GM Ietsuna's Gods of Iron (Inactive)

Game Master Ietsuna

Slides


951 to 1,000 of 1,272 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Eskanii swings but the Green enemy dodges the blow.

Red, Yellow, Orange and Purple all draw their pistols and fire at Barlespin.

Red Pistol: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 ⇒ 3

Yellow Pistol: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d8 ⇒ 3

Orange Miss Chance. 1-50 miss: 1d100 ⇒ 16

Orange Pistol: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 ⇒ 1

Purple Miss Chance. 1-50 miss: 1d100 ⇒ 79

Purple Pistol: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 ⇒ 1

Two shots hit Barlespin as Red hits and Purple just gets lucky.

Orange Will Vs Blind: 1d20 + 1 ⇒ (7) + 1 = 8

Purple Will Vs Blind: 1d20 + 1 ⇒ (8) + 1 = 9

Combat Round 1 - Bold May Act

Morgan
Ezir
Green
Eskanii
Red (-4)
Yellow
Orange (Blinded)
Purple (Blinded)
Barlespin (Take 4 damage please)
Blue (Blinded)


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Shot by two of the hobgoblin brigands, Barlespin's eyes flash silver. A streak of silver flashes along the veins of his legs, as he moves with astounding speed.

Standard: Cast expeditious retreat. Base land speed is 60 for 3 minutes (due to nanite bloodline bonus), and +1 AC from Scale & Skin feat. Move: Move to provide flanking on green.

He positions himself opposite the enemy of Eskanii, to try to help combat the foe. As he moves, he grabs the folded polymer net from his belt, but remains ready to strike with his spiked gauntlet should the opportunity present itself.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Blue wipes at his eyes with his one good hand.

Blue Will Vs Blinded: 1d20 + 2 ⇒ (13) + 2 = 15

Combat Round 2 - Bold May Act

Morgan
Ezir
Green
Eskanii
Red (-4)
Yellow
Orange (Blinded)
Purple (Blinded)
Barlespin
Blue (Blinded)


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan shoots the red one again and reloads.

mwk pistol - Point Blank Shot: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage: 1d8 + 1 ⇒ (3) + 1 = 4


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir walks over to right in front of Blue (who is blinded) and casts Burning Hands: 4d4 ⇒ (1, 3, 2, 2) = 8. DC 17 Reflex from Blue, Purple, Orange and Yellow.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Blue Reflex: 1d20 + 3 ⇒ (20) + 3 = 23

Purple Reflex: 1d20 + 7 ⇒ (7) + 7 = 14

Orange Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Yellow Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Green draws a dagger and slashes at Eskanii

Dagger: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Eskanii dodges the incoming slash.

Combat Round 2 - Bold May Act

Morgan
Ezir
Green
Eskanii
Red (-8)
Yellow (-8)
Orange (Blinded) (-8)
Purple (Blinded) (-8)
Barlespin
Blue (Blinded) (-4)


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii drops her kukri and puts away her quickdraw shield, then yells at the hobgoblin in an incomprehensible snarl, drawing her silversheen falchion. It catches the light of the sun for a moment before she brings it down unto the uncooperative kin.

RAAAAAAAAAAAAAAAAGE!!! silversheen falchion, power attack furious focus, flank: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
slashing dmg: 2d4 + 13 ⇒ (3, 4) + 13 = 20

AC 18


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Eskanii slices with her falchion and it goes clean through Green and it falls to the ground.

Red advances on Morgan, dagger in hand.

Dagger: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Yellow moves up to Ezir and makes a thrusting stab.

Dagger: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Orange and purple try to clear their vision.

Orange Will: 1d20 + 1 ⇒ (2) + 1 = 3

Purple Will: 1d20 + 1 ⇒ (15) + 1 = 16

Combat Round 2 - Bold May Act

Morgan
Ezir (Take 2 damage please)
Eskanii
Red (-8)
Yellow (-8)
Orange (Blinded) (-8)
Purple (Blinded) (-8)
Barlespin
Blue (Blinded) (-4)


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin darts the preternatural speed down around the blinded enemies, getting into a flanking position against the leader. In addition to his legs, trails of silver dance across his hands, flowing along the polymer net as he lashes out.

Move. Free action: Nanite Strike. Standard: Attack.

Polymer net attack, flanked, vs. blue: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Assuming that hits, entangled & Nanite poison: Fort save DC 14, frequency 1/round; effect 1 Str; cure 1 save.

AC +1 from Scale & Skin feat


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Blue Fort: 1d20 + 7 ⇒ (19) + 7 = 26

GM Dice:
Random: 1d10 ⇒ 4

Blue stumbles a few steps trying to get some space.

Combat Round 3 - Bold May Act

Morgan
Ezir
Eskanii
Red (-8)
Yellow (-8)
Orange (Blinded) (-8)
Purple (Blinded) (-8)
Barlespin
Blue (Blinded) (-4) (Entangled) (-1 Str)


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii continues her rampage, charging the one threatening Morgan.

Vs. Red
RAAAAAAAAAAAAAAAAGE!!! silversheen falchion, PAFF, charge: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
slashing dmg: 2d4 + 13 ⇒ (1, 2) + 13 = 16

AC 16


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Eskanii cuts Red down where they stand.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan now shoots the yellow one and reloads.
mwk pistol - Point Blank Shot: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage: 1d8 + 1 ⇒ (1) + 1 = 2


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir takes a 5 foot step and defensively fires off another Burning Hands, this time using a point from her Arcane Pool to increase the caster level. DC 17 Reflex Save from Blue and Yellow.

Burning Hands: 5d4 ⇒ (2, 3, 2, 3, 1) = 11


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Morgan puts a bullet into Yellow and Ezir follows that up with a wave of fire.

Blue Reflex: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18

Yellow Reflex: 1d20 + 7 ⇒ (13) + 7 = 20

As the flames die down Yellow is in a charred heap on the ground.

Combat Round 3 - Bold May Act

Morgan
Ezir
Eskanii
Orange (Blinded) (-8)
Purple (Blinded) (-8)
Barlespin
Blue (Blinded) (-9) (Entangled) (-1 Str)


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Orange and Purple move away from the sounds of battle and the rush of hot air.

Barlespin and Ezir (assuming you have a weapon in hand) get an AoO against Purple.

Orange Will: 1d20 + 1 ⇒ (1) + 1 = 2

Purple Will: 1d20 + 1 ⇒ (20) + 1 = 21

Purple's vision clears.

Combat Round 3 - Bold May Act

Morgan
Ezir
Eskanii
Orange (Blinded) (-8)
Purple (-8)
Barlespin
Blue (Blinded) (-9) (Entangled) (-1 Str)


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin swipes with his spiked gauntlet.

AoO spiked gauntlet attack vs. purple: 1d20 + 4 ⇒ (4) + 4 = 8

He releases the net that has entangled the leader and darts after the escaping purple enemy, pulling his other net and lashing out to stop his retreat. As he does so, the net flashes as metallic silver flows from his hands over the net.

Net attack vs purple: 1d20 + 3 ⇒ (13) + 3 = 16
Entangled, plus DC 14 Fort save against nanite poison or -1 Strength.

The leader made his save, so the poison doesn't continue to affect him.


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

No weapon out until I have cash to spend on a staff.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Purple Fort: 1d20 + 4 ⇒ (16) + 4 = 20

Blue makes two blind swings at Ezir with his hatchets.

Miss Chance 1, Low Misses: 1d100 ⇒ 77

Miss Chance 2, Low Misses: 1d100 ⇒ 63

Hatchet 1 attached to arm: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Hatchet 2 held in hand: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Hatchet 1 crit?: 1d20 + 6 ⇒ (15) + 6 = 21 Extra damage: 1d6 + 4 ⇒ (6) + 4 = 10

Blue slices twice and drops Ezir to the ground, bleeding

Combat Round 4 - Bold May Act

Morgan
Ezir (unconscious, bleeding)
Eskanii
Orange (Blinded) (-8)
Purple (-8) (Entangled)
Barlespin
Blue (Blinded) (-9)


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii charges forth before hatchet boy gets funny ideas with the unconscious Ezir...

Vs. Blue
RAAAAAAAAAAAAAAAAGE!!! silversheen falchion, PAFF, charge: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
slashing dmg: 2d4 + 13 ⇒ (3, 4) + 13 = 20

AC 16


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Eskanii makes a damaging slash at Blue and he falls to the ground unconscious and bleeding.

Combat Round 4 - Bold May Act

Morgan
Ezir (unconscious, bleeding)
Eskanii
Orange (Blinded) (-8)
Purple (-8) (Entangled)
Barlespin
Blue (unconscious and bleeding)


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan takes out his Potion of cure light wounds and moves closer to Ezir.

on phone. Can someone move me on the map? Tnx


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir, though unconscious, fights to keep from bleeding out further and the blood loss slows and stops.

Con check to Stabilize - DC 11: 1d20 + 2 ⇒ (14) + 2 = 16


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

I made a post yesterday and it got eaten, Grrr.

Orange and Purple move away.

Barlespin gets an AoO on Purple.

Morgan
Ezir (unconscious)
Eskanii
Orange (Blinded) (-8)
Purple (-8) (Entangled)
Barlespin
Blue (unconscious and bleeding)


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin again swings with the masterwork spiked gauntlet at the fleeing purple hobgoblin foe.

AoO attack on purple: 1d20 + 4 ⇒ (15) + 4 = 19
AoO damage: 1d3 ⇒ 1 piercing

He pulls his masterwork hand crossbow and fires.

Hand crossbow attack: 1d20 + 7 ⇒ (2) + 7 = 9
Hand crossbow damage: 1d3 ⇒ 3 piercing


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Barlespin punches at Purple as it moves away from him grazing the hobgoblin.

He follows up the punch with a shot from his crossbow, but the bolt flies wide.

Blue Stabilize, DC11: 1d20 + 3 ⇒ (8) + 3 = 11

Combat round 5 - Bold May Act

Morgan
Ezir (unconscious)
Eskanii
Orange (-8)
Purple (-9) (entangled)
Barlespin
Blue (unconscious)


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii runs past the escaping hobgoblin to block his path.

Run action south of orange, triggering an AoO from Orange; Rage; AC 15 (loses dex bonus to AC)


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Orange swings at Eskanii as she runs by.

AoO: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Eskanii dodges the swing.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan opens Ezir's mouth and pours inside the potion.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir coughs as she comes back to consciousness and nods her thanks to Morgan. Appreciate the assist. Heck of a blow from that guy. Probably shouldn't get so close next time. That one's trying to get away.

Ezir reaches a hand to her haversack and pulls out a wand, then fires off a Magic Missile at the fleeing Orange.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Orange takes a missile in the back. It sizzles slightly as it hits.

Orange and purple continue to flee. Orange doubles back and heads for the main gate. Purple moves to the tower and opens the door.

Combat round 5 - Bold May Act

Morgan
Ezir (unconscious)
Eskanii
Orange (-11)
Purple (-9) (entangled)
Barlespin
Blue (unconscious)


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Pre-rolling my turn to not slow you guys down as I will be busy tomorrow at work...

Vs. Orange
RAAAAAAAAAAAAAAAAGE!!! silversheen falchion, PAFF, charge: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
slashing dmg: 2d4 + 13 ⇒ (2, 2) + 13 = 17

AC 16


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Sorry, last week was kind of hectic for me. Missed that I was up on this thread.

Barlespin holds out his hand, firing a burst of electricity at the escaping hobgoblin.

Spell ranged attack vs. purple: 1d20 + 6 ⇒ (9) + 6 = 15
jolt damage: 1d3 ⇒ 2 electricity

He advances up next to the hobgoblin, ready to strike should he continue fleeing.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Orange and purple both fall to the ground.

Combat over.

Blue lies on the ground still bleeding.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii breathes heavily, the heart still beating fast. Joining the others, she unslings her backpack from her shoulder and sits on the ground beside it, fishing through it. After a few moments, as she begins to catch her breath, she pulls a rope out of it and says, "There... let's tie... this one... up."

She begins to uncoil the rope.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

After the hobgoblin is safely secured, Eskanii inspects his hatchets-for-arms for a while, gauging the quality. She then proceeds to loot the bodies, looking at what she can find.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

While the others are securing the prisoner, Ezir pulls out her wand of CLW and taps herself a few times.

UMD: 1d20 + 13 ⇒ (3) + 13 = 16 for Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 13 ⇒ (14) + 13 = 27 for Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 13 ⇒ (8) + 13 = 21 for Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

First one fails to activate, but the other two go off just fine, and check out that healing...


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin gathers his net from the fallen hobgoblin and folds it back up, tucking the roll into a loop on his belt. He looks of the hobgoblin's supplies to see if there is anything worth gathering, before heading back to get the polymer net off of the leader as Eskanii ties the leader up. He glances around, both for any sign of other combatants and whether any of his allies are in need of healing.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"We should investigate, to see if we can find the rightful inhabitants of this fort ... just in case these bandits left any of them alive for any reason."


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan helps Eskanii to search bodies.

perception: 1d20 + 9 ⇒ (7) + 9 = 16


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin points toward the door purple was running toward. "We probably want to start with that door."


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

"I agree with you Barlespin! Let's go!


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

On each of the bodies Eskanii finds a flask of a pink gel-like substance, mwk leather armor, mwk buckler, dagger and a gunslinger’s pistol with 10 bullets. A total of 5 of each of these.

DC15 craft Alchemy check on the gel to identify it

The Hatchet man lays unconscious as you rifle his pockets. On his body you find 2 gas grenades, 2 more containers of pink gel, mwk hide armor and 2 mwk handaxes One is held and each to get, one is attached and will require a small amount of effort to get

Barlespin and Morgan approach the door. It is barred from the outside by a wooden beam which can easily be lifted away between the two of you.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii gets ready, shield and kukri back in hand; large sword on her back. "As soon as we secure the walls and the main gate, we'll need to get the horses before they wander off. For now, let's see if more of them idjits remain..."

She helps the two men lift the bar.

AC 22


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

You raise the bar off the door and it swings open.

Inside you see a tower room with stairs leading up to, presumably, the roof-top level.

Within this room you see four badly battered individuals. They are bound and gagged and oozing blood onto the floor, their eyes barely open.


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Not that it matters, but didn't purple already open that door?


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Ummm, yes.... You see the inside


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan enters the room and looks around.

"Who are you!? Do you need help? asks Morgan.

perception: 1d20 + 9 ⇒ (1) + 9 = 10


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin enters and begins looking at the various individuals. He glances toward Ezir and says, "Perhaps your wand would be helpful here ..."

Is there any sign from their clothing who they might be? Wearing military clothes or anything? Are they all humans?

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Assuming nothing suspicious is noticed...:

He pulls out a small metallic contraption and winds a key in the back, as he kneels near the most injured-looking of the individuals. "Pardon me. This may be startling." He holds the contraption out and it begins sparking, sending electrical charge into the injured individual ... and quickly healing the wounds.

Gadget of cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

He frowns. "It is a prototype, I am afraid."


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir nods at Barlespin. Indeed, though we'll need to get another one once this one nears the end of it's life. I've seen some use an anointment of devil's blood to great healing effect, though the aura makes many uncomfortable.

UMD to activate CLW Wand: 1d20 + 13 ⇒ (7) + 13 = 20 for CLW: 1d8 + 1 ⇒ (5) + 1 = 6
UMD to activate CLW Wand: 1d20 + 13 ⇒ (19) + 13 = 32 for CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD to activate CLW Wand: 1d20 + 13 ⇒ (3) + 13 = 16 for CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Ezir shakes the wand a bit and then tries again.
UMD to activate CLW Wand: 1d20 + 13 ⇒ (3) + 13 = 16 for CLW: 1d8 + 1 ⇒ (8) + 1 = 9
She hits the end of the wand on the ground a couple of times, looking increasingly frustrated. Apologies. I'm still learning how this thing works as it's a bit outside my area of expertise.
UMD to activate CLW Wand: 1d20 + 13 ⇒ (10) + 13 = 23 for CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Healing for the other three prisoners.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

All four within the room are naked.

As Ezir heals them they become more aware of their surroundings and you. Quietly they begin to beg in whispers. Please, please free us. But be quiet.

951 to 1,000 of 1,272 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Ietsuna's Gods of Iron All Messageboards

Want to post a reply? Sign in.