Books you would like to see in the Future


Paizo Products


Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Now that 2nd Edition is in full swing what books are you interested in seeing in the future that haven't been announced yet?

My hopes so far include:

Occult/Horror Book – This book focuses on Occult and Horror themes and includes Classes/Archetypes for the Inquisitor, Medium, Occultist, Shifter, Slayer, and Spiritualist. This book plays heavily on themes of mystery, secrets, the unknown, and fear. Included are appropriate Ancestries/Heritages, Equipment, Feats, Spells and other rules.

Combat/Intrigue Book – This book focuses on rules for Combat and Intrigue and includes Classes/Archetypes for the Bloodrager, Brawler, Magus, Mesmerist, Ninja, and Samurai. This books has an underlying theme of interweaving combat focused play with intrigue focused play while provide plenty of options for both. Included are appropriate Ancestries/Heritages, Equipment, Feats, Spells and other rules.

Wilderness/Magic Book – This book focuses on rules for Wildness and Magic with and underlying theme juxtaposing the allure of exploration into the deep wilderness against the allure of urban studies into deep magic. Included are Classes/Archetypes for the Arcanist, Hunter, Kineticist, Psychic, Shaman, Skald, and Summoner. Included are appropriate Ancestries/Heritages, Equipment, Feats, Spells and other rules.

Adventurer's Armory - Big book of gear, equipment, magic items, and new class Artificer (great at crafting, can magically repair damage to armor and weapons, and can temporarily imbue armor and weapons with runes). This book might also include subsystems for gear such as Legacy (Scaling) Items, Magical Gear Sets, Magical Tattoos, Magical Plants, and Relics.

Technology Guide – This book brings in the technology centered rules. It has early tech rules for guns and includes the Gunslinger Class. Also there are rules for similar black powder weapons like cannons, as well as other lower tech equipment. The next part of the book focuses on advanced technologies like lasers, robots, and other high tech. If there is room this book could also include additional rules relating to Constructs and rules for body modification technologies like demonic implants, elemental augmentations, fleshcrafting, magical implants, and necrografts. Included in this book is Ancestry rule for Androids, Wyrwoods, and a new Clockwork Ancestry found in Casmaron.

Underwater Adventures Book – This book is basically the core rule book for adventures set underwater. While prioritizing rules for adventuring underwater this book is tied closely to the Lost Omens setting squeezing in as much lore as possible. The book include rules for “core” underwater Ancestries/Heritages and also include information on Gods, Organizations, and Nations.

Darklands Adventure Book – This book is basically the core rule book for adventures set in the Darklands. While prioritizing rules for adventuring in the Darklands this book is tied closely to the Lost Omens setting squeezing in as much lore as possible. The book include rules for “core” Darklands Ancestries/Heritages and also include information on Gods, Organizations, and Nations.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I definitely need the Technology guide, since my group has some advanced weapons.

In that vein I'd also really like a Starfinder add-on book, that lets you play Starfinder with PF2 rules. I'd be all over that in a heartbeat. So many of Starfinder's little annoyances are glaringly obvious now that I've played with PF2.

But what I personally want most of all is a book dedicated to playing powerful ancestries. For years and years we've danced around letting people play Dragons or Liches or Vampires by giving them watered down versions that fit the mold of the rest of the game. But now that we have a new system with progressing ancestries, there is an opportunity to come up with a satisfying way to *actually* play these kinds of creatures. It'll take some creativity, and possibly some heavy caveats, but gosh darn it I want to say yes with a straight face when someone asks if they can play a unicorn or a dragon because this is Pathfinder gotdangit and you can play anything!!!


I would love to see an occult book (mesmerist has a special place in my heart). Wilderness too, if the Shifter could have something more akin to the adaptive shifter archetype from 1e.

I do like WatersLethe's idea about progressing up more potent races (maybe a feat chain that can be taken across both class and race?)

Dark Archive

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More god books, more demigod books, more on the currently uncharted continents :D That's what I want first at least


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Mwangi Expanse book, Southern Garund book, Arcadia book(s). I wouldn’t ask for much else if we had all those.

I certainly wouldn’t mind a Casmaron book, but that would need psionics and I think 1e would’ve had them if we were ever going to see them.

Dark Archive

Oh yeah, I would like to see level 26-30 creatures eventually, but not before we have 2e's equivalent of mythic rules to actually combatant them :p I don't really see benefits of "lol here is statblock that is ten level highers than PC's max level" in systems where five level highers is considered impossibly hard, you might as well say "You try to fight a demigod, you die"

But yeah, some sort of more balanced 2e's version of mythic would be cool for those superpower games :D

Grand Lodge

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Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Lost Omens stuff
I love the new format of the Lost Omens line, lore tied to character stuff...lets keep doing that.

Darklands book would be awesome, maybe a tie in to an few APs like they are with Absalom.

Garunde book, lets explore the entire continent :)

Dawrven Lore, stuff about the Five Kings Mountains! Maybe tie it to the Darklands stuff..the Dwarven AP!!! Retaking a Sky Citadel!

Rulebooks

I am hoping the APG is the last real rule book to be paired with the CRB. I like the simplicity right now

I am hoping they do not keep introducing more and more base classes but they instead focus on Archtypes.

Maybe a book expanding on each magical tradition, Occult, Arcane, Primal and Divine(I guess Gods and Magic did this).

I would not mind more books to help GM. I have not seen the GMG but all the talk tells me it is a good resource. More of those books always help, there is a usually a focus on player stuff but do not forget the GM. Maybe dive deeper things not in the GMG; creating races, creating spells, large scale battles, pacing, how to run mystery, how to run a heist and adventure design?

More Bestiaries!! (yea this is a given)


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I would love a book that does for other realms (like the First World, Heaven, Dis, etc.) what the Lost Omens World Guide did for the Inner Sea.


Pathfinder Lost Omens, Rulebook Subscriber

I would like to see more about the Darklands and the other continent.
I think a book about each of the Inner See region like the one on Absalom could give enough infos and options to set a campaign in this region and allows to discuss new stuff that was never covered (or which got very little cover)
Mythic rules would be awesome, with all the strong creature that could get stat blocks at this point.
Otherwise, more spell for every tradition, lot of new items.

Sovereign Court

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We're long overdue for a new Tian Xia book.

- Monk styles got a big overhaul and "my school is better than your school" is a very viable adventure premise now.
- Just like in the inner sea region, we need some updates on how things ended up after some of the APs like Jade Regent.

Silver Crusade

Pathfinder Adventure Path Subscriber
Ascalaphus wrote:

We're long overdue for a new Tian Xia book.

- Monk styles got a big overhaul and "my school is better than your school" is a very viable adventure premise now.
- Just like in the inner sea region, we need some updates on how things ended up after some of the APs like Jade Regent.

I wouldn't be holding my breath for a Tian Xia book, knowing how the previous Dragon Empires books went down (read: super-popular with the narrow pro-Asian subset of the fanbase, ignored by everybody else).

A "continents beyond Inner Sea" book is likely the best thing we'll be getting.


I would like to can use modern technology but in d20 it can break the balance of power. How to explain it better with any example? In the first movie "Alien the eight passenger" one xenomorph almost almost all the crew of Nostromo spaceship but in the sequel dozens, maybe hundreds, were killed from other room with only a couple of sentinel torrets guns. If a PC without ranged weapons face a remote-control drone with canons or a sniper from the top of a tree or windows, it would be more surviving a trap than defeating a monster.

I would like monster classes, and also racial parangons classes.

* I suggest a hybrid class mixing the summoner and the shifter, something like "choose your own mutation and monster traits".

* About titles by 3PPs I would like an updated version of Akasha Magic and Paths of War by Dreamscarred Press, and vestige pact magic.

* The no-core classes...and monster compendium....but for D&D 5th Ed.

* The races from Starfinder for PF2, with lists of racial feats.


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Gorbacz wrote:
Ascalaphus wrote:

We're long overdue for a new Tian Xia book.

- Monk styles got a big overhaul and "my school is better than your school" is a very viable adventure premise now.
- Just like in the inner sea region, we need some updates on how things ended up after some of the APs like Jade Regent.

I wouldn't be holding my breath for a Tian Xia book, knowing how the previous Dragon Empires books went down (read: super-popular with the narrow pro-Asian subset of the fanbase, ignored by everybody else).

A "continents beyond Inner Sea" book is likely the best thing we'll be getting.

A Tian Xia book would likely do better if the Tian Xia adventure path had actually been set there.

Silver Crusade

Pathfinder Adventure Path Subscriber

That's completely unrelated. Distant Worlds sold bonkers despite no planetary AP to support it at all.

Sorry, katanas and kitsune just ain't that popular.

Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Gorbacz wrote:

That's completely unrelated. Distant Worlds sold bonkers despite no planetary AP to support it at all.

Sorry, katanas and kitsune just ain't that popular.

Kitsune are very popular and should have been featured more.

Scarab Sages

Ascalaphus wrote:

We're long overdue for a new Tian Xia book.

- Monk styles got a big overhaul and "my school is better than your school" is a very viable adventure premise now.
- Just like in the inner sea region, we need some updates on how things ended up after some of the APs like Jade Regent.

One of the things I really liked about later 1e books was Style feats for now than monks - I'd like to see more of these like in a vein like Everstand Stance.

Beyond that, I'd love a book on each continent.


A book entirely dedicated to all manners of archetypes. The ones we had in PF1e. Archetypes that are class-specific, not these new generic ones or multiclass.

I really want those that truly altered the class or were full of flavor that was tailored with a specific class in mind. I would also want a lot more archetypes that only a specific Ancestry could choose, things like Watersinger Bards, Petal Ninja, Purifier, Nine-Tailed Heir, Trickster, etc.

Other interesting archetypes such as Mindblade Magus, Warrior Poet Samurai, Lorewarden Fighter, Holy Gun Paladin, Urban Barbarian, Mutagen Warrior (one that is actually good with the Mutagens, hopefully after some very much needed buffs to mutagens), Dervish Dancer, Archaeologist and many, many more archetypes that I haven't read but are probably interesting.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

An NPC Codex. The GMG is incredible. It has lots of NPCs of low to mid levels. Combat to skilled to social encounters. I love it.
But I want more. I will pay for a whole hardcover dedicated to NPCs of all levels, up to 20 or even 24.

I expect a Bestiary every year.

And I love the books that cover creature genres. Book of Undead. Book of Dragons. Book of Aberrations. All that sort of stuff.

I'm looking forward to the APG coming up.

I also loved the 3.5 and PF1 books on organizations. PH2 for 3.5, and Faction Guide for PF1, had a chapter on creating your own organizations. And you could gain membership score to grant you and other members little boons as you achieved certain milestones in the group. I love that sort of stuff. I don't know what sort of subsystem they'd have to create.


Some Non-Golarion setting oneshots.

More Distant Worlds, more Tian Xia, more First World.

At least three or four years from now, Pathfinder Unchained 2.


Pathfinder Lost Omens, Rulebook Subscriber
Ched Greyfell wrote:

I expect a Bestiary every year.

Off to a good start since we're getting two this year

FaerieGodfather wrote:

Some Non-Golarion setting oneshots.

More Distant Worlds, more Tian Xia, more First World.

At least three or four years from now, Pathfinder Unchained 2.

Agreed on Tian Xia, gotta get Kitsune, Imperial Dragons, and as much about Oni as possible. Ninjas too.

Lantern Lodge

Well, I would say the following :

- A adventure guide book, mixing the adventure series of books from the first editions (occult adventure, mythic adventure, horror adventures and so on) with ultimate campaign introducing corruption as a new affliction, new example of subsystem using the victory point framework.

- an occult book introducing the psychic magical traditions and class like the mesmerist, the psychic and the occultist.

- an ultimate options book with archetype, feat, spell, focus spell and so on to improve the existing. The more first editions classes converted into archetype, the better.

- More bestiaries of course, because we never have enough monster.

- A book of template to improve the customisation of monsters.

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