Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

3.80/5 (based on 18 ratings)
Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

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Dawn of a New Age

Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.

ISBN: 978-1-64078-173-3

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

3.80/5 (based on 18 ratings)

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Excellent Start

5/5

For a group that is "starting over" with 2E (We came into 1E late & were a bit overwhelmed with the complicatedness), this is a great place to begin. There is lots of exploration, action, and intrigue, and enough room left to introduce custom content for your group. Looking forward to running this.


A ok intro but not mutch else

3/5

It introduces the new edition with a serviceable dungeon crawl, but thats about it. The dungeons ok tho theres some odd bits with all the treasure the hell knihgts left behind. They moved out after getting a new base. Whyd they leave so mutch stuff? There a hell knihgt there to get some family heirlooms but no explanation why his parents left it. Did the hellknihgts just hier a realy lazy moving agency? And there vert littel adventure in the town getting to know it. Once again the adventure is serviceable just not mutch else. But for pros the dungeon has lots of diplomacy options, peacful goblins, kobolds you can talk to, villans you can interrogate. So thats good, and tge arts mostly good cept for like one charicter. Tho that poor haflings stubbel looks photo shopped on. Defently not as good as burnt offerings and probably wont play it cuase there just not mutch to it. Honestly its just kind of dull, but hey if you like dungeon cralls and want to play 2nd edion here you go


Great intro to 2e!

5/5

Paizo has beautifully executed a fantastic introduction to the new edition of Pathfinder. Classic elements of both dungeons and dragons, but with the exceptional storytelling that Paizo is known for, and sets them apart.

I love the new format. The adventure toolbox is infinitely more useful and interesting to me than the disparate articles of the past. Give me more that I can use in the context of the adventure any day of the week. Stroke of genius.

Can't wait to run this and read the upcoming installments!




Really not a fan

1/5

Whelp had written out an entire review just to have the forum eat it so I'll keep this brief

-Hate the new book layout

-Really dislike the overarching Ap plot as presented in the book specifically regarding the main antagonist

- Hate the 'Goblins' in the book (May as well be halflings with a green paint and big ear fetish)


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Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

In any event, I don't know when I'll get to play this AP, but Hellknights have been a pretty excellent element of Golarion. Hopefully the 2E treatment is just as enjoyable.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
TriOmegaZero wrote:
In any event, I don't know when I'll get to play this AP, but Hellknights have been a pretty excellent element of Golarion. Hopefully the 2E treatment is just as enjoyable.

Yeah, though they sadly are pretty under-represented in this AP. It's kind of a psych-out with the title.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Good to know, I won’t worry about playing a character tied to them.

That’s a big part of why I wait for the AP to be fully released to play/run them.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
TriOmegaZero wrote:

Good to know, I won’t worry about playing a character tied to them.

That’s a big part of why I wait for the AP to be fully released to play/run them.

I mean, a player being involved with the Hellknights would work very well in this book. Don't get me wrong on that. But as written, Hellknights are more adjacent to this one than involved in it.

Paizo Employee Customer Service Representative

6 people marked this as a favorite.

Removed some posts and their replies.

It is completely inappropriate to attack fellow posters and engage in personal arguments. The removed content was not on topic for this discussion and was not approached in an acceptable tone for our forums. Please flag and ignore any concerning content.

Grand Lodge

1 person marked this as a favorite.

What is the status of PFS sanctioning for this? I know it'd be really helpful for a lot of us.


1 person marked this as a favorite.

Foggy, that is a dangerous question to ask.


2 people marked this as a favorite.
Animism wrote:
Rysky wrote:
Plagues kinda throw a wrench into things.

& Gremlins all over are happy to supply the wrenches...

;p

Nine out of ten gremlins approve of this post!

...and the tenth one has been sacked.


Any sanctioning update?


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Phistophilus wrote:
Any sanctioning update?

From this May 16th blog:

Quote:
The team’s worked hard this month on getting caught up and we hope to finalize sanctioning on the Age of Ashes Adventure Path before the end of May. Stay tuned for more information.

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