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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Tiller's Aid also gets less attention because it is from a more obscure source and has a much higher bar to access than One For All. I play at many tables where an uncommon archetype from an early AP requiring membership in a specific organization would be off the table for consideration. (Not to mention an organization that exists to solve a problem that isn't really a thing in Golarian anymore). If that's not true of your table and you think it fits better for your character/build go for it. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() The closest thing Paizo has done to what you're looking for is issue a Core Preview with a list of replaced terms back when Rage of Elements first came out. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Currently the books on the website with the farthest out release dates are for June, so I wouldn't expect to see a product page for Battlecry until early March. moosher12 wrote: According to the Pathfinderwiki, Battlecry is expected Gencon 2025. The source for that is the first line of the playtest document itself, btw. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Guns & Gears Remastered is getting a pocket edition so I'd expect Treasure Vault would also get one. Generally the pocket editions come out 3 months after the main book, so that would mean an August release which is too far out to have a product page yet. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() AV also appealed to a subset of the playerbase by being the first "old-school" AP for 2e because the other APs had more specific premises like circus performers or city watch. (Yes I know I'm forgetting Age of Ashes but for whatever reason people didn't count that one.) Kinda curious if Strength of Thousands dropped too since it was also widely considered one of the best, but like AV I've seen criticisms of it come up more recently. Personally the run of AV to Quest of the Frozen Flame is still my favorite run of Paizo APs. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() One thing I've always wanted to try is but haven't just because its a little more work is hiding the hexploration stuff from the players and just using it on the DM side to track things. Similar to how the Alexandrian talks about hiding hexes from the players in hexcrawls. Because I agree with you that it feels more immersive to say "Alright so you want to travel there, it'll take you two days and then another two to find what you're looking for" than "Alright it takes you two hexploration activities to get there and another two to reconnoiter." ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I haven't run Kingmaker myself but have done hexploration stuff before. Hexploration only tracks days because its meant to be a subsystem to handle days of travel. The rules compare choosing a hexploration activity to choosing a downtime activity, so yes its separate from the normal exploration rules. Most of my experience has been that the party only gets one activity per day, and so there's no need to figure out how many hours in hexploration because it just takes the whole day (minus sleeping and rest time at camp of course). If you have multiple actions per day and get into a situation where you only spend one activity that day hexploring, just subtract half the time you'd normally give the party to explore that day. (For instance, if the party recons a hex and finds a dungeon, they'll switch from hexploration to normal exploration mode halfway through the day) If the party got ambushed while traveling in hexploration, I'd also still ask them have what exploration activities they were doing (Defend, Search, etc.) as normal. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I've always wondered this but specifically about the elite/weak adjustments. I've always assumed you couldn't summon an elite anaconda, but wondered if there was some sort of explicit rule allowing or disallowing it or if it was ever useful. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I mean, the speed of nerfing "over-performing options" in this case was literally years, since sure strike has been in the game since the beginning and spells like inner radiance torrent from Secrets of Magic was 2021. Paizo may have nerfed sure strike, but they also buffed an "almost unplayably bad class" option with giving magus more options for Spellstrike, as well as a variety of different feats for various classes and ancestries this errata. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() If staves were changed to being invested the change would be something much more clear such as "All staves now have the invested trait." For what its worth there is at least one invested staff, the Whispering Staff apex item from Treasure Vault, which is a perfect example of why they made the mentioned change to Invest an Item since you can't really don a staff. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Sure strike gets used a decent amount in the tables I'm at and I'm struggling to think of a case where the cooldown would make a difference at any of them. Happy to see a lot of small annoyances get addressed like the typo in Dubious Knowledge. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Xenocrat wrote:
Does this link not work for you? The playtest stuff gets sent to the bottom of the forums and you can't post there but its still visible. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Soapbox wrote:
It sounds like you want the Remaster rebuild guide's gold table. This is for characters taking advantage of the one free rebuild they gave out for the Remaster. As long as your character played a reported game before November 15, 2023 and haven't rebuilt already, you'll just have the gold from the relevant line of the table. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() You might get more success and fewer irrelevant answers if you post in the PFS forums. Although as Finoan mentioned, building a 6th level PFS character isn't a normal situation for PFS, as you generally start at 1st level. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() There wasn't a Welcome to the Playtest forum post for the War of the Immortals playtest either as far as I can tell. So this isn't the first time its happened. The Kineticist playtest also didn't even get a blog post until a week in. I think the main culprit is the simple reality is that old school forums are dying as people move to newer platforms like Discord and such instead. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() The fact that there's already a lot of support for arcane and divine necromancy also means a dedicated necromancy class that's occult steps on fewer toes. Occult necromancy has always been possible, but has had the least support. I've had a lot of fun with a necromancy based psychic in the past, so I welcome Paizo shoring up support for occult necromancy. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Blave wrote:
Iirc, the issue was that they did the battlecry playtest earlier than usual to make room for the Starfinder playtest and didn't adjust the art process to match. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Claxon wrote: But the frozen lake example...climb wont help you here. Although I expect at least some players to lay prone on the ground and argue that they should get to use their climb speed. I did have a player try and argue for an Athletics check to Climb while prone on ice in one of my games. I allowed it but I was feeling pretty generous since he was the only conscious party member at the time. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() kaid wrote:
That sounds awesome too. If my character wasn't playing Prey for Death I definitely would have considered exemplar for this one. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Having an infobox on the Pathfinder wiki doesn't mean statted up. All of that info is from a novel. And none of it helps you make a cleric or other character who worships the deity and gains mechanical benefits from that. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() The main use case I see for having a whip is reach to stay out of Reactive Strike range (or nonlethaling enemies), but bigger enemies with reach are more common the higher level you get. As for whether anyone uses d4 in endgame. My level 15 halfling fighter's weapon of choice is a humble frying pan (d4 weapon with fatal d8). It is definitely not the most optimal fighter weapon choice, but on the other hand its incredibly fun to be hitting people with a frying pan. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Xethik wrote: What does the war pig's support and advanced maneuver do? I saw an undead raising poison when looking through Foundryvtt data which is intriguing. [spoiler]Support slams into enemies giving them clumsy on your strikes. Advanced maneuver is called Bucking Frenzy. Its a bit complex because it interacts with frightened, but basically lets the pig make strikes on multiple adjacent foes.[spoiler] ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Responding to the original question about NPCs transferring at a cost, Fists of the Ruby Phoenix has a section where a merchant will offer to transfer a rune for PCs at 5% of the rune price on top of the usual costs. I've always considered that a good cost for getting a merchant to transfer if your party is unable to do it. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Paul Watson wrote:
Luis Loza posted here about a week ago with a clarification on that. Luis Loza wrote:
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Frankly, Sudden Charge is one of the most generous compression feats in my experience since it specifies you can use other speeds if you have them. If you want to Leap and attack, there's always Flying Kick. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Tim_K wrote:
Did you redeem all three codes humble bundle gave you? If you only got 35 items it sounds like you only redeemed the $30 tier code. There's separate codes for the $5 and $15 tiers of the bundle that will give you 8 and 29 items respectively. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Calliope5431 wrote:
I was surprised to hear Extending caused enough problems to get banned as well. I've taken it on two different characters (Ouroboros Flail comes with it by default as well) but only ever used it once because of the high action cost. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Yeah sadly this has been a recurring issue in APs since Gatewalkers. Season of Ghosts I actually consider to be an improvement over APs like Sky King's Tomb and Gatewalkers which have multiple volumes in the 150-200 MB range. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Slight aside, but is this the FotRP Spoilers:
Drake Chase Exhibition Fight in Chapter 2? Or the one in Chapter 3. My party is going to do the first one next session and this is useful stuff to think about for when I prep for it. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() If you have the physical book or PDF, looking at the license agreement on the last page will tell you whether its ORC or OGL. If you're just perusing the store, the best I can offer for you is to check the original release date. Any rulebook published before Player Core 1 (Nov 2023) released was with the OGL license. In the examples mentioned, all of those were released before November 2023 and so use the OGL license (aside from the upcoming Guns & Gears reprint). Rage of Elements has terminology compatible with the Remastered rules but still released under the OGL license. For adventures, any adventure published after Seven Dooms of Sandpoint (April 2024) is under the ORC license (ex. Wardens of Wildwood, Prey for Death) as Seven Dooms was the last OGL licensed adventure. Hope this helps! ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Aenigma wrote: Why didn't you not include this alternate rules into War of Immortal book in the first place though? Quote: While we think that the mythic rules published in War of Immortals represent the ideal version of the system as we would like people to experience it, we wrote all kinds of alternate ideas that didn’t match that experience and didn’t fit inside what was already an impressively meaty book." (italics mine) So cut for page space and because they were alternate rules and not the main experience. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() The errata Scare to Death got didn't give it the incapacitation trait, it always had that. You might be mixing it up with the death trait, which the errata did move from the feat to the critical success effect. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Ghouls typically are in the low range of hit points for their level, so my assumption would be that the lack of HP increase is to simulate that. Ghost explicitly saying not to increase HP seems more like a case of different writers for the ghoul and ghost sections, plus the level increase is more extreme. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() When the marketing has lines like "As minor dignitaries, the PCs attend the Torrentmoot" and "a grand diplomatic campaign...There are few takers." Level 3 doesn't seem like too much of a disconnect there. OceanshieldwolPF 2.5 wrote: I guess my last issue with the AP is that while the Player’s Guide is actually pretty informative, it doesn’t really help me to understand how a) the group of “ambassadors/diplomats/fortune seekers/opportunity exploiters become a “group of adventurers” or b) how they come to share a common goal. Given most murder hobos don’t need much more than to have accidentally on purpose fallen over a fourth wall in any available tavern this isn’t a big issue, more an observation that the narrative appears a little nebulous compared to say…Season of Ghosts or….just about any other AP. Even Strange Aeons. I guess the... From what's publicly available this adventure seems to be doing the old "bad thing happens in first chapter, and your party comes together to investigate it" method of kicking off a campaign.
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