I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.
I'm looking at you D&D 5e gnolls.
The champion's Fiendsbane Oath seems to suggest otherwise:
"You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don't have to banish or kill it."
Not only is it possible for a fiend to become good but it appears they still count as fiends if they do.
Luis Loza wrote:
We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!
One of my most wanted, lizardfolks, is already on the way so I'm hoping to see tengus, kobolds and ratfolks next.
Unlikely as it is, I'd also like to see gnolls ancestries. I don't really think that would be a very popular choice though.