Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

3.60/5 (based on 19 ratings)
Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)
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Dawn of a New Age

Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.

ISBN: 978-1-64078-173-3

"Age of Ashes" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (761 kb zip/PDF).

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Uninspired dungeon crawling

2/5

I enjoyed spending some time in Isger between #1-05 in PFS, Fall of Plaguestone, and this AP volume.

That said, Hellknight Hill feels like the most forced of the lot. It's paint by numbers to remind you that goblins are good now, bunch of combat so that you can try out 2E monsters, and sets up the rest of the AP.

I enjoyed playing through it as a completionist, but once more APs come out I think this intro won't compare to the newer entries.


A little linear

3/5

The NPCs are good. And there are some well scripted scenes.

But as with anything, the advantages also signal the disadvantages. Good NPCs are "protected" -- the module scripted to keep one from find out too much before it's time. And the scripted scenes, by definition, beg to be played -- which means a significant degree of linear movement through the adventure, and the inability to have the excitement of resolving or discovering something on one's own time.


More of a mole hill than a module

2/5

The first book in the Age of Ashes AP feels like a speedbump on your way to the portal hopping antics of the next 5 instalments.




Be willing to avoid needless combat - otherwise good

4/5

Nice adventure, took my group of 4-5 players roughly 30 hours to finish this. Overall, there's some weird plot holes and lots of needless combats. One thing I appreciated is there's not a 'grind until you're leveled up' aspect - I was able to use a milestone method for leveling, so my players didn't attempt to slaughter everything they met for gold and XP. Also, nice work adding in NPCs that have some depth. I enjoyed that the goblins aren't monsters, but can instead become staunch allies (and help progress the plot).


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Grand Lodge

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Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

In any event, I don't know when I'll get to play this AP, but Hellknights have been a pretty excellent element of Golarion. Hopefully the 2E treatment is just as enjoyable.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
TriOmegaZero wrote:
In any event, I don't know when I'll get to play this AP, but Hellknights have been a pretty excellent element of Golarion. Hopefully the 2E treatment is just as enjoyable.

Yeah, though they sadly are pretty under-represented in this AP. It's kind of a psych-out with the title.

Grand Lodge

Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Good to know, I won’t worry about playing a character tied to them.

That’s a big part of why I wait for the AP to be fully released to play/run them.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
TriOmegaZero wrote:

Good to know, I won’t worry about playing a character tied to them.

That’s a big part of why I wait for the AP to be fully released to play/run them.

I mean, a player being involved with the Hellknights would work very well in this book. Don't get me wrong on that. But as written, Hellknights are more adjacent to this one than involved in it.

Paizo Employee Customer Service Representative

6 people marked this as a favorite.

Removed some posts and their replies.

It is completely inappropriate to attack fellow posters and engage in personal arguments. The removed content was not on topic for this discussion and was not approached in an acceptable tone for our forums. Please flag and ignore any concerning content.

Grand Lodge

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What is the status of PFS sanctioning for this? I know it'd be really helpful for a lot of us.


1 person marked this as a favorite.

Foggy, that is a dangerous question to ask.


2 people marked this as a favorite.
Animism wrote:
Rysky wrote:
Plagues kinda throw a wrench into things.

& Gremlins all over are happy to supply the wrenches...

;p

Nine out of ten gremlins approve of this post!

...and the tenth one has been sacked.


Any sanctioning update?


Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber
Phistophilus wrote:
Any sanctioning update?

From this May 16th blog:

Quote:
The team’s worked hard this month on getting caught up and we hope to finalize sanctioning on the Age of Ashes Adventure Path before the end of May. Stay tuned for more information.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

The organized play panel on PaizoCon announced online yesterday that it has been sanctioned now. They're just waiting for the website team to upload the documents.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
albadeon wrote:
The organized play panel on PaizoCon announced online yesterday that it has been sanctioned now. They're just waiting for the website team to upload the documents.

It will take "a few days" though, so I would not expect if before next week.


Hooray

Dark Archive

Definitely hyped for sanctioning though! :3


Is it the whole AP or just the 1st module?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The whole AP.


Is there any plan to make collections for Adventure Paths? I noticed that it didn't seem to happen often for first edition, and it seemed to take several years for collections to be made when they were. I'd like to get hard backs for the various second edition adventure paths if possible.

Silver Crusade

Pathfinder Adventure Path Subscriber
RVHHH wrote:
Is there any plan to make collections for Adventure Paths? I noticed that it didn't seem to happen often for first edition, and it seemed to take several years for collections to be made when they were. I'd like to get hard backs for the various second edition adventure paths if possible.

Not in foreseeable future, because nobody would buy this knowing that a hardback is going to be published soon.

Dark Archive

And even then all hardcovers were "update the AP to the current version" things. So its unlikely for this to have collected version without it being 3rd edition or something


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber
RVHHH wrote:
Is there any plan to make collections for Adventure Paths? I noticed that it didn't seem to happen often for first edition, and it seemed to take several years for collections to be made when they were. I'd like to get hard backs for the various second edition adventure paths if possible.

There is a 2E version of Kingmaker on the horizon, but it’s likely to be a while before we see any compilation. For now, they’re focussing on putting out new content.

Compilations (the way Paizo do them) are more work than one might expect. They generally take the opportunity to revise, update and expand the AP based on years of feedback. That means it uses a lot of designer, developer, editor and art/layout staff member time - and at the moment, they’re all pretty busy with brand new things.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Speaking as a builder, it's always way more exciting to build something new then to go back and tear out something you already built to rebuild it with newer material, especially if you just built it a couple of years ago.


4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber
RVHHH wrote:
Is there any plan to make collections for Adventure Paths? I noticed that it didn't seem to happen often for first edition, and it seemed to take several years for collections to be made when they were. I'd like to get hard backs for the various second edition adventure paths if possible.

Here's Chief Technical Officer Vic Wertz explaining in 2016 why hardback AP compilations are few and far between (and unpredictable).

Vic Wertz wrote:

Things I have said before that are still true:

From 2009:

The number one problem with collected APs is that our cash flow relies on constant sales of the current AP volume, and anything that we do that potentially reduces sales of the current volume is harmful to us. Not only would collecting them train some people to wait for the compilations, but it would also be creating a product that competes with the current AP for the attention of new customers. Either one of those is bad enough; taken together, the whole issue becomes a non-starter.

From 2010:

I mentioned it in the Why We Don't Reprint Thread, but I may as well repeat it here:

"The 'no reprints' rule doesn't apply to everything... and 'reinvention' is also possible. So long as it's done in a way that is as appealing as a completely new product, and doesn't train people to always wait for the reinvention."

So an anniversary edition that updates the out-of-print Rise of the Runelords to PFRPG rules is interesting. The ruleset update satisfies the requirements of reinvention to at least some degree; then, so long as we made it clear that this was a one-time exception, and that waiting for, say, a complete Kingmaker compilation would probably be fruitless, that could satisfy the "not training people to wait" rule.

From 2011, after the announcement of the Runelords compilation:

We have *no* plans to compile additional adventure paths. Keeping up sales (and especially subscriptions) of the Pathfinder Adventure Path line is crucial to our business, and if we were to make a habit of regularly compiling APs, many customers would be tempted to opt out of the ongoing series, choosing instead to wait for the compilations.

That would be, frankly, one of the worst possible things that could happen to Paizo.

I won't say we'll never ever compile another Adventure Path, but I will say it would take very very unusual circumstances for us to consider doing another one, no matter how well this one sells.

From 2013:

Allow me to give you another data point. While we rarely talk about print run sizes or sales numbers, we do, every now and then, do blog posts where we tell you which items are getting low on stock—defined as under 1000 copies—in our warehouse. [I then linked to a recent such blog post, which I won't relink since it's terribly out of date.]

From that, you might deduce the following stock levels for each volume of the AP:

Rise of the Runelords:
Sold out: 1, 3, 5, 6
Between 25 and 100 copies: 4
Between 100 and 250 copies: 2
(Total remaining copies: 125-350)

Crimson Throne:
Between 25 and 100 copies: 2
Between 500 and 1000 copies: 1, 3
More than 1000 copies: 4, 5, 6
(Total remaining copies: 4025-?)

Second Darkness:
More than 1000 copies: 1, 2, 3, 4, 5, 6
(Total remaining copies: 6000-?)

Legacy of Fire:
Between 500 and 1000 copies: 4
More than 1000 copies: 1, 2, 3, 5, 6
(Total remaining copies: 5500-?)

It doesn't take a business degree to see Rise of the Runelords is in a class by itself. It made a standout candidate for a compilation; any other AP would require a lot more justification.

Note: "More copies in the warehouse" does not directly correlate to "fewer copies sold", as print runs vary from volume to volume. But it's safe to assume that a compilation of any of these would drastically reduce the rate of sales of the current printings, so these numbers are certainly one of many factors we'd take into consideration if we were looking to compile one of them—which we are currently not.

From 2014:

I would like to be clear that we do try to avoid saying *never*. When we did the Rise of the Runelords anniversary edition, we said that it was a special circumstance—an exception to the rule—but we haven't said that there will definitely never ever be another exception. But it took 5 years to do the first one, and it's been a few years since that came out, and we're not working on one now.

And some additional comments just for today:

Reprinting APs will continue to be extremely rare. Not never, but rare enough that you shouldn't plan on any given AP ever being compiled. It has been 4 years since the last compilation, and there's no reason to expect the next to come any sooner.

Just as Runelords was when we compiled it, Crimson Throne is now almost sold out in its original form (as of our last low inventory blog in November, the first three volumes were completely sold out, volumes 4 and 5 were under 1000 copies, and volume 6 was under 500), and it benefits from being updated to the current ruleset. While a couple other APs meet one or the other of those, there are no other APs that meet both. Nobody is working on another compilation beyond Curse, and nobody will be working on one anytime soon.

Note that since then, the updating of Kingmaker from P1e to P2e in a hardback compilation has been announced. It follows the same general criteria of 1) being mostly sold out and 2) needing an update to the newest ruleset; it also has the added incentive of tying in with the Kingmaker video game. So later this year (I think?) you can get a P2e hardback compilation of Kingmaker.


Has sanctioning document been published?


I was just about to ask that same question.

Grand Lodge

Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

As of PaizoCon, it was submitted to the team to be uploaded and published. No idea how long that will take.

Grand Lodge

1 person marked this as a favorite.
TriOmegaZero wrote:
As of PaizoCon, it was submitted to the team to be uploaded and published. No idea how long that will take.

Was supposed to be the end of May. Another month walks by, and no sign of a sanction.

Grand Lodge

Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Thankfully, it's not like you can't start playing, given the policy from previous sanctionings being 'you can gain retroactive credit'.


Brilde Phelon wrote:
TriOmegaZero wrote:
As of PaizoCon, it was submitted to the team to be uploaded and published. No idea how long that will take.
Was supposed to be the end of May. Another month walks by, and no sign of a sanction.

I agree with you but by making such statements you risk being attacked by a few on these boards.


The chronicles are finally here.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hey Paizo, thanks for all the hard work on making this PFS playable and so that people don't have to pay for, appreciated!

Liberty's Edge

Pathfinder Adventure Path, Maps, Starfinder Maps Subscriber

Thank you Paizo! Now I can get this one rolling with the locals.

YAY!


Pathfinder Adventure, Lost Omens, Maps, Rulebook Subscriber

Does anyone know why when you record one of the AP books, it only registers 8 Prestige rather than the 12 Prestige it should? I input it as 12 Prestige, but only see 8 on the system. I went in to edit it to change it to 12 prestige, and after saving, it still says 8 prestige.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber
Tirion Jörðhár wrote:
Does anyone know why when you record one of the AP books, it only registers 8 Prestige rather than the 12 Prestige it should?

This seems to be a bug across all the adventures that provide 12 reputation. The same thing happens when entering Fall of Plaguestone. It's been an ongoing problem that I hope we see fixed someday.


Good day everyone, I have started to run the first AP of age of ashes and end up making a slight change to help my players learn the game by playing a mystery quest (finding who start the fire, instead of being given them the info for free).

I want to share my experience with you and put as much info as I could in case someone else wish to use this side quest in his game.

NOTE: I am not sure if this is the right forum for this. if not please move my post to a proper forum.

Strange Fire:

Due to a twist of fate, during our first session, I prep 2 extra hero since I was supposed to have 7 players, but in the end only 5 made it to the game. During session 1, they met those 2 extra heroes at the wizard grace tavern, but they didn’t show up at the town hall the next day (I receive a txt from both players during the game saying they wont play for the next 2 months, so I just remove them for now).
The first session finish with the 5 heroes saving everyone, killing the fire mephit, but having 1/3 of the building burn down.

At the start of session 2, Counselor Greta ask ppl to know what happen, but I didn’t like having the answer right away and too convenient that he ran at the citadel. Since my player are still trying to figure how PF2e work I decide to have them do the investigation to find Calmont.

Here is my story for Calmont and after what my hero did.

Around 9 months ago Calmont arrive in town to try to work for the Posandi family since he heard that they are a bit like construction mafia and control most of the town from the shadow. What Calmont didn’t expect was that they would refuse his help. They give him a lame reason that he could do nothing about (they told him he was too short to work for them the min. high being 5’).
Enraged, Calmont left and went to see his cousin Crink Twiddleton who run the quarters and bits general shop. Crink was able to help him right away, but after 1 month h found the now poor and drunk Calmont and hook him up with the librarian Voz as a scribe since Cink saw that Calmont had a nice and professional handwriting.
This wasn’t what Calmont wanted, but at this point he needed the money more. Of course, Voz abused him and treat him as cheap labor always reminding him that SHE saved him from the street and the grip of death. During that time, while re-scribing a book about old war, he found the info about the elf gate (same as book story).
Now time to put his plan in motion to go investigate, but sadly for him local hero could be trouble. Luckily for him the previous call of hero before the game started didn’t brought any new hero to town. That is when Calmont decide that he only needed 1 more month to get ready to go explore the citadel without any hero nearby.
On a side note, I decided to give him nightmares sent by Dahak about the end of the world if the gate weren’t fix… and put in his mind the recurrent phrase «Tomorrow must burn… » which is a funny way to link this to the end and Mengkare.

In his growing madness, a plan surface, burn the town council and then no more new hero would come. And the best way to send a clear message would be to do it during the next call of hero.

Since I was sure, I have decided that my version of the town hall had a 5 rooms so different meeting could take place at the same time. And that the building had four exterior doors: the main front door, back entrance leading to the monument circle and 1 service door on each side.

Calmont learned that 7 keys exist to open the town hall: 1x guard on duty, 1x chief of janitor crew, and one with each counselor so they can go in when they need to. Since the guard and janitor key were pass from 1 shift to the next it made it impossible to steal it without getting noticed. But luckily for him the council had one halfling with their group (Ms Sprizzlegig).
He first pretended to fall in love with Counselor Trini Sprizzlegig since she had access to the town hall and as it happens live in one of the building facing the townhall. He starts spending a lot of time at her place since from her bedroom at the second floor you had a great view of the area. That enable him to learn who moved around and their schedule.

Talking to his cousin, Calmont saw that it could be possible to ask the Posandi Brothers to get magical scroll (he never mentioned to Crink what his intend was, only that he wanted to become and adventurer). Calmont decide to go pay a secret visit to the Posandi and “borrow” what he would need (after all they owe him right; if only they had let him join their family…).
After 1 week of planning, Calmont was able to visit the family building and found to his surprise that they worship Asmodeus and in the mist of his search came upon a demon summoning scroll. He figured that demon live in hell which is fill with fire so that should help him burn the townhall.

Since my hero decided right away that the two missing heroes at the meeting were suspicious, I decided to transform them into NPC for now and use them to connect part of the game with them. Help making it as if the world is alive and that things happen even of the PC take a day off or wait (I will replace the dead corpse at A13 of the citadel with one of the two suspicious guy).
One week before the beginning of the game, Calmont met with those 2 NPCs, Rene Krug (human female rogue) and her brother Iveri Krug (human male fighter) pretending to be a member of the council (Mr Sprizzlegig). Calmont knew he had to get rid of them, but also, they could make nice scapegoat for his crime. Through the week he convinces them that the call of hero was a bad thing since they would need to share the reward with everyone else but instead propose to have them work for him and give them missions.
By now most people in town heard that there was some trouble with the goblin at the citadel, so Calmont told the siblings that the citadel was overrun by goblin and that the council would pay them 5gp per goblin head they bring back. He convinces them that the best time to go would be the morning of the call of hero so they could be done with the mission before the council sent another team.

During that week, he visited his cousin Crink to have him prepare an adventure kit for him since he would be officially a town hero after the meeting, and he wanted to become the town best hero they ever met. Crink was so happy for his cousin he didn’t ask too much question and even told him to pay him back for the kit after his first mission.

3 days before the call of hero, Calmont saw an opportunity to steal the townhall key and end it with Trini (he didn’t need lose end). What he didn’t know was that she was deeply in love with him and this would break her heart.
He also ask/told his boss Voz that he had urgent family business to attend since his mom was sick and needed the week off.
He then hid in the attic of Trini house so he could continue to watch the townhall and finalize his plan (also ppl would expect him to be gone to his mom after all).

The day of the meeting, he waited for everyone to enter the building and the guard to leave on their round. He then went and discreetly start locking each door so no one could escape. He started by locking the west door, then the main then the east but when he arrived at the back door leading to the monument circle, he was interrupt by 2x city guards passing by. He was able to mumble some excuse before leaving toward the east door but end up dropping the key and couldn’t risk coming back. After 10 min (which let me have my hero introduce themselves to the council before Ms warbal start talking) he decided to just force open the east service door and get inside.

His plan was to start 2 different fire so that it looks like 2 ppl started the fire (he did plant evidence in the siblings’ room earlier that morning once they left). He starts a slow fire behind the door were the counselor were sitting, then moved to prep a fast burning fire by the east door, dumping nearby garbage and using 2x lamp oil vial he brought.
Then he used the scroll to summon the demon to do his bidding. This was the first time Calmont ever delt with magic and he wasn’t able to control the spell. The spell summons a fire mephit just where he put the garbage and oil which ignite everything and spooked Calmont.

At that moment, a Hailu (male human janitor) came around the corner and saw the fire. He ran toward it and tried to extinguish it, but the mephit hiding in the fire made that impossible. Hailu called for help and saw Calmont ran away by the side door. After yelling at him one more time to come back to help, Hailu ran inside the council chamber telling everyone that the building was on fire (just like in the original scenario).

In the end, my players end up killing the mephit in 3 rounds and saving everyone from the townhall, but they lost the fight with the fire. By the time they got out, I had the town start the fire brigade and end up saying 1/3 of the building was destroyed by the fire.

My players used all their magic and skills to heal/help everyone that were in the building.
After that, Greta came to hug and thank them and ask if anyone had seen or know anything. Of course in my version the answer is no. She then Ask the hero to investigate the strange fire and promise them the normal reward from bringing the person(s) responsible to justice alive so they can pay for their crime against the city. I had most town agree to this and encourage the hero to start the investigation right now while the matter was still hot .

- The PC start investigating the fire trying to locate were and how it started. Rolling a few natural 20, they learn that 2 fire were started and that a magical scroll was used (confirming the mephit presence) and that at least 1 person got scare and ran away.

- The PC first found Hailu who end up being burn by the fire and was in shock. They manage particularly good rolls and learn that he saw a small teenager 10-15yo with dark short hair running away.

- They then walk the surrounding and found that most door had been locked (strange for an open meeting). They decided that someone wanted the council members dead.

- They then talk to the town guard and chief of janitor learning a bit about the town history and that everyone like to help everyone, that the current counselor were well liked and that no strange things has happen in the past 2 months, except the fact that strangely no hero showed up to last month call of hero (just a coincidence, but enough to have their conspiracy mind start spinning).

- They learn that someone saw the teenager pass by and jump on a nearby canoe to escape. 2 PC went looking for the canoe and found out it was discarded by the bridge leading to the general store (#12). There they met with Crink and learn about town business being a bit slow but that he was proud his cousin Calmont became and adventure. He told them he came by 2 hours ago to pickup his gear to go adventuring. He went to the north gate. My PC ran to the north gate but learned that the guards weren’t really looking for anyone in particular at the moment (I roll 18% to see if they spot anyone…). But they promise to be on watch until further notice and if Mr. Calmont try to exit or enter the town, they would bring him for questioning.

- By then the other 3 players KNEW that the 2 siblings were the bad guys. Just needed to bring them to justice and case close.

- While 2 PC went to arrest them at the tavern, the last one found that 7 keys existed and that only Trini lost hers (she has been a mess since she was dumped…). Most likely the key was in her home somewhere. Learned that she met the man of her dream Mr. Trenault a month earlier, but that when she started mentioning wedding plan and visiting his family, he just dumped her (4 days ago).

- By now the hero were even more sure that there were 2 culprits since they did find 2 started fire.

- At the tavern the poor pc rolled badly and was able to find any new info about the siblings, the owner even hint that money could help her remember detail, but as t turn out, that hero hate giving away his money…

- The PC got invited to Trini house to help find the key and for diner as a thankyou for their help. After 2 hours of search they confirm that the key was no were in the house. And they found that someone as been standing by the bedroom windows a lot (a smoker). Trini try to convince them that this was impossible since Mr. Trenault was a very deep and snoring sleeper, but she had to agree that he was a smoker.

- The PC also found a discarded note under the bed written in code (Calmont was making note of patrol road and timings) but Trini confirm it was written in the beautiful handwriting of her ex-lover (they compared it to a love letter to confirm).

- After dinner they went to the Library were Calmont worked. There they met with Voz who I decided to play as a proper language freak that first was mad to be taken away from her novel and kept correcting them on the proper way to speak. They confirmed that Calmont and Mr Treanult were the same person. Learned that he actually lived there and that even if he needs a lot of work to become a well spoken person, his scribing skills outset that lack.

- They convince her that she loved good mystery book and to help them in their investigation. Due to good roll and to keep track of them, she agreed. They ask her to help decipher Mr. Trenault code and she told them she saw something like that in a book once but would need at least 12 hours to find the info. Then she let them go look at Calmont bedroom but made them promise to put everything in place, mentioning he was working on an important book about old wars that happen many century ago (the book he found the elf gate mention in; I love leaving obvious clue that can only make sense in 1 or 2 book from now). She didn’t want Mr. Trenault to be upset when he came back from his family business. She gave them paper and ink to write down any discovery. The hero found a journal with note confirming all they had found so far. Under his bed they found a strange paper written over and over «Tomorrow must burn… » they figure out that it was written over a long period of time, maybe each time he got frustrated or in a crisis (they don’t know about the nightmare yet). They also found a mention of a treasure hidden in the north that he must go find.

- With that, politely took their leave from Voz and decided to move back to the tavern to try to find what must be Calmont associated. Because after all, there was 2 fires started and a spell that was cast…

- As we stand now in the game, my players know that Calmont and most likely his 2 associated left to go find the north treasure. They still wonder why he did it yet. They also learned that the goblin citadel is located somewhere in the north. So now in the morning they intend to leave and go finish both those quests (intending to quickly deal with the goblin trouble before pursuing Calmont), not knowing yet that they are at the same location.

Let me know what you think.


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Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber

Hey, Alucard339! You want the Hellknight Hill GM reference thread in the Age of Ashes subforum. That's where GMs ask questions and share changes they make. I've flagged your post to be moved there.

Be sure and check out the community-created content thread, too! There are lots of maps and handouts others GMs have created and shared for others to use as they run their groups through the AP.


thank you Joana :)

The Exchange

Does Paizo still do the thing where I can get the PDF free because I bought the book? I bought the physical book at my friendly local but I could really use a PDF for reference.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You only get the PDF for free if you get the physical copy through a subscription on Paizo, you’ve never gotten a free PDF just for buying a book, especially elsewhere.

The Exchange

Oh I thought they provided that under a program called "Brick and Mortar."

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Some companies might have, but to my knowledge Paizo has never done so.


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Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber

No, Paizo has never been part of Bits and Mortar, although several 3pp companies that produce Pathfinder-compatible material have.

Liberty's Edge

One of my tables just completed Book 1, Hellknight Hill and I am working on their Chronicles for society. I have the sanctioning page but it dosen't mention anything regarding Downtime. Do they gain downtime? (I am assuming no Fame as there is no more fame in PFS, so that one is easy...)
Thanks for any help!

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