Special Attacks bomb, +1 on attack rolls against goblinoid and reptilian humanoids
Alignment
CG
Languages
Common, Gnome. Dwarven, Draconic, Sylvan, Giant
Strength
10
Dexterity
13
Constitution
17
Intelligence
16
Wisdom
13
Charisma
12
About Gnick Gnak PaddyWack
:
Gnick Gnack Paddywack
Gnome Alchemist 1
CG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 size)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +1; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee light mace +1 (1d4) and
longspear +1 (1d6/×3)
Ranged bomb +3 (1d6+3 Fire) and
light crossbow +2 (1d6/19-20)
Special Attacks bomb, +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities
1/day—dancing lights , ghost sound (DC 12), prestidigitation (DC 11), speak with animals
Alchemist Spells Prepared (CL 1st; concentration +4):
1st—cure light wounds, enlarge person (DC 14)
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Statistics
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Str 10, Dex 13, Con 17, Int 16, Wis 13, Cha 12
Base Atk +0; CMB -1; CMD 10
Feats Brew Potion, Extra Bombs, Throw Anything
Traits best customer, excitable
Skills Appraise +7, Craft (alchemy) +9 (+10 to create alchemical items), Heal +5, Perception +7, Sleight of
Hand +5, Spellcraft +7, Use Magic Device +5; Racial Modifiers +2 Craft (alchemy), +2 Perception,
alchemy
Languages Common, Draconic, Dwarven, Giant, Gnome, Sylvan
SQ mutagen
Other Gear leather armor, light crossbow, light mace, longspear, 95 GP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Best Customer ( Ameiko) Expend a drink in hand for +2 on Heal check (+4 if healing selected NPC)
Bomb 1d6+3 (6/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for
10 min.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
:
Gnick Gnack Paddywack is about 3 feet tall with spiky blue hair. He does not have a beard as he is afraid that it might catch fire during one of his blendings of various materials and he always wears his goggles, just to be safe. He doesn't want to be reminded, as he was as a young gnomeling, when he told other gnomes that he wanted to build x or y, he was always being told ,"You'll shoot your eye out, kid." The lesson stuck so he wears his goggles. You can't be too safe. He is very excitable, as his lessons in the lab have shown him that a slow poke gets a fast blow up.
Learning about all he could on alchemical things and mastering how to make tanglefoot bags and sticky glue as he calls it, he wanted to learn how to make gnome fire which he has dubbed the more well known alchemists fire, since as an alchemist and a gnome he thinks he should master. He has recently learned how to make this item. He goes around community to community learning about poisons, other alchemical things, as well as herbalism. He is on the ship on the way to Sargavia to see what new toys and herbs and lore he can pick up.