Fighter

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Goblin Squad Member. Organized Play Member. 22 posts. 1 review. No lists. No wishlists. 1 Organized Play character.



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a bad first impression...adventures need not apply

2/5

sad to say but but i am sorely disappointed with this AP

ill try to keep it breif

pros

- Oppara Gazetteer - an introduction to the city with maps, notable locations and NPC's for use in the campaign and in your own games

- attempt at creating a interaction focused adventure to encourage new party dynamics and storys

- attempt at political based game, much akin to fantasy dramas like GOT and the like

cons

- role-playing is hampered by the new "influence system", heavily relying on dice rolls for interaction for more than half the book

- story progression from role-playing to dungeon is jarring and feels disconnected from the plot

- under developed and two dimensional NPC's, including a focus on one of the main NPC's who's background conflicts with itself and can be described as haveing the personality of a lump of wet paper

- the book relys heavily on "but thou must"and railroading is common

- chapters require heavy improvisation and GM re writes to make coherent

- dungeons and puzzels feel out of place and esoteric, a problem the creators must have known about as they include a side bar about skipping it.

while you can find enjoyment in the book, it will require heavy GM rewrites for plot, and NPC's, especially the main NPC which the whole plot revolves around

disappointing and hopefully not the start of a trend