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Jansen Sable's page

99 posts. Alias of Tarlane.


Full Name

Jansen Sable

Race

Human

Classes/Levels

Rogue 1

Gender

Male

Size

M

Age

20

Alignment

Chaotic Good

About Jansen Sable

Jansen Sable CR 1/2
Male Human (Varisian) Rogue 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +5
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DEFENSE
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AC 19, touch 15, flat-footed 14. . (+4 armor, +4 Dex, +1 dodge)
hp 14/14 (2d8+2)
Fort +1, Ref +7, Will +1. . (+2 vs Illusion)
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OFFENSE
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Spd 30 ft.
Melee +1 Lengthened Returning Dagger +4 (1d6+3/19-20/x2)
. . Dagger +3 (1d4+2/19-20/x2) and
. . Morningstar +3 (1d8+2/20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
Ranged* +1 Lengthened Returning Dagger +6 (1d6+3/19-20/x2
Dagger +5 (1d4+2/19-20/x2)
Special Attacks Sneak Attack +1d6
*+1 on attack and damage within 30ft
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STATISTICS
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Str 14, Dex 18, Con 12, Int 13, Wis 12, Cha 13
Base Atk +1; CMB +3; CMD 18
Feats Dodge, Mobility, Rogue Weapon Proficiencies, Point Blank Shot
Traits Power of Suggestion, Skeptic
Rogue Talents Combat Trick(Point Blank Shot)
Skills Acrobatics +7, Appraise +5, Bluff +6, Climb +0, Diplomacy +6, Disable Device +9* Escape Artist +6, Fly +2, Intimidate +5, Knowledge: Local +5, Perception +6*, Ride +2, Sense Motive +6, Sleight of Hand +7, Stealth +7, Swim +0, Use Magic Device +5
*+1 with traps
Languages Common, Elven, Varisian
SQ Trapfinding +1
Combat Gear +1 lengthened returning dagger,Rapier, Morningstar, Dagger x4, Chain Shirt;
Other Gear Backpack, Blanket, Flint and steel, Grappling hook, Pickpocket's outfit, Trail Rations(per day) (7), Silk Rope (100 ft.), Thieves' tools, Spring Loaded Wrist sheath x2, Mountain climbing gear, Waterskin x2, Flask: Medicinal Brandy, Sunrod x5, Potion: Cure Light Wounds, Oil Flask x3, Bullseye lantern
Coins 60gp, 28sp, 10cp
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SPECIAL ABILITIES
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Mobility +4 to AC against some attacks of opportunity.
Skeptic +2 save vs. illusion.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
Evasion Successful Reflex saving throw against an attack that normally deals half damage on a successful save, instead deals no damage.