As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?
"Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.
A gazetteer of Oppara, crown jewel of Taldor and center of Inner Sea culture, by Eleanor Ferron.
A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston Hillman.
A collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.
IBSN-13: 978-1-64078-015-6
"Crownfall" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (922 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
Despite any good this book may hold, it is all predicated on "striking down primogeniture" such that a female may inherit. This is absolute popycock, primogeniture is the practice of the first-born inheriting and has nothing to do with male or female inheritance. This language gaff (which could've been fixed with the simplest of google searches; the word they were looking for is "agnatic") is only a sad indicator of consistent and recurring issues with the story & NPCs. More often than not important details are left to the DM to fill in on the fly, a trend woefully extended from several adventure paths hence. Couple this with a dearth of useful new mechanics & transferable content (of the monsters included, maybe one is useful outside of the book), this book is not worth the sticker price.
a bad first impression...adventures need not apply
sad to say but but i am sorely disappointed with this AP
ill try to keep it breif
pros
- Oppara Gazetteer - an introduction to the city with maps, notable locations and NPC's for use in the campaign and in your own games
- attempt at creating a interaction focused adventure to encourage new party dynamics and storys
- attempt at political based game, much akin to fantasy dramas like GOT and the like
cons
- role-playing is hampered by the new "influence system", heavily relying on dice rolls for interaction for more than half the book
- story progression from role-playing to dungeon is jarring and feels disconnected from the plot
- under developed and two dimensional NPC's, including a focus on one of the main NPC's who's background conflicts with itself and can be described as haveing the personality of a lump of wet paper
- the book relys heavily on "but thou must"and railroading is common
- chapters require heavy improvisation and GM re writes to make coherent
- dungeons and puzzels feel out of place and esoteric, a problem the creators must have known about as they include a side bar about skipping it.
while you can find enjoyment in the book, it will require heavy GM rewrites for plot, and NPC's, especially the main NPC which the whole plot revolves around
disappointing and hopefully not the start of a trend
So I've only been playing pathfinder for a couple years now but i have read a lot of the adventures but this in my opinion is the best start to a advenchuer yet! Great plot, and good mix of role play and even a great dungeon for pepole that enjoy them. Good npcs and pretty mutch everything. This is a great begining and i cant wait for the rest.
Quite possibly one of my favorite APs since ROTR or Iron Gods; the only negative going for it right now is that it isn't approved for PFS play yet or I'd already have my weekly tables at the comic shop playing it.
I have been an off-and-on Adventure Path subscriber over the years. Always coming and going as the descriptions and product contained within takes me. As some-one who runs half a dozen different gaming systems each week. (Truthfully, no lie there.) It takes a lot for something "pre-made" to really impress me anymore. Furthermore, I have blatantly chosen to avoid the ultimate Intrigue book, because the extra social rules sounded little more than burdensome from the reviews I read. When I decided to subscribe to this module, I expected to read it then decide to cancel my subscription and go no further...
All that being said, I am completely enamored with this first module. The book calls out that the social rules are a simplified version from Ultimate Intrigue. If this was the standard version, I would be happy. Just enough meat on the bones to be worth including. Not so much as to bog things down too much. Not to mention, in the situations from the book, it just works so very well.
The characters are interesting and well fleshed out. (Which is worth noting, as there are many of them.) The challenges diverse and engaging. The new monsters range from interesting to flat out awesome. While I am trying to avoid to many spoilers here, I will say that I can certainly imagine this adventure path leading to very strong paranoia about certain types of NPCs in my players going forward. Which is precisely how any well-written intrigue story should be.
As it sits, I intend to ride this path out to its conclusion, even if the next five books are absolutely terrible. Because this one alone was worth the price of admission, and should the rest of the path be forgettable, I can easily run this part whole-sale by itself to start my own campaign. As such, the team involved in bringing this together is deserving of all the praise I can give. Bravo.
Final Note: To the discerning eye for those who own the module. My title is a nod to one of the most interesting/entertaining characters in the module. At least from my point of view.
Q: has Malphene Trant been taking her mulibrous tincture for 6 months or more. Thank you.
There's no set timeline for Malphene, but her coming out as a young lady is described as "recent," so for the teenage timescale that probably means in the past 2-3 months. Given her... development, she was likely taking doses privately for months before this, so she's probably been taking the tincture for 6-12 months.
Just about finished with this book (just need to have the final fight and the "wrap-up" scene at the end). Next session should be session #8 iirc, with each session being about 4 hours.
My campaign has 6 players and, um... well... my adjustment for 6 players was that I doubled the number all Silent Initiates in that warehouse (except for Smiley the Third)
Yeah, I went a little nuts, which caused the death of one PC, but the group prevailed still.
What are your recommendations to adjust things for 6 players in general? (because my doubling the encounter did not seem to be the proper level of adjustment... :P )
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Not that there is any time for hex exploration (and Taldor should be one of the most thoroughly explored nations of the Inner Sea), but this is still pretty amazing. You should post it on the War for the Crown sub-forum. :)
Woohoo...Finally PFS legal. Though sad to see that the 1st part of book 1 wasn't put in as the PFS legal part. Was the best part of a 12 hour RP we ever had. Though with almost zero combat, it would be boring for a lot of people.
Not that there is any time for hex exploration (and Taldor should be one of the most thoroughly explored nations of the Inner Sea), but this is still pretty amazing. You should post it on the War for the Crown sub-forum. :)
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
VikingTemplar86 wrote:
magnuskn wrote:
Not that there is any time for hex exploration (and Taldor should be one of the most thoroughly explored nations of the Inner Sea), but this is still pretty amazing. You should post it on the War for the Crown sub-forum. :)
Stavian III, Stavian seems to be a first name. What's the family name of royal house?
I don't think that is ever stated. The legendary founder of Taldor is Taldaris, so you could call the royal family of Taldor the House of Taldaris. That being said there are a lot of gaps in the named Grand Princes in the 5,862 years between the death of Taldaris and the ascension of Eutropia Stavian IV so it is safe to assume there probably were at least a few cases where the main line died out and was replaced with a cadet line.
Edit: In fact I just dug a bit deeper on the wiki. Grand Prince Beldam II (d. 4499 AR) died childless and adopted Micheaux, a Taldan nobleman, as his legal successor. So the current royal family if actually still descendants of Taldaris are a distant cadet branch. Micheaux was the father of Stavian I and most of the Grand Princes since have been named Stavian, so I would call the current royal family the Stavian dynasty.
It seems like a family name, but I still have 2 questions.
Firstly, Why the successor, the third son of Stavian I is not Stavian II, but Dominus II ? there are 200 years from Stavian I, there might be some other Grand Prince who is not called Stavian. After all, it is just the third Stavian now.
Secondly, Stavian I is the first son of Micheaux the Significant, Why a new dynasty?
It seems like a family name, but I still have 2 questions.
Firstly, Why the successor, the third son of Stavian I is not Stavian II, but Dominus II ? there are 200 years from Stavian I, there might be some other Grand Prince who is not called Stavian. After all, it is just the third Stavian now.
It's fairly common in Western (Earth) monarchies for names of the ruler to skip generations. The ruler uses his or her own name (or a name they choose upon becoming monarch); they aren't required to use the same name as their predecessor. If it happens to be the same as any previous monarch in the dynasty, it gets an incremented Roman numeral. In England, for example, there were about 350 years between Elizabeth I and Elizabeth II. Even when male primogeniture was the law George IV was followed by William IV, followed by Victoria, followed by Edward VII, followed by George V.
Quote:
Secondly, Stavian I is the first son of Micheaux the Significant, Why a new dynasty?
MVulpius is suggesting that the dynasty would start with Micheaux (since he was not a blood relative of Beldam II). And that the new dynasty could be called Stavian simply because that has been the most common name since Micheaux. I don't personally agree with either of these ideas, but neither of us is provably right or wrong since there just isn't enough information.
If the monarch adopts an heir, he probably is just going to change the law if necessary to say that the adopted person is legally a member of his house. (Adopting talented adult males to pass on a business with the family name intact and unbroken is a practice legally recognized and centuries old in Japan.) The other suggestion (that it is likely the line was replaced with a cadet line a few times) is reasonable but unprovable. Also unknown (I think) is whether younger sons adopt new house names or keep the same as older brothers.
Any way it shakes out I'd use MVulpius's first suggestion and call the dynasty some variation on the name Taldaris. Probably just "House Taldor."