Pathfinder Adventure Path #129: The Twilight Child (War for the Crown 3 of 6)

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Pathfinder Adventure Path #129: The Twilight Child (War for the Crown 3 of 6)

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The Worst in Others

Dark shadows haunt the trade city of Yanmass, spreading chaos even as the city's leaders debate which royal heir to support in the growing civil war. Their soldiers are vanishing, bandits attack without fear, and a mysterious plague of nightmares rattles the populace—are these troubles random, or part of a larger conspiracy? And what role do the mysterious Twilight Child and the cultlike following he has attracted play in the chaos?

This volume of Pathfinder Adventure Path continue the War for the Crown Adventure Path and includes:

  • "The Twilight Child," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A gazetteer of the city of Yanmass, the caravan hub of northern Taldor catering to travelers from across two continents, by Ron Lundeen.
  • An ecology of the mysterious and bureaucratic servants of death known as psychopomps, by F. Wesley Schneider.
  • A thoughtful exploration of resurrection, the strange role it plays in the world of Golarion, and how the various gods react to this violation of the natural order, by Patchen Mortimer.
  • A collection of strange beasts that roam the Whistling Plains, from the thieving grassling to the explosive bloodplate burster, by Ron Lundeen, Andrew Mullen, Richard Pett, and David Schwartz.

ISBN-13: 978-1-64078-032-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

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A change of pace for good or ill

****( )

Once again a really good one, however it has far less diplomcy than the onthers, its more a sandbox investigation. This isn't nescerly a bad thing tho some players may find it dispoting, that said its still a great one, with some really fun enemys and neat concepts. It also has some great npcs. The support articles as always are great

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Going on further info on Psychopomps and earlier material about the whole life/death thing, I have to wonder why bother with 'people'? Nre souls are born, live, die and then end up on the plains where they become building blocks for the planes. So wouldn't it be better to cut out the middleman and just have a cycle of energy Maelstorm-Planes-Back again rather then having mortals gum up the works as well as undead stinking up the place?

Might be an idea for a cult. "Our duty is to procreate and then die so we can return to the eternal cycle' or something that seems to be a Rovangug cult but is a Pharesma cult that seeks to wipe out all life.

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