The Raven Black wrote:
That actually sounds pretty awesome. I'd like to see another AP set in Numeria as well.
Outlaws of Alkenstar could be really good. Hopefully it won't be some cheesy copy of a bunch of western tropes and be something unique.
Strength of Thousands sounded really cool when it was originally announced but now it just seems like Harry Potter in the jungle...
My assumption is that EJ Corp has a large presence on Absalom station. I'm sure Golden League agents would be on station as well. When the Oliphaunt is stolen I would imagine the word would go out for both parties to be on the lookout for the ship considering it's value. I imagine Corp agents hacking into the station traffic control AI to watch for the arrival of the ship based on it's name and transponder. I may add a scene where Company agents close on the Oliphaunt right as the characters are preparing to depart the station. Maybe even have a Golden League ship break off from the Armada to pursue the characters before they enter the drift. All depends on how the second book is written.
Marco Massoudi wrote:
You need Fantasy Grounds in your life.
I'm planning on running the Dawn of Flames AP and I'm finding the first book to be full of holes.... For one, there is no reason for the characters to ever go to Asanatown. Taeress needs a ride to the Burning Archipelago.... Why wouldn't the characters just drop her off at the Dawnshore space station? For that matter, why does Taeress need to go there? She thinks the DCI is full of crap so why go talk to Nib about the events at Far Portal Station? The list goes on....
Thanks for the quick replies. I always read over everything before the game but I end up forgetting while playing. I'll make up some note card like suggested. Making notes about the tactics is a good idea too.
I just found a site where you can print out "spell cards" to have on hand during play. I'm going to print them out for the players as well as the monsters to avoid cracking the book so much. Thanks again!!
How do you prepare to GM a Pathfinder module?? I'm taking someone through Dragons Demand and as we have gotten further into the adventure the monsters all have numerous feats and abilities and spells.... What do you do to avoid having to look everything up in all the different books during combat? There is no way I can memorize all the information and looking it up on the spot slows things down so much it becomes a boring mess..
Any advice from Paizo??