
Wight |

The confirmation email came in last week, so fingers crossed for tomorrow!
I'm very excited for the resurrection article. How the gods actually look at this practise has always been kind of glossed over in my games since they all grant the spells. Hoping to bring in some nuance on the topic with this new perspective.

Trichotome |
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How's the 'pomp article, Wight?
I may not be Wight, but I'll answer! The Psychopomp article is quite interesting!
It starts off with some basics: Ecology and Society. What you'd expect from an "Ecology of" article. Then it goes into detail about how Psychopomps view and interact with the dead, the living, the undead, and the immortal. After that it gets into the different types of general roles psychopomps might take and how different psychopomps might perform them.
It doesn't have any new statblocks, rules, or a detailed list of all psychopomp variants though, if anyone was looking for that. This is more of an overview of the general mentality and social structure of the 'pomps.
I'll gladly answer any other questions people might have. Of course while endeavouring to remain within the bounds of spoiler-free territory.

Trichotome |
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Sure thing!
As for Ushers, there are only a few small mentions. The largest chunk is a paragraph describing how they are perceived by their fellow psychopomps as demigods in comparison to how psychopomps view other deities. Short answer: psychopomps aren't especially impressed by gods, and while ushers get a bit of extra respect due to their seniority, they're viewed pretty much the same way.

Zaister |
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Bestiary entries:
- Black Shuck, CN Large magical beast, CR 7.
- Bloodplate Burster, N Huge plant, CR 9.
- Grassling, CN Small fey, CR 6.
- Sishkanset, NE Medium incorporeal outsider, CR 8.
- Vovorak, N Huge magical beast, CR 10.

Trichotome |

Trichotome wrote:Weird that they're outsiders, not undead.Sishkanset:
** spoiler omitted **
I believe my first description of them to my players was "I Can't Believe It's Not Undead (tm)", so I feel you there. Captain Yesterday does have the right of it though: the Etherial Plain does indeed do weird stuff to people.

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Hmm, bit disappointed there isn't social combat in this one, but it is still full of intrigue, investigation, mind control, betrayals, assassinations etc so all good. I don't have time to read it in detail right now though :'D

ratcatbo |

a black shuck looks like a dog with one green eye
Blood plate butster is kind of hard to describe its sort of like part snale with vine arms and no face
Grassling is a four armend plant man
Vorvorock is a crocodile with dragon wings

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This module is full of people casting spells and spell-like abilities (mainly charms) stealthily, without any of the feats that make it possible.
Paizo made the rule that all spells have "manifestations", they really should stop putting that tactic in adventures.
It's full of people using charm effects in the background. The only NPC I've seen in it that actively attempts to use charm it just says that he "attempts" to use it, it does not state how he goes about attempting, that's up to the GM. It also goes on to state that if he is confronted about it he immediately panics and attacks.

MannyGoblin |

As for the Resurrection topic, I think many of the gods would not be that bothered due to some factors,
Resurrection takes a lot of money as well as a suitably high level cleric. Such things are out of reach of many people and so the number who come back will be much much less than those who don't. Plus eventually money+clerics will run out and people hit old age and won't be able to come back. Those who go immortal tend to get tired eventually or have unfortunate adventurer accidents.

Nate Z |
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Question about the resurrection article:
It mentions a type of undead called "reviviphages" that feed pretty much exclusively on resurrected people. What the heck ARE "reviviphages"? I've searched the PF wiki, archives of N, and d20pfsrd, and gotten nothing. Even a straight google search gives me "no results." I didn't even think that was possible.

AnimatedPaper |

Hmm, bit disappointed there isn't social combat in this one, but it is still full of intrigue, investigation, mind control, betrayals, assassinations etc so all good. I don't have time to read it in detail right now though :'D
Very odd, especially since I've come across a few encounters that seem like they should be social combat. I'll probably stat up a couple NPCs, just for practice.

DJ Patch |
2 people marked this as a favorite. |

Question about the resurrection article:
It mentions a type of undead called "reviviphages" that feed pretty much exclusively on resurrected people. What the heck ARE "reviviphages"? I've searched the PF wiki, archives of N, and d20pfsrd, and gotten nothing. Even a straight google search gives me "no results." I didn't even think that was possible.
CorvusMask has it right, Nate. At present, reviviphages are a plot seed left for the GM to flesh out (pun absolutely intended). An easy shortcut would be to assume that these are powerful specimens (Advanced and/or with class levels) of the various flesh-eating undead types—think ghouls, ghasts, ghuls, etc.—who seek out and devour the revived (hence the name). What benefits they might gain when they've had such a meal is up to you...

Nate Z |

CorvusMask has it right, Nate. At present, reviviphages are a plot seed left for the GM to flesh out (pun absolutely intended). An easy shortcut would be to assume that these are powerful specimens (Advanced and/or with class levels) of the various flesh-eating undead types—think ghouls, ghasts, ghuls, etc.—who seek out and devour the revived (hence the name). What benefits they might gain when they've had such a meal is up to you...
Thank you for the clarification. :)

DJ Patch |
3 people marked this as a favorite. |

DJ Patch wrote:Thank you for the clarification. :)CorvusMask has it right, Nate. At present, reviviphages are a plot seed left for the GM to flesh out (pun absolutely intended). An easy shortcut would be to assume that these are powerful specimens (Advanced and/or with class levels) of the various flesh-eating undead types—think ghouls, ghasts, ghuls, etc.—who seek out and devour the revived (hence the name). What benefits they might gain when they've had such a meal is up to you...
Anytime! (And thanks for checking out the article!) If your party's PCs make it to Nemret Noktoria, have them send me a postcard.

Souls At War |

Nate Z wrote:CorvusMask has it right, Nate. At present, reviviphages are a plot seed left for the GM to flesh out (pun absolutely intended). An easy shortcut would be to assume that these are powerful specimens (Advanced and/or with class levels) of the various flesh-eating undead types—think ghouls, ghasts, ghuls, etc.—who seek out and devour the revived (hence the name). What benefits they might gain when they've had such a meal is up to you...Question about the resurrection article:
It mentions a type of undead called "reviviphages" that feed pretty much exclusively on resurrected people. What the heck ARE "reviviphages"? I've searched the PF wiki, archives of N, and d20pfsrd, and gotten nothing. Even a straight google search gives me "no results." I didn't even think that was possible.
Mention it temporarily give them the sensations they had when living (like taste and smell).
This seriously need to be answered.
I do wonder one thing though:Does the future AP parts take in account what happens if party gets unlucky and Xan kills Cassius or something else happens to him like players being overly paranoid due to Xan's words?

Doug Davison President, SmiteWorks |

This was just now released for play on Fantasy Grounds.
Get it for $7 if you already own the PDF.
Pathfinder Adventure Path #129: The Twilight Child (War for the Crown 3 of 6) for Fantasy Grounds

Souls At War |

From Ron Lundeen in:
Seannoss wrote:From what we know so far, isn't Xan right about Carrius being resurrected outside the natural process? Would Xan know about the extra souls coming back with him? It seems like he should.
This could be a bit early but are there contingencies for what happens if the prince doesn't make it? I could easily see PCs turning him over, or Xan killing him, or defeating the PCs considering they could fight him at 7th or 8th level.
Xan knows something strange has occurred with Prince Carrius, but he doesn't know about extra souls; he's going off half-cocked in his investigation, and overreaching in what he assumes to be Pharasma's will. (Pharasma doesn't want Carrius killed, but only studied to see what happened and whether it's a larger danger; see the sidebar on page 22.)
The need for the contingencies you mention should be small; the PCs heard right at the beginning that they should bring Carrius back to the Palace of Birdsong for more investigation, and Xan wants him dead, dead, dead. I have a hard time seeing the PCs siding with an aggressive and bloodthirsty outsider over their patron for the last several adventures. It wouldn't be much of a situation if Xan were some other type of outsider--a demon, say; the PCs would more naturally oppose him. But because he's a purportedly neutral agent of death, it's important to frame his as an antagonist throughout the adventure, and there should be enough interaction with Xan before the fight for the PCs to get this.
Also, Xan doesn't just murder Carrius if the PCs are around; he specifically targets the PCs first, to get them out of the way--but, from a narrative perspective, it's so they have an opportunity to defend the prince.
The last point you mention is a good one: the PCs know something is up with the Cult of the Twilight Child, so they might just make a beeline for the Encircling Bower, nab the prince, and jet out of Yanmass. That would trigger the confrontation with Xan while they're still a lower-than-expected level. The GM has several tools to discourage this path.
First, the Mercantile Council plainly considers the cult to be a lesser priority over the disturbing dreams and disappearance of the Taldan Horse. Except for the Chief Enumerator--who's worried about his church's reputation being harmed--the leaders in town all want the PCs to tackle the first two items first. Since the PCs' primary goal is to sway the Mercantile Council, these other activities should probably come first.
Second, most investigation of the Encircling Bower is sloooow. The PCs probably want to ask around town about the cult (which takes some time to gather information), and probably want to attend a service (which is only at dusk) and maybe plan an insertion during a later service or at a later time. All these things present a great opportunity for the PCs to investigate the other troubles at the same time, and some of those investigations have more concrete leads that the PCs can follow. In particular, the locations of Sanguine Brothers and Tallgrasses have several encounters and are likely to grant the PCs XP and treasure useful to fight Xan.
Xan is intended to be the final encounter of the adventure; that might not work out to be the case, but the GM has a lot of tools to make it so.
But let's circle back to the question: what if Carrius is killed? That would require a little bit of work to get the adventure path back on track. Some actor other than the PCs need to bring him back. Perhaps the Immaculate Circle installed a "spiritual contingency" that restores Carrius to life fairly quickly; or perhaps Pharasma does so, as part of her investigation into why the prince is unique. Whether that requires extra legwork or complications for the PCs would be up to the GM.