Rysky |
Rysky wrote:I think you might be mixing it up with Luis Loza's podcast in Arcadia - just went through the PDF and I don't see any mention of trains or rail, unless I super missed it.Ashanderai wrote:I believe it was from Born by the Sun's Grace, which takes place in Arcadia and has one of the nations in the gazetteer.Rysky wrote:Where did you learn that? I would like to read it, too.Tanks, maybe.
I believe Arcadia has trains.
crud.
Darn you Luis and your awesomeness!
(Though I sadly haven’t gotten to listen to his podcast yet)
Ashanderai |
4 people marked this as a favorite. |
I was just flipping through my PF1 book, Distant Shores, which has an entry for the city of Segada in Arcadia, known as the City of Keys. I haven't read the whole chapter for the city, but I did come across the description of "Climbers", which states, "These metal and wood structures, called "climbers" by Segadans, run on geared tracks attached to the sheer face of the ridges and work like giant elevators."
Gloom |
3 people marked this as a favorite. |
I'm really hoping for:
* Customizable Airships, Wagons, and other Vehicles.
* Repeating Crossbows.
* Construct Creation Rules.
* Crafting Feats and Actions and expansion of what characters can invent.
Super looking forward to this!
Aaron Shanks Marketing & Media Manager |
Fallen_Mage |
2 people marked this as a favorite. |
Not gonna lie, I've a homebrew setting that I've been working off and on in for over a year now and I came up with my own living construct ancestry. Though I haven't really tested it out yet to see how viable it is, I'm curious to see just how close I got to what Paizo comes up with.
I did Orcs as well for my setting and I was surprisingly close to Paizo when they came out with their 2E Orcs, the only thing I was off with was the Ability Boosts. To be fair, even though the rules from the Guns and Gears are still subject to change, my concept of Firearms is radically different so we'll see.
Ashanderai |
1 person marked this as a favorite. |
I'm also really curious as to the Heritages of the Construct Ancestry.
Yeah, I can imagine a couple like Clockwork or Soulbound or they could create heritages based on what task the automaton was crafted for, such as crafting, guarding, etc. Many heritages for the other ancestries so far seem more about physical features, aptitudes, and capabilities learned from their environment that make them different from the norm for their ancestry.
So, we end up with a lot of types that repeat across ancestries, like Deep/Cavern (Darkvision), Winter/Snowy, Desert/Hot, Wetland/Aquatic, Clawed/Jawed/Tailed/Taloned, Camouflage/Stealthy, Terrain (Stone, Forest, Jungle, etc.) -Traversing, Venomous, Anti-Poison, Anti-Magic, Innate Spell/Cantrip, Lucky/Jinxed, Climber, Flier, or Strong Sense (usually smell). Every now and then we get a unique one, though, like Ancient Elf, Elemental Heart Dwarf, or Runtboss Hobgoblin. I imagine Automaton will be similar in that respect. So, we may see something like Bladed or Drill instead of claws and the like.
I suppose they could include other types of constructs, like Golems, Humonculous, and Animated Objects/Armors/Statues; but, I think it less likely since these are specifically called out as Automatons.
Kodyax |
I love the Steampunk vibe I'm getting here. The automaton ancestry, firearms, the new classes this is a book I didn't think Paizo would ever make but I am glad to be a subscriber to the core rule line none the less because of this. I hope there will be clockwork options for alchemists and wizards as well. This book can't come soon enough as far as I am concerned. Plus the Alkenstar material will be very welcome to me.
Elfteiroh |
Medriev wrote:This looks great. Just wondering if it will cover the Numeria type technology elements as well that were in the 1E Technology Guide.I think they said in a stream that it will definitely not have that stuff, and focus more on steampunk than ultra-futuristic numeria-style stuff.
They did yes.
Medriev |
KaiBlob1 wrote:They did yes.Medriev wrote:This looks great. Just wondering if it will cover the Numeria type technology elements as well that were in the 1E Technology Guide.I think they said in a stream that it will definitely not have that stuff, and focus more on steampunk than ultra-futuristic numeria-style stuff.
Ok. Missed that. Thanks for the info. Still think it looks great.
Gaulin |
Thought of a cool thing today that, if the stars align, could be a character concept for me somewhere down the line. If the inventor retains the built in tools modification feat and another class can get it through multiclassing, and if we get the ability to get a weapon in place of an arm like megaman/samus/etc... I am totally making an alchemist with an arm that is a grenade launcher, since it could have alchemist tools built into it. It's mostly flavour but mechanically it makes no difference. So I hope I can make all that work!
Kodyax |
I got the free preview for the two classes that will be included in the book and the one gunslinger feat makes me wonder if it will be available to rangers as well as the feat in question is firearm ace and rangers already get crossbow ace. My apologies in advance if this is the wrong place to ask this
Michael Sayre Designer |
3 people marked this as a favorite. |
I got the free preview for the two classes that will be included in the book and the one gunslinger feat makes me wonder if it will be available to rangers as well as the feat in question is firearm ace and rangers already get crossbow ace. My apologies in advance if this is the wrong place to ask this
It's actually a playtest, not a preview, so everything contained therein is subject to change. We talk a bit about what some of those changes might look like here: Guns & Gears Playtest Analysis.
So it's a bit early to say what other classes might get access to.
Spamotron |
4 people marked this as a favorite. |
To Michael and Mark. Since this book is going to include siege engines I thought I would bring your attention to a really cool source. Here's an in-depth easy to follow interview about Ancient Naval Artillery from the Greek through Roman periods. The only problem with it is that the interviewee is clearly using his computer's default microphone over a Skype call and the resulting audio quality isn't the best. But everything else makes it worth it. Hope you find it useful.
Evan Tarlton |
4 people marked this as a favorite. |
What are the odds this has an Alkenstar AP releasing alongside it? Secrets of Magic complements Strength of Thousands so well, it makes me wonder if there’s some black powder in the Adventure Path line’s near future.
Given the timing (and some other factors), an Alkenstar/Mana Wastes AP is almost guaranteed for January.
1) Secrets of Magic comes out in July, and that seems like the kind of book that covers the mechanical effects of wild magic zones.
2) The inventor is the first brand new class for this system. Four months seems like enough amount time for those interested to give it a spin to prep for the January AP (the playtest wouldn't necessarily have been enough, because the class might have needed a massive overhaul).
3) From a sales point of view, having an AP that supports the latest project is only logical. If not for the need to have people get used to the inventor, G&G would have probably dropped in January. If they wait, they would step on the toes of the GenCon 2022 release.
4) Thematically speaking, going from magic to science works really well. It shows the range of what one can do with Golarion (and possibly work as a weather balloon to see if there's still interest in sci-fi for Pathfinder now that Starfinder is around).
5) We don't know if 3 part Pathfinder APs are successful yet, so the January AP release will almost certainly be a 6 month 1-20 AP. The Wastes are a region that could support a 1-20 AP without potentially changing the entire dynamic of the Impossible Lands going forward.
6) The last Garundi AP before Strength of Thousands is Mummy's Mask (2014! Seven real-life years!), and we have never had back-to-back Garundi APs. Frankly, that is long overdue for a change.
keftiu |
3 people marked this as a favorite. |
I’d be ecstatic over back-to-back Garund: I’ve come to realize I like every part of it other than Osirion (I think it having the actual Egyptian gods is cheesy!), so either something Alkenstar and Mana Wastes or something that just starts there both sound great.
...especially thinking about the lost technology of the Shory and the Jistka.
Souls At War |
@Barachiel Shina, I'm not trying to start an Edition War, and I don't want to reopen that (D&D) can of worms.
Elfteiroh |
2 people marked this as a favorite. |
Are automatons warforgey like?
This is one of the art we currently have for them, as seen in PF1, as a "monster".
This is another one but as a ranged opponent.Heather F Customer Service Representative |
The Gold Sovereign |
The book following this one might be the next "bestiary" or a completely new one.
Yet, I can't stop imagining how many new stories we are going to be able to tell following the release of Guns & Gears.
I'm hoping for a thematic invested bestiary for the following book, so we can appreciate the content in G&G for a longer time.
Or maybe a book focused on martial classes.
keftiu |
The book following this one might be the next "bestiary" or a completely new one.
Yet, I can't stop imagining how many new stories we are going to be able to tell following the release of Guns & Gears.
I'm hoping for a thematic invested bestiary for the following book, so we can appreciate the content in G&G for a longer time.
Or maybe a book focused on martial classes.
Occult classes feel like the next obvious hole. I’m also desperately hoping Inquisitors come back.