Liz Courts Community Manager |
Liz Courts Community Manager |
Deranged_Maniac_Beth |
3 people marked this as a favorite. |
Personally, I don't have much interest in another "social combat" system, because Pathfinder already has two that I like (the social combat system in the Necropunk Campaign Setting book and the one in Ultimate Charisma). I doubt I could get much value out of having a third, mutually-incompatible set of rules for the same thing. I mean, I like having several different magic systems in the game, but only because I can use them in the same campaign. I can have one PC use power points, one use Vancian, one use composition magic, one PC use spheres of power magic, and a fifth PC use ethermagic, and they all work as a party. But most "social combat" mechanics are designed such that either everyone has to use them, or no one can. Hence, it isn't normally possible to use multiple social combat systems in the same campaign.
Granted, it's possible that this social combat system will be so awesome that I will decide to use it and stop using the others. But it would have to be significantly better to get me to switch, and that is unlikely.
As usual, though, I'll reserve my ultimate verdict until I actually see it.
Wolfgang Rolf |
1 person marked this as a favorite. |
Apparently according so some random podcast or something the Vigilante class itself is going to combine the Rogue and Fighter variants into the base class then make the Wizard and Cleric variants into actual archetypes.
I guess that's better than the original idea. Still it would all depend on how good the rogue and fighter mechanics are...the whole alter ego thing is still not something I'll get used to anytime soon, and this is from someone who used to read a lot of superhero comics.
Milo v3 |
2 people marked this as a favorite. |
Apparently according so some random podcast or something the Vigilante class itself is going to combine the Rogue and Fighter variants into the base class then make the Wizard and Cleric variants into actual archetypes.
Iirc, it that information was said by Jason at a con. Also, I am sooooo thankful that they are doing that. Sounds much better than the playtest.
Midnight Phil |
1 person marked this as a favorite. |
Insain Dragoon wrote:Apparently according so some random podcast or something the Vigilante class itself is going to combine the Rogue and Fighter variants into the base class then make the Wizard and Cleric variants into actual archetypes.Iirc, it that information was said by Jason at a con. Also, I am sooooo thankful that they are doing that. Sounds much better than the playtest.
Does anyone have a link to this podcast/con comment? I'd love to check that out. I really dig the potential and flavor of the Vigilante class and I like a lot of the talents I saw for the Warlock, but like others here I had a lot of reservations about the playtest. I'm very curious about the final product (I maaaaaaaay be playing a city-based game after this comes out).
Barachiel Shina |
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You know, for all of you saying "nay" to what has been dubbed "social combat", please be more open-minded.
Not everyone cares to roleplay hardcore. Not everyone can even roleplay Charisma 18+. I highly doubt there is a significant number of people who can actually roleplay someone with Bluff, Diplomacy or Intimidate bonuses in the "+20 range" or higher (or even +10s!). Heck, some people into TTRPGs are socially awkward, and to their attempts at RPing someone with high Diplomacy bonuses tends to be more similar to someone with a Charisma of 5 and no ranks trying to persuade you instead.
Some people are trying to play a fantasy version of themselves or just play something else entirely unlike them at all. We can't keep setting this standard of expecting everyone to roleplay through everything. No one, not even GMs, can explain exactly how a person with +30 Diplomacy managed to convince the lich to give up and hand over his phylactery, for example. Or manage politicians as smoothly as Tyrion Lannister in "Game of Thrones."
This is what dice rolling is for! And systems similar to "social combat."
It's purpose is to aid those who can't really roleplay on those kinds of levels, but in the mind's eye this is what their character is capable of. No one here can roleplay an Intelligence of 26 can they? Is anyone here truly capable of roleplaying someone with Wisdom of 22 properly? Exactly.
For all the gripe about people needing to "roleplay through almost all social situations", some people here tend to forget about the fact that the game also involves imagination. You may say "I roll Diplomacy to persuade the enemy to give up", but leave it up to the imagination to figure out how that was done.
I, for one, would love the systems involved in this book. It can make people truly feel like they were part of a campaign similar to "Game of Thrones" without actually needing a PhD in acting and somehow getting their real life skills and Charisma to match their characters. I actually have a few players that can benefit from this. One is particularly quiet and a little bit nervewracking when he tries to RP a character he has built to be way more social and intelligent than he himself is IRL, but he tries and I award effort.
But I also like that systems like what this book is presenting can make him feel like his character is capable of accomplishing something, also.
John Kretzer |
2 people marked this as a favorite. |
You know, for all of you saying "nay" to what has been dubbed "social combat", please be more open-minded.
Not everyone cares to roleplay hardcore. Not everyone can even roleplay Charisma 18+. I highly doubt there is a significant number of people who can actually roleplay someone with Bluff, Diplomacy or Intimidate bonuses in the "+20 range" or higher (or even +10s!). Heck, some people into TTRPGs are socially awkward, and to their attempts at RPing someone with high Diplomacy bonuses tends to be more similar to someone with a Charisma of 5 and no ranks trying to persuade you instead.
Some people are trying to play a fantasy version of themselves or just play something else entirely unlike them at all. We can't keep setting this standard of expecting everyone to roleplay through everything. No one, not even GMs, can explain exactly how a person with +30 Diplomacy managed to convince the lich to give up and hand over his phylactery, for example. Or manage politicians as smoothly as Tyrion Lannister in "Game of Thrones."
This is what dice rolling is for! And systems similar to "social combat."
It's purpose is to aid those who can't really roleplay on those kinds of levels, but in the mind's eye this is what their character is capable of. No one here can roleplay an Intelligence of 26 can they? Is anyone here truly capable of roleplaying someone with Wisdom of 22 properly? Exactly.
For all the gripe about people needing to "roleplay through almost all social situations", some people here tend to forget about the fact that the game also involves imagination. You may say "I roll Diplomacy to persuade the enemy to give up", but leave it up to the imagination to figure out how that was done.
I, for one, would love the systems involved in this book. It can make people truly feel like they were part of a campaign similar to "Game of Thrones" without actually needing a PhD in acting and somehow getting their real life skills and Charisma to match their characters. I actually have a few players that...
But than again I don't know a GM with a actual Sense Motive or etc of +20...
Listen I get that people see the need for such a system...I just don't for a number of reasons...
1) As your example I don't want to be in game where a PC can convince somebody to act completely outside of their own interest like convincing lich to give up and hand over his phylactery.
2) Social situation are the one part of the game where you can be more than the sum of the numbers of your character sheets and are not tied down by the rules of the game as heavy. Creating a Social Combat System to me just seems kinda of destroys that feel.
3) I am a social awkward person... RPing my way through social situation actually helped me be less socially awkward.
So please be more open minded that their are people out there who don't want a 'Social Combat' system. But you are getting it...I just hoped that it is more on the level of the Word of power optional system...than being hardwired into 90% of the archetypes, feats and spells...so the book has some use for me.
John Kretzer |
@Milo v3: I am not judging it...I just don't need it.
@Draco Bahamut: Because Combat is action...social is what you say. There is a big difference between the two. You roll and based on that you describe the sword swing. You should not have to roll till after you are done RPing a social encounter...and even than I would argue you might not have to roll.
It is just how I and my groups tend to deal with soc encounters...not saying my way is better...it just a preference. So I don't need a social combat system.
I have been waiting for a book like this for a while...but now I don't know. The Class is not something I need or want...and could think of classes that in my opinion for the idea of intrigue a lot better.
A social combat system that just does not go along with my group's play style.
Now if there is a bunch of feats, spells and archetypes I can use without having to use the Social Combat system than this book will be great...if the options are all hardwired into the social combat system...than I might very well just pass on this book.
Mark Seifter Designer |
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The Social Conflict system (it's called Social Conflict, not Social Combat, due to the fact that the nature allows it to be much broader than just a single encounter) is written in such a way that I think both players and GMs like Barachiel and players and GMs like John will get use out of it, since it presents a framework to make your life easier in games with lots of social intrigue, rival factions, and mixed loyalties, regardless of how you choose to resolve each social situation, then presents you with various alternatives and options to use; more tools in your toolbox are good no matter whether you like alternatives with lots of skill checks or alternatives with lots of in-character back-and-forth. As you might predict based on this framework, that means you can use all the feats, spells, and archetypes no matter what your preference is for Social Conflicts.
One of our key goals for this book was to make sure that everything stands on its own if you don't use subsystems while also including plenty of tie-ins if you do use them. So for instance, consider the hypothetical "Influencer" archetype. It would have at least one ability that ties into the influence system, but that ability would also do something else that is helpful even if you never use the influence system.
John Kretzer |
1 person marked this as a favorite. |
The Social Conflict system (it's called Social Conflict, not Social Combat, due to the fact that the nature allows it to be much broader than just a single encounter) is written in such a way that I think both players and GMs like Barachiel and players and GMs like John will get use out of it, since it presents a framework to make your life easier in games with lots of social intrigue, rival factions, and mixed loyalties, regardless of how you choose to resolve each social situation, then presents you with various alternatives and options to use; more tools in your toolbox are good no matter whether you like alternatives with lots of skill checks or alternatives with lots of in-character back-and-forth. As you might predict based on this framework, that means you can use all the feats, spells, and archetypes no matter what your preference is for Social Conflicts.
One of our key goals for this book was to make sure that everything stands on its own if you don't use subsystems while also including plenty of tie-ins if you do use them. So for instance, consider the hypothetical "Influencer" archetype. It would have at least one ability that ties into the influence system, but that ability would also do something else that is helpful even if you never use the influence system.
This puts my mind to ease about this book. :)
As for the Social Conflict system I'll look at it...if it has parts I can use I'll be happy...but I really don't expect to use 100% of any RPG book I get...so it is not that big of a deal if I don't use it.
Alexander Augunas Contributor |
1 person marked this as a favorite. |
I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.
I agree with that; I ended up rolling a cleric just because the herald caller was written. (One of its abilities bumps the cleric up to 2 + Int skills per day.)
Mark Seifter Designer |
Mark Seifter wrote:The Social Conflict system (it's called Social Conflict, not Social Combat, due to the fact that the nature allows it to be much broader than just a single encounter) is written in such a way that I think both players and GMs like Barachiel and players and GMs like John will get use out of it, since it presents a framework to make your life easier in games with lots of social intrigue, rival factions, and mixed loyalties, regardless of how you choose to resolve each social situation, then presents you with various alternatives and options to use; more tools in your toolbox are good no matter whether you like alternatives with lots of skill checks or alternatives with lots of in-character back-and-forth. As you might predict based on this framework, that means you can use all the feats, spells, and archetypes no matter what your preference is for Social Conflicts.
One of our key goals for this book was to make sure that everything stands on its own if you don't use subsystems while also including plenty of tie-ins if you do use them. So for instance, consider the hypothetical "Influencer" archetype. It would have at least one ability that ties into the influence system, but that ability would also do something else that is helpful even if you never use the influence system.
This puts my mind to ease about this book. :)
As for the Social Conflict system I'll look at it...if it has parts I can use I'll be happy...but I really don't expect to use 100% of any RPG book I get...so it is not that big of a deal if I don't use it.
When I say that the section should be very useful for groups both like yours and Barachiel's, I do think it will be the case, and I'm not saying something akin to "everyone will like it", even. There is a subset of people who won't care for that section, and it's people who simply don't want to run games with those social components, preferring dungeon delves, for instance. But I do think that both "sides" of the question of how to run these social situations in Pathfinder (with more dice rolls and character interactions or with more player interactions) are really part of the same side when it comes to the bigger question: Do you want games to have those kinds of situations in them at all? If your answer is yes to that question, I think Ultimate Intrigue's social subsystems and Social Conflicts in particular will be helpful to you. Of course, the book also has rules for all sorts of sneaky and tricky stuff beyond the social, so if your answer is no and you like that other stuff, you still will likely get a kick out of the new rules content (archetypes, feats, spells, and magic items). I see this book as filling in a gap in the system; Pathfinder has rules that allow you to do everything in its world from battling monsters to attending the king's ball or performing a heist (or perhaps both at once!), but when it comes to rules support, from the Core Rulebook onward, 95% or more of the rules support has been for the battling monsters part, thus leaving us with an interesting and natural niche to fill here.
Mark Seifter Designer |
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I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.
I'm guessing you're going to enjoy this book, as plenty of classes got some love. Here's some data that's still mysterious enough to leave you wondering: Between new archetypes and alternate class features that aren't archetypes, I believe there is coverage for 7 core classes, 6 base classes, 1 alternate class, 5 hybrid classes, and 4 occult classes. My counts could be wrong, and that doesn't even count classes that gained new feats just for them, or classes that gained new spells for their spell lists!
Alexander Augunas Contributor |
Dragon78 wrote:I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.I'm guessing you're going to enjoy this book, as plenty of classes got some love. Here's some data that's still mysterious enough to leave you wondering: Between new archetypes and alternate class features that aren't archetypes, I believe there is coverage for 7 core classes, 6 base classes, 1 alternate class, 5 hybrid classes, and 4 occult classes. My counts could be wrong, and that doesn't even count classes that gained new feats just for them, or classes that gained new spells for their spell lists!
Did I roll high enough on my Perception check to spot the possible appearance of a NINJA archetype?!
Mark Seifter Designer |
Mark Seifter wrote:Did I roll high enough on my Perception check to spot the possible appearance of a NINJA archetype?!Dragon78 wrote:I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.I'm guessing you're going to enjoy this book, as plenty of classes got some love. Here's some data that's still mysterious enough to leave you wondering: Between new archetypes and alternate class features that aren't archetypes, I believe there is coverage for 7 core classes, 6 base classes, 1 alternate class, 5 hybrid classes, and 4 occult classes. My counts could be wrong, and that doesn't even count classes that gained new feats just for them, or classes that gained new spells for their spell lists!
Don't count your shurikens before they're in your throat. Without weighing in on either side, I will say that I expect people to be pleased by the alternate class archetype, whether it's ninja or not, as it fills a desired niche. You'll never pin me down on any details, however, except for things that either Jason mentioned at the banquet or that are mentioned in the product page.
Feros |
Alexander Augunas wrote:Don't count your shurikens before they're in your throat. Without weighing in on either side, I will say that I expect people to be pleased by the alternate class archetype, whether it's ninja or not, as it fills a desired niche. You'll never pin me down on any details, however, except for things that either Jason mentioned at the banquet or that are mentioned in the product page.Mark Seifter wrote:Did I roll high enough on my Perception check to spot the possible appearance of a NINJA archetype?!Dragon78 wrote:I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.I'm guessing you're going to enjoy this book, as plenty of classes got some love. Here's some data that's still mysterious enough to leave you wondering: Between new archetypes and alternate class features that aren't archetypes, I believe there is coverage for 7 core classes, 6 base classes, 1 alternate class, 5 hybrid classes, and 4 occult classes. My counts could be wrong, and that doesn't even count classes that gained new feats just for them, or classes that gained new spells for their spell lists!
Emphasis mine.
You know it could have been "alternate class features" rather than archetype for the alternate class, so a little more has slipped out there. With only three alternate classes, we can almost eliminate the anti-paladin (highly unlikely). That leaves us two. Of course it could be a poetry oriented samurai archetype, but I'm not counting on it...
:D
Mark Seifter Designer |
Mark Seifter wrote:Alexander Augunas wrote:Don't count your shurikens before they're in your throat. Without weighing in on either side, I will say that I expect people to be pleased by the alternate class archetype, whether it's ninja or not, as it fills a desired niche. You'll never pin me down on any details, however, except for things that either Jason mentioned at the banquet or that are mentioned in the product page.Mark Seifter wrote:Did I roll high enough on my Perception check to spot the possible appearance of a NINJA archetype?!Dragon78 wrote:I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.I'm guessing you're going to enjoy this book, as plenty of classes got some love. Here's some data that's still mysterious enough to leave you wondering: Between new archetypes and alternate class features that aren't archetypes, I believe there is coverage for 7 core classes, 6 base classes, 1 alternate class, 5 hybrid classes, and 4 occult classes. My counts could be wrong, and that doesn't even count classes that gained new feats just for them, or classes that gained new spells for their spell lists!
Emphasis mine.
You know it could have been "alternate class features" rather than archetype for the alternate class, so a little more has slipped out there. With only three alternate classes, we can almost eliminate the anti-paladin (highly unlikely). That leaves us two. Of course it could be a poetry oriented samurai archetype, but I'm not counting on it...
:D
Since antipaladins don't have alternate class features and ninjas and samurai would have to share their alternate class features (tricks and orders) with the base class, it wouldn't be fair of me to list otherwise, I think. But perhaps it was a trick? ;)
QuidEst |
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Emphasis mine.
You know it could have been "alternate class features" rather than archetype for the alternate class, so a little more has slipped out there. With only three alternate classes, we can almost eliminate the anti-paladin (highly unlikely). That leaves us two. Of course it could be a poetry oriented samurai archetype, but I'm not counting on it...
:D
A deceptive, sneaky Antipaladin archetype focused on infiltration? I could totally see that being in here. Of the three, that's actually the one I'm hoping for. Still, four for Occult is enough to guarantee something I like being covered.
Alexander Augunas Contributor |
To be fair, the antipaladin has gotten more Paizo archetypes then either the ninja (0) or samurai (1).
If my memory's right, antipaladin's gotten two from Ultimate Combat and one from Inner Sea Combat. My nagging brain is telling me that I'm forgotten one, but I haven't the time to fact check that. (I'll leave that to someone else.)
And of course I never expected you to reveal what class the archetype is for, Mark. I am merely voicing my pleasure at the possibility of an official ninja archetype. (Especially if it trades out poison use, as that's a class feature that I'm fairly lukewarm about.)
Alexander Augunas Contributor |
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Feros wrote:A deceptive, sneaky Antipaladin archetype focused on infiltration? I could totally see that being in here. Of the three, that's actually the one I'm hoping for. Still, four for Occult is enough to guarantee something I like being covered.Emphasis mine.
You know it could have been "alternate class features" rather than archetype for the alternate class, so a little more has slipped out there. With only three alternate classes, we can almost eliminate the anti-paladin (highly unlikely). That leaves us two. Of course it could be a poetry oriented samurai archetype, but I'm not counting on it...
:D
If we get a sneaky antipaladin, it needs to include artwork of the recurring antipaladin sneaking in THIS pose!
Mark Seifter Designer |
2 people marked this as a favorite. |
To be fair, the antipaladin has gotten more Paizo archetypes then either the ninja (0) or samurai (1).
If my memory's right, antipaladin's gotten two from Ultimate Combat and one from Inner Sea Combat. My nagging brain is telling me that I'm forgotten one, but I haven't the time to fact check that. (I'll leave that to someone else.)
And of course I never expected you to reveal what class the archetype is for, Mark. I am merely voicing my pleasure at the possibility of an official ninja archetype. (Especially if it trades out poison use, as that's a class feature that I'm fairly lukewarm about.)
If you count racial antipaladin archetypes, there are actually five (one in Champions of Corruption and one in Monster Codex), but to be fair, ninja tends to be able to take rogue archetypes far more often than the other two can take their parent class's archetypes, so I would rate samurai as the one that has the fewest at 1.
Alexander Augunas Contributor |
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Alexander Augunas wrote:If you count racial antipaladin archetypes, there are actually five (one in Champions of Corruption and one in Monster Codex), but to be fair, ninja tends to be able to take rogue archetypes far more often than the other two can take their parent class's archetypes, so I would rate samurai as the one that has the fewest at 1.To be fair, the antipaladin has gotten more Paizo archetypes then either the ninja (0) or samurai (1).
If my memory's right, antipaladin's gotten two from Ultimate Combat and one from Inner Sea Combat. My nagging brain is telling me that I'm forgotten one, but I haven't the time to fact check that. (I'll leave that to someone else.)
And of course I never expected you to reveal what class the archetype is for, Mark. I am merely voicing my pleasure at the possibility of an official ninja archetype. (Especially if it trades out poison use, as that's a class feature that I'm fairly lukewarm about.)
I know that most everyone plays the ninja as qualifying for the rogue's archetypes, but did the PDT ever make it FAQ-official? (I vaguely remember talk of it before the FAQ Button stopped working.)
Mark Seifter Designer |
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Mark Seifter wrote:I know that most everyone plays the ninja as qualifying for the rogue's archetypes, but did the PDT ever make it FAQ-official? (I vaguely remember talk of it before the FAQ Button stopped working.)Alexander Augunas wrote:If you count racial antipaladin archetypes, there are actually five (one in Champions of Corruption and one in Monster Codex), but to be fair, ninja tends to be able to take rogue archetypes far more often than the other two can take their parent class's archetypes, so I would rate samurai as the one that has the fewest at 1.To be fair, the antipaladin has gotten more Paizo archetypes then either the ninja (0) or samurai (1).
If my memory's right, antipaladin's gotten two from Ultimate Combat and one from Inner Sea Combat. My nagging brain is telling me that I'm forgotten one, but I haven't the time to fact check that. (I'll leave that to someone else.)
And of course I never expected you to reveal what class the archetype is for, Mark. I am merely voicing my pleasure at the possibility of an official ninja archetype. (Especially if it trades out poison use, as that's a class feature that I'm fairly lukewarm about.)
I believe not. We at least set the precedent that rogue alt classes could take rogue archetypes if they had the right features in Unchained with the Unchained rogue's ability to take rogue archetypes, I suppose.
Kalindlara Contributor |
Alexander Augunas wrote:Don't count your shurikens before they're in your throat. Without weighing in on either side, I will say that I expect people to be pleased by the alternate class archetype, whether it's ninja or not, as it fills a desired niche. You'll never pin me down on any details, however, except for things that either Jason mentioned at the banquet or that are mentioned in the product page.Mark Seifter wrote:Did I roll high enough on my Perception check to spot the possible appearance of a NINJA archetype?!Dragon78 wrote:I just hope that the non-skill classes get some love as well. I would love archetypes that grant extra skill points and class skills especially for non-Int casters that have only 2+Int skill points.I'm guessing you're going to enjoy this book, as plenty of classes got some love. Here's some data that's still mysterious enough to leave you wondering: Between new archetypes and alternate class features that aren't archetypes, I believe there is coverage for 7 core classes, 6 base classes, 1 alternate class, 5 hybrid classes, and 4 occult classes. My counts could be wrong, and that doesn't even count classes that gained new feats just for them, or classes that gained new spells for their spell lists!
raises eyebrow
An LE antipaladin archetype has been a long time coming...
(I have my suspicions about Pathfinder Player Companion: Agents of Evil as well, for the record.)
Mythraine |
I really hope this book give an option for any class to take DEX to damage. And allow for all fighting styles (one handed, two handed, TWF, sword and board etc)
I've been waiting for ages, then hoped the ACG errata would help with a fixed Slashing Grace (which didn't happen), and hopefully there has been enough playing with the unchained rogue and swashbuckler to see that it doesn't unbalance the game if the cost to access the ability is appropriate.
(Just my opinion about hopes for this book, not intended to start the ever present argument)