached cautiously at first, having never witnessed ice burn before, but worry for the young girl inside won out and he sprang over the flames, scooping up the child in one hand and quickly bounding out.

The child was surprisingly hot to the touch, as if with fever, and she was so small as to fit neatly in the palm of his hand. He quickly covered her and raced home to find a healer, for she barely stirred, even after he tried to jostle her awake. Returning to his people, Kuriel told the elders the story of the burning ice with the young gnome inside and they conferred, eventually concluding that such a thing had never been seen before. The wizards of their tribe soon took over watching the young gnome girl. When she woke, she could not remember a thing of her past or how she came to be in the burning ice, but she showed an intelligence that the wizards felt was promising. She was just a child, but even then they knew she was special. That was nearly 50 years ago.

The Snowcaster elves are well known for their insular ways, but none could deny Analia's singular appeal, and Kuriel soon adopted her as his ward, teaching her the elven language and the language of the Erutaki neighbors to the south. They discovered she could speak other languages as well, but try as Analia might, she could never remember where she learned them. Of particular interest was her knowledge of both fluent Orc and Draconic languages, written and spoken. This knowledge was something the elven wizards studied, and eventually, they turned to teach her their ways of magic, for she showed great aptitude for the elemental magics that they relied on.

Now the well-known wanderlust of gnomes was not a stranger to Analia over the years of her growing up. Still, the intrigue behind the mysteries of magic taught by the Snowcaster elves never truly lost its hold on her and she was filled with enough contentment to never suffer the bleaching, despite what her snowy appearance seemed to show.

One day, out of the blue, she approached her adoptive elven family and friends, telling them she had to see the outside world for herself. At first, they protested but eventually, Kuriel came to her defense, citing the role of the twilight speakers and their investigation of the outside world on behalf of the Snowcaster tribes. Analia was thrilled Before long she was outfitted with traveling gear and sent on her way.

On her first night away from the Ice Gate, she had a dream that would remain with her for the rest of her days.

An enormous dragon, red as blood and with black-tipped spines running down its back and at the ends of its wings, sat in the middle of a lake of fire. Its eyes bored into her soul as they smoldered with anger and hinted at violence. It flexed one massive foreclaw, each talon as long as a full-grown elf, and she knew it meant to strike at her. She couldn't see her own body, but she could feel the heat of the great creature before her, even more than she could feel the flames of the burning lake. Despite the heat, she felt at home. She felt more comfortable than she could ever remember feeling among the elves of the Crown of the World. The great dragon suddenly lashed out as she had feared it would, and in an instant, her world turned black.

Soon though, the blackness receded and another scene began to unfold, this one of dark caverns barely lit but visible, with high ceilings overhead filled with stalactites of various sizes. All around her were the huddled bodies of thick-bodied orcs, each clinging to one other for warmth in the cold dampness of the cavern around them. One orc among them though, stood tall and looked out over the rest with a protective gaze. He wore simple hide clothes and carried no weapons. His eyes flared in the dim light as he turned to look at Analia as if seeing her for the first time. He smiled, revealing smallish tusks in a mouth with uncharacteristically straight orcish teeth. She felt no fear, unlike she had with the dragon, and she felt a sense of elation begin to build within her unseen breast. The orc before her turned away, and she felt sadness as he did. Then he suddenly raised his arms overhead and a fire lit in his hands, casting away the darkness as it blazed to life. The other orcs woke quickly at the light and soon grabbed weapons from the ground where they had slumbered. In no time the assembled group began to grunt and growl and soon that turned to roars and howls. The tall orc with the fiery hands merely raised his voice to match theirs, never turning to face them, and Analia felt a stirring in her blood as heat rose to her unseen flesh. Soon she heard her roar match that of the tall orc before her. And that is when she woke from her dream, with a roar upon her lips and the taste of blood in her throat.

As a gnome, Analia is quite special, for she shares a remarkable bloodline with an ancient orc sorcerer chieftain and an even older red dragon monarch. One day her blood will sing true and her story will truly start.

PFS Stuff:
Player: Greymore
Character: Analia Frostburn
PFS#: 133512-18
Faction: The Concordance
Day Job: [dice=Craft(Sculpture)+Crafter's Fortune]d20+10+5[/dice] (Mostly she works with ice)
Chronicles:
#1 05-08 The Confirmation
#2 2-17 Shades of Ice, Part 2: Exiles of Winter
#3 2-15 Shades of Ice, Part 1: Written in Blood
#4 WeB4 Goblins
#5 02-19 Shades of Ice, Part 3 Keep of the Huscarl King
#6 We be Goblins
#7 Risen from the Sands
#8 9-14 Down the Verdant Path

Spellbook:
1st lvl-Ant Haul, burning hands, celestial healing, color spray, crafter's fortune, ear-piercing scream, endure elements, enlarge person, erase, expeditious retreat, feather fall, heightened awareness, mage armor, magic missile, monkey fish, protection from evil, recharge innate magic, reduce person, shield, snowball, touch of the sea, unseen servant

"Nárë má! flame hands in elven