
Our Mysterious Benefactor |

This is a "slow-motion" combat, like the ones in Matrix :D
Apologies about that. I have two interviews this week that have consumed my time. Expect the post rate to resume after today!

Our Mysterious Benefactor |

At 0 hir points, you're disabled, not down. You can take a move action or a standard action, though if you take a standard, you take 1 hp of damage after performing the act. See Disabled for details.
Would you like to take an action?

Our Mysterious Benefactor |

Alternatively she could just hold and or ready an action for Kromoro to do his thing. Then act.
True, I'd allow that.

Our Mysterious Benefactor |

Indeed, zero hit points renders you disabled, not unconscious. You could concievably have seen Kromoro heading toward you, with his holy symbol in hand and deduced that he was going to heal you. Therefore we reset your initative to after Kromoro's and you get a full action. I suggest you do something lethal to the enemies or there won't be a party left to continue!

Our Mysterious Benefactor |

Okay, here's the deal. In the coming month I'll be moving out of state, finding a new job, starting a new job and beginning life as a divorced dude. Long story short, I'm drained creatively. I've been having a hard time DMing, both here and at my home game, though my home game is easier because I'm using a pre-made module.
So... Here goes my proposition. I'm going to end this game. However, since I dig the players I have, I'd like to start a new one using a pre-made module or adventure path. Here are my options:
- From Shore to Sea (level tbd)
- The Carrion Crown Adventure Path (starting level 1)
- Carrion Hill (level tbd)
- The Dungeon-A-Day dungeon, Dragon's Delve (starting level 1)
What do you think? I believe I can keep up a faster post rate if I'm not having to work as hard.

Me'mori |

I still don't have access to the Magus Archetypes, and Ianthé's initial concept was initially a Staff Magus (before I knew they existed), so I'd like to rebuild her as that when I get the chance, but I'm with TarkXT. I'm also holding off on an opinion until a few votes are in.
I'm not too keen on Carrion Crown, or variable level games, since I want to learn how to play the magus.

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I'm sorry everything has gone so crazy for you, James, I've definitely been enjoying the game so far and you seem like a good guy so I do hope everything works out for the best.
As for the potential modules you are thinking to run, I have a fair bit of OOC knowledge of Carrion Crown and Dungeon-A-Day, both of which I love. Dungeon-a-Day, I am actually running as a PbP at the moment and have run it for an in person group as far as the second floor. Carrion Crown I am planning on running for my in person group as soon as we finish Serpent's Skull, so I have read what has come out of the AP so far.
I don't really have any problem separating player knowledge from character knowledge, but I figured I would go full disclosure on that. Both those adventures are really amazing from what I have seen of them and it would be fun to see a different DMs take on them.
For the other two modules, I don't have much knowledge of them beyond the summaries listed on their product pages. I think between the two, I would pick Carrion Hill, mostly because I'm a big Pett fan, but I wouldn't mind doing one of the two choices where we could start at first level.

F. Castor |

I still don't have access to the Magus Archetypes, and Ianthé's initial concept was initially a Staff Magus (before I knew they existed), so I'd like to rebuild her as that when I get the chance, but I'm with TarkXT. I'm also holding off on an opinion until a few votes are in.
I'm not too keen on Carrion Crown, or variable level games, since I want to learn how to play the magus.
Hope this helps as far as the Magus Archetypes are concerned.