Wild Watcher

Mythraine's page

146 posts. 3 reviews. No lists. No wishlists.


RSS

1 to 50 of 146 << first < prev | 1 | 2 | 3 | next > last >>

Thanks Wolfgang! I'll do just that.

I really appreciate the Kobold gang being so prompt and engaging with the community.


Hoping someone can help here - I'm running The Fish and the Rose. On p49 there is an encounter for a "Clockwork Watchman" which references the Zobeck Gazetteer, p29.

Thing is, I own the gazetteer and no clockwork watchman is listed on p29. After some googling I've come to believe the reference is for the original OGL gazetteer and not the updated PFRPG version.

As I don't own the OGL version, where can I find stats for the clockwork watchman?

Is it the same as the clockwork huntsman from the Midgard Bestiary? Both have 36 hp, but the one in Streets of Zobeck is meant to be CR2 each and the bestiary is CR3.


Has anyone else had a close look at the animal focuses for Aquatic Beastmaster (Hunter Archetype)? It looks like Crab and Octopus are exactly the same.


The books have arrived in Australia!!

People kept saying the main book is big, but I really wasn’t expecting just how big!

I’m instantly intrigued by the roachfolk. A dual-wielding roachfolk rogue with razor wheels sounds awesome.

Well done Mr. Pett and FGG!!


I haven't read anything about the Savant or Elven Archer from the original book. Is the Mystic Archer an update of the Elven version? Is the Savant still around?


Futurama reference! I get it. No wait ... now I get it.


Awesome!

Thanks Jeffrey


I posted this in the product page but thought I might get a better response here.

I have two questions regarding monster classes:

1. How does favored class bonus work? As the monster class is technically the race, I assume you don't get any favored class bonus HP/skill points with monster classes, but you do get FCB when you take a standard PC class?

2. If you take the alternate spellcasting, is you caster level for spellcasting from monster classes based on your character level like it would be with other races? E.g. I have a dryad that takes the alternate spell casting and chooses Magic Fang as a 1st level druid spell. At Level 7, I take a level of Ninja. Is my Magic Fang spell CL6 or CL7? I assume CL7 as it would work as per spell-like abilities of a race (a 10 level Aasimar has daylight CL10).


Just bought this and it looks great!

I have two questions regarding monster classes:

1. How does favored class bonus work? As the monster class is technically the race, I assume you don't get any favored class bonus HP/skill points with monster classes, but you do get FCB when you take a standard PC class?

2. If you take the alternate spellcasting, is you caster level for spellcasting from monster classes based on your character level like it would be with other races? E.g. I have a dryad that takes the alternate spell casting and chooses Magic Fang as a 1st level druid spell. At Level 7, I take a level of Ninja. If my Magic Fang spell CL6 or CL7? I assume CL&, as it would work as per spell-like abilities of a race (a 10 level Aasimar has daylight CL10).

Neither question seems to be clarified in the document.


1 person marked this as a favorite.

So is Remko Troost in charge of all the Starfinder Iconics like Wayne Reynolds does the Pathfinder ones?


With the extra AAT and AWT presented in this book, does this mean those new ones in the book are now excluded from being in a Paizo book?

Not that I matter so much. I'm keen to have heaps more AAT and AWT options, just interested whether new options will appear in another Player Companion in the future.


I also hope it's a Campaign Setting line book instead of RPG line. I realise Paizo now wish they didn't keep the RPG setting-neutral, but I love that about it and hope the RPG line remains setting neutral.

That said, if it is CS line book, I'm pretty keen.


I would also love a archetype specifically for a dwarven skald.

The skald is SO dwarfy and metal, but the focus on CHA really hampers the dwarf. And no STR bonus for dwarves make it hard as well.

So a racial dwarf archetype for a skald that changes the casting stat to WIS would be super cool.

Plus a focus on bagpipes ... for ... reasons.


1 person marked this as a favorite.
The Gold Sovereign wrote:

Can't deny that even I, as someone more into setting than into rules, got curious about the elemental purist, and also about the planar sneak rogue.

What does planar sneak even implies to you? Did we get any information about this archetype?

Maybe it will be the only archetype that allows you to sneak attack elementals, proteans and aeons.


1 person marked this as a favorite.
James Jacobs wrote:
Chromantic Durgon <3 wrote:
James Jacobs wrote:
My favorites to read and write about are the chaotic gods, and the gods who are a little bit rebellious and/or buck tradition to do something different. The way we have a female sun deity, for example, or deities like Desna or Milani or Nocticula or Calistria who in certain ways are rebels against the status quo and aren't perfect and make mistakes but do their best to be true to their nature anyway.

So decidedly not Pharasma XD I suppose for me its the idea of a god who is to some degree above the petty squabbles of the rest of the gods that I enjoy in Pharasma. I do like Desna though I must say :P

Actually, a non-evil death deity is very much a deity that bucks tradition. So yes, Pharasma falls into that category.

I used this exact same notion for my homebrew back in 2001. Female Neutral Death deity as all the other campaign settings were evil death deities. Pharasma is from your homebrew but renamed isn't she?


Thomas Seitz wrote:

Healing for martials?

Then why wouldn't they just kill the cleric?!

Fair point. I don't want the cleric to be outclassed in the healing arena. I would be keen on something that makes martials a bit more independent that isn't just UMD with a CLW wand or mass potions etc.


Thomas Seitz wrote:
Mythraine wrote:
I'd love to see more self-healing options for atheist/agnostic PC's. So far, the Rahadoum style stuff has been underwhelming.

I'm pretty sure that's the point Myth.

Now with white mage, there's the fact since you're burning a different form of magic (almost primal one might say), it's different enough to help with healing in some instances.

Adding in lay on hands for burning arcane reservoir, you might get a decent healer and a more than passing spell blaster together.

If so, then that is excellent. I'm also holding out hope for self-healing options for martial characters. I have no idea how that would be done, and doubt it will be covered, but I can only hope!


I'd love to see more self-healing options for atheist/agnostic PC's. So far, the Rahadoum style stuff has been underwhelming.


James Jacobs wrote:
Mythraine wrote:
James, with your discussion here on this particular product page, will you be involved in the writing or design/development of Paths of the Righteous? Will your preferred method of prestige classes as options for multiple base classes be showcased in this product?

That's precisely the reason I'm here. After finishing my work on Curse of the Crimson Throne, I was asked by THEM to come in and take up development work on several Campaign Setting and Player Companion volumes to help get things back on schedule. I developed Haunted Heroes Handbook and Divine Anthology, but Paths of the Righteous is the only one of the Player Companions I've actually concepted from the outset—it's the only one that I've outlined, assigned, and developed from start to finish.

So... yeah. The whole point of Paths of the Righteous is that each of the 14 prestige classes should be viable for multiple classes. The theme that ties them all together is that each one is focused on a specific deity, so that's the one shared characteristic—they all have "DEITY: Must worship this deity" as a prerequisite. But beyond that, options are pretty wide open.

OK, wow. That's got me rather excited. Slightly off topic ... are there other Player Companions announced or TBA that you have concepted from the outset?


James, with your discussion here on this particular product page, will you be involved in the writing or design/development of Paths of the Righteous? Will your preferred method of prestige classes as options for multiple base classes be showcased in this product?


Dragon78 wrote:
Concordance of Rivals?

Mentioned in one line within Hell Unleashed

Concordance of Rivals


2 people marked this as a favorite.
Mark Moreland wrote:
MMCJawa wrote:
So how similar will this book be to the Books of the Damned series? Are the Eldest going to get a similar treatment to the demigods of those other books? Any new Eldest?
It is very similar to the Books of the Damned and Chronicle of the Righteous. There are no new Eldest, but they each get a full write-up with obediences and such.

That is super excellent. I love those books and now this is a must-buy.

But I wonder Mark, if it is meant to be a sister book to the three damned and CotR, why was it not given a title that has an in-world equivalent artifact, like the rumoured Concordance of Rivals? It's current title makes it sound more like a gazetteer on the First World.


I too am keen to know if this book will be structured similar to the damned series and Chronicle of the Righteous.

Or will it be more of a gazetteer book like Cheliax/Andoran et al?


Very excited for this.


I agree very much with this.

I had already expressed my desire for more Slayer talents and the Blood of Shadows answered my prayers with one small line ... Slayers can also take these talents as if they were slayer talents.

Apart from this one example, whenever new rogue talents are published, Slayers are usually forgotten even when the talent suits thematically.

More Slayer talents please!


1 person marked this as a favorite.

My advice is to check out the feat Shield Brace from the Armor Master's Handbook.

Combine this with any spear and you get a good Phalanx Fighter without needing the fighter archetype. I suggest the Longspear for reach goodness.

To complement this, add the feat Phalanx Formation from Melee Tactics Toolbox and maybe Improved Shield Bash or just Improved Unarmed Strike for foes up close.

I've been wanting to have a good approximation of the phalanx for years, and I wasn't entirely happy until Shield Brace came into being.

If you find anything else that works better, post it! I'd love to hear other ideas as well.


Rysky wrote:
Fighter doesn't get any Archetypes but it does get a nice Advanced Weapon Training ability, that basically works like a Paladin's Divine Bond, only the Fighter isn't limited to what special abilities they can pick.

That is awesome. I was worried new options for AWT would be forgotten after Weapon Master's Handbook came out, but this is a pleasant (and excellent) surprise.

I hope this idea of one or two new AWT options in new books continues.


T.A.U. wrote:

A Vigilante archetype with a Mount/Animal Companion not a Familiar.

Both the PC and the AC have their dual identities.

Basically something allowing to play Adam & Cringer turning to He-Man & Battle-cat.

I'm pretty sure what you want is already a thing. Check out Mounted Fury


I've been waiting for ages for a simple Footman Knight archetype for the cavalier. Yes, there already a good few mount-less archetypes out there, but they are all a bit niche.

I want an archetype with class abilities that replaces just mount and mount-related abilities (like expert trainer) and are good but broad abilities that are useable in most adventures.


Squiggit wrote:

Thematically there's a comparison insofar as that the VS line and Dual Strike are both ways to improve your standard action damage.

I don't much like the requirement though because it means Dual Strike is at the end of a four feat chain where two of those feats end up doing absolutely nothing for you.

Unfortunately, that's how the VS line works in its entirety. The new feat (improved then greater) completely invalidates the previous one except as a prerequisite. Doubling annoying when there are ways to get the later feats without the former and still get the full benefit (e.g. natural weapon style for Rangers giving IVS at 6th without needing VS).


Don't forget the possibility of Two Weapon Rend damage. I realize it's another feat that isn't part of the Weapon Trick requirement. But most TWFers will want TWRend. Being able to move and do two attacks with two lots of static damage and TWRend damage seems like the next step up in "damage from a standard attack" after Improved Vital Strike. I was really confused when I first saw it as well. But after checking it out, I see now problem in IVS as a prerequisite.


Tels wrote:
To be fair, many of the talents are intentionally written in such a way that you can't get full power out of them. Such as the one that lets you add half your level to damage on a finesseable weapon, but only as long as you still use strength to damage. So you can't use slashing/fencing grace or the agile property or it turns the talent off.

I get that. But that same feat gives Weapon Finesse for free (or ANY other feat if you already have WF). All the talents are worth 1.5+ feats. So I'm wondering why this class' talents were decided to all be that extra power level.

Consider the Fighter vs. the Vigilante (avenger). Same BAB, different HP, swapped saves. But the Vigilante can get featx1.5+ every second level where the Fighter gets just feat. Plus the Vigilante has 6+ int skills and social talents for more skilly goodness.

I really want to not feel like the Vigilante has invalidated the fighter/slayer/rogue. And considering there hasn't been a mass complaint on the boards, I'm probably wrong. But if I've missed something, I'm trying to work out what it is.


Hi Mark,

Can you let me into the design reasoning behind vigilante talents? They just seem to be so much more powerful than almost all other class features of other classes.

I get that they are meant to be only used half of the time in the vigilante persona. But in a dungeon crawl scenario (of which almost all games feature), the vigilante would presumably be in the vigilante persona and be way more powerful than the standard fighter/slayer/rogue etc of the same level.

Also, there seems to be nothing RAW that stops a PC from just being the Tony Stark hero with everyone knowing both identities. In which case, the PC is getting the best of both worlds.

I'm trying really hard to see how the vigilante would not upstage a regular martial in every capacity in a normal game.

So, why are the talents so much more powerful?


What does the Cavalier Archetype swap out / gain?


Can you please list the archetype names and corresponding classes?


'Nother Necro ...

As I see it, there will be some excellent options for scrolls and wands, and other crappy ones due to minimum DC's and caster levels.

E.g. a Scroll of Forced Quiet will be near useless with the single round duration. Compare that to a Scroll of Blur which will be a lovely 20 % miss chance for 3 mins. More than enough for your standard encounter.

However, I have the same question as TheCyrus RE: staves. How does a Stygian Slayer recharge then? Can they even recharge them at all? Could they recharge them from scrolls? Do you pay a spellcasted normal rates to recharge instead?

Or is a grey area up to DM approval?

A Staff of Stealth almost seems tailor-made for the Stygian Slayer, but if it is a use an remove item, it wouldn't be worth it to purchase.


I just received my copy in the mail.

My initial opinion is exactly the same! Could become my favourite Player Companion ever.

In the Ultimate Intrigue product discussion I lamented that Slayer are being omitted from all the new Rogue talents. I day later I get Blood of Shadows and poof - I need to eat all of those bitter bitter words. That one sentence to allow Slayers access to all the new Rogue talents blew me away. AND the talents are some of the best / most evocative I've seen in a while.

Kudos authors, Kudos.

Once I've digested it fully, hopefully I'll get around to a review.


Alexander Augunas wrote:
Mark Seifter wrote:
As to Lethal Grace, it's for vigilantes because it's a vigilante talent. I honestly like the progression of it quite a bit (since for most classes, Dex-based melee builds without Dex to damage have damage that's generally too low, and this is a nice option that doesn't have the negative consequences of Dex-to-damage), so I wouldn't mind it for other classes too much. If you want to try it in your games as a feat, let me know how it goes (incidentally, if you do, you'll want to watch out for the WMH fighter ability that the freelancer, Alex, based on the playtest lethal grace, since that would double up on the same math in an unfelicitous way).
That's me!

Indeed I did love that option in WMH and am hoping for similar options for other martial/melee combat classes (Slayer, Ranger, Magus, Brawler, Warpriest etc)


Mark Seifter wrote:


I don't follow you, I don't think I mentioned slayer damage?

As to Lethal Grace, it's for vigilantes because it's a vigilante talent. I honestly like the progression of it quite a bit (since for most classes, Dex-based melee builds without Dex to damage have damage that's generally too low, and this is a nice option that doesn't have the negative consequences of Dex-to-damage), so I wouldn't mind it for other classes too much. If you want to try it in your games as a feat, let me know how it goes (incidentally, if you do, you'll want to watch out for the WMH fighter ability that the freelancer, Alex, based on the playtest lethal grace, since that would double up on the same math in an unfelicitous way).

You're correct. I did misread stalker as slayer in your post above. So please ignore the related question.

RE: Lethal Grace. I've already been allowing my Slayer to take Finesse Training from Unchained Rogue as a Slayer Talent (requiring Weapon Finesse as a pre-requisite. only applying to one weapon, min level 3 and able to be taken again at 11 and 19), and it seems to be fine. But I'm no game-designer and fear it may be slightly OP (but also maybe not).

I guess I was fiercely hoping Ultimate Intrigue would fix the DEX to damage once and for all, but alas, not this time.

I think I will replace Finesse Training with Lethal Grace as a Slayer Talent and see how it goes. It feels more balance for the Slayer. Your thoughts?


Mark Seifter wrote:
Rysky wrote:
Mythraine wrote:

So can the Rogue take Lethal Grace via the Rogue Talent (Stalker Talent)?

It would appear so.

Definitely so. Eventually, it won't give quite as much damage as a stalker could potentially hit, but it's still an extremely solid choice for the Dex-to-hit, Str-to-damage rogue.

You ninja'd me with your post Mark.

As an addendum to my (fairly negative) post above, can you help explain why the choice was made to limit the use of Lethal Grace to only Rogues and Vigilantes?

And with your post quoted here, is the Slayer damage you are referring to STR-based or DEX-based?


Rysky wrote:
Mythraine wrote:

So can the Rogue take Lethal Grace via the Rogue Talent (Stalker Talent)?

Is there a way for Slayer's to take a Stalker Talent like rogues?

It would appear so.

It flat out says they're not available to other classes that can get Rogue Talents, just the Rogue and Unchained Rogue.

That's super annoying. Another way to block all but the smallest group of classes from having damage options from DEX-based characters.

I keep getting the nagging feeling that the hybrid classes from ACG are getting left by the wayside when it comes to support. They get dribs and drabs here and there, but it's not the level that other classes (even Occult) are getting in new books.

In the year and a half since ACG came out, the Slayer has received a total of 3 new talents (2 in ACO, and one in DTT specifically for Catfolk). And when the Slayer is meant to be a Ranger/Rogue hybrid and the Rogue gets a new talent every book or so, it seems it is forgotten to see if it could be used for the Slayer as well.

Blech

/rant


So can the Rogue take Lethal Grace via the Rogue Talent (Stalker Talent)?

Is there a way for Slayer's to take a Stalker Talent like rogues?


I am REALLY digging this class.

Is there any chance of more archetypes? Or possibly FCBs?


No-one has yet attempted Slayer Archetypes, so here is my take:

Bounty Hunter
Power +1 / Versatility +1
The ability to use Dirty Trick (one of the best combat maneuvers in the game) as a free action with a bonus to boot is very nice. The Submission Hold is an even trade for a talent, and incapacitate gives a little bit more versatility for those times you want to question the guards. It does lock you into a Dirty Trick and Grapple build to maximize effectiveness, which can be feat intensive.

Cleaner
Power -1 / Versatility +1
Could be helpful in a very specific campaign to hide dead bodies. More of an NPC archetype to thwart a murder mystery type adventure

Cutthroat
Power 0 / Versatility -1
The choice of skills to replace Track are good, but annoying to be only usable in an urban environment. The other class abilities are meh - normal slayer talents would be preferable.

Deliverer
Power +1 / Versatility -1
A god with a good favored would be a nice boost. Though the other powers depend on fighting an opponent with an opposing alignment. But without an effective way to determine alignment, it's uncertain how the Slayer would know what the opponents alignment is. It also makes it a bit circumstantial, but like a Ranger's favored enemy, if the campaign pre-determines a bunch of similar enemies (e.g. Devils in Hells Rebels), the Deliverer could be used to good effect.

Executioner (Sczarni Executioner)
Power +2 / Versatility -1
AKA The Assassin-as-a-base-class. Requires an evil alignment, but if in a campaign that allows this (e.g. Hells Vengeance) this is a nice archetype that tapers into the actual prestige class nicely, though the prestige class is not required to function well.

Grave Warden
Power +1 / Versatility -1
AKA The Undead-Slayer Slayer. The new abilities are focused to fight undead, though they do not overtake the archetype to make it useless against other foes too much. Being able to assassinate undead at 10th level is nice.

Pureblade
Power +1 / Versatility -2
AKA The Abberation-Slayer Slayer. Less useful that the Grave Warden as aberrations are usually more rare in a standard campaign. Also the replacement features are more specific. Though at 8th level, Steely Mind is very nice for the low Will save Slayer.

Sniper
Power +1 / Versatility 0
Perfect for the classic Sniper trope. Very few changes to the standard slayer but all quite nice for the shooters out there.

Stygian Slayer
Power 0 / Versatility +2
Invisibility as an SLA? Gaseous Form as an SLA? Yes please! Plus the ability to use spell completion and spell trigger items for all illusion spells up to level 4? Sign me up! But losing medium armor and shield proficiency does make you more squishy. But with this archetype you're more of a out-of-sight, in-the-shadows style striker, so maybe it evens out.

Vanguard
Power +2 / Versatility 0
Probably the easiest choice for a power-boost to the standard Slayer. Adding 1/2 level to initiative (replacing Track) is VERY nice. Tactician once per day is good. The Slayer's version of Ranger's Companion Bond is nice and always acting in the surprise round just tops it all off.


ErisAcolyte-Chaos jester wrote:
Ross Byers wrote:
Aura of the unremarkable is going to be fun.
Oh do give me an idea of what it does.

Possibly a reprint/update of this:

LINK


I can't see the stretch goal The Blight Player's Handbook for $16 softcover.

The Player's Guide is there but not the handbook. Do I need to contact someone about this or will it be updated?


I've only just caught onto this program and it is indeed magical.

I hold out hope that perhaps Kyle might pass the torch onto another enthusiastic programmer to keep it going.


Frosty Ace wrote:
stuff

Wow. That's pretty much Oberyn Martel and I love it.


An idea I've been toying with for Half Orcs using the Deathless XXX feat chain ...

Half Orcs can take the Orc FCB which increase the level at which you die by 2 HP each time it is taken. If taken every level, this amount stacks up quickly.

Now add in/work towards the Deathless XXX feat chain. You're effectively doubling the extra HP you get from FCB AND getting all the bonuses from the Deathless XXX feats.

E.g. Consider a half orc fighter with starting 16 CON @ level 10 with the Deathless Master feat and all prerequisites. She has gained 20 buffer HP and only dies at -36 HP. While in this buffer zone, she no longer takes any HP loss due to action, can take a full round attack and gets +2 to hit and +2 to damage.

I'm not saying this is an uber build (I really don't get the Ironhide feat prerequisite) and it IS feat intensive. BUT as the Deathless XXX feat chain is only for orcs and half orcs anyway, it CAN be made to work. So maybe an orange to green rating?


Javaed wrote:

@Mythraine: The advanced weapon training option "Armed Bravery" gives you your Bravery bonus to all will saves and doubles the bonus against fear. You can pick this up via the Advance Weapon Training feat (confusing, I know) at level 5. Because of this fact I've lowered the rating on most abilities that replace Bravery.

As for the Marial Flexibility section, you are correct. I was misreading the Martial Focus feat.

Ah cool. Great.

1 to 50 of 146 << first < prev | 1 | 2 | 3 | next > last >>