Argent Wings Take Flight (Hell's Rebels AP)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Oathday, the 14th of Abadius (I) 4715 AR
Time of Day: Midmorning
Season: Mid Winter
Weather: 35° F (1° C), Clear Skies

4715 Calendar

Kintargo Skyline

Resources
Rumors Gathered & Leads to Follow
Rebellion Sheet

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


201 to 211 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 3/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:
Ghorza Thursisdottir wrote:
I didn’t see that post when I made mine. I had the tab open on my phone and came back to it, so your post wasn’t in front of me. My apologies on that.

Now worries. I went back to the players guide to look it all up just to make sure we all got the right jobs! :)


Encounter Maps | Dramatis Personae | Kintargo Gazeteer | Loot List

To be fair, it's a DC 13 Fort save, and you only need one more consecutive success to get rid of it.

Uh, I'm bad at keeping track of your gold and loot, I'm afraid. I can try to do it more actively, but I'd really rather one of you do so if you're willing to.

Also, glad to hear you're feeling better, Celi.

EDIT: You'll also want to decide on someone to run the Fushi Sisters' team, I think.


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

Finally got to level up! Again, I apologize for the delay.

Exploiter Pact Wizard (Shadow) - 2

HP +6 (+4 class, +2 Con)
BAB +1
Will +1

Patron Spell (Shadow):
silent image

Spells Added:
ears of the city
gravity bow

Spells/Day:
Cantrips - 4
1st level - 3 (2 class + 1 Int)

Skill Points: 6 (2 class + 4 Int)
Intimidate +1
Knowledge (arcana) +1
Knowledge (nature) +1
Knowledge (planes) +1
Spellcraft +1
Stealth +1

Background Skill Points: 2
Knowledge (engineering) +1
Linguistics +1 (Dwarven)

Please let me know if I made any mistakes! I figured ears of the city will be useful for a Spymaster.


Encounter Maps | Dramatis Personae | Kintargo Gazeteer | Loot List

Ears of the city is actually really great. In terms of "learn what's up" it's probably overpowered for a first level spell... but I love it, so go for it. :P


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

I figure the noncombat OP-ness will be balanced out by my abysmal combat performance, lol

EDIT: I forgot my favored class bonus! +1 skill point in... let's do Knowledge (local), since that's what I'll be using with Student of the City (scroll down to where it says 'Replaces Obsessive') to gather information.


Ghorza, Dwarven Swashbuckler HP (21/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1)

When taking down an authoritarian dictatorship with the backing of evil deities…I’ll take the best first level spells we can get.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 3/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Apologies for my ongoing quietness, I'm moving house and have no Internet until next week!


Encounter Maps | Dramatis Personae | Kintargo Gazeteer | Loot List

So, at the moment, we'll want to start discussing what you intend to do with your first rebellion turn. Each one takes a week, and I strongly suggest you look at the Player's Guide for further information.

I think that I'll probably do all the rolling, so let's work together on this.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 3/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

We probably want either supporters or money, right? Then focus on building up a few more teams.

What kind are the Fushis in terms of what they can do?

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 3/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

And I've just seen what the Fushi's can do... derp!


Encounter Maps | Dramatis Personae | Kintargo Gazeteer | Loot List

Both are good ideas!

201 to 211 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Argent Wings Take Flight (Hell's Rebels AP) Discussion All Messageboards

Want to post a reply? Sign in.