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A mining company bringing the PCs to a mysterious asteroid where they discover the trail of something that puts them on a collision course with the Corpse Fleet, including a visit to Eox itself? History may not repeat, but it rhymes! ¬‿¬

Curmudgeonly |
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A 5-level AP is new, though, blurring the lines between what was previously classified as APs and Adventures.
This would definitely fall into the Standalone Adventures line on the PF side, very odd.

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I, for one, kind of like this length. One of the things I used to love in pf1e was the sheer number of short adventures that I could fit together to create mini arcs for the heroes, kind of like seasons on a TV show. Having more module plus length adventures to fit together, especially in a sci-fi game where the players can get into their starship and fly anywhere they need to go, works great for the way I would run the game.
Hopefully Paizo does a bit of both. Some longer adventures for those who want the longer APs, some shorter for 5-6 levels to act as story arcs.

Curmudgeonly |
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For me, it's about consistency. I'd like to understand what I'm getting if I subscribe.
Please clarify what an AP is for SF2e. So far, the sub gets me an adventure that only covers level 1, and another that's 1-5.
Both of these would not be considered APs for PF2e. SF1e APs seemed to also cover a larger amount levels. So it's a bit weird, to me, what's being offered here.

Curmudgeonly |
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You'll note that the subscription is "Starfinder Adventures" not "Starfinder Adventure Paths"
There's no Adventure Path subscription that I can see. Are there plans to introduce one to differentiate?
You can maybe understand my confusion when the product itself is labeled an Adventure Path :)

evezinhe |

A bit confused, is this a one-book AP? I thought those were just "Adventures"
Starfinder AP's are (historically) a bit different in format than Pathfinder Ones, they tend to be smaller in size and more recent ones have been single-book. Its not fully without precedent since afaik Starfinder's public is smaller than Pathfinder's.

mortalheraldnyx |

Will we be getting free Player's Guide with these as well? I find those very helpful when my players start to make characters.
I don’t know for sure, but I think Drift Crashers, Drift Hackers, and Mechageddon all had Player’s Guides, so I hope so.

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Will we be getting free Player's Guide with these as well? I find those very helpful when my players start to make characters.
They said there will not be a full player's guide as a separate document, but there will be information to guide players and GMs included in the adventure itself!

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BertDoesVids wrote:Will we be getting free Player's Guide with these as well? I find those very helpful when my players start to make characters.They said there will not be a full player's guide as a separate document, but there will be information to guide players and GMs included in the adventure itself!
There might even be in-game soundtrack suggestions somewhere out there on social media just before the book releases! :)

Curmudgeonly |

Maya - the confusion comes from how short this "AP" is, this would firmly land in the standalone adventure category on the PF side.
As a comparison, Dead God's Hand goes 1 level higher, and is clearly a standalone adventure.
Calling this an adventure path feels very disingenuous coming from a Pathfinder player.
Consistency in naming is important so customers can understand what to expect in a purchase.

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Dead God's Hand also suffered from scope increase due to the writer turning in a lot more pages than was asked for. James Jacobs said that in most cases once you hit 5-6 levels of play that's where it becomes AP rather than Adventure.

Curmudgeonly |
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Dead God's Hand also suffered from scope increase due to the writer turning in a lot more pages than was asked for. James Jacobs said that in most cases once you hit 5-6 levels of play that's where it becomes AP rather than Adventure.
His actual quote is "Once you start doing more than 6 levels in a book, its length and scope wants it instead to be an Adventure Path."
This clearly falls under that scope.
But I'm sure James would prefer we didn't argue on semantics.
The point is, there is a stark difference between what is being called a Starfinder AP is and what historically has been a Pathfinder AP is, and it's causing confusion and frustration. Clarifying things would be good.

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The point is, there is a stark difference between what is being called a Starfinder AP is and what historically has been a Pathfinder AP is, and it's causing confusion and frustration. Clarifying things would be good.
This has always been the case, though. SF1 AP volumes, and even the standalone modules, run a shorter page count. From Incident at Absalom Station to Into the Dataverse SF1 Adventure volumes have been 64 pages. The only exceptions to this were Scoured Stars (256 pages) and Mechageddon! (184 pages) which were explicitly advertised as them trying out this whole single-volume AP thing. Even last year's playtest adventures stuck to the 64 page count size.
So, by page count, this is a two volume AP, which is just as much an AP as Seven Dooms for Sandpoint. The fact that it is so much smaller is just a Starfinder thing. Everything is smaller over here on the Starfinder side of things. The game is - sadly - not as popular as Pathfinder, and therefore has a smaller team with fewer resources working on it. Hopefully, it being PF2 compatible will increase the popularity, which will, hopefully, increase the resources being given to its developement, which will, hopefully, increase the page count for our products.

Curmudgeonly |

Does anyone else have this in their side cart yet? I have the Alien Core in my side cart and this is expected to come out a month before that.
I just got paizo order email today.

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Dead God's Hand also suffered from scope increase due to the writer turning in a lot more pages than was asked for. James Jacobs said that in most cases once you hit 5-6 levels of play that's where it becomes AP rather than Adventure.
James was speaking to Pathfinder adventures vs Pathfinder Adventure Paths. On that side of the Gap, we're sticking with the format of an Adventure Path covering a minimum of 9 to 10 levels, with a standalone adventure covering (at most) 5 to 6 levels. Things that land in between will either be trimmed to be a standalone or expanded to be an Adventure Path.
Starfinder is a different game, and things we do on the Pathfinder side should not be assumed to be the status quo for the Starfinder side.
This topic DID just come up in a meeting both teams were in earlier today though! I hope that we can consolidate the terminology going forward at some point in the future to avoid confusion... but in the end, keeping an eye on how many levels of play an adventure covers will be your best bet. Don't get too caught up in the semantics of what is an adventure or what is an Adventure Path, is my advice for now, I guess?

CotillionTheRope |
CotillionTheRope wrote:Does anyone else have this in their side cart yet? I have the Alien Core in my side cart and this is expected to come out a month before that.I just got paizo order email today.
Ha, I got it an hour later! Sorry for the spam.

Curmudgeonly |

Cori Marie wrote:Dead God's Hand also suffered from scope increase due to the writer turning in a lot more pages than was asked for. James Jacobs said that in most cases once you hit 5-6 levels of play that's where it becomes AP rather than Adventure.James was speaking to Pathfinder adventures vs Pathfinder Adventure Paths. On that side of the Gap, we're sticking with the format of an Adventure Path covering a minimum of 9 to 10 levels, with a standalone adventure covering (at most) 5 to 6 levels. Things that land in between will either be trimmed to be a standalone or expanded to be an Adventure Path.
Starfinder is a different game, and things we do on the Pathfinder side should not be assumed to be the status quo for the Starfinder side.
This topic DID just come up in a meeting both teams were in earlier today though! I hope that we can consolidate the terminology going forward at some point in the future to avoid confusion... but in the end, keeping an eye on how many levels of play an adventure covers will be your best bet. Don't get too caught up in the semantics of what is an adventure or what is an Adventure Path, is my advice for now, I guess?
Appreciate the reply James, and glad the topic was discussed at least.

logsig |

Are there any updates on the "can SF2 adventures/modules/APs be run for Society credit?" issue? Asking since that is a big factor on if I pick up Guilt of the Grave World or not.
As of this moment, the answer remains "no".

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Are there any updates on the "can SF2 adventures/modules/APs be run for Society credit?" issue? Asking since that is a big factor on if I pick up Guilt of the Grave World or not.
No update right now! Sorry this is taking a while!

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Kishmo wrote:Are there any updates on the "can SF2 adventures/modules/APs be run for Society credit?" issue? Asking since that is a big factor on if I pick up Guilt of the Grave World or not.As of this moment, the answer remains "no".
Kishmo, you could spend a hero point to reroll your diplomacy check.

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Kishmo, you could spend a hero point to reroll your diplomacy check.
Oh, that I could! I spent all of my space-hero points on frivolous re-rolls of the Operation: Seaside Park gacha boon, trying to get a jumbo plush squox XD no ragrets

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Driftbourne wrote:Kishmo, you could spend a hero point to reroll your diplomacy check.Oh, that I could! I spent all of my space-hero points on frivolous re-rolls of the Operation: Seaside Park gacha boon, trying to get a jumbo plush squox XD
(For real though I wasn't trying to be rude, just asking for any updates about a relevant product, in place where Paizo people were posting. Apologies if I botched the Diplomacy or came off rude, that wasn't my intent.)no ragrets
No one thought you were being rude. I was just hoping a reroll might have gotten a different answer from Paizo. (I had no expectations that it would have worked, but I'm overly hopeful.)