Argent Wings Take Flight (Hell's Rebels AP)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Oathday, the 14th of Abadius (I) 4715 AR
Time of Day: Midmorning
Season: Mid Winter
Weather: 35° F (1° C), Clear Skies

4715 Calendar

Kintargo Skyline

Resources
Rumors Gathered & Leads to Follow
Rebellion Sheet

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


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Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:
Ghorza Thursisdottir wrote:
I didn’t see that post when I made mine. I had the tab open on my phone and came back to it, so your post wasn’t in front of me. My apologies on that.

Now worries. I went back to the players guide to look it all up just to make sure we all got the right jobs! :)


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To be fair, it's a DC 13 Fort save, and you only need one more consecutive success to get rid of it.

Uh, I'm bad at keeping track of your gold and loot, I'm afraid. I can try to do it more actively, but I'd really rather one of you do so if you're willing to.

Also, glad to hear you're feeling better, Celi.

EDIT: You'll also want to decide on someone to run the Fushi Sisters' team, I think.


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

Finally got to level up! Again, I apologize for the delay.

Exploiter Pact Wizard (Shadow) - 2

HP +6 (+4 class, +2 Con)
BAB +1
Will +1

Patron Spell (Shadow):
silent image

Spells Added:
ears of the city
gravity bow

Spells/Day:
Cantrips - 4
1st level - 3 (2 class + 1 Int)

Skill Points: 6 (2 class + 4 Int)
Intimidate +1
Knowledge (arcana) +1
Knowledge (nature) +1
Knowledge (planes) +1
Spellcraft +1
Stealth +1

Background Skill Points: 2
Knowledge (engineering) +1
Linguistics +1 (Dwarven)

Please let me know if I made any mistakes! I figured ears of the city will be useful for a Spymaster.


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Ears of the city is actually really great. In terms of "learn what's up" it's probably overpowered for a first level spell... but I love it, so go for it. :P


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

I figure the noncombat OP-ness will be balanced out by my abysmal combat performance, lol

EDIT: I forgot my favored class bonus! +1 skill point in... let's do Knowledge (local), since that's what I'll be using with Student of the City (scroll down to where it says 'Replaces Obsessive') to gather information.


Ghorza, Dwarven Swashbuckler HP (19/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1)

When taking down an authoritarian dictatorship with the backing of evil deities…I’ll take the best first level spells we can get.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Apologies for my ongoing quietness, I'm moving house and have no Internet until next week!


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So, at the moment, we'll want to start discussing what you intend to do with your first rebellion turn. Each one takes a week, and I strongly suggest you look at the Player's Guide for further information.

I think that I'll probably do all the rolling, so let's work together on this.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

We probably want either supporters or money, right? Then focus on building up a few more teams.

What kind are the Fushis in terms of what they can do?

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

And I've just seen what the Fushi's can do... derp!


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Both are good ideas!

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

I propose we have the Fushi sisters gather info - hopefully about the Salt Works so we can plan our 'raid' and if we can do a second action - recruit supporters.

Then after turn 1 we can time back in and do the salt works.


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I'd like to have at least two people in agreement before moving us in the rebellion turn.


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Female Half-elf Vigilante 2 | HP 13 | AC 18 Touch 14 FF 13 | Fort +1 Ref +7 Will +5 | Init +3 | Perc +8 - Low-light vision | Speed 30'
Adolina d'Jhaltera wrote:

I propose we have the Fushi sisters gather info - hopefully about the Salt Works so we can plan our 'raid' and if we can do a second action - recruit supporters.

Then after turn 1 we can time back in and do the salt works.

That works for me. :)


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Rebellion Turn 1 - Oathday 14th of Abadius to Oathday 21st of Abadius

Upkeep Phase
Step 1: Supporter Attrition: Loyalty DC 10: 1d20 + 4 ⇒ (1) + 4 = 5
Supporters Lost: 2d4 + 1 ⇒ (3, 2) + 1 = 6 Fortunately, no going negative. Supporters to 0, alas.

Step 2: Notoriety Maximum? No.

Step 3: Treasury Shortage: No.

Step 4: Increase Rank?: No.

Step 5: Deposits & Withdrawals: You probably want to deposit some money here - you're at the minimum, so any loss will result in going under. Folks can decide who's depositing, if anyone is, and how much. Additionally, recruit supporters requires spending 10 gp, so you definitely want to increase it.

Activity Phase
Recruit Supporters DC 11: 1d20 + 4 ⇒ (17) + 4 = 21
Supporters Recruited: 2d6 + 3 ⇒ (5, 6) + 3 = 14 Ginetta's efforts as recruiter brings out an additional 3 supporters. 14 supporters total!

Before continuing: Who's in charge of the Fushi Sisters' team?

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Adolina is nowhere near confident enough to work with them. I nominate Celli!


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

Sure, Celi can supervise the Fushi Sisters.

Have we sold our loot yet? The whip should bring in some decent coin.


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You can sell it over the coming week, sure.

Activity Phase Continued:

Fushi Sister Gather Information, Strategist Bonus DC 15: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Successful, good.

Event Phase
20% Event Chance, Lower Occurs: 1d100 ⇒ 17
Event: 1d100 + 20 ⇒ (94) + 20 = 114 Okay, so that's "Traitor." Since that targets one of your teams and I think it's nonsensical in this context, I'm going to reroll.
Event: 1d100 + 20 ⇒ (62) + 20 = 82 Low Morale. Well, that's unlucky, too, but less so.

Player's Guide wrote:
Things in Kintargo have begun to overwhelm the rebels with a sense of hopelessness and despair. For the next week (including the next week’s events, if any), all Loyalty checks take a –4 penalty. If you roll Low Morale twice in one Event phase, it becomes persistent. Mitigation: If a Silver Ravens officer makes a successful DC 20 Perform check to entertain the rebels and raise spirits, this penalty is reduced to –2.

Well, that could've gone better, all things told. Fortunately, before I describe what's going to happen, there's an event I almost missed!

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Loot at Level 2

Loot total through level 1 is 6,205.42gp.
Splits to a personal share of 1,551.36gp each

Ginetta spends: 161 on silver dagger, 500 on cloak of resist +1. 890.36gp.
Celli spends: 500 on bracers of armor +1. 1,051.36gp.

Other notable bits are the +1 studded leather, mw hand xbow and the +1 whip (ooh er!) Any thoughts on who should use them? If people want them then deduct the 'value received' from your loot share.

Other thought - do we want to make a 5th split for the Ravens so that our rebellion always has funds or do we just chip in when needed? Or do a flat share like '500gp from each loot split'?


Female Half-elf Vigilante 2 | HP 13 | AC 18 Touch 14 FF 13 | Fort +1 Ref +7 Will +5 | Init +3 | Perc +8 - Low-light vision | Speed 30'

Ginetta would also like the +1 studded leather armor @512.5 gp.

She also needs to deduct the amount spent to bring her rapier up to masterwork.

I would recommend that we do a five-way loot split and the fifth share added to the Ravens fund.


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F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

Ooh, nice. I'm going to look for a partially charged wand of magic missile.

And yes, I think a five way loot split is the easiest way to go about funding the Ravens.

Heads up that I will be pretty busy for the next couple weeks. My best friend is visiting from another state and I want to spend as much time with her as I can. I'll still do my best to post, but if I take longer than usual that's why.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

In that case everyone gets 1,241.09gp.

This includes an equal share for the Ravens.

Greedy Guts Ginetta's chosen loot is up to 1473.5, so she needs to borrow money. Luckily she knows a wealthy noblewoman who owes her!


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To clarify, you're putting 1200+ gp into the Ravens? That's pretty incredible. Wise? Possibly not, but it'll probably guarantee you're not out of money in the rebellion for a while.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Yeah - the Ravens get 1241gp. I'll check the PG later to see how much the rebellion needs at any given level but it should keep us happy for a fair while.


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I believe the minimum treasury is equal to the number of members the Ravens have at any given week.

This fight is a delightful coincidence with the event I rolled for the rebellion, because it would hit the morale to have an imp infiltrate so soon after the start of the rebellion's efforts.


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Celi Wordsmith wrote:
How tall is the stack of boxes that the imp is hiding behind?

It's probably about four feet or so tall, but she's flying above it, so you can still see her.

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 2/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

@GM: the imp can't act this turn. The dazed condition prevents them taking any actions at all. Full Rules Here.

Sorry - I should have spelled it out in the post.


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Oh, I must've missed the dazed thing, 'cause i did know that. I think. Yeesh. I'll put in a post tomorrow to adjust it. She is, however, still invisible.

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