Aaron Shanks Director of Marketing |
Ezekieru |
2 people marked this as a favorite. |
Honestly, I'm wondering when, and in what form, the previews for this book will be. Pretty sure we aren't getting a Paizo LIVE until next year due to the promotion and hiring situations, which will just leave 1 possible Paizo LIVE stream in January to showcase their rulebook before subscribers get their hands on the book in early February.
If not in the form of a stream, then what other form? News articles? Partnering with YouTubers? Paizo Blog posts?
I hope we do get to see some glimpses into this book soon, at least some kind of preview before everything slows down for Christmas.
WWHsmackdown |
Honestly, I'm wondering when, and in what form, the previews for this book will be. Pretty sure we aren't getting a Paizo LIVE until next year due to the promotion and hiring situations, which will just leave 1 possible Paizo LIVE stream in January to showcase their rulebook before subscribers get their hands on the book in early February.
If not in the form of a stream, then what other form? News articles? Partnering with YouTubers? Paizo Blog posts?
I hope we do get to see some glimpses into this book soon, at least some kind of preview before everything slows down for Christmas.
I'm guessing they'll partner with some YouTubers a week or two out like they did for the last few books. Beyond that I'm not sure.
Aaron Shanks Director of Marketing |
27 people marked this as a favorite. |
I like to reward people for visiting our product pages. Let's flesh out the Table of Contents
Introduction: Into the Vault
Armor and Armaments:
Armor
Armor Property Runes
Specific Magic Armor
Shields
Specific Magic Shields
Weapons
Weapon Runes
Specific Magic Weapons
Alchemy Unleashed:
Alchemical Ammunition
Alchemical Bombs
Alchemical Foods
Alchemical Tools
Bottled Monstrosities
Elixirs
Permanent Alchemical Items
Poisons
Momentary Magic:
Catalysts
Fulus
Magical Ammunition
Missives
Oils
Potions
Talismans
Wondrous Consumables
Trappings of Power:
Apex Items
Assistive Items
Grimoires
Held Items
Magical Tattoos
Spellhearts
Staves
Wands
Worn Items
Secrets of Crafting:
Crafting Alt. Rules
Story-Based Crafting
Nature Crafting
Gamemaster’s Trove:
Artifacts
Archetype Artifacts
Blighted Boons
Cursed & Intelligent Items
Relics
Treasure Tables
Glossary & Index
Ashanderai |
1 person marked this as a favorite. |
I like to reward people for visiting our product pages. Let's flesh out the Table of Contents
Introduction: Into the Vault
...
Bottled Monstrosities
...
Permanent Alchemical Items
...
Catalysts
Fulus
Magical Ammunition
Missives
...
Wondrous Consumables...
Grimoires
...
Magical Tattoos
Spellhearts
...Secrets of Crafting:
Crafting Alt. Rules
Story-Based Crafting
Nature Crafting...
Archetype Artifacts
Blighted Boons
Cursed & Intelligent Items
...Treasure Tables
...
Okay, I wasn't terribly excited for this book, whatsoever, but those things are getting me more worked up for it; especially the bottled monstrosities.
But, where are the gadgets? Hopefully, they are a part of the Wondrous Consumables. I'm going to be very disappointed if there are no gadgets in this book.
Ezekieru |
OOOH! Now that's got my mind a-spinning!
The "Archetype Artifacts" must be those "items you consumed to gain powers similar to Devil Fruits in One Piece" that someone mentioned (I think it was Michael Sayre mentioned at one of the PaizoCon/GenCon panel streams).
And we've seen a pic and some brief descriptions about the Bottle Monstrosities, too.
Now I wonder what are "Permanent Alchemical Items" and what "Blighted Boons" are in the GM's Trove.
El-Tannin |
OOOH! Now that's got my mind a-spinning!
The "Archetype Artifacts" must be those "items you consumed to gain powers similar to Devil Fruits in One Piece" that someone mentioned (I think it was Michael Sayre mentioned at one of the PaizoCon/GenCon panel streams).
And we've seen a pic and some brief descriptions about the Bottle Monstrosities, too.
Now I wonder what are "Permanent Alchemical Items" and what "Blighted Boons" are in the GM's Trove.
Do you happen to have a link to that bottle monstrosities pic? I have absolutely no recollection of that
Ezekieru |
1 person marked this as a favorite. |
Ezekieru wrote:Do you happen to have a link to that bottle monstrosities pic? I have absolutely no recollection of thatOOOH! Now that's got my mind a-spinning!
The "Archetype Artifacts" must be those "items you consumed to gain powers similar to Devil Fruits in One Piece" that someone mentioned (I think it was Michael Sayre mentioned at one of the PaizoCon/GenCon panel streams).
And we've seen a pic and some brief descriptions about the Bottle Monstrosities, too.
Now I wonder what are "Permanent Alchemical Items" and what "Blighted Boons" are in the GM's Trove.
Check this video around 27:25, the bottle on the left is the Bottled Monstrosity image.
Ezekieru |
1 person marked this as a favorite. |
I just noticed the Kobold on the cover is that an Imperial Dragon Kobold?
Pretty sure they're just a white/silver Kobold. There's a pic from PaizoCon that more clearly depicts the Kobold in question, I pasted the pic in my old PaizoCon Google doc write-up found HERE. Check under the #pathfinder-qa section.
richienvh |
Wow, very hyped for this book...
I have to admit I've been off the loop on my Paizo news. Seem to recall this was supposed to contain some alchemist errata, although looking at the table of contents for alchemy unleashed, it seems to be just items. Or was the errata meant to be a CRB errata?
Ezekieru |
Wow, very hyped for this book...
I have to admit I've been off the loop on my Paizo news. Seem to recall this was supposed to contain some alchemist errata, although looking at the table of contents for alchemy unleashed, it seems to be just items. Or was the errata meant to be a CRB errata?
Pretty sure it's CRB errata that's meant to come out around the same time as Treasure Vault's release.
Aaron Shanks Director of Marketing |
10 people marked this as a favorite. |
richienvh wrote:Pretty sure it's CRB errata that's meant to come out around the same time as Treasure Vault's release.Wow, very hyped for this book...
I have to admit I've been off the loop on my Paizo news. Seem to recall this was supposed to contain some alchemist errata, although looking at the table of contents for alchemy unleashed, it seems to be just items. Or was the errata meant to be a CRB errata?
Yes, the next printing of the PF Core Rulebook regular hardcover will contain alchemy errata, whereas Treasure Vault will contain new alchemy items. We'll promote the details of both when we have them.
El-Tannin |
El-Tannin wrote:Check this video around 27:25, the bottle on the left is the Bottled Monstrosity image.Ezekieru wrote:Do you happen to have a link to that bottle monstrosities pic? I have absolutely no recollection of thatOOOH! Now that's got my mind a-spinning!
The "Archetype Artifacts" must be those "items you consumed to gain powers similar to Devil Fruits in One Piece" that someone mentioned (I think it was Michael Sayre mentioned at one of the PaizoCon/GenCon panel streams).
And we've seen a pic and some brief descriptions about the Bottle Monstrosities, too.
Now I wonder what are "Permanent Alchemical Items" and what "Blighted Boons" are in the GM's Trove.
Thank you!
Michael Sayre Design Manager |
31 people marked this as a favorite. |
So, over on my Twitter I'd mentioned that if I got 100 comments from people telling me what section of Treasure Vault they'd be most excited to see a spoiler from (now that the whole Table of Contents is out in the wild), I'd put a single spoiler from the most popularly requested section here. I've bucketed these requests up to broader chapters since some people were asking for chapters and others were asking for specific subsections (blame that on me and Twitter's character limit), and Secrets of Crafting was the big winner here. So I'm going to tease the new "Gardens of Wonder" subsystem!
Gardens of Wonder
"Essentially, a garden is a living item or collection of items that produce herbal alchemical items, poisons, or other consumables at a steady rate (typically one per day) without the need for additional downtime. These consumables are only temporary, however, typically taking the form of a short-lived fruit, flower blossom, or other perishable good. As such, they expire at the end of the day; since characters with a garden can’t stockpile their bounty, they’re encouraged to use the consumable items each day. Even magical and other extraordinary means of preservation have no effect."
Gardens are a tool for PCs to gain a renewable source of consumables for the party. These rules work best when the PCs have a recurring base of operations they can set their gardens up near or in, and can cover a much wider array of consumables and concepts than you might think! A garden of wonder that the PCs invest in could be a bakery, an alchemical laboratory staffed by homunculi, or something like these:
Haunted Churches and Sites of Power
"A cleric creates a living scroll factory from parchment scraps won from contract devils and mummy wrappings, producing eerie-looking scrolls each midnight that explode into black flame the following midnight. Any of a variety of undead or extraplanar creatures might serve as the central seed for a “religious garden” that supplies the character with scrolls, catalysts, or other thematically appropriate consumables. This type of garden is most likely to be appropriate at higher levels, where a PC has the power to compel service from the undead or extraplanar entity who powers the garden. However, a PC who dedicates themself to the service of such a creature might be able to create and benefit from this type of garden as part of their tenure.
When using Earn Income to help defray the costs of creating this kind of garden, Architecture Lore or a lore skill related to a type of creature tied to the site (such as Devil Lore or Mummy Lore) are appropriate skills."
willfromamerica |
4 people marked this as a favorite. |
Gardens of Wonder
"Essentially, a garden is a living item or collection of items that produce herbal alchemical items, poisons, or other consumables at a steady rate (typically one per day) without the need for additional downtime. These consumables are only temporary, however, typically taking the form of a short-lived fruit, flower blossom, or other perishable good. As such, they expire at the end of the day; since characters with a garden can’t stockpile their bounty, they’re encouraged to use the consumable items each day. Even magical and other extraordinary means of preservation have no effect."
This sounds amazing. I just know my players will use this to make Pokémon berry trees.
The-Magic-Sword |
3 people marked this as a favorite. |
I really like the idea of that, it has the potential to make players consider consumables more if they have a regular source of them, and I know people always loved the fantasy of setting something like that up, I think it's the real source of all those 'spell combination' style posts we used to see where players used to come up with dumb fantasies of extreme automation and stuff.
Aaron Shanks Director of Marketing |
OrmEug |
2 people marked this as a favorite. |
I like to reward people for visiting our product pages. Let's flesh out the Table of Contents
Introduction: Into the Vault
...
Alchemical Ammunition
...
I really hope alchemical ammunition is going to be present for all types of ranged weapons, including bows, and not only for firearms and crossbows.
Laclale♪ |
So I'm going to tease the new "Gardens of Wonder" subsystem!
Gardens of Wonder
"Essentially, a garden is a living item or collection of items that produce herbal alchemical items, poisons, or other consumables at a steady rate (typically one per day) without the need for additional downtime. These consumables are only temporary, however, typically taking the form of a short-lived fruit, flower blossom, or other perishable good. As such, they expire at the end of the day; since characters with a garden can’t stockpile their bounty, they’re encouraged to use the consumable items each day. Even magical and other extraordinary means of preservation have no effect."Gardens are a tool for PCs to gain a renewable source of consumables for the party. These rules work best when the PCs have a recurring base of operations they can set their gardens up near or in, and can cover a much wider array of consumables and concepts than you might think! A garden of wonder that the PCs invest in could be a bakery, an alchemical laboratory staffed by homunculi, or something like these:...
Yay, automatic consumable factory!
Paltor |
Treasure. Vault! I'm going to have a treasure vault! TREASURE VAUUUULT!
That is such an obscure reference. And I love. Thought about the movie the other day and just re-watched two nights ago! Totally hear that being said by Dom. lol