Steve Geddes |
5 people marked this as a favorite. |
Thursty, Crystal, sundry freelancers and editorial team (plus anyone else I forgot):
This is an exquisite piece of work. I’ve been waiting for a Taldor AP forever and an intrigue/political agent AP as well. This is so well written I think it will cater to players all the way from “I roll a twelve to diplome the king” through to method actors in full regalia. That’s so great for a DM. “Social adventures” are so often dependant on just the right player cohort - I really feel like I could run this for anyone.
This volume has straight away become one of my favourite modules of all time. Really, really, really loving it. Thanks so much. Can’t wait for the next chapter!
captain yesterday |
1 person marked this as a favorite. |
This is America yo! Everyone assumes everyone else wants to know their opinion about something (anything!).
Why else would Yelp exist. :-)
And, as someone that works in retail I always tell people if they aren't sure about buying something to check out reviews online.
In fact I sold a Beginner's Box over the D&D beginner set this winter after recommending they look at reviews here.
Nullpunkt |
1 person marked this as a favorite. |
I can only encourage you to write reviews, especially if stuff you like. More positive reviews means more sales, which means more products of the same style/region/theme/kind will be made.
The post you made to there would be perfect for a review! Just copy and paste it and slap a star rating on it!
captain yesterday |
1 person marked this as a favorite. |
RPGers need to get over being review averse, even super obscure video games on Amazon get over a hundred reviews.
Even if it's just a star rating and "I (or we) really enjoyed it!"
That's actually why I originally got Kingmaker (and started down the AP rabbit hole).
Every review helps, no matter how small.
SheepishEidolon |
1 person marked this as a favorite. |
It’s not so much that they’re hard. It just kind of feels like I’m announcing “this opinion is important” when I write a review.
Check out the existing reviews and ask yourself "Would I drag down the average quality of reviews?".
That's one of the things that makes me write reviews. They might be overly detailed and overly positive (I usually don't rate products that don't fit my interests), but I guess they are helpful to at least a few people. Especially if there are only very few other reviews for the given product.
Gorbacz |
It’s not so much that they’re hard. It just kind of feels like I’m announcing “this opinion is important” when I write a review.
Things I post in a thread don’t have the same sense of formality, in my mind. I’m just chatting (or shouting into the maelstrom).
Yeah, but you want more adventures like this one? Right? The best way of getting more adventures likes this one is:
a) obviously, buying it
b) reviewing so that there's some tangible metric of its popularity and how it's received
Opinions buried in forum threads don't register that much.
UndeadMitch |
Not sure if this is the place to ask this, but I'm super new to OP and I've never been this excited for an Adventure Path before. Any of the vets out there know approximately how long it's been taking for APs to get PFS support? I really want to run this, but I don't want to run it if these things usually get support pretty quick - but I also don't want to be waiting for years, either!
Thanks!
Paizo has not sanctioned an Adventure Path for PFS Organized Play in well over a year (the last AP to be sanctioned for Pathfinder Society Organized Play was Giantslayer, which released over two years ago). Paizo has been better when it comes to adding character options from AP’s to the Aditional Resources page. But don’t expect to play War For the Crown for PFS credit anytime soon, though I’d love to be proven wrong.
Marco Massoudi |
1 person marked this as a favorite. |
Off topic, but i don't know where else to post this, as the new updated site is'nt working so well (yet):
Why can't i post in the october product threads and when is the site expected to work fully?
Also a rough ETA for the players guide (like in the coming week or in two weeks) would be appreciated.
Thx.
pauljathome |
Also a rough ETA for the players guide (like in the coming week or in two weeks) would be appreciated.Thx.
They're working on it and will have it out as soon as possible for a free product (their words, not mine :-)).
They're not going to tell us when until its out. The pain they'll get if they're a nanosecond later than indicated is too much for the benefit (my words, not theirs :-))
QuidEst |
2 people marked this as a favorite. |
is it ok to say that my players and I weren't happy with the AP?
or is this just a "positive things only" thing?
It’s also really helpful to other folks to say what the issues were! There’s a difference between, say. “There was too much focus on skill checks so casters and martials both felt left out” and “The NPCs weren’t relatable enough to get invested in”.
kevin_video |
King_Broderick wrote:Not sure if this is the place to ask this, but I'm super new to OP and I've never been this excited for an Adventure Path before. Any of the vets out there know approximately how long it's been taking for APs to get PFS support? I really want to run this, but I don't want to run it if these things usually get support pretty quick - but I also don't want to be waiting for years, either!
Thanks!
Paizo has not sanctioned an Adventure Path for PFS Organized Play in well over a year (the last AP to be sanctioned for Pathfinder Society Organized Play was Giantslayer, which released over two years ago). Paizo has been better when it comes to adding character options from AP’s to the Aditional Resources page. But don’t expect to play War For the Crown for PFS credit anytime soon, though I’d love to be proven wrong.
War of the Crown likely won’t get sanctioned until after all six books come out, but it will as it’s currently in theme with Season 9. After that, the Ruins AP should be next. Aeons likely won’t get sanctioned as, much like Kingmaker, there are sections and instances that are too difficult to fit with OP without revising. The Return of the Runelords should be a guarantee as well unless strange mechanics are added to that as well.
TriOmegaZero |
2 people marked this as a favorite. |
is it ok to say that my players and I weren't happy with the AP?
or is this just a "positive things only" thing?
"We hated this." isn't really helpful, but you're welcome to express it.
"We hated this because X." is helpful, since that provides items to be reviewed and improved."We hated this and you should too." just starts fights.
Set |
But it makes foreshadowing really hard when you don't know for sure what is gonna happen .-.
Our group had gotten *super* invested in the Golden Goblin, in Second Darkness, and had all sorts of big plans for it's future (and Riddleport, in farther flung schemes), and bang, it turned out to be not so big a deal in the later installments of that AP, so I'd definitely want the GM to have an idea of whether or not the location and characters introduced in the first installment have any bearing at all with where the AP is ending up, to avoid players getting too interested in the future of stuff the adventure wants them to forget.
With some it's kind of obvious. You don't go into Jade Regent expecting your character to spent the rest of their life in Sandpoint, or the Ulfen lands, or the Crown of the World, for that matter, one hopes! With others, not so much. My Kingmaker group didn't plan on leaving Golarion, that's for sure!
CorvusMask |
Suddenly reminded about how Council of Thieves starts with "These npcs will be important for the whole AP!" and second part starts with "The NPCs don't have any further official role". Also how the safehouse, base of pc operations for whole campaign that is introduced in first book, gets its map in the final book :p
There is also that GM can't give suggestions like "Err, if you want to play as cavalier, know that there aren't really any dungeons in the ap were your mount has good space" if they don't have all parts before starting the campaign <_<
psychie |
I would be interested to know about any negatives people may have found with this, as well as the opinions of both those who liked it and did not on whether or not this would be a good choice for a gm with zero prior experience on that side of the table to whet his appetite on, or if I should look for other easier things to try out first, as well as what specifically might be problematic if anything.
On the council of theives thing, I think that's likely to be a bad example largely because when last I was vaguely considering getting an AP to run, CoT was one I looked into heavily, and from what I found in reviews, discussion, etc. the first book is just poorly done overall, as well as various other slightly smaller issues riddled throughout the remainder, and I did not come across many other APs, especially amongst the more recent ones, that sounded like they had as many issues, so I would be wary of using that as a metric for setting expectations.
Thomas Seitz |
Psychie,
Based on my cursory glance/skimming, I'd highly advise that novice GMs, especially those not well versed in political/social roleplaying might want to try something else. I'm not suggesting that it's ONLY that, but merely the focus is much stronger on social roleplaying alongside politics and diplomacy, more so than mere "I killed all the goblins!"
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
1 person marked this as a favorite. |
I think I'd agree with Thomas, in that there are also a LOT of NPCs to keep track of. The adventure suggests the GM make note cards for him/herself, which I think is key but still might prove challenging for novice GMs.
--
I could see some players being a little frustrated without an early combat to test out new character (my experience is even those focused as much on "role" as "roll" playing like to see how their characters' mechanics perform), but that's obviously going to vary from group to group. I can think of a relatively easy way to insert a combat early on for those who need/want such things (have Martella arrange some practice time so the group can learn how to work together better), so don't think that should be a big problem.
Corerue |
1 person marked this as a favorite. |
is it ok to say that my players and I weren't happy with the AP?
or is this just a "positive things only" thing?
Of course not! But elaborate on the issues please!
I know a lot of folks didn't like when the Evil Campaign came out and other AP's at times.
I'm a bit mixed with this one, but with a little fine tuning it works regardless.
My issue was that, without the Player Guide, it seems that you can't be of nobility and vying for the Throne.
Again, easily fixable for those that want to make that an option.
The only other problem, me personally, I personally am horrible with politically steeped campaigns. I've played with those who are great at it but I picture myself being more like the Hound and not Tyrion.
Overall though! I am realllllly looking forward to where this goes!
Steve Geddes |
3 people marked this as a favorite. |
Spoiler:My issue was that, without the Player Guide, it seems that you can't be of nobility and vying for the Throne.
John Napier 698 |
I've already seen what happened to them. And didn't have any reason to get attached! (Go play The Lion's Justice and see!)
Although the group I played in saved most of the Senators.
Edit: Oh, before I forget. For the final combat, the party entered the area via Dimension Door while flying and invisible. Yay, tactics!
Damian Van Moorganrood |
1 person marked this as a favorite. |
thank you, there was a some issues but ill list the ones that i feel that fall outside of personal taste (myself and the players arent really fond of the politics and influence system created but thats our preference) before going into story and other gripes
(please excuse the poor typing, im useing a tablet device)
anyway, first off, a major complaint is the opening, i understand that it's used to promote the setting and the kind of game the PC's will be involved in but but the major point of contention is the fact that its more or less pointless in the grand scheme of things. regardless of the players actions, the vote will pass.
I understand that its more for future gains that are not apparent, but the lack of a failure condition is rather infuriating to run and my players felt cheated (one mentioned that she could have just gone around and punched everyone in the gut while quoting "vote for her"and it would not have changed a thing story wise (albeit, would have been good for a laugh)
the second part was the puzzle escape room, golly gosh who designed that? it felt so esoteric and out of place, i had to read it a few times to make sure that i wasn't missing anything. im aware its fantasy and it's most certainly not the most oddest thing ive ran but why coins? why force an escape room concept during a point where the PC's are in a state of action and need to get going and fast to catch up. needless to say while my players are willing to go though things like this, the placement frustrated the hell out of them and i ended up rewinding time and simplifying the puzzle instead to a dice roll (put in a mini library and had "one of these books is not like the others" thing, hey presto, moving on).
on a side note, if you have to put in a passive aggressive note saying you can skip the puzzle, maybe you might wanna rethink the puzzle, just saying. those are the two glaring issues, as for the rest that didn't do any flavors for us, YMMV.
the weird tone whiplash in the first dungeon kill any agency of wanting to be further involved with the plot (political intrigue to awakened dungeon rat lord with not so much as a setup, and as someone mentioned before, there's really little reason for the pc's to go along with or even like the princess (seriously, "I dont know what i will do when i get the crown but ill figure it out" for goodness sake she's supposed to be a political force in her own right and that came off as the most air headed thing she could have possibly said! one of the PC's first reactions to that was "ï shoot her in the head").
in the end, my players and i felt railroaded in the story, we didnt care about the plot since they found out that that everything was preordained and the pc's if they survived could not fail, and the adventure felt padded with time wasters to fill out a book. i understand that as a GM i can alter things and i did, but this was a lot more that i had to change than normal and frankly at this stage, i may as well be running a home brew.
anyway if you liked it, cool, have fun (i mean that really :) ) but the AP's have been a lot better than this so ill be skiping it
TriOmegaZero |
1 person marked this as a favorite. |
TriOmegaZero wrote:I've already seen what happened to them. And didn't have any reason to get attached! (Go play The Lion's Justice and see!)Although the group I played in saved most of the Senators. ** spoiler omitted **
No, that's precisely what happened in my play. Mine was merciful however.