Pathfinder Adventure Path #127: Crownfall (War for the Crown 1 of 6)

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Pathfinder Adventure Path #127: Crownfall (War for the Crown 1 of 6)
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Everyone Loves a Party

As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?

This volume of Pathfinder Adventure Path launches the War for the Crown Adventure Path and includes:

  • "Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.
  • A gazetteer of Oppara, crown jewel of Taldor and center of Inner Sea culture, by Eleanor Ferron.
  • A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston Hillman.
  • A collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.

IBSN-13: 978-1-64078-015-6

"Crownfall" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (922 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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just here to offset the guy 1- & 2-starring all the PF2E products

5/5




Princess Highground

2/5

Crystal Frasier unfortunately made such a caricature stand-in for her own opinions out of Eutropia Stavian that my group still refers to her as "Princess Highground". God bless the authors that tried to salvage this, but the developer kept trying to smother them.

There are also some odd anachronistic elements in the writing that jumped out at me. "Peace-bonding" weapons in the Senate. Service animals allowed....an editor probably should have caught these.


Excellent and Prescient

5/5

A great mix of intrigue, role playing and combat, and scarily prescient. Tremendous job everyone!


5/5

As a player I had a blast when my GM dropped us into the intrigue from this AP. Another great political scenario from paizo.


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5 people marked this as a favorite.

Thursty, Crystal, sundry freelancers and editorial team (plus anyone else I forgot):

This is an exquisite piece of work. I’ve been waiting for a Taldor AP forever and an intrigue/political agent AP as well. This is so well written I think it will cater to players all the way from “I roll a twelve to diplome the king” through to method actors in full regalia. That’s so great for a DM. “Social adventures” are so often dependant on just the right player cohort - I really feel like I could run this for anyone.

This volume has straight away become one of my favourite modules of all time. Really, really, really loving it. Thanks so much. Can’t wait for the next chapter!

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

So, Steve, how about a review? It's not like you aren't a prolific writer ;)


I’ve never really got the hang of review writing. Plus, this one would just be unseemly, gushing praise. :)

Maybe while I’m on holiday (we’re leaving tomorrow for a week on the Gold Coast sitting by a pool. I might get bored of lazily doing nothing...).


Reviews aren't too hard, I'm not sure why everyone thinks they have to be novellas, or well written. :-)


1 person marked this as a favorite.

It’s not so much that they’re hard. It just kind of feels like I’m announcing “this opinion is important” when I write a review.

Things I post in a thread don’t have the same sense of formality, in my mind. I’m just chatting (or shouting into the maelstrom).


1 person marked this as a favorite.

This is America yo! Everyone assumes everyone else wants to know their opinion about something (anything!).

Why else would Yelp exist. :-)

And, as someone that works in retail I always tell people if they aren't sure about buying something to check out reviews online.

In fact I sold a Beginner's Box over the D&D beginner set this winter after recommending they look at reviews here.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I can only encourage you to write reviews, especially if stuff you like. More positive reviews means more sales, which means more products of the same style/region/theme/kind will be made.

The post you made to there would be perfect for a review! Just copy and paste it and slap a star rating on it!


1 person marked this as a favorite.

RPGers need to get over being review averse, even super obscure video games on Amazon get over a hundred reviews.

Even if it's just a star rating and "I (or we) really enjoyed it!"

That's actually why I originally got Kingmaker (and started down the AP rabbit hole).

Every review helps, no matter how small.


1 person marked this as a favorite.
Steve Geddes wrote:
It’s not so much that they’re hard. It just kind of feels like I’m announcing “this opinion is important” when I write a review.

Check out the existing reviews and ask yourself "Would I drag down the average quality of reviews?".

That's one of the things that makes me write reviews. They might be overly detailed and overly positive (I usually don't rate products that don't fit my interests), but I guess they are helpful to at least a few people. Especially if there are only very few other reviews for the given product.


My opinion is important to me, but it's not important to the rest of you. Being on this messageboard proves that.

BUT IMHO, this a great introductory political intrigue and certainly one I want to run in 2018.


2 people marked this as a favorite.

Thomas, it's always interesting hearing your opinion.

Don't let anyone tell you otherwise. :-)


Captain,

Thanks. My opinion is I REALLY want to make a Winter Witch PC for this...and run this for people that aren't that skilled in actual real life Diplomacy. :)

Silver Crusade

Pathfinder Adventure Path Subscriber
Steve Geddes wrote:

It’s not so much that they’re hard. It just kind of feels like I’m announcing “this opinion is important” when I write a review.

Things I post in a thread don’t have the same sense of formality, in my mind. I’m just chatting (or shouting into the maelstrom).

Yeah, but you want more adventures like this one? Right? The best way of getting more adventures likes this one is:

a) obviously, buying it
b) reviewing so that there's some tangible metric of its popularity and how it's received

Opinions buried in forum threads don't register that much.


2 people marked this as a favorite.

Okay, okay! I get it!

I’ll try and say something sensible.

tangent:
Although, in fact, I almost prefer not giving Paizo a lot of guidance since it’s often the adventures outside my comfort zone that I enjoy the most.

They seem to be better at working out what I want and need than I am. :)


That's why I only say the name of the place where I would like an adventure, I figure Paizo knows what they're doing and can work out the rest. :-)

That said, Gorbacz is 100% correct, reviews are a useful tool, in addition to sales.

Silver Crusade

King_Broderick wrote:

Not sure if this is the place to ask this, but I'm super new to OP and I've never been this excited for an Adventure Path before. Any of the vets out there know approximately how long it's been taking for APs to get PFS support? I really want to run this, but I don't want to run it if these things usually get support pretty quick - but I also don't want to be waiting for years, either!

Thanks!

Paizo has not sanctioned an Adventure Path for PFS Organized Play in well over a year (the last AP to be sanctioned for Pathfinder Society Organized Play was Giantslayer, which released over two years ago). Paizo has been better when it comes to adding character options from AP’s to the Aditional Resources page. But don’t expect to play War For the Crown for PFS credit anytime soon, though I’d love to be proven wrong.


I thought Hell's Rebels was sanctioned.

Grand Lodge

It is, I have chronicles and everything.

Silver Crusade

My bad, the Hell’s Rebels AP chronicles are not currently on the AR page. They are only three full AP’s behind (not counting Hell’s Vengeance as it will likely never be sanctioned). The point still stands.


So no one has sanctioned Strange Aeons then?

Weird...

Also! I picked up the book! I'm a good boy! :)

Dark Archive

1 person marked this as a favorite.

Off topic, but i don't know where else to post this, as the new updated site is'nt working so well (yet):

Why can't i post in the october product threads and when is the site expected to work fully?

Also a rough ETA for the players guide (like in the coming week or in two weeks) would be appreciated.

Thx.


@Marco, a stickied thread for issues with the site upgrade is here.

Re the Player's Guide, check these three posts.

Silver Crusade

Marco Massoudi wrote:


Also a rough ETA for the players guide (like in the coming week or in two weeks) would be appreciated.

Thx.

They're working on it and will have it out as soon as possible for a free product (their words, not mine :-)).

They're not going to tell us when until its out. The pain they'll get if they're a nanosecond later than indicated is too much for the benefit (my words, not theirs :-))

Silver Crusade

Thomas Seitz wrote:

So no one has sanctioned Strange Aeons then?

Weird...

Also! I picked up the book! I'm a good boy! :)

They sanctioned some of the character options, but they haven’t sanctioned the AP itself.


I think I'm going to have to get this for my brother involved in politics.

I think he'll love it!

Grand Lodge

is it ok to say that my players and I weren't happy with the AP?
or is this just a "positive things only" thing?


Of course it's okay, it's not going to be for everyone.


2 people marked this as a favorite.
Damian Van Moorganrood wrote:

is it ok to say that my players and I weren't happy with the AP?

or is this just a "positive things only" thing?

It’s also really helpful to other folks to say what the issues were! There’s a difference between, say. “There was too much focus on skill checks so casters and martials both felt left out” and “The NPCs weren’t relatable enough to get invested in”.

Grand Lodge

UndeadMitch wrote:
King_Broderick wrote:

Not sure if this is the place to ask this, but I'm super new to OP and I've never been this excited for an Adventure Path before. Any of the vets out there know approximately how long it's been taking for APs to get PFS support? I really want to run this, but I don't want to run it if these things usually get support pretty quick - but I also don't want to be waiting for years, either!

Thanks!

Paizo has not sanctioned an Adventure Path for PFS Organized Play in well over a year (the last AP to be sanctioned for Pathfinder Society Organized Play was Giantslayer, which released over two years ago). Paizo has been better when it comes to adding character options from AP’s to the Aditional Resources page. But don’t expect to play War For the Crown for PFS credit anytime soon, though I’d love to be proven wrong.

War of the Crown likely won’t get sanctioned until after all six books come out, but it will as it’s currently in theme with Season 9. After that, the Ruins AP should be next. Aeons likely won’t get sanctioned as, much like Kingmaker, there are sections and instances that are too difficult to fit with OP without revising. The Return of the Runelords should be a guarantee as well unless strange mechanics are added to that as well.

Grand Lodge

2 people marked this as a favorite.
Damian Van Moorganrood wrote:

is it ok to say that my players and I weren't happy with the AP?

or is this just a "positive things only" thing?

"We hated this." isn't really helpful, but you're welcome to express it.

"We hated this because X." is helpful, since that provides items to be reviewed and improved.
"We hated this and you should too." just starts fights.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm confused why anyone runs aps before all six parts are out and I'd be even more confused if someone tried to run AP before player's guide is out ._.;


I ran Serpent's Skull, keeping pace as it came out with the first two books, but then life and the holidays interrupted.

We also started Iron Gods but did not keep pace.

As to why, one word, enthusiasm. :-)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

But it makes foreshadowing really hard when you don't know for sure what is gonna happen .-.

Shadow Lodge

1 person marked this as a favorite.

Because it's the new hotness and people don't grasp the AP concept at first.


CorvusMask wrote:
But it makes foreshadowing really hard when you don't know for sure what is gonna happen .-.

Not at all! Foreshadowing is even better when the players know even the GM doesn’t know if it’s a red herring or not.

Dark Archive

CorvusMask wrote:
But it makes foreshadowing really hard when you don't know for sure what is gonna happen .-.

Our group had gotten *super* invested in the Golden Goblin, in Second Darkness, and had all sorts of big plans for it's future (and Riddleport, in farther flung schemes), and bang, it turned out to be not so big a deal in the later installments of that AP, so I'd definitely want the GM to have an idea of whether or not the location and characters introduced in the first installment have any bearing at all with where the AP is ending up, to avoid players getting too interested in the future of stuff the adventure wants them to forget.

With some it's kind of obvious. You don't go into Jade Regent expecting your character to spent the rest of their life in Sandpoint, or the Ulfen lands, or the Crown of the World, for that matter, one hopes! With others, not so much. My Kingmaker group didn't plan on leaving Golarion, that's for sure!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Suddenly reminded about how Council of Thieves starts with "These npcs will be important for the whole AP!" and second part starts with "The NPCs don't have any further official role". Also how the safehouse, base of pc operations for whole campaign that is introduced in first book, gets its map in the final book :p

There is also that GM can't give suggestions like "Err, if you want to play as cavalier, know that there aren't really any dungeons in the ap were your mount has good space" if they don't have all parts before starting the campaign <_<


I'm pretty sure cavailer archetypes that deal more with politics than mounted combat MIGHT have a bigger role. But I could be wrong.

It's also not wrong to say you don't like something. I didn't much care for Ironfang Invasion. But that's because I'm not a fan of hobgoblins and such.


any players guide for this


Jem'Nai wrote:
any players guide for this

Not yet. ETA is within the next couple of weeks.

Dark Archive

Pathfinder Adventure Path Subscriber

I really like the inner cover of the map of Taldor - I wonder if any of the other succession claimants come into play during the rest of the campaign?


Decius,

I'm hopeful but uncertain.


I would be interested to know about any negatives people may have found with this, as well as the opinions of both those who liked it and did not on whether or not this would be a good choice for a gm with zero prior experience on that side of the table to whet his appetite on, or if I should look for other easier things to try out first, as well as what specifically might be problematic if anything.

On the council of theives thing, I think that's likely to be a bad example largely because when last I was vaguely considering getting an AP to run, CoT was one I looked into heavily, and from what I found in reviews, discussion, etc. the first book is just poorly done overall, as well as various other slightly smaller issues riddled throughout the remainder, and I did not come across many other APs, especially amongst the more recent ones, that sounded like they had as many issues, so I would be wary of using that as a metric for setting expectations.


Psychie,

Based on my cursory glance/skimming, I'd highly advise that novice GMs, especially those not well versed in political/social roleplaying might want to try something else. I'm not suggesting that it's ONLY that, but merely the focus is much stronger on social roleplaying alongside politics and diplomacy, more so than mere "I killed all the goblins!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

I think I'd agree with Thomas, in that there are also a LOT of NPCs to keep track of. The adventure suggests the GM make note cards for him/herself, which I think is key but still might prove challenging for novice GMs.

--

I could see some players being a little frustrated without an early combat to test out new character (my experience is even those focused as much on "role" as "roll" playing like to see how their characters' mechanics perform), but that's obviously going to vary from group to group. I can think of a relatively easy way to insert a combat early on for those who need/want such things (have Martella arrange some practice time so the group can learn how to work together better), so don't think that should be a big problem.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Damian Van Moorganrood wrote:

is it ok to say that my players and I weren't happy with the AP?

or is this just a "positive things only" thing?

Of course not! But elaborate on the issues please!

I know a lot of folks didn't like when the Evil Campaign came out and other AP's at times.

I'm a bit mixed with this one, but with a little fine tuning it works regardless.

Spoilers:

My issue was that, without the Player Guide, it seems that you can't be of nobility and vying for the Throne.

Again, easily fixable for those that want to make that an option.

The only other problem, me personally, I personally am horrible with politically steeped campaigns. I've played with those who are great at it but I picture myself being more like the Hound and not Tyrion.

Overall though! I am realllllly looking forward to where this goes!


3 people marked this as a favorite.
Corerue wrote:
Spoiler:
My issue was that, without the Player Guide, it seems that you can't be of nobility and vying for the Throne.

I don’t think the Players Guide will help:
Even once that’s available, I doubt there’ll be much extra guidance on being a noble player vying for the throne. The way I read it (through a prism of the West Wing as I do for all things political), this is very much a chance to play CJ and Josh, not Bartlett.

TriOmegaZero wrote:
I've already seen what happened to them. And didn't have any reason to get attached! (Go play The Lion's Justice and see!)

Although the group I played in saved most of the Senators.

Spoiler:
The adventure probably got derailed after my character fireballed the guards at the Senate Chamber doors. Oops. Hair trigger.

My local game store has my copy of Crownfall. I'll pick it up in a few hours.

Edit: Oh, before I forget. For the final combat, the party entered the area via Dimension Door while flying and invisible. Yay, tactics!

Grand Lodge

1 person marked this as a favorite.

thank you, there was a some issues but ill list the ones that i feel that fall outside of personal taste (myself and the players arent really fond of the politics and influence system created but thats our preference) before going into story and other gripes

(please excuse the poor typing, im useing a tablet device)

spoiler:

anyway, first off, a major complaint is the opening, i understand that it's used to promote the setting and the kind of game the PC's will be involved in but but the major point of contention is the fact that its more or less pointless in the grand scheme of things. regardless of the players actions, the vote will pass.

I understand that its more for future gains that are not apparent, but the lack of a failure condition is rather infuriating to run and my players felt cheated (one mentioned that she could have just gone around and punched everyone in the gut while quoting "vote for her"and it would not have changed a thing story wise (albeit, would have been good for a laugh)

the second part was the puzzle escape room, golly gosh who designed that? it felt so esoteric and out of place, i had to read it a few times to make sure that i wasn't missing anything. im aware its fantasy and it's most certainly not the most oddest thing ive ran but why coins? why force an escape room concept during a point where the PC's are in a state of action and need to get going and fast to catch up. needless to say while my players are willing to go though things like this, the placement frustrated the hell out of them and i ended up rewinding time and simplifying the puzzle instead to a dice roll (put in a mini library and had "one of these books is not like the others" thing, hey presto, moving on).

on a side note, if you have to put in a passive aggressive note saying you can skip the puzzle, maybe you might wanna rethink the puzzle, just saying. those are the two glaring issues, as for the rest that didn't do any flavors for us, YMMV.

the weird tone whiplash in the first dungeon kill any agency of wanting to be further involved with the plot (political intrigue to awakened dungeon rat lord with not so much as a setup, and as someone mentioned before, there's really little reason for the pc's to go along with or even like the princess (seriously, "I dont know what i will do when i get the crown but ill figure it out" for goodness sake she's supposed to be a political force in her own right and that came off as the most air headed thing she could have possibly said! one of the PC's first reactions to that was "ï shoot her in the head").

in the end, my players and i felt railroaded in the story, we didnt care about the plot since they found out that that everything was preordained and the pc's if they survived could not fail, and the adventure felt padded with time wasters to fill out a book. i understand that as a GM i can alter things and i did, but this was a lot more that i had to change than normal and frankly at this stage, i may as well be running a home brew.

anyway if you liked it, cool, have fun (i mean that really :) ) but the AP's have been a lot better than this so ill be skiping it

Grand Lodge

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John Napier 698 wrote:
TriOmegaZero wrote:
I've already seen what happened to them. And didn't have any reason to get attached! (Go play The Lion's Justice and see!)
Although the group I played in saved most of the Senators. ** spoiler omitted **

No, that's precisely what happened in my play. Mine was merciful however.

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