![]() Sign in to create or edit a product review. ![]() Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6)Paizo Inc.![]() Add Print Edition $24.99 Add PDF $19.99 Non-Mint Unavailable A huge step up![]() ![]() ![]() ![]() ![]() This module is so mutch better then the first one it's insane, the first part parts all diplomacy with no combat. Incredibly likable npcs, and a cool local makes it such a great start, then the second part is exploration with a bunch of fun combats, my favorite is the taldor explorer who's baskly a indiana jones villan. Then theres the mine you explore, then the final dungeon and both areas feel open enough your players can try diffrent things, wanna sneak in go agead, wanna knock out cultists and wear their outfits like a bad pulp movie? Go ahead. Then you got a really fun final boss, and i got to mention how well this adventure gets you excited for the ap as a whole with good set up. I wasn't the biggest fan of the first moduel it being mostly just a mega dungeon but this one was a great read. Also the arts great ![]() Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)Paizo Inc.![]() Print Edition Unavailable Add PDF $19.99 Non-Mint Unavailable A ok intro but not mutch else![]() ![]() ![]() ![]() ![]() It introduces the new edition with a serviceable dungeon crawl, but thats about it. The dungeons ok tho theres some odd bits with all the treasure the hell knihgts left behind. They moved out after getting a new base. Whyd they leave so mutch stuff? There a hell knihgt there to get some family heirlooms but no explanation why his parents left it. Did the hellknihgts just hier a realy lazy moving agency? And there vert littel adventure in the town getting to know it. Once again the adventure is serviceable just not mutch else. But for pros the dungeon has lots of diplomacy options, peacful goblins, kobolds you can talk to, villans you can interrogate. So thats good, and tge arts mostly good cept for like one charicter. Tho that poor haflings stubbel looks photo shopped on. Defently not as good as burnt offerings and probably wont play it cuase there just not mutch to it. Honestly its just kind of dull, but hey if you like dungeon cralls and want to play 2nd edion here you go ![]() Pathfinder Adventure Path #130: City in the Lion's Eye (War for the Crown 4 of 6)Paizo Inc.![]() Add Print Edition $24.99 Add PDF $19.99 Non-Mint Unavailable A great spi mission![]() ![]() ![]() ![]() ![]() This might be my favorite module yet, a fun city to explore? Check getting to deal with problems in diffrent ways? Check getting to take down a major antagonist? Check check and check ![]() Starfinder Adventure Path #5: The Thirteenth Gate (Dead Suns 5 of 6)Paizo Inc.![]() Add Print Edition $22.99 Add PDF $19.99 Non-Mint Unavailable A improvement![]() ![]() ![]() ![]() ![]() This is probably the best in the ap. Finnaly it feels like the wild goose chade as ended and you get to take out one of your primary antagonists. Its also a fun dungeon crawl with villans that are fun and not forgettable. Wile i have been mixed so far on this ap this mod shows me that the team is learning and improving, and that gives me hope. The new races are cool as are the new planets ![]() Starfinder Adventure Path #3: Splintered Worlds (Dead Suns 3 of 6)Paizo Inc.![]() Add Print Edition $22.99 Add PDF $19.99 Non-Mint Unavailable Great if you like the planet onther wise....![]() ![]() ![]() ![]() ![]() It's not bad and is great if like me you like eox onther wise its not amazing, the astrode dungeon on disporia is merly passable, but it picks up on the planet eox wich has lots of flavour and really makesthe advenchure fun. Dealing with netrul undead is cool. So if you like that planet id say a solid 4 ontherwise maybe skip this one ![]() Pathfinder Adventure Path #129: The Twilight Child (War for the Crown 3 of 6)Paizo Inc.![]() Add Print Edition $24.99 Add PDF $19.99 Non-Mint Unavailable A change of pace for good or ill![]() ![]() ![]() ![]() ![]() Once again a really good one, however it has far less diplomcy than the onthers, its more a sandbox investigation. This isn't nescerly a bad thing tho some players may find it dispoting, that said its still a great one, with some really fun enemys and neat concepts. It also has some great npcs. The support articles as always are great ![]() Pathfinder Adventure Path #128: Songbird, Scion, Saboteur (War for the Crown 2 of 6)Paizo Inc.![]() Add Print Edition $24.99 Add PDF $19.99 Non-Mint Unavailable A really good one with some flaws![]() ![]() ![]() ![]() ![]() This one was great, part one was a lot of dun with a great set up, part 2 was ok i liked the idea tho i found the way it was written to be a littel od, mostly becase of how sandboxy it was but that goes with the beast, part 3 was a great dundeon crall all together loved it ![]() Pathfinder Adventure Path #127: Crownfall (War for the Crown 1 of 6)Paizo Inc.![]() Add Print Edition $24.99 Add PDF $19.99 Non-Mint Unavailable The best I've read yet!![]() ![]() ![]() ![]() ![]() So I've only been playing pathfinder for a couple years now but i have read a lot of the adventures but this in my opinion is the best start to a advenchuer yet! Great plot, and good mix of role play and even a great dungeon for pepole that enjoy them. Good npcs and pretty mutch everything. This is a great begining and i cant wait for the rest.
About Guinevere "Gwen" DownlandSTATISTICS
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Feats
Traits: Subject of Study (+1 against undead), Child of the Streets, Good Dreams Skills ( ranks): (5 per level+1 for favored class)
Languages: Common, Varisian, Draconic, Elven, Aklo
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Level 1 - Save DC14 (3+1)
Carrying Capacity Light: 58 lbs. Medium: 59-116 lbs. Heavy: 117-175 lbs. Currency: 77 gp
Total Weight: 43.5 lbs.
Description:
Gwen is kind of short, being only 5'2" and has dark reddish-brown hair with one green eye and one violet eye. She looks somewhat childish, with her roundish face, but doesn't like to be treated as a child unless she wants something. -------------------- Personality -------------------- Personality:
Gwen is manipulative when it can get her what she needs. However, she generally has a good heart and doesn't like to see people or creatures being hurt. She will not go out of her way to find people or creatures in such condition, but if she stumbles upon them, well, they'll be helped. She does have some sadistic tendencies towards those who cross her, often leading her to be misunderstood as being more evil than she actually is. She gets kind of pouty if she doesn't get her way. Rather vindictive, and doesn't like it if you're a lot prettier than her. -------------------- History -------------------- History:
Gwen was left on the doorstep of a young couple that had been trying to have children but hadn't succeeded yet. seeing her different colored eyes, they knew that she was the child of a witch, but didn't want to keep her. So before anyone could see that she had been left on their doorstep, they moved her to the house next door. This happened repeatedly until almost everyone in the village had her at least twice. Then they decided that she would be just as good living in the orphanage run by the ugly old woman. She lived there eight unhappy, under-fed years, running away one night in her night dress. After that she lived on the streets, hanging out with a group of outcast street urchins that gave her the time of day. She became adept a filching the things she needed to survive, and manipulating the stall owners into giving her things. One day when she was eleven, she was traversing the back streets and found a black market deal going down for a group of red foxes. One in particular caught her eye, seeming more intelligent than the rest. She broke him free and named him Phineas. They have been together ever since. When she began her witch's training, she realized that he was her familiar, hence his intelligence.
Around the age of thirteen, people started disappearing off of the streets. One night Gwen, Phineas, and her ragtag street gang were visited by the creature causing the disappearances: a Bodak. All of the other kids in the gang couldn't find the will to break the bodak's gaze, but somehow Gwen did. She grabbed Phineas and ran, as fast and as far as she could. She eventually ran into the professor, who was visiting while looking for the cause of the disappearances. He took her in for a short amount of time after learning of her encounter, gleaning all of the information he could. After he had gotten all of the information from her, he took her a couple of towns over and left her there, because she wouldn't agree to living with him to allow him to study her. She had to promise to write him with updates of her condition, and every time she had a haunting nightmare about the event. She grudgingly agreed, and left at that. She hit the road shortly after. ABOUT PHINEAS THE FOX Statistics
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Feats:
Skills
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