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Reading my old post I realized I never mentioned the main reason I think it's the ship, which is the italics. Ship names are usually italicized while warehouses usually aren't. But as long as they learn something odd is going on the party should get their XP.
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The kimenhul has plenty of ways to inflict frightened outside of Eternal Fear with its Frightening Flurry and at will spells. So anyone who flees and comes back will likely get hit with frightened regardless if they're making the flat check or not and go fleeing again. So making them do a flat check every round feels like overkill to me. But yeah this guy is nasty. A Moderate encounter with this guy ended a campaign I was playing in. The only reason it wasn't a full TPK because this ability caused a couple of people to run away.
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I played a lich in Blood Lords and had a good time. Its definitely an underwhelming archetype but we were free archetype for the undead ones so that was fine. Trixleby wrote:
Which spell is that? For most APs you need to have played the AP in question to get access to the spells in it for PFS. The only ones that have achievement boons for them is ones you can't get credit for playing like Blood Lords or Agents of Edgewatch.
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The problem is actually that the scale bar of the map in the book is wrong by a factor of 10. If you look at older maps of Isger or the Pathfinder wiki interactive map, that distance is more like 50-60 miles, which is more reasonable to expect to take half a week.
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The Rhino isn't PFS Restricted, it is PFS Limited. It is limited because it released in an AP and so PFS made it a reward for people who played that AP. Paizo generally considers AP content to be on par with anything else they release, and limited stuff should generally be fine to allow if it's thematic to your game and if you stick to the rarity system guidelines. Rhino specifically isn't above the curve in terms of animal companion power level.
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You may want to direct him to page 16 of Player Core where it clearly states that "Feats also have a level prerequisite" in the section showing the formatting for feats. Here's a Nethys link as well.
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If something is not on Roll20 for PF2, that was a choice Roll20 made, not Paizo. My understanding is that Roll20 tends to be selective about what they support because they have a small team handling Paizo stuff. In the past I've had the most success finding out what's coming to Roll20 or not by looking/asking in the Roll20 forums.
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Finoan wrote:
The PDF absolutely exists. You don't even have to solve the ARG anymore to find it, its linked on the Dark Archive PDF store page. The OP was asking since Dark Archive was Remastered, and this went along with that. Ravingdork wrote:
ARG stands for Alternative Reality Game. Most of them tend to be a series of clues and puzzles hidden in media put out on the internet where the solutions led to more puzzles to solve. They're often a marketing tool, so a lot of times the end solution was a secret trailer or some other tie-in. I think they were biggest about 20 years ago; the most famous ARGs were marketing for Halo 2 and the Dark Knight. In this case for Dark Archive, there were "pages" from the Dark Archive in people's downloads and Paizo's youtube channel that had puzzles, and when you solved the last one it had a link to the 9th Adventure the OP is talking about. The pages are here if you're curious.
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Steal ideas from other systems. Both Draw Steel and 5e deal with this problem by giving the creature extra abilities they can use outside of its turn. Or if its a significant solo boss, giving it a multi-stage boss fight like a video game could be cool. There's at least one PF2 AP that has a multistage boss fight.
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My reading of glitching is that armor is treated the same way as other equipment. You still only roll if you're using an action from the armor. Basic armors don't have actions, but special magic armors and some armor upgrades do.
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Citadel Hell's Destiny Spoilers: Citadel Enferac is only mentioned briefly in the backstory of a side mission involving an infernal airship. Citadel Gheradesca gets a whole chapter of the AP. Citadel Gheradesca is under the control of the Order of the Manacle, the splinter group of the Order of the Chain that's loyal to Cheliax. While it still has prisoners from all over the world, since the Order of the Manacle took over its only been taking prisoners from Cheliax. The PCs do an infiltration to break out some rebel prisoners as part of the AP. What happens to the citadel after the PCs rescue some prisoners and presumably kill a bunch of Hellknights isn't really covered, but that's not all too surprising considering this is an AP. A mass prison break sounds like a great hook for a GM if the party bungles the infiltration but succeeds in rescuing the rebel though.
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Hell's Destiny Spoilers: Hells Destiny has the PCs go to Khari for about half a chapter, where they help an ongoing rebellion in the city, and by the end of the AP, Khari is back in Rahadoum's hands.
There's mention of Rahadoum and Corentyn doing joint naval patrols of the Arch of Aroden but the book also says its too early to tell if relations between the two nations will stay positive or become a rivalry
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Ravounel's expansion is covered by the AP in the same way Corentyn and Khari no longer being part of Cheliax is. AP Spoilers: Part of the AP is the PCs traveling to western Cheliax and Ravounel and solving problems to allow the strix and Pezzack to unite against Cheliax with Ravounel's support. Ravounel supporting the strix is specifically mentioned in the wrap up section as well. The AP also mentions Ravounel offered to annex Corentyn too but was politely refused.
For Cheliax turning into Hell, my reading of the AP is that the transformation was limited because it started with Egorian and was expanding outwards, so the PCs disruption stopped the ritual continuing into the farther areas of Cheliax's empire, rather than the ritual caring about possession. But I'm open to the possibility of being mistaken.
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Yes, the creatures "pulled into your body" can't be targeted with most abilities because there's no line of effect to the creature being engulfed or swallowed whole. The main point of grabbed in this context isn't being off guard, its the immobilized condition and the chance to fail manipulate checks. I guess if you have two creatures engulfed they could fight each other and off-guard would be relevant but yeah that part of grabbed is pretty niche.
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Kavlor wrote: So... As I see there would be Corentyn, Arpden Arch, Khari, Egorian as playable locations, but not Westcrown... Despite saying that its about key "places featured in this campaign" that section seems more focused on what's near Corentyn than being an exhaustive list of where you go in the adventure.
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Curmudgeonly wrote:
I seem to have left the word team out of my post. My apologies for confusing you.
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Foundry having an easily accessible roadmap for what products are getting modules and when updates are happening is something that seems increasingly necessary for them to do. It wouldn't solve everything, but I'd definitely be less annoyed over situations like Tales from the Vast not getting Foundry support if that announcement had been made before subscribers got their hands on it.
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Would it be possible to put the Luminary class section of the playtest forum at the top of the playtest section? Or have the old class playtest stuff archived like normal for Pathfinder playtests. Having to scroll past threads that have been irrelevant for a year to find this section seems odd.
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I found the Tian Xia World Guide nice to have but not essential to run the AP. The Goka section in the World Guide is nice but I largely used the gazetteer in the AP. There's some very brief coverage on the Iron Mountain and the Celestial Dragon that I found useful background info (although the book gives two contradictory takes on the ritual). The Character Guide I mainly see being useful for player options, not for the GM. I don't have the original three volumes, just the hardcover, so I can't tell you if anything was fixed in the hardcover. However, there were several errors that I found that when I looked them up seemed to also be in the original volumes (mostly minor stuff like an encounter claiming it was moderate 15 instead of moderate 14).
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The starting wealth advice is for new characters, not characters from a previous campaign. You're not expected to downgrade existing characters. I highly recommend you check out the player's guide for the AP which is free. If you look at that you'll see the guidance for starting treasure is under the header for creating new characters, not existing characters. My experience is that starting wealth tends to be a bit lower than what a character would pick up if they had campaigned to that level, but that's fine since you don't have 10 levels of experience with that character, more control over your items, and making a level 11 character already takes ages anyway. However, if your GM is letting characters from a previous campaign play, they may want to up the starting gold to make things a little more even. Unless the party has some loot no ones using lying around the new characters can claim. Personally when I ran Fists of the Ruby Phoenix everyone wanted to play new characters and so the starting gold was fine.
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griefninja wrote:
Rocky has been what I've thought of pretty much every time someone has brought up Vlaka senses over the past year.
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Grumpus wrote:
I'm simply going off of Paizo's public statements when the new library was launched and responses to subsequent questions about it, such as here and here. As for why it hasn't happened in 5 months, I can only imagine its because whoever would be doing that has also been working on the other technical issues with the store.
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Your content is in your account library as far as Paizo is concerned. When they updated the store they also made a new library interface for downloads. The problem is your old purchases from before 2021 aren't in the new library yet. Paizo's working to get everything before 2021 in the new library eventually, but at present the old library is still active until that transfer happens. So its unlikely that they'll put stuff from 1 in 2, but they're working on getting everything from 2 to 1.
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Sarcedor wrote:
There's an old thread discussing these here that had both James Jacobs and Luis Loza weigh in. In that thread it sounded pretty definitive that: Spoiler:
The "mortal entertainers" is a reference to Curtain Call. The "humble village growing" is Season of Ghosts. "Ultimate power" was Godsrain. The "new lands from ancient civilizations" is Shades of Blood. The "sun destroyed" is not Shades of Blood, but some future adventure. At this point, from what I can tell the only three that are left to be fulfilled are: Spoiler:
3. The return of great evils thought lost to time. (Assuming this isn't Runelords. I could also see Vaultlines or Bastion fulfilling this one) 4. The sun destroyed 6. They see countless spirits shrieking in agony (unless you're right that this is Season of Ghosts) The Raven Black wrote:
James Jacobs on mentioned in the thread above that Wardens of Wildwood doesn't have a prophecy associated with it. Bastion of Blasphemies presumably has a villain and they could be an ancient evil or plotting to destroy the Sun, but we don't know enough about the AP yet.
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Given the context of that section I think its meant to be the name of the "League-affiliated ship" mentioned one page earlier. I suspect an earlier draft named the ship but it was cut and the editor missed the reference to it on page 17. |