QuidEst |
2 people marked this as a favorite. |
Axial wrote:What does the High Guardian and Gallant do?
The former picks somebody to defend (chosen daily), and gets various abilities to defend them with. In general, Pathfinder isn't great about letting you defend somebody else, but this is solid for melee defense. Its "signature" is probably strength-based Combat Reflexes.
*goes to read over the latter, having skipped the Cavalier stuff* LG/NG Cavalier archetype that makes banner bonuses more defensively focused. It's one of those archetypes that's small enough to stack pretty easily with a lot of others.
Terminalmancer |
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Terminalmancer wrote:Can we please, please, please, get Phat Valeros included in the blog post for this one? I have a sudden, burning, previously unknown need to use Mother Wren's jewel-encrusted grill on the Retail Rewards page on our website.That's actually not Fat Valeros, that's Mavaro, the iconic Occultist, dolled-up in the most fashionable way I've ever seen.
I thought the reference to Mother Wren gave it away! There is something of a long-running joke that Mavaro is basically just an overweight version of our beloved, yet overexposed, fighter iconic.
David knott 242 |
Thomas Seitz wrote:Wait, no. It's outright falsehood, fabrication, and fiction.Quid,
Is it true there are no illusion spells or evocation spells offered in this book?
I said that most of the spells were divination -- not all of them. I do recall seeing an illusion spell in there somewhere.
Herald |
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I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.
They don't go quite as far as I like, but they allow me to extrapolate from there.
Luis Loza Rule and Lore Creative Director |
2 people marked this as a favorite. |
I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.
They don't go quite as far as I like, but they allow me to extrapolate from there.
Hey, glad to hear that you like them! I wish I could have expanded on the feat just a bit more, but then I start stepping on the Noble Scion's toes. Maybe that prestige class is a little closer to providing the info you want to get your players that noble streak.
Gisher |
2 people marked this as a favorite. |
jedi8187 wrote:Does the Silksworn still get to wear armor?I can't speak to the other archetypes, but...
** spoiler omitted **
Ok, that is awesome. I think the Occultist is now the first class that, through archetypes, can be a psychic, divine, or arcane caster. If we can get a alchemy-based, trapfinding archetype then I'm building an all-Occultist party. :)
Herald |
Herald wrote:Hey, glad to hear that you like them! I wish I could have expanded on the feat just a bit more, but then I start stepping on the Noble Scion's toes. Maybe that prestige class is a little closer to providing the info you want to get your players that noble streak.I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.
They don't go quite as far as I like, but they allow me to extrapolate from there.
Mostly thinking of faction goals or fame rewards. Do the family/patron proud and get rewarded.
Luis Loza Contributor |
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Luis Loza wrote:Herald wrote:Hey, glad to hear that you like them! I wish I could have expanded on the feat just a bit more, but then I start stepping on the Noble Scion's toes. Maybe that prestige class is a little closer to providing the info you want to get your players that noble streak.I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.
They don't go quite as far as I like, but they allow me to extrapolate from there.
Mostly thinking of faction goals or fame rewards. Do the family/patron proud and get rewarded.
Ah, yeah, I understand. While that feels like that kind of reward would be something that works best when personalized on a case by case basis, some guidelines or generic examples of such rewards would be very interesting. Maybe a future product will be a good spot for those. Alternatively, you can look at the patronage system in the new Qadira book as a jumping off point.
David knott 242 |
1 person marked this as a favorite. |
Isabelle Lee wrote:Ok, that is awesome. I think the Occultist is now the first class that, through archetypes, can be a psychic, divine, or arcane caster. If we can get a alchemy-based, trapfinding archetype then I'm building an all-Occultist party. :)jedi8187 wrote:Does the Silksworn still get to wear armor?I can't speak to the other archetypes, but...
** spoiler omitted **
Not the first -- The Medium could do that spellcasting trick from the beginning, as a single character.
Gisher |
Gisher wrote:Isabelle Lee wrote:Ok, that is awesome. I think the Occultist is now the first class that, through archetypes, can be a psychic, divine, or arcane caster. If we can get a alchemy-based, trapfinding archetype then I'm building an all-Occultist party. :)jedi8187 wrote:Does the Silksworn still get to wear armor?I can't speak to the other archetypes, but...
** spoiler omitted **
Not the first -- The Medium could do that spellcasting trick from the beginning, as a single character.
I see. I hadn't looked at that aspect of the class before. Neat!
QuidEst |
If I may ask, does the court fool replace or alter weapon profs, bardic knowledge, loremaster, versatile performance, well versed, or soothing performance? Just want to see if it will stack with juggler
Not 100% sure (going from memory), but I'm reasonably confident it at least touched bardic knowledge. Juggler won't stack with most thematic archetypes, really, since they'll generally trade out the "knowledgeable" part of Bard for more theatrical bonuses.
Luthorne |
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I've received my copy! Hopefully this isn't too much information, but if it is, I totally understand if the moderators feel the need to delete this post. I'm hoping just this much is okay...
Alternate Racial Traits: Conservative Diplomacy (Dwarf - Stonecunning), Fey Wisdom (Elf - Keen Senses), Genial Magic (Gnome - Gnome Magic), Fraudulent (Half-Elf - Keen Senses), Powerful Presence (Human - Bonus Feat), Surreptitious (Halfling - Sure-Footed), Vigilant Gaze (Half-Orc - Darkvision)
Archetypes: Butterfly Blade (Slayer), Court Fool (Bard), Court Poet (Skald), Dragonscale Loyalist (Vigilante), Gallant (Cavalier), High Guardian (Fighter), Inerrant Voice (Oracle), Invested Regent (Monk), Royal Alchemist (Alchemist), Silksworn (Occultist), Thronewarden (Gunslinger), Virtuous Bravo (Paladin), Witch-Watcher (Witch)
Equipment: long gloves (15 gp), lover's breath (200 gp), ostentatious garment (10 gp), veil (40 go)
Feats: Aspiring Noble (Story), Conceal Aura, Conservatory-Trained, Countering Loophole, Enlightened Noble, Ennobled Resistances, Extra Investiture Points, Extra Vested Power, Inured to Draconic Majesty, Legalistic Reading, Noble Impostor (Story), Noble Stipend, Peerless Courtier, Righteous Orator, Seeker of the Eternal Emperor, Self-Exiled Noble (Story), Sense Magical Interrogation, Student of Sulunai, Veiled Contempt
Hexes: Distraction, Protective Lock
Magic Items: bastion crown (head; 4,500 gp), booming scepter (none; 34,000 gp), chastising baton (none; 5,000 gp), choker of body alteration (neck; 2,400 gp), crown of false rule (head; 30,000 gp), headband of social competence (headband; 1,000 gp), kerchief of remembrance (arm or wrist; 600 gp), laurel of the champion (head; 2,000 gp), lucky button (none; 1,200 gp), paper flower (headband; 800 gp), phantom entourage (shoulders; 9,000 gp), throne of ardent defense (none; 16,000 gp), throne of fetters (none; 16,000 gp), throne of pleasing mien (none; 8,000 gp), token of gallantry (none; 2,400 gp)
Masterpieces: Anthem of Pageantry (String, Wind), Melody of Surrender (Sing, Wind), Wise King's Saga (Oratory, Sing)
Noble Scions (alternate benefits for the Noble Scion feat): Scion of Absalom, Scion of Brevoy, Scion of Cheliax, Scion of Goka, Scion of Highhelm, Scion of Irrisen, Scion of Jalmeray, Scion of Katapesh, Scion of Kyonin, Scion of Nidal, Scion of Numeria, Scion of Osirion, Scion of Quadira, Scion of the River Kingdoms, Scion of Taldor, Scion of Ustalav
Occult Ritual: Chadao Benediction
Patron: Protection
Psychic Discpline: Pageantry
Spells: enchantment sight (alchemist 2, bard 2, cleric 2, inquisitor 2, medium 2, mesmerist 2, occultist 2, paladin 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2), false face (alchemist 1, bard 1, inquisitor 1, mesmerist 1, sorcerer/wizard 1, witch 1), perceive betrayal (cleric 6, inquisitor 4, sorcerer/wizard 7, witch 6), pierce facade (alchemist 1, bard 1, cleric 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1), reveal emotions (medium 3, mesmerist 4, occultist 4, psychic 4, spiritualist 4), shroud of innocuity (bard 3, medium 3, mesmerist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3), speechreader's sight (alchemist 1, bard 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, spiritualist 1, witch 1)
Skill Options: Assess Lineage (Knowledge [Nobility]), Courtly Manners (Diplomacy), Leverage Influence (Intimidate), Persuasive Suggestion (Diplomacy and Intimidate)
Subdomains: Chivalry (Glory), Sovereignty (Law)
Traits: Bureaucrat's Favored (Social), Debauchery Defier (Social), Infernal Colleague (Social), Inhabitant of Illusion (Magic), Numerian Fluid Indulger (Social), Rider's Bond (Combat), Shadow Trained (Combat)
Verbal Duel Tactics: Credibility Challenge, Polite Befuddlement, Psychological Manipulation, Spurious Argument
Shadow_Charlatan |
1 person marked this as a favorite. |
I've received my copy! Hopefully this isn't too much information, but if it is, I totally understand if the moderators feel the need to delete this post. I'm hoping just this much is okay...
** spoiler omitted **...
thank you
Someone, somewhere is going to say "This is my BOOM Stick"
Psiphyre |
Luthorne wrote:I've received my copy! Hopefully this isn't too much information, but if it is, I totally understand if the moderators feel the need to delete this post. I'm hoping just this much is okay...
** spoiler omitted **...
Ok, that increased my interest 10-fold. Thanks!
Agreed!
Thank you Luthorne.
Carry on!
--C.
Ron Lundeen Contributor |
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I want to drop in as an author here to express how glad I was to be able to work on the verbal duels.
In particular, Polite Befuddlement.
I've said for a few years that one of my negotiating tactics as a contract attorney is "polite befuddlement;" I ask the attorney on the other side to explain a contentious change, feigning enough good-natured ignorance that they have to extend--and, ultimately, over-extend--their explanation. When they do, I seize upon why their explanation isn't correct to reject or modify the change. I'm not a sneaky person by nature, but "polite befuddlement" has worked for me. Anyway, I was glad to be able to put that tactic into the game as part of a verbal duel.
I don't do "Psychological Manipulation." That's straight-up gaslighting, but with a less anachronistic name. Boo, hiss.
Dark Midian |
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Can we get some details on the three story feats Luthorne mentioned (Aspiring Noble, Noble Imposter, and Self-Exiled Noble)?
Had a look at a friend's PDF when we last gamed (Thank goodness for early PDFs for subscribers), so I can help.
Noble Imposter: You are very much NOT a noble or from an established family, and your job is to trick very important people or at least a city full of people into thinking you're a big deal.
Self-Exiled Noble: You have cut off ties with your noble family, in name and appearance, and your job is to escape your family name by making your own noble legacy, along with soundly defeating a member of your former family who may want to bring you back.
Eric Hinkle |
2 people marked this as a favorite. |
Eric Hinkle wrote:Can we get some details on the three story feats Luthorne mentioned (Aspiring Noble, Noble Imposter, and Self-Exiled Noble)?Had a look at a friend's PDF when we last gamed (Thank goodness for early PDFs for subscribers), so I can help.
** spoiler omitted **
Thank you so very much. 'Aspiring Noble' sounds like a feat I long wanted without even knowing it before this.
Luthorne |
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Alright, had some time to read through this, here's my thoughts on it.
Okay, so we start off with some traits meant to represent members of various courts around the Inner Sea region, or at least someone with a strong association with a member of said court. Overall, I didn't find them to be terribly exciting, though I can still imagine some people occasionally taking one or two.
Then we get into some noble-related feats, with three new story feats, and two feats that build off of Noble Scion from Inner Sea World Guide, as well as a bunch of alternate options for the Noble Scion feat. I'm not terribly fond of that feat in the first place, especially the Charisma to Initiative option, but I do rather like Noble Stipend from a flavor standpoint. The story feats are flavorful, and I rather like Noble Imposter, but like most story feats I find it hard to find room for one for most characters, but this is a usual issues with story feats in my opinion... At any rate, the alternate options for the Noble Scion feat do have some nice options, especially if your GM allows Leadership, even if most of them don't really feel terribly noble-like to me, but that's an issue I have with Noble Scion already, so.
After that, we get a court fool archetype for bards and a court poet archetype for skalds, as well as three new masterpieces. Neither are classes I particularly like, though I did think Court Poet's insightful contemplation was a little interesting for inverting the usual rage. This isn't to say they're bad, I just don't have interest in the classes and they don't make them into classes I want to play more than the originals.
Moving on, we get three new archetypes, the high guardian for fighters, the thronewarden for gunslingers, and the witch-watcher for witches, as well as a new patron and a couple hexes for witches. The high guardian seems decent at what it does, guarding allies and making attacks of opportunity. The thronewarden, I am not a gunslinger person, so no real opinion there. The witch-watcher seems reasonably interesting, and it doesn't replace much, so it probably stacks with most archetypes, which is nice. I like the protective luck hex, and it works nicely with cackle.
After that, some new spells and alchemist discoveries. I like the reveal emotions spell, as it seems more useful due to not offering a save than most truth-discerning spells, even though it doesn't directly reveal things. Speechreader's sight also seems neat with the long duration and low level, and can even be made permanent, which seems handy for spies. Aromatic extract looks potentially amazing. We also get a royal alchemist archetype for - shockingly - alchemists, which doesn't really seem to give you anything too great but you lose almost nothing for it, so...maybe?
Then we get the gallant archetype for cavaliers and the virtuous bravo archetype for paladins. Gallant is a small archetype, not really terribly excited about it, while the virtuous brave is a swashbuckling paladin...which would be more exciting if I liked either of them. More interestingly, we get a new category of magic item called a 'favor'. Essentially, they are one-use items that only function when given to someone else who dons the item, thereby providing its effect for the listed time, which also allows the person who granted it to sense - albeit to a limited extent - the condition of the wearer while its active. While this is something I think players will not go out of their way to acquire, given the limitations, they definitely provide some interesting options for GMs as a way to temporarily reward PCs who do well in various sporting competitions and jousts, or have taken the time to romance someone of high stature, given that its effects only last a limited amount of time and they can't really be saved for later. Overall, a cool idea, bravo.
Then we get some alternate racial traits for the core races, none of which are too great for the most part, though I think the one for the gnomes is not bad, the one for the half-elves is pretty hilarious, and the one for humans is actually rather nice for someone intending to take, say, Eldritch Heritage or other high Charisma feats.
After this, we move on to a few feats, a psychic discipline, and an oracle archetype. One of the feats deals with one of the Ultimate Intrigue subsystems, so most may not find it useful. The psychic discipline is somewhat interesting, offering some aid another benefits and a number of concentration benefits, as well as a minor bonus to performing occult rituals. Sadly I must deduct a point here since it's clear someone did not remember the Occult Adventures FAQ, tsk tsk. Something that will have to be swapped out at 4th level if made legal for Pathfinder Society, I imagine. Beyond that, though, some rather nice bonus spells. Peerless Courtier is pretty sweet for full BAB classes, though. Inerrant Voice is another minor archetype that swaps out some bonus spells (can't say I'm impressed by any, though), and has to take a special revelation...would have to look at the oracle spell list to see how many spells that aren't touch that would be useful for...
After that, we get some feats and an occult ritual. Veiled Contempt is certainly the feat to go to if you don't want people to be sensing your motives, that's for sure. Seeker for the Eternal Emperor, I can't imagine bothering with...and how often does a feat give you a disadvantage to go along with a minor advantage...? Student of Sulani is also pretty damn niche, though divine favor can be nice to have, and if you know someone has a reroll ability in your party, it can definitely be nice. Inured to Draconic Majesty is actually pretty nice, given the number of fear auras that seem to be floating around in the game, even if it doesn't work against spells. The occult ritual is a magical tea ceremony, and it's actually rather nice, I think, so bravo there. A nice way to give the PCs a little reward for impressing someone...if they can manage to sit through the tea ceremony and be appropriately polite.
Moving along, we get some more feats, as well as a pair of subdomains. Countering Loophole...well, seems okay if you're built to counterspell and run into enchantments a fair bit. Legalistic Reading seems...well, it's nice if you can manage the DC, but the DC seems rather high unless you've got some good boosts to your caster level. Righteous Orator is pretty amusing but again goes into Ultimate Intrigue subsystems, so depends on if your campaign uses them a lot or not for how useful they are. Even if paladin-lawyers are a fun concept (and Abadar-approved). Conceal Aura, well, if you need to hide your aligment at lower levels it works, but I don't think most will. Sense Magical Interrogation, well, honestly, most truth-discerning spells kind of suck anyways... Chivalry subdomain is a little boring, but I love the flavor of the Sovereignty subdomain, good job there.
Then we run into the Invested Regent monk archetype, which yes does work for the unchained monk. I'm going to be honest here, thematically, I love this archetype. Basically you're someone who has received a divine mandate to rule, whether at the present or for some time in the future. That's a fantastic character concept. Mechanically, you're fairly similar to a qinggong monk, gaining a secondary pool of points based off of Charisma, and gaining a list of possible abilities you can snag that you can trade bonus feats for, as well as some feats for gaining more points, more powers, etc. Of course, this also makes the monk rather MAD, but I believe it stacks with Scaled Fist from Legacy of Dragons, which would definitely help. Mechanically, it's probably only okay, though I'm not an expert on monks admittedly, but I think the concept is fantastic.
Then we get two archetypes, and a few new spells. First we get the butterfly blade for the slayer, but that's not really a class I'm terribly fond of, and innocent butterfly reminds me how much I dislike the way spells like this are more likely to arouse people's suspicion if you go around with them on, just because people know when they make a save...ugh. Fortunately this one can just be kept off. Anyways, then we get dragonscale loyalist, a very Brevoy-focused archetype. Not bad if you want to use the Aldori dueling sword, though, a few interesting abilities... What I do love, though, is the new false face spell. Finally, something that lasts a decent duration at low level, though the restrictions are still a bit painful. I'd love for an improved or greater version that lets you turn into another race but without the benefits of alter self, but this is still pretty nice if you're a common race. Uncommon races, alas, will probably have a harder time making use of it.
Moving on, we get some new skill uses, and some new options for verbal duels. Overall, they seem like nice things to have if engaging in social-fu, and if not, well, unsurprisingly you can probably move right on by.
Then we get some basic gear and a few magic items, as well as another archetype. I love the choker of body alteration, being able to make minor changes like this seems like a lot of fun, and the price is fairly reasonable. It occupies your neck slow, though, which can be problematic if your GM doesn't let you combine magic items. Fortunately, my GM does, so I'm probably going to have my mesmerist upgrade his already snazzy neck slot item with this, though I can imagine some discussion of what exactly 'physical characteristics' entails. The headband of social competence is pretty hilarious, and I can totally imagining the rest of the party forcing the barbarian or other murderhobo-esque party member to wear the damn thing. It is a headband slot, though, so competition if you can't combine, but it is pretty cheap. The phantom entourage is also amusing, but with the price and occupying shoulder slot, not sure how many will bite. The silksworn occultist archetype is pretty fun, all in all, even if they become a bit more MAD due to needing Intelligence and Charisma, but I think it's probably worth it, and I do love the swag, even if it's a shame they can't jump on board the panoply bandwagon from Psychic Anthology. A more caster-y occultist all in all, with some social-fu thrown on board, likely to have more focus available than a regular occultist.
After this, we finish up with some magical items fit for royalty. The chastising baton is probably the stand-out for an enchanter, though the crown of false rule is certainly interesting in a narrative sense. The bastion crown might be worthwhile just for the bonus against death effects, though I have to wonder about how often the other aspects will be of use. Then we get into thrones, magical stationary magic items that lose their magic if moved, and can grant bonuses to those who bow to those currently on the throne - which usually has to be the legitimate ruler, but not always. As such, quite useless in most games to most PCs, but excellent for GMs to put in their games to either boost up the bodyguards of the ruler they're fighting through, or to give the PCs a boost while serving the king, queen, or whatever. The ones listed seem to presume it will probably be the former, though, I think. But it's an interesting category that could certainly stand to be expanded upon along with altars, perhaps if Paizo ever gets around to an Ultimate Strongholds book that expands on the rooms and teams/buildings and organizations subsystem in Ultimate Campaign?
Overall, this book had a few hits for me, as well as a lot of stuff that just wasn't really oriented to my personal tastes, or stuff that's fairly niche. And that's fair, my personal tastes are just that, and this is Heroes of the High Court, and it's definitely to be expected that there's going to be some material more oriented towards social games in general. The only thing that was really problematic to me was that one bonus spell for the discipline. I still don't regret getting this book, simply because there are a few things that are very nice and do appeal to my tastes, but they're relatively sparse, and like I said, that's fine, there's a lot of classes that just don't appeal to me and others may love. That said, thanks for all the work you put into this one, guys, even if it wasn't something that completely suited my personal tastes.
Ron Lundeen Contributor |
steelhead |
4 people marked this as a favorite. |
Alright, had some time to read through this, here's my thoughts on it.
** spoiler omitted **...
Hey Luthorne, could you enter this post as a review? It provides a lot of detail and the only reviewer just posted a star rating rather than giving your level of thought to the review. People will be more likely to read your exposition if it is a review, and it will help prospective buyers. Thanks!
Luthorne |
Luthorne wrote:Hey Luthorne, could you enter this post as a review? It provides a lot of detail and the only reviewer just posted a star rating rather than giving your level of thought to the review. People will be more likely to read your exposition if it is a review, and it will help prospective buyers. Thanks!Alright, had some time to read through this, here's my thoughts on it.
** spoiler omitted **...
I think I would have to pare it down considerably if it was going to be a proper review...since it's, well, rather rambly...