Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

3.70/5 (based on 33 ratings)
Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)
Show Description For:
Non-Mint

Add Print Edition $24.99

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Dawn of a New Age

Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.

ISBN: 978-1-64078-173-3

"Age of Ashes" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (761 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90145


See Also:

26 to 30 of 33 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

3.70/5 (based on 33 ratings)

Sign in to create or edit a product review.

New Edition, Old School Feel

5/5

Despite providing some new twists (such as rescuing goblins from a crazed halfling instead of the other way around), a lot of Hellknight Hill feels like a callback to older dungeon crawls. The PCs have a large structure to delve through and numerous factions with which to interact. A desire for exploration drives most of the adventure, allowing the PCs to grow together as a group and figure out how to unearth the secrets of Hellknight Hill in their own way.

The factions provide a lot of potential for expansion and interaction. In a short amount of space, the text delivers a good feel for each monster and its motivations. This leaves a lot of room for expansion of the GM desires and lets the PCs choose many different ways to bypass their problems. Do the adventurers kill all the monsters? Do they work with some of them? Play the different factions off of each other? These choices seem basic, but the fact that the adventure doesn't push the PCs too hard down one path allows the group to find their own identity and grow together as a team.

This volume lacks a real big bad at the end (although one particular nasty foe can turn into a TPK if the PCs get too cocky). Technically, the cultists the PCs face do have a named leader, but he and his followers are in a desperate situation themselves and don't feel like end bosses. However, their presence provides enough foreshadowing that PCs should be intrigued by what the future holds.

In terms of feel, I think this module compares to old school D&D modules like In Search of the Unknown and Keep on the Borderlands. The story unfolds gradually, but in doing so it showcases the latitude and depth of options that RPGs allow. The adventure thus serves as a great introduction to new players without repeating so many old tropes that old players might get bored.

Hellknight Hill serves as a solid first volume to the Age of Ashes adventure path, but it can also function as a stand-alone adventure if desired. It's a fun adventure with a wide variety of challenges, interesting NPCs, and lots of room for expansion.


Tons of fun

5/5

Had a lot of fun with this, just got through it, players loved it.


Solid intro for second edition

3/5

This adventure is packed with traditional fantasy rpg elements and monsters as well as some new ones. It has some fun NPCs that could be friends, rivals or outright enemies depending on what your players choose. That said, this adventure is not ground breaking.
The plot is a good scene setter for the Adventure Path, which itself is going to be ethically fascinating.
Some things feel quite rushed, the art, for instance, is repeatedly inconsistent with the text. The physical barriers between each chapter feel forced.

I see two audiences for this adventure:

1) People new to fantasy RPGs, who get a solid introduction to the genre in its traditional form. This will put the weird and wonderful things that Paizo do into context.
2) Seasoned gamers, who will get to see how the rules of second edition work with all those old school elements.

One thing in it stands out as not being old school, and that is the diversity. This is one of the things I love about Paizo: real world discrimination exists and can be a focus of an adventure BUT in most places your average shopkeep isn't misogynistic. On Golarian there are too many lich demi-gods of fantastic ancestries who are raining down terror for most people to create our naive, real-world biases.


Wary of the direction of Golarion.

2/5

A short summary of my impressions on Hellknight Hill, and the direction AP's are taking in general:

1) They're making goblins too cute. I imagine they want Goblins to be cleaner because they're hoping hoping for a younger and more broad 5e "critical role" audience crossover. Also, because they've made goblins a core class, they figure goblins should be more socially acceptable?

I don't like that.

Something I like about Pathfinder APs is that they haven't shied away from gritty and sometimes awful themes. I don't want a toned-down 'safe' world to play in.

Cute goblins are easily fixable though. And I have no problems making things nasty and horrific myself.

2) There are some other strange plot holes, but easy to fix. I've been seeing more of these plot holes in more recent APs (since Return of the Runelords, you can see my review of Roderick's Cove under that product.)

I wonder if Paizo has been overworked with the release of PF2, and that's making the AP's suffer. I'm holding out for the January 2020 AP. That will tell the tale on whether there is another problem other than a lack of manpower.

3) Some NPCs are ridiculously obvious and feel like they're written for 12-year old players who need to be smashed over the head with plot. Again, I'm wary that Paizo might be trying to make their stories more accessible, and by doing that, losing some of the great (adult) atmosphere they've created in the past.

CONCLUSION: This book makes me wonder: will they ever do a horror AP again? If they've made goblins into friends, are they going to tone down the horror of incestuous ogres, etc?

I wouldn't call it a classic AP book by any means, but the format is good and some aspects are nicely thought out. I think it could be a really interesting campaign, but I'm very wary of the 'safe' and almost trite tone that they're taking, and of the weak plot holes that should be fixed with more time and editing.

I was worried that they would reformat the books to reduce content, but there is plenty of content in this book. It actually feels more dense than previous APs.


Awesome!

5/5

I love it!

It's fun, easy to run with an interesting backstory, I can't wait for part two!

My only complaint is the toolbox seems a bit disorganized, but I'm sure Paizo is working on that as they've never shied away from evolving the Adventure Path line.

I'd pay top dollar for whatever product that has the Anadi ancestry.

Not sure how having sympathetic goblins equates to SJW status, whatever that means.

At any rate, anything to stick it to D&D 5th edition!


26 to 30 of 33 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
251 to 300 of 453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
CorvusMask wrote:
Not really sure this is right place for expressing that I did like settlement statblocks outside few strange things like Port Peril apparently not having any tengu population?
Were Tengu a thing yet?

Nah, they were a thing. Tengu have been around for surprisingly long in PF

Silver Crusade

7 people marked this as a favorite.
CorvusMask wrote:
Rysky wrote:
CorvusMask wrote:
Not really sure this is right place for expressing that I did like settlement statblocks outside few strange things like Port Peril apparently not having any tengu population?
Were Tengu a thing yet?
Nah, they were a thing. Tengu have been around for surprisingly long in PF

Hmm, maybe they were all Rogues and so they couldn't find any?

Paizo Employee Creative Director

7 people marked this as a favorite.
Aenigma wrote:
Sigh. Does that mean those settlement stat blocks published under First Edition will be obsolete and thus cannot be used?

All of the flavor information, like populations and city alignments and government and all that, are still accurate.


2 people marked this as a favorite.
James Jacobs wrote:
Aenigma wrote:
James Jacobs wrote:
1) We'll get to settlement stat blocks eventually but as of the time of workng on this adventure we hadn't figured out how to do them in 2nd edition. Later volumes will have some settlement stat block experiments, but until the Game Mastery Guide is done we won't have a final look for them.
Wait, what? I thought we already have complete rules regarding settlement stat blocks. I thing the rules presented in GameMastery Guide seem decent and perfect enough to be used in Second Edition without further change.

I pushed for their inclusion or something like it in the core rules but there wasn't room. I believe that something like it should be coming in the upcoming book, as I mentioned above... but we'll see.

But the more folks who let us know and let the design team know and let the publisher know you want these stat blocks in the game for cities, the better the chance will be that they'll come back.

Settlement stat blocks are a must-have. They don't have to follow PF1's settlement stat blocks 100% if improvements can be made but a return to the days of 'winging it' would be a huge loss.


I loved the concept behind the different skill modifiers (to Diplomacy, Bluff, etc.) in theory, but I almost never remembered to apply them. And I think Linda or someone said on one of Mark Seifter's Twitch streams that in PFS at least the DCs given in the text already included the relative difficulty of making a check in the given settlement, so if you applied it anyway you'd be throwing the numbers off. So I'm not really sure how useful they were in play. Maybe in designing your own adventures or challenges in various Golarion places.


2 people marked this as a favorite.

Yeah, I never bothered applying the traits to various skill checks or any other special modifiers. I mostly used the settlement stat blocks for the demographic information and what items/services can be bought.

For 2e, it would be nice if it listed highest spellcasting services available by magic tradition.

Liberty's Edge

1 person marked this as a favorite.

Will this be sanctioned for PFS?


2 people marked this as a favorite.
Erik Mona wrote:
We're still numbering APs, but the number only shows up in the last three digits of the "PZO" product code and on the spine.

Oh, come on and have a little faith in yourselves that you'll make it to AP #1000.


3 people marked this as a favorite.

^Yeah, you need 1128 more AP chapters to make it to the point at which Baba Yaga is due again to put the next queen on the throne in Irrisen . . . .


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And they only have a little over 70 years to come up with an excuse to reset the adventuring path numbering. Maybe when certain key people retire? At some point in the next few decades, all of the people who founded Paizo will be gone from the company and not in any shape to return. I don't think that their successors will be able to resist the temptation to introduce world shaking changes for more than a decade or two.


3 people marked this as a favorite.
James Jacobs wrote:
The format of the Adventure Path is still being developed but by the end of Age of Ashes the new look will be pretty close to what we're going with. (Same thing happened when we launched the whole thing back with Rise of the Runelords... ).

Hi James I really liked the layout here. I like the idea of the Adventure Toolbox as a flexible and relatively self-contained section full of material to help run the adventures.

I also really, really like it when the inside covers include important maps from the adventure. They’re much easier to locate there.

If it’s still up in the air, could I ask you to consider including the authors alongside the individual monsters and other such backmatter pieces? I always find it interesting to learn which staffmember or freelancer wrote which bit (granted the developers and editors all have their say too).

Although I’ve only skim read it so far, this strikes me as a really great intro to second edition. I am so excited to watch this storyline play out! It’s been crying out for an AP ever since the key NPC was first introduced to us.

Thanks!


1 person marked this as a favorite.

On my first, brief read through this is looking like a fantastic first instalment of an AP. I think they’ve done a terrific job of fleshing out a backstory and an intriguing setting to play in, whilst also providing a few interesting dungeons to play around in and what’s shaping up to be a home base my players will care about.

I think this would work well for both hack-and-slash groups as well as more theatrical, roleplaying/story-focussed tables.

Great book one, Amanda. :)

Paizo Employee Creative Director

9 people marked this as a favorite.
Steve Geddes wrote:

If it’s still up in the air, could I ask you to consider including the authors alongside the individual monsters and other such backmatter pieces? I always find it interesting to learn which staffmember or freelancer wrote which bit (granted the developers and editors all have their say too).

Glad you're enjoying the AP!

Attributing author credits to specific backmatter items opens a can of worms. If we did it in an Adventure Path... we'd probably have to do it in Adventures as well. And at that point, we'd have to do it for the rulebooks, to be honest. And rules are generally SO heavilly developed and adjusted that the developer often has as much of their work in there as the author (in some cases, it's ALL developer), and managing that extra layer of complication for every monster, feat, spell, item, etc. not only sounds like setting editor traps, but would end up in the long run likely having us have to cut content just to fit all those extra author bylines in there.

So... yeah, Unlikely for us to do this for things of this nature... but my hope is that going forward, more and more often the author of the adventure will also write all the toolbox content as well, since they're supposed to support each other. We're kinda moving away from 1st edition's days of "the backmatter of the Adventure Path is only thematically tied to the adventure" ...


Cheers. That makes sense (and it's generally not hard to find out who wrote a specific monster anyhow).

Thanks for the answer. From what I've seen so far, really like the tweaks to the AP line you've made.


3 people marked this as a favorite.

Just got my 2E stuff--LOVE THIS BOOK! Love the new layout, love the toolkit, love the adventure, the NPCs...etc makes me so excited to see what is coming next! Well done Paizo!


3 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here,

Spoiler:
but it is nice to know more about this dragon well before the party encounters him.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

*OMITTED*

The section I omitted should have a spoiler tag! I know they can find out that stuff elsewhere, but players just browsing the initial adventure may not want a surprise like that out.


2 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Mengkare is already specifically mentioned here, so I am not sure what I am spoiling.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Not a fan that all goblins in this volume carefully kept their mouths closed, so as not to show their giant teeth, I guess so as to "cutify" them. ^^


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:

Mengkare is already specifically mentioned here, so I am not sure what I am spoiling.

He was only mentioned in speculation posts in this thread. No confirmation. Thus my heads up.


captain yesterday wrote:
The picture in the book they look a bit like shirren with a spider theme, but they're shape shifters so they can change between a hybrid, spider or human (so as to not freak out the squares) form.

They sound like aranea to me. Are they different, or is "anadi" just the new ancestry name for aranea in 2e?

Silver Crusade

Cthulhudrew wrote:
captain yesterday wrote:
The picture in the book they look a bit like shirren with a spider theme, but they're shape shifters so they can change between a hybrid, spider or human (so as to not freak out the squares) form.
They sound like aranea to me. Are they different, or is "anadi" just the new ancestry name for aranea in 2e?

Nope, they’re two different creatures (And Anadi were introduced in 1e in Faiths of Golarion).

They’re closer to Kitsune/Rougarou than Aranea.

Paizo Employee Creative Director

9 people marked this as a favorite.

The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.

Silver Crusade

3 people marked this as a favorite.
James Jacobs wrote:
The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.

I’ll be delighted to see more Anadi :3

Contributor

2 people marked this as a favorite.
Rysky wrote:
I’ll be delighted to see more Anadi :3

Especially if they all look as friendly as the one in this backmatter!

Silver Crusade

3 people marked this as a favorite.
Andrew Mullen wrote:
Rysky wrote:
I’ll be delighted to see more Anadi :3
Especially if they all look as friendly as the one in this backmatter!

Ye! They good spooders.


4 people marked this as a favorite.

*sings* Spooder people, spooder people. Friend neighborhood spooder people.


David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.

Were the other named dragons also mentioned?


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.

Were the other named dragons also mentioned?

I have no idea. I mostly skimmed the module. The different parts of the Adventure Toolbox had their own titles, which is how I caught Mengkare's story.

Dark Archive

1 person marked this as a favorite.
Rysky wrote:
James Jacobs wrote:
The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.
I’ll be delighted to see more Anadi :3

Me too; I'm very fond of aranea and actually used one as a major villain in my 1E playtest campaign 10 years ago. She didn't survive the first clash with PCs, but a certain leveled-up alchemist from Whispering Cairn stiched her up and er, then used her lower body and her (dead) tiefling husband's upper body to create a unique fleshcrafted drider-ish alchemical abomination. Hmmm... that *does* sound a bit disturbed, doesn't it? :/

Anyway, it's (hopefully!) only three more days for me to finally get my grubby dwarven hands on those beautiful, beautiful 2E books! (EDIT: Including this adventure, naturally! ;))


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Had to share my 2 coppers as well!

Absolutely loved the first part of the PF2E adventure path.

I very much want to run this for a group of my friends, that are frankly struggling with PF1e ... as it seems 2e will be an easier introductory game to teach/learn to new or newer players.

So much about this adventure path to love.

Well done everyone!

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I came here just to ask for playable Anandi soon please. I... wuv them.

Silver Crusade

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
I came here just to ask for playable Anandi soon please. I... wuv them.

Same.

Paizo Employee Creative Director

15 people marked this as a favorite.

Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!


1 person marked this as a favorite.

I would like anadi too and I hope there will be a charau-ka ancestry someday.

Silver Crusade

1 person marked this as a favorite.
James Jacobs wrote:
Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!

Aww, but yay!

Silver Crusade

Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???


2 people marked this as a favorite.
James Jacobs wrote:
Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!

Yes, please!

And, thank you!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???

Never hear of a Werespider? ;D


2 people marked this as a favorite.

I thought I'd get some love for my "Spooder people" theme song...


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Thomas Seitz wrote:
I thought I'd get some love for my "Spooder people" theme song...

I smiled

Dark Archive

Minis needed for "Hellknight Hill":

Spoiler:

-Fire Mephit
-Goblin Dogs (3)
-Female Bugbear Thug
-Spider Swarms (2)
-Imps (2)
-Human Fighter/Hellknight
-Grauladon (new L dragon)
-Graveshells (2) (new L beast)
-Warg
-Giant Rats (3)
-Giant Bat
-Skeleton Guards (5)
-Male Halfling Rogue
-Emperor Birds (2) (new m animal)
-Soulbound Doll
-Gelatinous Cube
-Kobold Dragon Mages (2)
-Boggard Warriors (2)
-Charau-Kas (3)
-Grizzly Bear
-Boggard Scouts (2)
-Skeletal Hellknight
-Hellcrowns (4) (new tiny undead)
-Wights (2)
-Half-Orc Rangers (5)
-Female Hobgoblin Ranger
-Tixitog (new m aberration)
-Spider Swarm
-Female Half-Elf Wizard
-Skeletal Champion
-Hunting Spiders (6)
-Female Human Wizard
-Greater Barghest
-Charau-Ka Cleric
-Doorwarden (new L construct)


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Crap, only counted of of the (GS) new monsters... will need to go back and buy another mini.... that one wasnt a 3$ mini either. thanks for the double check

Silver Crusade

Yoshua wrote:
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???
Never hear of a Werespider? ;D

Yeah, I'm just not sure where the "half-thought out" complaint came from, Werespiders have been a thing before Pathfinder, and we've had a couple of spider humanoids, like the Aranea and Jorogumo.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Rysky wrote:
Yoshua wrote:
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???
Never hear of a Werespider? ;D
Yeah, I'm just not sure where the "half-thought out" complaint came from, Werespiders have been a thing before Pathfinder, and we've had a couple of spider humanoids, like the Aranea and Jorogumo.

Half Thought Out complaint goes to a curse instead of a magical being. A full thought out Anadi will beat out what I could have come up with on my own if I went with lycanthropy.

Think you may be reading a bit way too much into my comment there.

As for what we have and havent had? I've tipped my toes into Pathfinder but this will be the first time I am going all in and running my own games. Previous experience is mostly based on Society and the Adventure Card Game, and not very much of Society.

Silver Crusade

Yoshua wrote:
Think you may be reading a bit way too much into my comment there.
Quote:
So much better than a half thought out lycanthropy situation.

How was that not supposed to be an insult?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Rysky wrote:
Yoshua wrote:
Think you may be reading a bit way too much into my comment there.
Quote:
So much better than a half thought out lycanthropy situation.
How was that not supposed to be an insult?

Wow. That is a compliment.

You have way too much time on your hands.

Read what I write, feel free to not intentionally misinterpret when someone (me this time) have already explained to you the answer you are looking for.

For example, you asked how that isnt an insult? Well, I literally just explained it in the post above yours.

Yoshua wrote:
Half Thought Out complaint goes to a curse instead of a magical being. A full thought out Anadi will beat out what I could have come up with on my own if I went with lycanthropy...

Silver Crusade

Rising something up by putting something else down isn't a compliment, especially when they're both form the same place.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Read again. Them good. Me alone bad.

251 to 300 of 453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6) All Messageboards

Want to post a reply? Sign in.