Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Its definitely thematically fitting that Novians don't have one of the existing standard creature types as a trait. There's not really a good one out there for them. My issue with creatures not having one of the standard creature type traits is that means there's no guidance on what to use to Recall Knowledge on them. I'm fine with some creatures not being able to identify unless you have the relevant lore. Once in a while something obscure and uncategorizable will show up, but its not just Novians or Garaggakals. There's about 20 creatures in Alien Core with this issue, including Jinsuls, Spectra, and the Swarm creatures. By comparison, PF2 has 39 total after 7 years and some of those are clearly typos. You're telling me that no one knows anything about the Swarm unless they have Kucharn Lore despite all the shirren around? That no one can recall what Novians do despite the fact that they can be in the local cantina and no one will bat an eye? I can come up with something on my own if I have time to think about it, but this issue mainly comes up in combat situations on someone's turn when they try to Recall Knowledge on the thing attacking them. I get some of this being an issue of SF2's skills and the creature identification table largely being copied from PF2 before the creatures were written. But something like Drift should have a skill associated with Recalling Knowledge the way Ethereal or Astral creatures do. And there should be a skill associated with some of the out there space creatures like Novians, either on Cosmic or as a separate trait.
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I don't expect a Player Core 3 for three reasons. From a publishing standpoint the conventional wisdom is that numbered books are bad. The higher the number is the less copies it will sell. because people won't want to get Player (or Monster) Core 3 without buying Player Core 1 and 2. For that reason I doubt there's going to be a Player Core 3, or even a Monster Core 3. On the other hand I was surprised when they announced numbered Player Core books and ditched the naming for the Advanced Player's Guide. From an updating things to remastered standpoint, Paizo's been content to update old books to Remastered whenever they've needed to do a new print run. The one reason folks are mentioning ancestries is that there's a lot of them all over the place and there's a lot of QOL improvements the old ones could use. From a player perspective, Archives of Nethys makes compilation books less necessary, because it has everything in one place already.
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You're giving way too little XP for encounters. I suspect what you're doing is dividing the XP by the number of players. That's not how it works. "Each character gains XP equal to the total XP of the creatures and hazards in the encounter" So in a moderate encounter (80 XP), every player character gets 80 XP from it.
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Capacity was the original development term for what the rules currently refer to as magazines. If you go all the way back to Field Test 1 you can see it being defined there. However, sometime between Field Test 1 and the playtest they changed the name, probably to avoid confusion with the PF2 trait. Recharge Weapon referencing capacity must have been missed when they made the change and needs errata. For now though I'd treat a weapon with capacity as any weapon that has an entry on the magazine column of the weapons table.
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The way its supposed to work is you go to an individual item on the store and there's a spot to post a review. However, there is currently a bug where its instead showing every review on the site with no place to post the review.
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qsoe wrote:
The point is there is no list of allowed weapons now, just a restriction for specific weapons. Ranged unarmed attacks not being on the list means its allowed. Bombs getting caught by the restriction is an issue that should be called out, but the rest of your post is not accurate.
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NPC Core and Battlecry were a fantastic one-two punch last year. For this year I'm really looking forward to the High Seas book myself. I just hope that a high seas adventure will follow. And on the Starfinder front I just started running a 2e conversion of Dawn of Flame, so enjoying all the news recently about this year's releases.
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Paizo is not immune to typos so I would simply treat 4726 as one and its supposed to be 4725. Besides the reasons you mentioned, Golarion's calendar lines up with ours, so Lamashan 4726 is October 2026. That will be after Hell's Destiny and the Lost Omens Cheliax books are out and the next season of PFS will have started, so presumably the war will be winding down by that point.
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Slamy Mcbiteo wrote: I think the only issue is the Awakened Animal in Pathfinder is a Rare ancestry. I am hoping it is Uncommon in Starfinder and available in SFS without a boon. Otherwise the Awaken Animal would work fine Starfinder Society characters have access to Uncommon and Rare options (Source), so that shouldn't be an issue if it was reprinted in Starfinder.
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While it would need some adjustment I could see this working for Quest for the Frozen Flame. If you set up the Broken Tusk following as basecamp and then turn the AP into scouting missions by whichever members of the following are available that week. You'd definitely need to adjust things more than the PFS route though. The hexploration sections would be the easiest, but there'[s other sections of the AP that would be trickier to do this route.
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I think you may have crossed some wires, because the stat block you linked does have weakness to holy. It doesn't call out specifically having an immunity to spirit, but I'm not sure there's a creature that actually does in the stat block.
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They generally try and release the Foundry module simultaneously with the release date, which is later this week. Occasionally they hit technical issues that prevent that, but I haven't heard of any for this release.
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There's been several PFS modules where the Pathfinder Society is working with goblins in the Chitterwood forest in Isger recently, and that forest has a bunch of burned trees, so that makes the most sense for where Scorchhome is to me. EDIT: AP Spoilers: Oh, this is confirmed by Hellbreakers. The Chitterwood goblins declare themselves an independent nation called Scorchhome.
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The Key Terms sidebar of the playtest clarifies how On the Hunt's quickened is intended to work (italics mine):
Quote: Relentless: Actions with the relentless trait are special techniques that you have trained to use on instinct. You can use any action with the relentless trait with the extra action you get from On the Hunt (in addition to one or more of your normal actions, in the case of 2- or 3-action activities with the relentless trait). So On The Hunt doesn't let you do a two-action Honed Strike as one action, but you can spend your On the Hunt quickened action and one of your normal actions on it, leaving you with two actions to use on whatever you want.
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Tridus wrote:
This is something we've been houseruling for ages (although we also allow Stand). Glad to see Paizo on board.
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That's why the rules specify that "A suit of armor's environmental protections last for a number of days equal to its item level (minimum 1 day)." This was an issue in the initial playtest version, so you may want to make sure you're not looking at that by mistake.
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Oni Shogun wrote:
I can't speak for your search, but I can speak for what google's AI gave me when I google searched out of curiousity. And the sources it gave were info about general PF2 compatibility and them being in 1e Starfinder. The other part of it that triggered my AI BS meter is that Paizo wouldn't say "gnolls are in Galactic Ancestries", they'd say "Kholos are in Galactic Ancestries".
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Obligatory don't trust AI search, yada yada yada. Your AI search is probably just sourcing that from the general PF2 combability with SF2, or both of them appearing in Starfinder Enhanced for 1e. All the ancestries that have been confirmed from PF2 are from Player Core 1 (ex. elf, goblin, leshy) so I would calibrate your expectations to the PC1 options in terms of PF2 ancestries making appearances. More support for Vlaka I think is more realistic, its just a question of if they're going to give more support to the Galaxy Guide ancestries or just the Player Core ones.
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While it definitely would be neat to have more 1e APs converted to 2e, I think Paizo's experience converting Kingmaker to 2e means its not likely to happen anytime soon. There may be another possibility for your players to experience the return of Tar-Baphon in 2e. The first adventure of the Claws of the Tyrant adventure anthology features a few survivors of Lastwall emerging into the Gravelands after hiding in a crypt for years. Perhaps that adventure with some sort of action prologue could serve as an introduction to that particular change in the setting.
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A fairly minor bug admittedly, but the The Enmity Cycle cover art on the store page is very low-res. This is also true of the store page for the PDF as well.
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dirtypool wrote:
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My main issue with that argument is simply that responding in English implies doing something to respond. If you do rule they can respond without stepping, bear in mind that they still can't benefit from another tactic that turn.
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Rodger Graham wrote:
As I recall, Guns & Gears Remastered originally was going to be included in the subscription, but enough people complained about buying a product twice that they changed it shortly before release. If you have a PDF of the original book, you should have access to a PDF of the Remastered version in your library.
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Easl wrote:
While squadmates are defined as allies of the commander, the Tactics class feature does mention that "You count as one of your squadmates for the purposes of participating in or benefiting from a tactic (though you do not count against your own maximum number of squadmates)." I always interpreted the other in "other squadmates" as modifying commander, but I can see the argument for it modifying allies.
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Ascalaphus wrote: It's also a problematic creature because it really isn't guaranteed that anyone in the party can actually do chaotic damage. Unlike say, fire, which you can probably improvise with a torch or something after you've beat a troll unconscious. Parties (pre-remaster) may have made sure they can do good damage because it's effective against fiends. But preparing for inevitables is not really something people normally have top of mind. Yep, and there are multiple APs that drop them or similar creatures into the adventure without giving anyone a chance to pick up a chaotic rune beforehand.
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OceanshieldwolPF 2.5 wrote: And for those of us who don’t engage with Paizo Live - what are these glorious reveals? Three new books announced: 1. Impossible Magic, the Pathfinder Gen Con Release (Store Page)2. Lost Omens: High Seas (Store Page), not sure when this will be out but sometime later this year. 3. For the Starfinder line there's going to be a book about Absalom Station (Store Page) also releasing at Gen Con.
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Hell's Destiny, Troubles in Grayce, and Tales from the Vast all don't have store pages despite being announced products. Although there is at least one third party distributor who does have store pages for them.
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Driftbourne wrote:
As I recall the playtest dropped early to let people have the playtest classes at launch. RPG books tend to have a development timeline of two years, so I wouldn't read too much into the year between the playtest and release.
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