
Full Name |
Kromoro |
Race |
Dwarf |
Classes/Levels |
Cleric 1 |
Gender |
Male |
Size |
4 foots |
Age |
96 |
Special Abilities |
Domains: Death and Life. |
Alignment |
Neutral Good |
Deity |
Pharasma |
Languages |
Common, dwarven, Abbysal |
Strength |
13 |
Dexterity |
10 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
12 |
About Kromoro
HP 8/18; INIT: 0
DEFENSES:
AC 18; F: 6; R: 0; W: 8;
ATTACKS:
Heavy mace +2, 1D8+1 (x2)
Light Crossbow +1, 1D8 (19-20, x2) (50 shots)
FEATS:
-Extra channel
SKILLS:
-sense motives +9
-Diplomacy +6
-History +5
-Nobility +5
-Religion +6
SPECIAL:
-Darkvision: Dwarves can see in the dark up to 60 feet.
-Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
-Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
-Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
-Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
-Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
-Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
-Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
-Good aura
-Channel Energy 1D6; 6/day
-Domains: Heal, Death
-Orisons
-Spontaneous casting
-Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
-Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
-Prepared spells:
--0-- Guidance, Light, Detect Magic, Read Magic
--1-- Bless, protection from evil (used), shield of fate. Domain: Cause fear.
Equipment:
- 50 ft of Silk Rope
- mountain climbing and rappeling equipment
- 5 days of iron rations
- 2 full waterskins
- 1 flask of "medicinal" brandy
- 5 sunrods
- 1 Cure Light Wounds Potion
- 3 flasks of oil
- 1 bullseye lantern