Pathfinder Campaign Setting: The First World, Realm of the Fey (PFRPG)

4.60/5 (based on 7 ratings)
Pathfinder Campaign Setting: The First World, Realm of the Fey (PFRPG)
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Grim Fairy Tales

Explore the First World, the legendary realm of the fey, where reality reinvents itself and strange creatures peddle stranger wares to the unwary. Learn about the godlike Eldest who rule this plane, and how to navigate their fairy courts. Delve for legendary treasures in locations too weird for mortal lands, study the lost origin of gnomes, and bargain with ageless adversaries in a realm where death is seen as a game. Whatever you do, don't blink—because nothing in the First World stays the same for long.

Inside this book, you'll find:

  • Detailed information on all the Eldest, including overviews of their strongholds and magical boons for their worshipers.
  • Dozens of bizarre fey adventure locations, from the legendary Witchmarket to the Chittering Tabernacle, with secret histories, maps of prominent cities, and more.
  • The new feysworn prestige class, allowing you to harness the power of the fairy lords.
  • New spells and magic items to help you survive the First World, as well as rules for spellcasting in the fey realm and bending the landscape itself to your will.
  • Six new fey monsters, including the skull-headed escorite and the technology-trashing bulabar, plus a new First World template and suggestions to help you create unique fey foes on the fly.

Pathfinder Campaign Setting: The First World, Realm of the Fey is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy world.

ISBN-13: 978-1-60125-909-7

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Average product rating:

4.60/5 (based on 7 ratings)

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Not worth the cost

2/5

For the little you get it is simply not worth the cost. There is a lot of skimming over, but not a lot of detail for my taste. Playable fey races would have been nice.


If you only buy one Pathfinder product this year...

5/5

...buy this one twice and give the extra to someone you really like.

This campaign setting guide does a fantastic job of describing the paradoxes of the First World. The descriptions of the Eldest manage to flesh them out as deities, while at the same time maintaining their maddening ambiguities and mystery. The locale descriptions are the same way--an "M.C. Escher meets Hieronymous Bosch" treasure trove of wild verbal imagery.

I've always liked the fey in Pathfinder, and this book only made me love them more.

And the artwork... wow, the artwork. Just. Wow. I wish there were poster prints available of some of the images inside.

Consider this a five woot! review.


Creativity in Spades

5/5

There's stuff in here that while reading it, I'd often look away and wonder how they managed to think up something so creative. This type of high fantasy world is wonderful and there's so much contained on the relatively small amount of pages on here. I've never written a review on anything on this site, but this compelled me to do so.

The only problem is getting the players there without seeming like I'm shoe-horning it in just because I wanna play around in the First World :P


So much awesome

5/5

The flavor in this book just oozes. It's really good. REALLY GOOD.

How the Fey Realm came to be, how it operates, locations, demigods that 'run the place', and a reason why gnomes left back in the day.

This is the first Campaign Setting book that I had trouble putting down when reading, it was so engrossing.

5 stars. Awesome.


Buy this now

5/5

Everything about this book is great. The high level background on the First World (time, magic, fey immortality, history) is comprehensive and surprisingly detailed given the limited space they had to work with. The section on the Eldest is fascinating and sets them apart from your ordinary demigods, plus the fey obedience boons are generally very strong, inventive, and thematic. The gazetteer of First World locations provides dozens of great ideas to develop your own adventure locations, and the Bestiary adds several interesting and creative new critters to serve as allies or adversaries.


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David knott 242 wrote:

I think we are being asked not to give too many details, not to give no information at all. Going with James Sutter's example, saying that the Green Mother is one of the Eldest deities detailed in this book is fine, but saying exactly what her obedience is and the associated boons granted is too much.

So, to bring the discussion back on topic -- I think Magdh may steal some worshipers from Irori. The reason why will be evident when you read about her in this book.

Magdh is going to steal worshippers from everybody. The initial boon is worth about two feats all by itself, and that's before you hit higher level perks.


QuidEst wrote:
David knott 242 wrote:

I think we are being asked not to give too many details, not to give no information at all. Going with James Sutter's example, saying that the Green Mother is one of the Eldest deities detailed in this book is fine, but saying exactly what her obedience is and the associated boons granted is too much.

So, to bring the discussion back on topic -- I think Magdh may steal some worshipers from Irori. The reason why will be evident when you read about her in this book.

Magdh is going to steal worshippers from everybody. The initial boon is worth about two feats all by itself, and that's before you hit higher level perks.

My temptation to ask for too many details is high. But it will pass. Vague details. What does it do without giving away all of it?

Actually. And be even vaguer with this? Will anybody steal worshipers from Desna maybe?


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

Shyka comes closest to competing with Desna, going by the criteria I used for Magdh vs. Irori.


2 people marked this as a favorite.

Oh, huh. Wasn't aware of the Irori thing. Magdh's boon is "worth two feats" where the feat in question isn't one that people generally take. So it's pretty good, but probably not as broken as I thought it was.

Art of the Eldest is really cool, and helpful for getting a sense of them. The Lantern King is golden (I'd imagined blue) with a crown made from rings of glowing runes. Imbex is/are huge.


Ng's obedience is pretty good. Note that the base benefit includes poison and disease.


Can anyone spoil to me all the artworks in this book? What monsters have artwork in this book? (so don't the bestiary, just the other artwork in this book, so heroes fighting against alraune maybe? or the Bandersnatch?) Which monsters have artwork?

Thanks for sharing.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Rysky wrote:
Does the Remacera have a hookah?

Little late to the party here, but you might should check out the Occult Bestiary - I seem to recall a fey monster that will satisfy your desires. ^_^


2 people marked this as a favorite.

Also, some of the obedience benefits and boons granted by the Eldest are obscene.

I'll have to reference this if I ever get to write some boons of my own. ^_^

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kalindlara wrote:
Rysky wrote:
Does the Remacera have a hookah?
Little late to the party here, but you might should check out the Occult Bestiary - I seem to recall a fey monster that will satisfy your desires. ^_^

Aha! Thankies!

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:

Also, some of the obedience benefits and boons granted by the Eldest are obscene.

I'll have to reference this if I ever get to write some boons of my own. ^_^

*nods*

They are pretty badass.


A lot of interesting info in this one. But is me or are the dead or missing eldest that are mentioned sounds more interesting then most(if not all) of the current ones.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
A lot of interesting info in this one. But is me or are the dead or missing eldest that are mentioned sounds more interesting then most(if not all) of the current ones.

Those usually are.

ACAVNA!!!! NEVER FORGET!

Sovereign Court

Rysky wrote:
ACAVNA!!!! NEVER FORGET!

linked

Dark Archive

Pathfinder Adventure Path Subscriber

Might I ask if Baba Yaga's dealings with the Firt World are mentioned?

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
DeciusNero wrote:
Might I ask if Baba Yaga's dealings with the Firt World are mentioned?

There's some mention of both her interactions with other denizens and of her Thrice-Tenth Kingdom. ^_^

Dark Archive

Pathfinder Adventure Path Subscriber

Hmm, splendid! Thanks!


2 people marked this as a favorite.

I HAZ IT! And now, I sleep.


David knott 242 wrote:


So, to bring the discussion back on topic -- I think Magdh may steal some worshipers from Irori. The reason why will be evident when you read about her in this book.

Um. Yeah. The obedience benefit is amazing, but the second boon is kind of indefensible. A permanent 9th level spell effect? The third boon is notably weaker (1/day use of one of the more overpowered 8th level spells), which is also the case with Shyka.

I like seeing useful, powerful, and flavorful obedience boons, but I'm self aware enough to know that maybe these aren't balanced. I guess the obedience section has some fluff sort of nodding at the fact these are better than what standard gods tend to offer, with the option that you might get dumped by your patron on a whim.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

The obedience benefit does not help with Contact Other Plane -- that isn't an intelligence based SKILL CHECK.

But if you are using the optional rule about overclocking spells from Pathfinder Unchained -- you definitely want to worship Magdh.


David knott 242 wrote:

The obedience benefit does not help with Contact Other Plane -- that isn't an intelligence based SKILL CHECK.

Oops, just noticed on a second pass and edited that bit. On a first quick skim I thought it was all intelligence checks, including both that and things like escaping a Maze. All skills is still pretty amazing, and that second boon is cray.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I've never been completely convinced that foresight was equal to other ninth-level spells anyway... it's a minor defensive bonus (of an admittedly rare type) and a slightly fancier uncanny dodge.

The initial obedience benefit is still ridiculous, though, even before adding later boons in. ^_^


Whether foresight is a 9th level spell depends on how you interpret the line "Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell.." If this means the GM gives you advice and warnings before you take an action, it's a 9th level spell. If it's the fluff behind the mechanical benefits that you get through this Magdh boon, yeah, probably not.

Lots of threads arguing the correct interpretation all over the internet. If I were rewriting the spell it would give you full knowledge of the attack roll about to hit you or the DC and effects of the spell you're trying to save against, so that you know whether to burn an appropriate immediate action (if any are available) to avoid the effect.

The Shyka last boon is interesting to me in its weakness. I expected Time Stop, I did not expect a 1 round limitation but also the ability to gift it to an ally. There's a demonic boon that grants Time Stop, and the Iron Gods version of a Brigh obedience gave it, but they heavily nerfed that in the Inner Sea Faiths write up.

The power of obediences is the least consistent rules element in Pathfinder, even wacky feats and spells in the Player Companion line don't really compare.


2 people marked this as a favorite.

I note that in Black Markets Aggys, the Crone in the Cart of the Witchmarket, was listed as a LE female green hag witch 13. In this book she's a N female unique norn. Pretty big difference.

Creative Director, Starfinder Team

7 people marked this as a favorite.
Plausible Pseudonym wrote:
I note that in Black Markets Aggys, the Crone in the Cart of the Witchmarket, was listed as a LE female green hag witch 13. In this book she's a N female unique norn. Pretty big difference.

Whoops! That was news to me.

In any case, I'm going to say that the hag passing herself off as Aggys in Black Markets is an imposter, trading on Aggys' reputation. :)


2 people marked this as a favorite.

She's more interesting your way. The witchmarket stat block in Black Markets was very minimal to just give economic game stats and some population numbers, it's great to have a more detailed write up with good examples of actual shops/services there.


5 people marked this as a favorite.
James Sutter wrote:
Plausible Pseudonym wrote:
I note that in Black Markets Aggys, the Crone in the Cart of the Witchmarket, was listed as a LE female green hag witch 13. In this book she's a N female unique norn. Pretty big difference.

Whoops! That was news to me.

In any case, I'm going to say that the hag passing herself off as Aggys in Black Markets is an imposter, trading on Aggys' reputation. :)

It is the Witchmarket... maybe she has a Dr. Jekyll & Ms. Hyde going on? (NornAggys might not even be aware of HagAggys.)


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The Green Mother's obedience is quite spectacular.


1 person marked this as a favorite.

So, the Lost Prince is basically Dream of the Endless.

Cool.


Flametongue Forest is like the planet at the end of the Iain M. Banks novel Player of Games.


Having just read Horror Realms, I'd like to ask what if anything does this book say about 'the Quickening'. Does it actually transform people that visit it, and if so, how badly can they be transformed?

I know that only hints can be provided here, but even those would be a help.

For that matter does the book provide any more 'Echoes of the First World', variant haunts?


1 person marked this as a favorite.

There is 1-3 paragraphs of description, no mechanics. The description of what it does to visitors is entirely congruent with the haunt in Horror Realms but with some aesthetic descriptions to accompany a couple of possible beneficial mutations.


4 people marked this as a favorite.

Got the chance to flip through it yesterday evening. All I can say is...

GERBIE!!!!

SQUEEEEEEEEEEEEEEEE!!!!

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
FiddlersGreen wrote:

Got the chance to flip through it yesterday evening. All I can say is...

GERBIE!!!!

SQUEEEEEEEEEEEEEEEE!!!!

I KNOW, RIGHT?!

Creative Director, Starfinder Team

4 people marked this as a favorite.
Rysky wrote:
FiddlersGreen wrote:

Got the chance to flip through it yesterday evening. All I can say is...

GERBIE!!!!

SQUEEEEEEEEEEEEEEEE!!!!

I KNOW, RIGHT?!

I'm so glad that people appreciate the gerbie. :D


1 person marked this as a favorite.
Plausible Pseudonym wrote:
There is 1-3 paragraphs of description, no mechanics. The description of what it does to visitors is entirely congruent with the haunt in Horror Realms but with some aesthetic descriptions to accompany a couple of possible beneficial mutations.

Thanks. I am looking forward more and more to getting this one.


5 people marked this as a favorite.

It's my favorite campaign setting ever, and possibly my favorite book. You'll like it.


3 people marked this as a favorite.
Eric Hinkle wrote:
Having just read Horror Realms, I'd like to ask what if anything does this book say about 'the Quickening'.

There can be only one.


I like the Gerbie as well.


2 people marked this as a favorite.

I just want to say that I've never had any interest in either Fey or the First World, but I have had a great time reading this book.

Creative Director, Starfinder Team

1 person marked this as a favorite.
Plausible Pseudonym wrote:
It's my favorite campaign setting ever, and possibly my favorite book. You'll like it.

Wow, high praise! Thank you! :D

Creative Director, Starfinder Team

6 people marked this as a favorite.
Gisher wrote:
I just want to say that I've never had any interest in either Fey or the First World, but I have had a great time reading this book.

Victory!

Sovereign Court

Amazing book. Love the unusual format too. Evokes a certain feeling of ancient yet fancy mystery. I love the old fashioned parchment look you guys gave for the gnome backstory!

(already poached the bit about scar breach, artifacts and singularities in third person mode from an NPC's point of view in my homecampaign... in which Gastidem - the crazy gnome from Temple of Empyreal Enlightenment - is in fact a major NPC reformed (mostly) Daggermark Poisoner... :) )


Fantastic book.
My cleric of Count Ranalc is happy that his romantic beliefs about his god's exile are not necessarily wrong. And he gains a cool PrC option.
I am amazed by the wealth of fascinating lore, beings, and locations, the impact of a nearly-deathless existence on perspectives and attitudes, and the fact that Ng has a Stargate.


Gisher wrote:
I just want to say that I've never had any interest in either Fey or the First World, but I have had a great time reading this book.

I'll beat you on that one.....I have great interest in the Fey and First World....and high expectations to live up to as a result...

I am so glad that this book didn't disappoint :P

Creative Director, Starfinder Team

4 people marked this as a favorite.

Just read the reviews—thanks so much, everybody! I'm deeply gratified that folks are enjoying the book. :D


1 person marked this as a favorite.

You sir, are brilliant. Thank you for your efforts on this fine work!

Dark Archive

James Sutter wrote:

Hey everybody! I'm really glad folks are excited about the book. I'm just as excited to finally have it out in the world. :)

One request: In the future, please don't post your own previews from our books on the boards. We try really hard to make our books the sort of things you'd buy even if you already knew every detail from them, but the truth is that the excitement of the unknown is part of what drives our sales. We're selling you the answers to things like "What's the Green Mother's obedience? What's the secret history of the gnomes?" And if folks get a bunch of that on the messageboards, it can dampen the excitement, the same way reading a plot synopsis on wikipedia might dampen your excitement to see a movie. And that excitement translated into sales is what keeps us at Paizo eating food, sleeping indoors, and maintaining messageboard servers. :)

Anyway, no harm, no foul, I just wanted to put that perspective out there. Thanks again, everyone!

I want to ask you if a subscriber may now post NOTHING AT ALL from a book until it is out OR only limit her-/himself to VERY VAGUE descriptions.

Some people seem to understand it the first way, which brings me and many others to the conclusion of not pre-ordering the book at all (or only buying it after it is on the stands for a while), because we don´t know if something for a certain class or race is in it.
I totally understand that a too detailed description is bad and you want people to still buy the books, but the "tell nothing" stance seems not the right answer.

The map-packs for example now show all 18 tiles instead of only 2 or 4 and that has been seen as very positive and led me (and others) to buy/order some that i would not have otherwise.

The same is the case for me if i ask "Skeld" if something useful for a say rogue or wizard is in a book and he says "yes, some neat new feats and spells", i know it is of interest to me.

It would be great if you could answer this or maybe write a short blog about it.

Thank you! :-)


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber; Starfinder Superscriber

I didn't take James to be requesting people not answer general questions about the book's contents (I think it's fine to say something like "there's two archetypes and a bunch of feats for rogues").

I think the point was more not to go into too many of the gory details (like not: "Here's a cut and paste of all the feats a rogue might be interested in").

I thought it was more a question of degree.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Steve Geddes wrote:

I didn't take James to be requesting people not answer general questions about the book's contents (I think it's fine to say something like "there's two archetypes and a bunch of feats for rogues").

I think the point was more not to go into too many of the gory details (like not: "Here's a cut and paste of all the feats a rogue might be interested in").

This is my understanding as well. So when I get my copy, I might say "the angelfire apostle is good if you like Sarenrae's themes and want more channeling/greater versatility when channeling*"... but not a bulleted list of what it grants and replaces. (Things were getting kind of ridiculous there for a while.)

*Just an example; I don't actually know what it does yet.

Dark Archive

1 person marked this as a favorite.
Kalindlara wrote:
Steve Geddes wrote:

I didn't take James to be requesting people not answer general questions about the book's contents (I think it's fine to say something like "there's two archetypes and a bunch of feats for rogues").

I think the point was more not to go into too many of the gory details (like not: "Here's a cut and paste of all the feats a rogue might be interested in").

This is my understanding as well. So when I get my copy, I might say "the angelfire apostle is good if you like Sarenrae's themes and want more channeling/greater versatility when channeling*"... but not a bulleted list of what it grants and replaces. (Things were getting kind of ridiculous there for a while.)

*Just an example; I don't actually know what it does yet.

Skeld said wrote:

Right.

I got my shipping email a little over an hour ago, but I'm not going to be discussing the products. I'm not here to cause Paizo any problems or step on their toes with regard to sharing what's in their books. There have been a few posts like the ones above asking me/us to curtail our sharing and so I'm going to do as I've been asked.

-Skeld

He took it the first way.

I think this is bad for the forums and for sales.

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