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[QUOTE

="Elfteiroh"]

Berselius wrote:
Am I the only one who is a tiny bit nervous about the Pathfinder Society collecting the broken pieces of a dead God? o_o

I personally would be more nervous if it was the Aspis Consortiums, or Abrogail Thrune II...

Ah! Only a foolish one wouldn't expect them to... >_>

Unfortunate to say, but

War of Immortals/Organized Play:
Abrogail’s already stated to be collecting a bunch of warshards and seizing them from citizens who found them, which is also apparently being used as a pretense for general raids for artifacts on houses. I think The Devil in the Details scenario is meant to build on that plot thread.

No idea for the Consortium though.


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My watch has ended!


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Prince Maleus wrote:
Has anyone's Watch ended?

Not yet for me personally, but that's fine. I think I've been spoiled by being near the front of the queue the last few months lmao I can wait


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I know it’s probably gonna be a while before we know anything more about the commander and guardian iconics, but can’t wait to learn their names and backstories. They look really neat on the cover here and in a bit of art previewed by Polygon.


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Very hype for this! I love khizars and I'm pretty interested in the tech faiths, win win.


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Samyaza wrote:
Specifically interested in Reymenda. Are there any updates beyond what was in P1e Chronicle of the Righteous and P1e Inner Sea Gods? Examples might include official art for the holy symbol or art for the Empyreal Lord or their followers? Written Exposition or the like?

Reymenda has a blurb that explains herself, her expectations for her followers, and their general behavior. It's about 3 paragraphs long. In the supplemental table for the book, her holy symbol and other things are given, but we don't have art of her or that. I don't exactly remember what was said about her in 1e stuff, so I can't really say if anything has changed, but most of the empyreal lords didn't get art in the book bc they were in like a section together rather than having individual pages like some of the other gods do.


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VerBeeker wrote:
Also what is this thing that Lepidstadt made? It sounds halfway between a radio, a computer and a Fortunetelling machine.

According to a Wargamer article, I think they’re referring to the part about the ‘Astonishing Engine’, which…

Lepidstadt experiment:
is apparently a machine filled with human brains that can answer questions only due to, and I quote, “the collective intelligence of these brains that have been cut apart and cobbled together” according to Landon Winkler.

So no wonder they have to deal with people trying to exorcise it lmao


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All of this not only sounds very useful if you're like me and pretty interested in various magical schools (though my itch with the Magaambya was scratched with Strength of Thousands to a degree), but also just fun to read! Can't wait.


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ornathopter wrote:
Will the Player's Guide for this include advice for playing a necromancer or runesmith in this? A runesmith seems like a natural fit for this sort of story, and I've been thinking about some sort of pyre-tender necromancer, what with the focus in the blurb on funeral rites and cremation.

While I agree, the only reason I don't think so is bc, at least judging from previous patterns, new classes generally aren't included in a Player's Guide until the finalized classes are out in their book. While we don't know much about the book the runesmith and necromancer are in, it's probably at earliest a late 2025 book but more likely a 2026 one. I'm new, but from what I've seen, most playtests seem to happen about a year before the classes come out? War of Immortals' playtest went from September to October of 2023, and the book came out October 2024. Battlecry! went from April to June of 2024 and it's coming out around August this year to my knowledge. The Impossible Playtest is still going on but started in December and wraps up this month. So I'd assume it's for a 2026 book from that pattern.

I'd definitely guess that commander and guardian would be in the player's guide if just bc Battlecry! seems like it'll release during this adventure path's run. But I'd be surprised to see runesmith and necromancer included just yet. If anything, once they're out, you could also bring them backwards 'in time', as it were. This is all just speculation though, so would be happy to be wrong.


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Heard about this in Paizo Live and even more hype for it now! Hero-gods! Myth-speaking! More Iblydos lore! My dream come true...


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Darkmoon250 wrote:
Is there any lore from older books, then, that might suggest other ways they serve the faithful and their neighbors beyond ritual and... walking?

I checked 1e's Inner Sea Gods because I was sure it talked about different jobs and duties Desnan priests have or have done. Her church is described there as "extremely disorganized", seemingly by design, but it does have some details that are relevant to you. In the book, it says that the few temples she does have, especially those that are large enough, often double as observatories. They also keep libraries with astronomical and astrological charts, so you can assume right there that there has to be at least a few astronomers and astrologers involved in the church.

Both Inner Sea Gods in 1e and Divine Mysteries in 2e state that she's worshipped by entertainers and bards, which is definitely influenced by the sheer amount of music in her services and rituals. In Inner Sea Gods, it says specifically, "Worshipers with performance skills share them regularly at festivals, local venues, and celebrations such as weddings." Finally, again in the 1e book, it mentions fortune-tellers, many of which specifically interpret dreams for clients. They're also said to help treat insomnia. I don't think any of this has been de-canonized per se, just that the wandering priest is pretty key to the faith as well.

There's probably other places that delve into the church, but I can't remember right now.


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All of the art in this is, of course, gorgeous. I thought I knew which school I'd find most interesting from reading older materials but honestly, all of them are. I can see a lot of different characters coming from the schools mentioned here. Excited to see more previews later on!


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Nin time! Excited to see them as a patron for a villain so soon after they've entered the setting. "reveals unsolved mysteries" is a nice touch to me, personally, for backmatter knowing about Nin's sphere of influence. overall pretty eager for this adventure path and hype to know what the next one starting in July will be about.


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mortalheraldnyx wrote:
Deeply loving the cover on this one. The backmatter sounds fun too - first Camazotz, now Zura. I wonder if that new vampire god Nin will be part of the backmatter for the third book? Who knows.

Can't seem to comment on book 3's product page, but I was right about Nin!


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Let's goooo, so delighted about this.


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Checked the supplementary gods table really quick. Mammon could potentially fit if you effectively argue that "gather new wealth" (or perhaps even "gain financial control of others", both edicts of his) is in accordance with the thieves' guild's actions. His divine skill is also Thievery.

After skimming the infernal dukes (both 1e and 2e), while I don't think a lot of them fit, depending on how flashy the thieves' guild is, you could potentially work in Ussharassim. but that's just kinda dependent on the flavor of the group, not really due to any connection to thievery.


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Can confirm that he features in Faiths of Golarion. I'd say that it's the most informative document on him right now. While I think some of his 1e domains don't exist anymore in 2e and so on and so forth (though his updated domains are in the Divine Mysteries supplement table), it's still a good resource. The wiki says a lot from there, but not everything.

In terms of hunting demons:
He was deeply upset by Treerazer's corruption of forests in Kyonin, being a god of forestry. The article claims that he led some archers specifically to drive Treerazer further back, though I don't know how canon that second detail is today. That's why his anathema is so anti-Treerazer; he wants him completely gone from Golarion. His faith (the dedicated priests at least) is supposed to meet every first full moon to confirm Treerazer is still 'trapped'. (Uh... don't tell them-)

In terms of the Spore War Player's Guide:
While not mentioned in much detail, if you look at where they say "Competitive hunting events, such as safaris, in which animal are killed purely for spectacle or gratification, are regarded as shameful and criminal.", I believe that is both elven culture and Ketephysian culture. In Faiths of Golarion, the only trophy hunts he accepts are that regarding demons and undead. Every other hunt must be done in a means that deals with sustainability.

Fun fact about him that might be helpful:
When he strikes animals with an arrow, they survive (and are unharmed) with a crescent moon mark. This mark protects them from dangers, and also uses them as a network to observe threats. Seeing one could be used as a sign of his presence in a campaign (or his favor!)

I'm not sure if that all is pushing it, but I hope this is helpful.


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James Jacobs wrote:
mortalheraldnyx wrote:

It's here!!!

Kinda surprised it takes place in 4725 and not 4724, but that's chill.

I'm curious to know why that's a surprise, but that said... in 2nd edition, we've pretty much fully adopted a stance of setting the Adventure Paths in the same corresponding year to the one in which they are published. How LONG the events take to play out we generally don't encode, but there are sometimes exceptiosn (such as Season of Ghosts, which is designed to take a year in-world to play out).

Oh, I see! I’m pretty new to Pathfinder so I didn’t actually notice that before. I just thought it was surprising because Triumph of the Tusk was said to start in late spring of 4724 and it felt more like a large jump in time to me than it actually is.


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It's here!!!

Kinda surprised it takes place in 4725 and not 4724, but that's chill.


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Thank you for the transparency! Excited to see Spore War begin soon.


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Thank you to everyone for your hard work! I’ve been scouring various threads and interviews about points of inspiration for various gods (both new and old, though newly interpreted), and it’s provided a lot of inspiration for me in terms of character crafting and future stories. Excited to see more from the authors here in the future!


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so obsessed with the baba yaga hut train


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DomHeroEllis wrote:
Anything fun in the back matter?

I enjoyed the lore in the Belkzen Faiths section personally. provides some clarifications, adds some mysteries, gives room for more orc deities in the future outside of a huge event shake-up. but I'm a huge theology fan, so that's my bias speaking lol


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Hey! I want to say that I remember reading some stuff about noble titles and families in Cheliax, the Infernal Empire from 1e. The Cheliaxan ethnicity section in 1e’s Inner Sea World Guide at first glance doesn’t seem helpful but at least a few of the surnames listed there are noblility’s surnames like Thrune and Charthagnion. In Godsrain, they reference House Tanessen and Grulios. I vaguely know one of the Cheliax APs has an article on House Thrune specifically, but I don’t know what else they might say about other noble lines there. I hope this is remotely helpful!


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Kinda curious why Lubaiko and Mother Vulture are affected when they don't seem to have died? I don't play PFS though, so maybe there's a reason I'm just not privy to.


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Does anyone know what time the stream will be tomorrow?


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Dunno if you mean the University of Lepidstadt, but they seem to focus more on electricity and medicine due to, again, the Gothic horror influences. Some alchemy seeps in too, but they don't really seem to teach magic in the way that, say, the Magaambya or Cobyslarni.

Also, from a recent blog post: "The University of Lepidstadt blazes at the forefront of discovery, heedless of any obstacles or objections. Even the religious and cultural strictures of Ustalav only drive Lepidstadt’s experiments with crackling Stasian coils and reanimation of the flesh into hiding." Sooo, very much sounds like a 'can't be accused of illicit magic if we hide the experimentation in the basement' sort of deal.


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Happy to see Etaris here.


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I need to go back and read what bits of Divine Mysteries made me even more hype for this book than before, but I just want to be on the record that I AM hyped for this one.


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Shot in the dark, but Impossible... Kingdoms of Vudra? Who knows!


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Deeply loving the cover on this one. The backmatter sounds fun too - first Camazotz, now Zura. I wonder if that new vampire god Nin will be part of the backmatter for the third book? Who knows.


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So excited for all of this!


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The entire book was incredible! Everyone involved did a fantastic job. I will admit, I'm still very curious about the story behind our seneschal and warrior of legend iconics though. Their designs, names, and titles are really fun, so I'd love to know more some day.


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I haven't settled on much else but the player's guide kinda made me want to do a ysoki from one of those referenced merchant caravans. I'll keep thinking about it though.


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After reading this, I get the comments now from the livestream about how it might be more... not suitable, but interesting to play this with a party that isn't all orcs. I think the ancestry recommendations here are really fun and have a lot of cool story hooks. Excited for part 1 to drop soon-ish!


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I've been excited for this one since the Samo post, and the wait was worth it! This is such a fun little story. Nahoa's very charming as a character; I'm really hyped to see more of him in the sourcebook now.