Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

3.20/5 (based on 14 ratings)
Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

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Dawn of a New Age

Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.

ISBN: 978-1-64078-173-3

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

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3.20/5 (based on 14 ratings)

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Wary of the direction of Golarion.

2/5

A short summary of my impressions on Hellknight Hill, and the direction AP's are taking in general:

1) They're making goblins too cute. I imagine they want Goblins to be cleaner because they're hoping hoping for a younger and more broad 5e "critical role" audience crossover. Also, because they've made goblins a core class, they figure goblins should be more socially acceptable?

I don't like that.

Something I like about Pathfinder APs is that they haven't shied away from gritty and sometimes awful themes. I don't want a toned-down 'safe' world to play in.

Cute goblins are easily fixable though. And I have no problems making things nasty and horrific myself.

2) There are some other strange plot holes, but easy to fix. I've been seeing more of these plot holes in more recent APs (since Return of the Runelords, you can see my review of Roderick's Cove under that product.)

I wonder if Paizo has been overworked with the release of PF2, and that's making the AP's suffer. I'm holding out for the January 2020 AP. That will tell the tale on whether there is another problem other than a lack of manpower.

3) Some NPCs are ridiculously obvious and feel like they're written for 12-year old players who need to be smashed over the head with plot. Again, I'm wary that Paizo might be trying to make their stories more accessible, and by doing that, losing some of the great (adult) atmosphere they've created in the past.

CONCLUSION: This book makes me wonder: will they ever do a horror AP again? If they've made goblins into friends, are they going to tone down the horror of incestuous ogres, etc?

I wouldn't call it a classic AP book by any means, but the format is good and some aspects are nicely thought out. I think it could be a really interesting campaign, but I'm very wary of the 'safe' and almost trite tone that they're taking, and of the weak plot holes that should be fixed with more time and editing.

I was worried that they would reformat the books to reduce content, but there is plenty of content in this book. It actually feels more dense than previous APs.


Awesome!

5/5

I love it!

It's fun, easy to run with an interesting backstory, I can't wait for part two!

My only complaint is the toolbox seems a bit disorganized, but I'm sure Paizo is working on that as they've never shied away from evolving the Adventure Path line.

I'd pay top dollar for whatever product that has the Anadi ancestry.

Not sure how having sympathetic goblins equates to SJW status, whatever that means.

At any rate, anything to stick it to D&D 5th edition!


Disappointing Start

1/5

As an RPG veteran, I found Hellknight Hill to be a letdown. It may be fine if you are a newb, or new to Pathfinder, but to someone who's been around the block, it's average at best. The plot doesn't really make sense, the behavior of the Hellknights who lived in the citadel is not logical, and it seems like every decision in-world is made to benefit the PCs. Add onto this the SJW culture embedded in the module and worlds and it's just not believable. It's like playing a fantasy version of 21st century Seattle ultra-liberal politics. Goofy and weird. Alienating to long time players like me. Not recommended.


A fun introduction to Pathfinder 2.0

5/5

As someone who has mostly played D&D 5E in recent years, this adventure is a wonderful introduction to a new system. There are odd elements in some maps, to be sure --- I was particularly struck by the kitchen and pantry that were not connected --- but I really enjoy the way that classic dungeon crawl elements are loaded down with opportunities to approach play in different ways. In comparison with D&D adventures, this book felt almost overloaded with small story moments.

In play, the adventure feels diverse and fun, with different kinds of activities and adversaries. For a low-level adventure, I can't ask for much more.

Edit to add: the now-repeated complaints in negative reviews about "SJW" content make no sense without specifics. This book doesn't engage in real-world politics, from any perspective.


A good first leg

5/5

—The Good: This is a fun adventure, in a classic style. There’s a bit of dungeon crawling, some fun role playing opportunities, and a good plot hook. It does a nice job of foreshadowing future legs of the AP, and sprinkling in interesting bits of Golarion lore.

It also has several encounters which can be resolved without combat in one way or another, and a number of non-killing things XP awards, cutting down on the combat grinding feel the PF1 older APs sometimes have.

—The Bad: As some other reviewers mentioned, it did seem a bit rushed in parts. (For example, avoiding spoilers, there’s an opportunity in the second half to parley with the leader of some potential opponents, but no guidance with respect to how this might go; an NPC who we’re told will leave the party after a certain point, but then descriptions of what the NPC will say at various points after that; and a place where you’re directed to another entry for details of how a different NPC might come to help, but in that other entry no mention of this.)

—The Pretty: Fantastic production values, with beautiful maps, great art, attractive layout, and a helpful DM toolkit collecting useful information for the DM.

—Rating: 4.5/5 stars, rounded up.


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Dark Archive

Rysky wrote:
CorvusMask wrote:
Not really sure this is right place for expressing that I did like settlement statblocks outside few strange things like Port Peril apparently not having any tengu population?
Were Tengu a thing yet?

Nah, they were a thing. Tengu have been around for surprisingly long in PF

Silver Crusade

7 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Rysky wrote:
CorvusMask wrote:
Not really sure this is right place for expressing that I did like settlement statblocks outside few strange things like Port Peril apparently not having any tengu population?
Were Tengu a thing yet?
Nah, they were a thing. Tengu have been around for surprisingly long in PF

Hmm, maybe they were all Rogues and so they couldn't find any?

Paizo Employee Creative Director

7 people marked this as a favorite.
Aenigma wrote:
Sigh. Does that mean those settlement stat blocks published under First Edition will be obsolete and thus cannot be used?

All of the flavor information, like populations and city alignments and government and all that, are still accurate.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Aenigma wrote:
James Jacobs wrote:
1) We'll get to settlement stat blocks eventually but as of the time of workng on this adventure we hadn't figured out how to do them in 2nd edition. Later volumes will have some settlement stat block experiments, but until the Game Mastery Guide is done we won't have a final look for them.
Wait, what? I thought we already have complete rules regarding settlement stat blocks. I thing the rules presented in GameMastery Guide seem decent and perfect enough to be used in Second Edition without further change.

I pushed for their inclusion or something like it in the core rules but there wasn't room. I believe that something like it should be coming in the upcoming book, as I mentioned above... but we'll see.

But the more folks who let us know and let the design team know and let the publisher know you want these stat blocks in the game for cities, the better the chance will be that they'll come back.

Settlement stat blocks are a must-have. They don't have to follow PF1's settlement stat blocks 100% if improvements can be made but a return to the days of 'winging it' would be a huge loss.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber

I loved the concept behind the different skill modifiers (to Diplomacy, Bluff, etc.) in theory, but I almost never remembered to apply them. And I think Linda or someone said on one of Mark Seifter's Twitch streams that in PFS at least the DCs given in the text already included the relative difficulty of making a check in the given settlement, so if you applied it anyway you'd be throwing the numbers off. So I'm not really sure how useful they were in play. Maybe in designing your own adventures or challenges in various Golarion places.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah, I never bothered applying the traits to various skill checks or any other special modifiers. I mostly used the settlement stat blocks for the demographic information and what items/services can be bought.

For 2e, it would be nice if it listed highest spellcasting services available by magic tradition.

Liberty's Edge

1 person marked this as a favorite.

Will this be sanctioned for PFS?


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens Subscriber
Erik Mona wrote:
We're still numbering APs, but the number only shows up in the last three digits of the "PZO" product code and on the spine.

Oh, come on and have a little faith in yourselves that you'll make it to AP #1000.


3 people marked this as a favorite.

^Yeah, you need 1128 more AP chapters to make it to the point at which Baba Yaga is due again to put the next queen on the throne in Irrisen . . . .


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

And they only have a little over 70 years to come up with an excuse to reset the adventuring path numbering. Maybe when certain key people retire? At some point in the next few decades, all of the people who founded Paizo will be gone from the company and not in any shape to return. I don't think that their successors will be able to resist the temptation to introduce world shaking changes for more than a decade or two.


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
The format of the Adventure Path is still being developed but by the end of Age of Ashes the new look will be pretty close to what we're going with. (Same thing happened when we launched the whole thing back with Rise of the Runelords... ).

Hi James I really liked the layout here. I like the idea of the Adventure Toolbox as a flexible and relatively self-contained section full of material to help run the adventures.

I also really, really like it when the inside covers include important maps from the adventure. They’re much easier to locate there.

If it’s still up in the air, could I ask you to consider including the authors alongside the individual monsters and other such backmatter pieces? I always find it interesting to learn which staffmember or freelancer wrote which bit (granted the developers and editors all have their say too).

Although I’ve only skim read it so far, this strikes me as a really great intro to second edition. I am so excited to watch this storyline play out! It’s been crying out for an AP ever since the key NPC was first introduced to us.

Thanks!


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

On my first, brief read through this is looking like a fantastic first instalment of an AP. I think they’ve done a terrific job of fleshing out a backstory and an intriguing setting to play in, whilst also providing a few interesting dungeons to play around in and what’s shaping up to be a home base my players will care about.

I think this would work well for both hack-and-slash groups as well as more theatrical, roleplaying/story-focussed tables.

Great book one, Amanda. :)

Paizo Employee Creative Director

9 people marked this as a favorite.
Steve Geddes wrote:

If it’s still up in the air, could I ask you to consider including the authors alongside the individual monsters and other such backmatter pieces? I always find it interesting to learn which staffmember or freelancer wrote which bit (granted the developers and editors all have their say too).

Glad you're enjoying the AP!

Attributing author credits to specific backmatter items opens a can of worms. If we did it in an Adventure Path... we'd probably have to do it in Adventures as well. And at that point, we'd have to do it for the rulebooks, to be honest. And rules are generally SO heavilly developed and adjusted that the developer often has as much of their work in there as the author (in some cases, it's ALL developer), and managing that extra layer of complication for every monster, feat, spell, item, etc. not only sounds like setting editor traps, but would end up in the long run likely having us have to cut content just to fit all those extra author bylines in there.

So... yeah, Unlikely for us to do this for things of this nature... but my hope is that going forward, more and more often the author of the adventure will also write all the toolbox content as well, since they're supposed to support each other. We're kinda moving away from 1st edition's days of "the backmatter of the Adventure Path is only thematically tied to the adventure" ...


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Cheers. That makes sense (and it's generally not hard to find out who wrote a specific monster anyhow).

Thanks for the answer. From what I've seen so far, really like the tweaks to the AP line you've made.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Just got my 2E stuff--LOVE THIS BOOK! Love the new layout, love the toolkit, love the adventure, the NPCs...etc makes me so excited to see what is coming next! Well done Paizo!


3 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

*OMITTED*

The section I omitted should have a spoiler tag! I know they can find out that stuff elsewhere, but players just browsing the initial adventure may not want a surprise like that out.


2 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Mengkare is already specifically mentioned here, so I am not sure what I am spoiling.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Not a fan that all goblins in this volume carefully kept their mouths closed, so as not to show their giant teeth, I guess so as to "cutify" them. ^^


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:

Mengkare is already specifically mentioned here, so I am not sure what I am spoiling.

He was only mentioned in speculation posts in this thread. No confirmation. Thus my heads up.


captain yesterday wrote:
The picture in the book they look a bit like shirren with a spider theme, but they're shape shifters so they can change between a hybrid, spider or human (so as to not freak out the squares) form.

They sound like aranea to me. Are they different, or is "anadi" just the new ancestry name for aranea in 2e?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cthulhudrew wrote:
captain yesterday wrote:
The picture in the book they look a bit like shirren with a spider theme, but they're shape shifters so they can change between a hybrid, spider or human (so as to not freak out the squares) form.
They sound like aranea to me. Are they different, or is "anadi" just the new ancestry name for aranea in 2e?

Nope, they’re two different creatures (And Anadi were introduced in 1e in Faiths of Golarion).

They’re closer to Kitsune/Rougarou than Aranea.

Paizo Employee Creative Director

9 people marked this as a favorite.

The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.

I’ll be delighted to see more Anadi :3

Contributor

2 people marked this as a favorite.
Rysky wrote:
I’ll be delighted to see more Anadi :3

Especially if they all look as friendly as the one in this backmatter!

Silver Crusade

3 people marked this as a favorite.
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Andrew Mullen wrote:
Rysky wrote:
I’ll be delighted to see more Anadi :3
Especially if they all look as friendly as the one in this backmatter!

Ye! They good spooders.


4 people marked this as a favorite.

*sings* Spooder people, spooder people. Friend neighborhood spooder people.


David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.

Were the other named dragons also mentioned?


1 person marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
The Gold Sovereign wrote:
David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.

Were the other named dragons also mentioned?

I have no idea. I mostly skimmed the module. The different parts of the Adventure Toolbox had their own titles, which is how I caught Mengkare's story.

Dark Archive

1 person marked this as a favorite.
Rysky wrote:
James Jacobs wrote:
The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.
I’ll be delighted to see more Anadi :3

Me too; I'm very fond of aranea and actually used one as a major villain in my 1E playtest campaign 10 years ago. She didn't survive the first clash with PCs, but a certain leveled-up alchemist from Whispering Cairn stiched her up and er, then used her lower body and her (dead) tiefling husband's upper body to create a unique fleshcrafted drider-ish alchemical abomination. Hmmm... that *does* sound a bit disturbed, doesn't it? :/

Anyway, it's (hopefully!) only three more days for me to finally get my grubby dwarven hands on those beautiful, beautiful 2E books! (EDIT: Including this adventure, naturally! ;))


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Had to share my 2 coppers as well!

Absolutely loved the first part of the PF2E adventure path.

I very much want to run this for a group of my friends, that are frankly struggling with PF1e ... as it seems 2e will be an easier introductory game to teach/learn to new or newer players.

So much about this adventure path to love.

Well done everyone!

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I came here just to ask for playable Anandi soon please. I... wuv them.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
DM_aka_Dudemeister wrote:
I came here just to ask for playable Anandi soon please. I... wuv them.

Same.

Paizo Employee Creative Director

15 people marked this as a favorite.

Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!


Pathfinder Adventure Path, Rulebook Subscriber

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!


1 person marked this as a favorite.

I would like anadi too and I hope there will be a charau-ka ancestry someday.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!

Aww, but yay!

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!

Yes, please!

And, thank you!


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???

Never hear of a Werespider? ;D


1 person marked this as a favorite.

I thought I'd get some love for my "Spooder people" theme song...


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Thomas Seitz wrote:
I thought I'd get some love for my "Spooder people" theme song...

I smiled

Dark Archive

Minis needed for "Hellknight Hill":

Spoiler:

-Fire Mephit
-Goblin Dogs (3)
-Female Bugbear Thug
-Spider Swarms (2)
-Imps (2)
-Human Fighter/Hellknight
-Grauladon (new L dragon)
-Graveshells (2) (new L beast)
-Warg
-Giant Rats (3)
-Giant Bat
-Skeleton Guards (5)
-Male Halfling Rogue
-Emperor Birds (2) (new m animal)
-Soulbound Doll
-Gelatinous Cube
-Kobold Dragon Mages (2)
-Boggard Warriors (2)
-Charau-Kas (3)
-Grizzly Bear
-Boggard Scouts (2)
-Skeletal Hellknight
-Hellcrowns (4) (new tiny undead)
-Wights (2)
-Half-Orc Rangers (5)
-Female Hobgoblin Ranger
-Tixitog (new m aberration)
-Spider Swarm
-Female Half-Elf Wizard
-Skeletal Champion
-Hunting Spiders (6)
-Female Human Wizard
-Greater Barghest
-Charau-Ka Cleric
-Doorwarden (new L construct)


Pathfinder Adventure Path, Rulebook Subscriber

Crap, only counted of of the (GS) new monsters... will need to go back and buy another mini.... that one wasnt a 3$ mini either. thanks for the double check

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Yoshua wrote:
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???
Never hear of a Werespider? ;D

Yeah, I'm just not sure where the "half-thought out" complaint came from, Werespiders have been a thing before Pathfinder, and we've had a couple of spider humanoids, like the Aranea and Jorogumo.


Pathfinder Adventure Path, Rulebook Subscriber
Rysky wrote:
Yoshua wrote:
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???
Never hear of a Werespider? ;D
Yeah, I'm just not sure where the "half-thought out" complaint came from, Werespiders have been a thing before Pathfinder, and we've had a couple of spider humanoids, like the Aranea and Jorogumo.

Half Thought Out complaint goes to a curse instead of a magical being. A full thought out Anadi will beat out what I could have come up with on my own if I went with lycanthropy.

Think you may be reading a bit way too much into my comment there.

As for what we have and havent had? I've tipped my toes into Pathfinder but this will be the first time I am going all in and running my own games. Previous experience is mostly based on Society and the Adventure Card Game, and not very much of Society.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Yoshua wrote:
Think you may be reading a bit way too much into my comment there.
Quote:
So much better than a half thought out lycanthropy situation.

How was that not supposed to be an insult?


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Rysky wrote:
Yoshua wrote:
Think you may be reading a bit way too much into my comment there.
Quote:
So much better than a half thought out lycanthropy situation.
How was that not supposed to be an insult?

Wow. That is a compliment.

You have way too much time on your hands.

Read what I write, feel free to not intentionally misinterpret when someone (me this time) have already explained to you the answer you are looking for.

For example, you asked how that isnt an insult? Well, I literally just explained it in the post above yours.

Yoshua wrote:
Half Thought Out complaint goes to a curse instead of a magical being. A full thought out Anadi will beat out what I could have come up with on my own if I went with lycanthropy...

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Rising something up by putting something else down isn't a compliment, especially when they're both form the same place.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Read again. Them good. Me alone bad.

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